View Full Version : Roman Rotating Restaurant!
http://blog.utc.edu/TheLoop/2009/09/29/ancient-roman-revolving-restaurant/
While it wasn't built until about half a century or so after the EB timeline concludes, it's still something worth looking into. Given the EB teams and many of their fans and supporters love of history, it seemed worth mentioning anyway.
To me, this just goes to show just how little we will ever truly know about the full capabilities of ancient societies, technologically and otherwise. So much knowledge is so easily lost, and every tiny bit is near irreplacable. While obviously this one piece of architecture is almost certainly one of a kind, there is no telling what other incredible marvels have forever been lost to the mists of time.
antisocialmunky
10-06-2009, 01:27
We knew that the Romans had some ridiculous stuff such as the massive grain mills and deep earth mining complexes. Nero's insane pleasure palaces were no exception.
The party barges Caligula constructed survived well into the 20th century until the Nazis torched them on the way out of Italy actually. The thing had heated plumbing, dancing statues and all sorts of nice stuff. The spinning statues actually worked using ball bearings so Da Vinci may not have invented them first.
http://en.wikipedia.org/wiki/Nemi_ships
He also built something 1/4th the length of a modern super tanker.
http://en.wikipedia.org/wiki/Caligula%27s_Giant_Ship
Maybe it could be a building reform available if the Empire is established: if you have a FL with the hedonistic nutcase trait, and he marries his own sister (a novel use of the Princess feature) then a new building tree becomes available including the rotating restaurant, the giant shipwright and the combined palace/temple of Jupiter. I'll get modding.
Seriously though there are some of these self-glorifying follies in the game already, like the Pontic statues and Stoa, and the Ptolies steles. I would be so impressed if some of these could somehow appear on the battle maps. The first time I fought under the shadow of the Pyramids it was such a thrill, likewise in vanilla (or was it RTR?) when I clashed around the temple of Zeus at Elis. Of course those are wonders, whereas a stele is a littler thing.
antisocialmunky
10-06-2009, 04:22
The temples and buildings and stuff do show up in the RTW battlemap. Not sure about MIITW though. My gut feeling is not anymore.
retep219
10-07-2009, 03:50
The temples and buildings and stuff do show up in the RTW battlemap. Not sure about MIITW though. My gut feeling is not anymore.
Theoretically possible, but only if someone is willing to modify a .world file and actually make the wonder. Which is unlikely, unless a way is found to export the .world files and textures from RTW. That's something I don't know anything about.
Theoretically possible, but only if someone is willing to modify a .world file and actually make the wonder. Which is unlikely, unless a way is found to export the .world files and textures from RTW. That's something I don't know anything about.
Its a counsel of perfection, of course: the team has so many aspects of this mod to spend their precious time on (and the splendid results are there in the previews) that many a worthy or attractive option will just have to wait.
I poke fun at myself of course, if I were serious I would learn the editing skills and do it.
This is yet more evidence that my proposals for the industrialisation of the Classical Period, through use of the Aeolipile should be included.
antisocialmunky
10-07-2009, 13:20
The Classical Age West wasn't industrial though they had that option ever looming. The expressions of massive industrial works like the massive flour mills outside of Rome differ in intent from post-renaissance and enlightenment expressions. The mills were commisioned by the state to fullfill a need that the slave economy could not provide unlike the capitalist thought that you build the mills because its more efficient than slaves so you can make a profit. Its slightly different since they didn't share the same philosophies as the humanist/capitalist?market system.
Infact, you don't have an industrial revolution until private citizens instead of the state start the cycle of investing capital into these things to outdo one another. Once you get into this freedback loop, you get innovation -> increased efficiency connection. There's also the need for markets and consumers which requires a large middle class with dispoable income. In short its really complicated.
However, that doesn't cut down on the capabilities of Han China, Imperial Rome, and India having the technology to start an industrial revolution or an industrial revolution starting with some other set of philosophies.
Mister V
10-10-2009, 21:32
Maybe it could be a building reform available if the Empire is established: if you have a FL with the hedonistic nutcase trait, and he marries his own sister (a novel use of the Princess feature) then a new building tree becomes available including the rotating restaurant, the giant shipwright and the combined palace/temple of Jupiter. I'll get modding.
I'd be the first one to download that mod. Nothing like spending tons of money on ludicrous stuff when your treasury has half a mil and your family members are mostly degenerate weaklings. I was actually doing that stuff with fleets of huge galleys and those degenerate useless young family members (posted about that before).
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