View Full Version : Wagon Forts
I'm currently around 1230 in my first Polish campaign, and although Wagon Forts are listed on warlore.org, I can't find any reference to them in the building browser. How exactly do you get them, and are they worth using?
EDIT: I had to fix a glaring typo.
_Tristan_
10-06-2009, 07:37
You can only get them on MP, I think... Or they were planned and but they never got around to implement them, I can't remember which...
There was a lot of discussion about them about 1 1/2 years ago... Use the search function.
Prussian to the Iron
10-06-2009, 14:36
linky (https://forums.totalwar.org/vb/showthread.php?t=99174&highlight=wagon+forts) https://forums.totalwar.org/vb/showthread.php?t=99174&highlight=wagon+forts
looks like a really cool idea; maybe make them slowmoving, unable to run, and have something insane like just enough defense/hitpoints to take maybe 4 caannon shots a piece (so no matter how many arrows you fire, it will still be there)
and then give it no attack.
if someone wants to create a model and texture for me ill code it in :)
Thanks for the link.
But no one has figured out how to implement them in-game? I'm looking to make a mod that would benefit a lot from having those, but I don't have the coding background to figure it out for myself.
Prussian Iron seems to be able to do coding, can anyone else make him the model like he has asked?
Prussian to the Iron
10-07-2009, 13:41
a nice idea for a combat mod:
increased arrow and crossbow damage, so that anyone without heavy ass armor is dead in 2 hits, making wagon trains an indisposable asset. personally i would like to see the movable shields too (a small wooden wall defending against arrows) as a higher-tier shield unit.
i'm not totally sure if we can do a formation of them in the circle like it says, but i may have an idea:
use the peasent formation (it is the same as in RTW right? the circle?) but give them only maybe 6-8 wagons on normal settings, spacing them out so far that it would make them a good circle.
the only problem is, i'm not sure if that will only make them farther from the center and a bit from eachother, or if it is going to make them super far from eachother, to the point where it is useless.
i think having a small crew (2-3 to a wagon?) bringing them up is a good idea, so they can let go of it (like the caraccio standard) and run away. again, im not sure if they will be able to use the peasant formation, so theres no telling what will happen.
also: is this mod intended for kingdoms or vanilla? I have both, but just to make sure.
I have kingdoms myself, but it won't neccessarily be kingdoms-exclusive. And it's still in preliminaries, I don't know at this point whether anything will really come of the project or not.
As for the wagons, apparently somebody figured out a way to make them useable in pretty much the same fashion as Caroccios, but since there are some missing animations they're a little weird and buggy. So it's not really possible to make a full-on laager, but they would still be pretty useful for, say, blocking off one flank. They might be ridiculously unfair in bridge battles though, which is a concern.
Prussian to the Iron
10-08-2009, 13:15
well, its not exactly an MP-focused mod, so it's not like people won't say "I will not use these on bridges".
animations....well we only really need a wheel-turning animation, which im sure we could take from cataoults/siege towers.
Hmmm...Hussites....
*Drools*
animations....well we only really need a wheel-turning animation, which im sure we could take from cataoults/siege towers. I looked back into it, and apparently animations can be borrowed from caroccios, catapults, etc, but there's no 'destroyed' model for the wagon, meaning if someone were to blow a wagon up with, say, a cannon, it would turn into something else. Not really a big problem gameplay-wise, but definitely not aesthetically pleasing.
Prussian to the Iron
10-09-2009, 13:29
im sure someone could make one, no?
im still waiting for some models. i can texture it (mediocrely[sp?]) if needed, but i cannot model.
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