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Martok
10-16-2009, 08:02
Is anyone else eying this one at all? I just watched this trailer (http://pc.ign.com/dor/objects/14270158/star-trek-online/videos/startrekonline_trl_video_101409.html) featuring the Klingons, and I have to admit I'm starting to get excited, despite myself. (Clarification: I was actually interested in STO before this trailer; it merely increased my already-existing appetite.)

I know I shouldn't even look twice at it, but it's hard not to. I'm a huuuuuuge Star Trek junkie; I have been ever since I was five, when I would watch episodes of The Original Series with my dad. I don't own many collectibles, and I've only been to one convention, but Trek has always been one of my greatest "geek loves" -- if not *the* greatest. Not since Lord of the Rings Online have I been this tempted to play an MMO....and even that forbidden fruit did not look as delicious as this one does!


Anyway, I'm just curious if there are other Orgahs who are interested in and/or intending to purchase this game. Going by the almost complete dearth of threads on it, I'm guessing not, but I figured I'd ask anyway. :sweatdrop:

pevergreen
10-16-2009, 08:15
Enlisted in beta application because I figured you wouldn't and that if I got in I could give you info not covered by NDA.

You did well to not play LOTRO. I close beta tested that and it was baad. I do play Turbine's other game though, DDO.

econ21
10-16-2009, 09:07
I'm starting to get intrigued by Star Trek Online. While the idea of everyone being a Captain and riding around in their own space ships seemed odd initially, I can see the practical reasons for it and it will allow more solo play, which is all I could commit to. The intriguing thing to me is having a crew that you pick, equip and level up - that appears to the RPGer in me. The ship combat also sounds promising, but the planet side combat looks weak. I may dabble with it, depending on when it arrives relative to the Star Wars MMO (which sounds much more my cup of tea).

I used to be scared of monthly fees, but now have conquered that fear. My scarce time is the constraint on my gaming and anyway I would not spend even a month on a game that turned out to be poor.

BTW: I'm enjoying LOTRO, so tastes differ.

Beskar
10-16-2009, 18:11
Star Trek MMORPG has been going boom and bust more times than the economy.

Krauser
10-16-2009, 18:46
I've been following this for a while but I don't know yet. I don't know if they can compete with The Old Republic. I'm more interested in sci-fi MMOs lately, because there are not that many of them. There's a lot of potential for original gameplay. Kind of an untested setting. You have WoW the king of PvE in the fantasy setting. Maybe Aion the king of PvP in fantasy setting. Maybe Eve could be the king of PvP sci-fi. I haven't seen a great PvE MMO in the sci-fi setting yet. (I generally like PvE more, with a touch of PvP.)

Martok
10-16-2009, 21:20
Enlisted in beta application because I figured you wouldn't and that if I got in I could give you info not covered by NDA.
Quite true on the former; I doubt I have the necessary patience to be a beta-tester in *any* game, let alone an MMO. As for the latter, whatever you can tell us about the game without breaking the NDA would certainly be appreciated. :bow:



You did well to not play LOTRO. I close beta tested that and it was baad. I do play Turbine's other game though, DDO.
Really? I find that a little surprising, given that the game received largely positive reviews (average score of 86 on Metacritic). I'm curious as to what you didn't like about it.



I'm starting to get intrigued by Star Trek Online. While the idea of everyone being a Captain and riding around in their own space ships seemed odd initially, I can see the practical reasons for it and it will allow more solo play, which is all I could commit to.
Yeah, I had a similar reaction at first as well (that it seemed a strange choice to allow everyone to command their own vessel). On reflection, however, I realized it's actually the best overall solution: With everyone having their own ship, there should (hopefully!) be less infighting among Fleet (guild) members, not to mention the inherent freedom to explore and go where you want should you feel like doing some solo play. Also, more ships mean bigger and more epic battles. :beam:



The intriguing thing to me is having a crew that you pick, equip and level up - that appears to the RPGer in me. The ship combat also sounds promising, but the planet side combat looks weak. I may dabble with it, depending on when it arrives relative to the Star Wars MMO (which sounds much more my cup of tea).
I second this in its entirety. I'm quite curious to see how crew development/advancement works, but am likewise not impressed with what I've seen on ground combat. If I do end up getting STO, I strongly suspect I'll be avoiding those types of missions as much as possible.



BTW: I'm enjoying LOTRO, so tastes differ.
That's good to hear. So if I may ask the inverse of what I asked pevergreen: What is it about the game that you like?



I've been following this for a while but I don't know yet. I don't know if they can compete with The Old Republic. I'm more interested in sci-fi MMOs lately, because there are not that many of them. There's a lot of potential for original gameplay. Kind of an untested setting. You have WoW the king of PvE in the fantasy setting. Maybe Aion the king of PvP in fantasy setting. Maybe Eve could be the king of PvP sci-fi. I haven't seen a great PvE MMO in the sci-fi setting yet. (I generally like PvE more, with a touch of PvP.)
Some interesting points there, Krauser; there may very well be something in what you're saying. While I've not played any MMO's, I have a strong hunch that I too would mostly prefer PvE over PvP, only occasionally dabbling with the latter (if at all). I've always liked the idea of working *with* other players instead of against them.

Beskar
10-16-2009, 23:47
This would probably work better as a Multiplayer RPG game, opposed to a MMORPG.

Mailman653
10-17-2009, 02:15
I've been following the game for a while as well. I might get it at launch but I want to play as a Romulan and they will most likely be included in a future expansion; and since you probably won't be able to port your character or stats to a new one, I might not play too much to avoid getting attached to my first character.

pevergreen
10-17-2009, 02:31
I reccomend giving DDO (Dungeons & Dragons: Online) a go. Free to play now, its a lot of fun.

Its the only real MMO I have played outside of beta testing. When LOTRO was in beta it was just...bad.

Choppy graphics, bad storylines, animations et al.

I know it was beta testing, but even so. I couldn't stand to play it for very long.

Krusader
10-17-2009, 18:11
I'm not that interested, but not because I prefer Star Wars over Star Trek, but because I bought and played Champions Online, which is developed by the same company.
Champions had a big patch that changed things drastically within the game on first day of launch. Then following that there have been numerous patches which have fixed random things, but more importantly have shown that the developers didn't seem to have a focus on where they want their game to go. Doesn't inspire confidence in their other MMO.

Mailman653
10-18-2009, 04:39
I'm not that interested, but not because I prefer Star Wars over Star Trek, but because I bought and played Champions Online, which is developed by the same company.
Champions had a big patch that changed things drastically within the game on first day of launch. Then following that there have been numerous patches which have fixed random things, but more importantly have shown that the developers didn't seem to have a focus on where they want their game to go. Doesn't inspire confidence in their other MMO.

I think its a seperate team thats developing STO but under the same roof, Cryptic.

Meneldil
10-19-2009, 09:11
Really? I find that a little surprising, given that the game received largely positive reviews (average score of 86 on Metacritic). I'm curious as to what you didn't like about it.


There's a couple of thing that made the game less interesting than it could have been.

1 - The PvP. As there's only one faction (which is lame), if you want to PvP, you have to roll an evil character that can only be used for PvP-purpose, or fight against someone who rolled such a character. Now, that might seem weird, but when I level-up a RPG character, I grow attached to him/it, and expect to be able to play with it all the time.

2 - The game is honestly too casual friendly. I understand that some people think it's a plus, but there's no feeling of achievement when every single boss can be killed after a few attempts.

3 - Housing has been poorly implemented. Housing areas are instanced areas, which mean you're never ever going to meet someone in your neighbourhood. You see that more houses are being built, that statues and trophies are added to gardens, but you never meet the owners of those. Now, as much as I like collecting stuff and having my own virtual house, the fact that nobody cares about it kind of defeat the purpose. (that was my biggest let down, as the housing and collecting stuff was what make me try the game).

4 - Luck is way too important, even more so for a casual-friendly game. This is especially true with the Moria extansion, as many bosses requires you to collect a specific gear set. Some people get the complete set in a few days, while some others have been farming it for months.

5 - As a result of all this (and other things, such as the game being generally a subpar clone of WoW), servers are empty. While leveling my last character, I met maybe 30 people at max, even when I was doing stuff in capitals and big cities. And since the leveling can be handled in solo by any available class, there's no point in grouping, which somewhat kills the social aspect of the game.

econ21
10-19-2009, 15:15
(...regarding Lord of the Rings online...)What is it about the game that you like?

The core gameplay in LOTRO is very like WoW in many ways - the classes, the levelling, the crafting, the instances, the collecting gear etc. For some people, like Pevergreen, that's probably a bad thing but personally, I thought WoW was a pretty solid game. LOTRO has fewer instances than Wow and, as Menedil says, little PvP, but that suits me at the moment. I was looking for an RPG where I can quietly level up, rather like playing Morrowind or Fallout 3 but with more content and progression to avoid me burning out as do with most SP games.

I like the attempt made at staying true to the Tolkien lore. You are a supporting character at the time the fellowship is travelling from Bree to Lothlorien. You never hear of the ring, but you get to meet the fellowship, know they are on a very important secret quest and generally fight the war of the ring on other fronts. The best bits are often the instances that give you a peek into the Tolkien world (there's a nice one where you chase an unidentified Gollum, for example). The worst bits are the generic "kill 12 boars" quests. More generally, the world is rather attractive and true to Tolkien - it's fun to wander round the Misty Mountains, the Shire, Weathertop or Bree, for example. It's a pretty good recreation - more understated that the movies, but recognisable and nicely done. Levelling up by exploring the world is fun. I play on the English speaking EU roleplaying server and, if you log off the OOC channel, players play in a friendly, cooperative way and generally stay in character - much better than WoW, where even the RP servers are tainted by uncouth loudmouths. The server population seems reasonable - not enough to get in your way (stealing "your" quest items etc), but not deserted. It can be hard getting a group but I have not tried that too often and where I have put my mind to it, it's usually been possible. The game allows you to level without grouping, although the best story (epic) quests require periodic grouping.

Other things I like:

- the graphics: probably a notch above WoW.

- the combat: playing a tank class (guardian), I find it engaging - in essence, like WoW but relying on reactive moves rather than mindless repeating a rotation. The difficulty seems fairly well balanced to me - I seem to die more than in WoW (no paladin style heals or bubbles) and can typically only comfortably handle a couple of foes my level, maybe three at a pinch but typically four will do for me. It's easy to run into a fight you can't win and have to flee; likewise the wandering elites are sometimes winnable but sometimes too much.

- crafting: as a metalsmith, it's probably less of a time sink than blacksmithing in WoW but gives you better rewards; crafted gear is closer to reward and raid gear.

An 86% sounds like a reasonable rating for the game. The quests and writing are nowhere as good as say Bioware ones, so I wouldn't go overboard about it.

pevergreen
10-21-2009, 04:30
As I read through that, I see that I am still happy with staying on DDO.

1) Its free. Forever. If you want something extra, pay for it. You can aquire all features of paying subscribers in about 8 months, if you pay the same as the subscription per month.

2) Ok, so you have to pay to unlock anything after 12th level. But it takes a long time to get there, and without purchasing anything there is 79 quests to do, plus adventuring areas (3)

3) each quest, even the starting ones, is part of a good storyline. The tutorial has you come onto the island of Korthos, you wake up on a beach after your boat was destroyed by a dragon. You follow a small group of adventurers through the caverns onto the island village, defeating a sahaugin group along the way. You then have to do three starting quests; destroying a sahaugin cursed alter, protecting a magical crystal from the cultists and stealing a scroll with infomation on the dragon. Then you follow the collaborator who has betrayed everyone to the village and deal with him. Then you venture out into the island. 12 sites to visit (explorer) 3 rare monsters to find and kill (rares) and a task to kill x amount (caps out at 750. run around once you can kill 90 odd). You don't have to do these, but they are fun.

You then rescue the mayor's daughter from a sahaugin prison, kill an evil necromancer and find a giantish device, and protect a missing villager, before heading to misery's peak. When there you discover a Quisori mindsunder controlling the dragon, and you must break the crystal that gives him extra power. With that, the dragon eats the mindsunder and peace is restored to the island.

All of that, is the introduction area. 250MB download.

DDO does, however, lack housing and crafting. Crafting is sort of there, but is high level only, you do it while inside a quest chain.

econ21
10-21-2009, 10:47
1) Its free. Forever.

I heard something about the free to play DDO being for the US only, not for Euros. But you're in Australia, aren't you Pevergreen? I wonder if a Euro can access the free to play version?

On LOTRO, I am just entering Moria (the expansion). And it is suitably impressive - biggest dungeon ever!

pevergreen
10-21-2009, 10:52
DDO US is run by Turbine, the creators of DDO and LOTRO.

DDO Europe is run by Codemasters. They are modules (expansions) behind.

Many players from those servers have come onto the US. Anyone from anywhere can join.

Some European players run into credit card issues, but going through paypal resolves them. I use my credit card without issue.

Yes, I'm an aussie. Australia rules. :2thumbsup:

Mailman653
11-10-2009, 06:01
02-02-10 US, 02-05-10 EU (http://www.startrekonline.com/node/490)

Martok
11-10-2009, 10:13
Holy ****! That's a full month earlier than what a lot of people were expecting.

Dang, guess I'd better start saving up my pennies that much sooner....

Mailman653
11-25-2009, 00:45
STO Preview (http://pc.gamespy.com/pc/star-trek-online/1049400p1.html)

pevergreen
11-25-2009, 05:14
I guess I didn't get into the beta.

:no: Sorry Martok. :no:

Martok
11-25-2009, 08:22
STO Preview (http://pc.gamespy.com/pc/star-trek-online/1049400p1.html)
Yikes. That guy sounded awfully pessimistic. The question is: Does he have good reason to be, or is he simply jaded by the surplus of MMO's the last several years? I'd hope for the latter, but I fear it might be the former.



I guess I didn't get into the beta.

:no: Sorry Martok. :no:
Eh, not your fault. I can still hope to make it into the open beta in January, after all. ~:)

I'd better, anyway, as there's no way I'm purchasing STO sight unseen. I've long harbored an antipathy towards making monthly payments for a title I already own; tempted by the game as I am, I won't pick it up unless I'm able to play it first and see for myself how much I enjoy it (or not, as the case may be).

tibilicus
11-25-2009, 16:06
STO Preview (http://pc.gamespy.com/pc/star-trek-online/1049400p1.html)

Not too worried. Word on the street is that particular author has a tendency of being very anti-MMORPG.

Be it a new game or WoW.

Krusader
11-25-2009, 17:27
Yikes. That guy sounded awfully pessimistic. The question is: Does he have good reason to be, or is he simply jaded by the surplus of MMO's the last several years? I'd hope for the latter, but I fear it might be the former.

Eh, not your fault. I can still hope to make it into the open beta in January, after all. ~:)

I'd better, anyway, as there's no way I'm purchasing STO sight unseen. I've long harbored an antipathy towards making monthly payments for a title I already own; tempted by the game as I am, I won't pick it up unless I'm able to play it first and see for myself how much I enjoy it (or not, as the case may be).

I'd wait. Considering its the entirely same studio that made Champions Online I'd advice to wait and see what direction they take the game in.

Major Robert Dump
11-25-2009, 21:27
I think I will give this a whirl because it sounds like a fun concept. I'm gonna name my toon Phil McCrack, and all my ships will be the USS SKID MARK I,II, IV etc

tibilicus
11-28-2009, 02:50
Have you checked out the official forums Martok?

There's tons of info there. Screen shots, interviews ect. The people on the forum normally seem to get stuff up even before the main website does. Don't really post there but if your looking for info it's your one stop place.

Martok
11-29-2009, 09:36
Oh, I've read and seen plenty, believe me. ~;) It's just that for me, while most of the stuff I'm reading sounds good on paper, I think I'd really need to see it in action myself before I could make a true judgment on it. When it comes to MMO's, I definitely have a "try before you buy" philosophy.

Mailman653
12-16-2009, 18:11
Seems like the Klingons are getting the short end of the wishbone by the Devs. I've seen a few posts on the official forums about some sort of intervew or chat that occured in which it was stated that on launch, only the Federation will have missions so to speak while the Klingons only PVP, or something like that and they will get their own content later.

When is later, who knows, but a lot of Klingon fans are upset that the Federation is getting the royal treatment and insist on why bother having two factions at launch when only one has a developed story while the other appears to be only fodder for the Federation.

Personally, I'm a Romulan fan so I don't care, though I was thinking about joining the Klingons whenever I did get the game.....that is untill the Romulans are included in a future expansion.

Scienter
12-16-2009, 18:36
This would probably work better as a Multiplayer RPG game, opposed to a MMORPG.

This is such a good idea! I'd love to play a Star Trek game, but I'm not into MMOs. Monthly fees make me feel like I *have* to play, even if I don't really feel like it.

Major Robert Dump
12-17-2009, 07:12
I preordered. Shame on me.

If anyone else is gonna get the game, we should all try to get on the same server so we at least know people, even if we arent gonna be allies or guildies. Because once I get on a server and start playing, I'm not changing. I hate starting new characters. The last MMO I played i did 4 server transfers with the same character because paying $75 each time was far more prudent than creating another character.

Mailman653
12-22-2009, 08:04
Pre-order list with details on exlusive pre-order items (http://www.startrekonline.com/retail)

List of pre-order items (http://www.startrekonline.com/exclusives)

Klingon FAQ, part one. (http://www.startrekonline.com/node/784)

Martok
12-22-2009, 10:56
If anyone else is gonna get the game, we should all try to get on the same server so we at least know people, even if we arent gonna be allies or guildies. Because once I get on a server and start playing, I'm not changing. I hate starting new characters. The last MMO I played i did 4 server transfers with the same character because paying $75 each time was far more prudent than creating another character.
I'm currently a provisional member of Lotus Fleet (http://www.lotusfleet.com/). They seem to have a pretty decent organization.

Mailman653
12-24-2009, 05:11
Klingons part two (http://www.startrekonline.com/node/792)

Major Robert Dump
12-24-2009, 07:07
I'm currently a provisional member of Lotus Fleet (http://www.lotusfleet.com/). They seem to have a pretty decent organization.

Dude...went to that forum

Whats up with the roleplay "academy" you have to spend X number of smemsters at before you become an officer? They say it is to not only make youa better player, but a better person and a better leader IRL. LMAO, sorry, I'm an officer in the US Army, I get enough of that crap in RL the last thing I need is a make believe world hashing it to me too

Gotta admit, though, people tha heavy into RP make me want to join their guld just for the sake of giggles and good times. I'm sure they have their stuff together and will make a good springboard for later usage.

But really, that guild is intense, bro.

I think, just like every MMO I've ever played, I will make 2 accounts, so llooks like i will buy two preorders, whch means my goodies will stack. Stillhavent decided what 2 I will get but I think I am going to go ground combat since that seems to be the neglected aspect of the game.

Mailman653
01-01-2010, 18:53
Hands on with STO (http://www.massively.com/2009/12/31/hands-on-with-star-trek-onlines-early-levels/)

Martok
01-01-2010, 21:26
Hands on with STO (http://www.massively.com/2009/12/31/hands-on-with-star-trek-onlines-early-levels/)
Thanks for the heads-up, Mailman. An interesting read....and one that only further tempts me to the dark side. ~D



I found this passage especially promising:


I also ran into some straight up diplomatic missions. One mission in particular had me resolving disputes on a Federation mining colony. These missions hold a lot of potential and if Cryptic continues to evolve and expand upon what can be done here, they'll have something that very few other MMOs possess: a way to regularly feel heroic without shooting or hitting something or someone.
I have to admit I really like the sound of this. Not that I don't also anticipate the space battles as well, but I don't want that to be the be-all, end-all of the game. :2thumbsup:

Mailman653
01-02-2010, 05:07
@Martok

Who will you play as once the game is released, Federation or Klingon's?

I'm thinking when I get my hands on the game one day (definitely not release) I'll play with the Klingon's with a custom made Romulan character. I'm in the mood to experience something other than the Federation, albeit they are the most familiar. I'd love to have a science orientated character in command of an Olympic class starship just like the one Crusher had in All Good Things.

Once the Romulan's are made into a faction, I'm jumping ship!

Martok
01-02-2010, 06:01
I was planning on going with the Federation, probably as either a Vulcan or Bajoran officer, or possibly a Betazoid. That, or I'll do a mish-mash of at least two of those; I kinda like the idea of my character being the product of an inter-species coupling. ~:)

I love the Klingons, but they hold little appeal for me in an MMO setting, particularly if they're primarily going to be a PvP experience. Playing a Romulan could be interesting, but I'll need to see what they're like and how they'll be set up first (and of course, we need to wait for them to be added as a faction, which I have a feeling will be a while yet).


Of course, this is all assuming I do in fact get the game. I'm still not totally sold on it yet, especially since I have a feeling that in order to play STO, I'm going to have to replace my video card -- a prospect which terrifies me, if only because at least my current one runs STW and MTW, and I fear being unable to find a new card that can do the same.

Mailman653
01-02-2010, 18:09
Yeah thats the crappy part about the Klingon's, the Federation got the proper treatment and the Klingon's just seem to be there cause the Feds need an antagonist.

As for the Romulan's, it will definitely be a while before they appear. Their current state of affairs pretty much have them gearing up for a civil war between two or three factions, one of which appears to include Sela and some unknown ally which is speculated to be the Hirogen.

Beskar
01-03-2010, 00:39
I wouldn't recommend going a female starfleet captain. You know what happens to those.


Though, one is amusing me. Remember Next Generation Season 1 when they tried to be politically correct by when they were assigning males with trousers and females with skirts, to avoid futuristic stigma, they had that blonde guy in every episode in a skirt. Could you custom character him in the game?

@ 1 minute 1 second
https://www.youtube.com/watch?v=Gb526V6227w

tibilicus
01-03-2010, 00:55
Yeah thats the crappy part about the Klingon's, the Federation got the proper treatment and the Klingon's just seem to be there cause the Feds need an antagonist.

As for the Romulan's, it will definitely be a while before they appear. Their current state of affairs pretty much have them gearing up for a civil war between two or three factions, one of which appears to include Sela and some unknown ally which is speculated to be the Hirogen.

Hirogen?

Aren't they meant to be in the delta quadrant acting as nomads essentially?

Mailman653
01-03-2010, 07:03
Well, based on the description that was given of this mysterious species I didn't think they were but the concensus on the forums was that they were. I forgot which Road to 2409 story it was that they were mentioned.

Major Robert Dump
01-03-2010, 09:30
I got the Atari Deluxe and the Direct2Drive standard preorders. Been gigging in the forums a lot lately,as I know nothing about Star Trek really and what the hardcore fans are expecting to happen.

Thanks for the review links, looking forward to Jan 12

Mailman653
01-03-2010, 19:08
https://www.youtube.com/watch?v=PdEN1rrpTy4
Leaked Beta footage.

https://www.youtube.com/watch?v=jIRGoVMARTc
Beta footage of character creation (Fed)

tibilicus
01-03-2010, 23:51
https://www.youtube.com/watch?v=vx8HEH7Tmvc

Have some unedited game footage of a deep space encounter with some Klingons.

I like it, the music adds an "epic" feel.

CBR
01-04-2010, 01:16
Hmm it is looking good and very tempting...


CBR

Major Robert Dump
01-04-2010, 22:51
People on the forums are complaining that the Atari Deluxe preorder is a ripoff because there are no extras that you dont get from the others, and advising to preorder from somewhere else if you plan on a deluxe or collectors. I guess I narrowly averted disaster because I had tried the Atari one and had problems in the online store so I picked another site to order from.

those were some nice videos. It's going to take me a friggin hour or two just to make my initial guy, there are a lot of stats, mistakes will be made, corny templates will abound....

Major Robert Dump
01-05-2010, 20:21
Still haven't decided on a guild. I'm leaning more towards joker-like guilds with less RP and more shennanigans, since I really don't know that much about ST anyway. I see a lot of guilds demand trekkish names and telling applicant that they will have to comply. Heh.

It appears from all the stats you pick on creation you can get a preset race + 2 traits, or you can customize and and pick 4. Most all of the skills I see with exception of maybe 4 seem to be ground combat specific, which is exactly the opposite of what I thought it was going to be. It looks like what ground combat will lack in equipment it will make up for with skill variations, and what ship warfare lacks in skills it will make up for with bridge officers and huge ship load out variations.

Still havent announced monthly fee....

Gregoshi
01-05-2010, 20:59
https://www.youtube.com/watch?v=vx8HEH7Tmvc

Have some unedited game footage of a deep space encounter with some Klingons.

Cool but I'm trying to think of a serious Star Trek ship battle that lasted that long. ST battles should be over quickly like RTW battles, while RTW battles should last more like this ST battle...though quick battles in ST would suck as much as they do in RTW. :laugh4:

I should be looking at this game more closely than I am - which has been "not at all" up until now.

Mailman653
01-05-2010, 22:55
Most on the STO forums tend to agree that the fee will most likely be about $14.99 a month.

tibilicus
01-06-2010, 00:05
Cool but I'm trying to think of a serious Star Trek ship battle that lasted that long. ST battles should be over quickly like RTW battles, while RTW battles should last more like this ST battle...though quick battles in ST would suck as much as they do in RTW. :laugh4:

I should be looking at this game more closely than I am - which has been "not at all" up until now.

True, but then again I think the purpose of making them slow is to add a tactical dynamic to the game. Apparently space combat will require a lot of manoeuvring and tactics to target weak shielding ect. I appreciate it, it's a break from the usual MMO formula of click UI buttons x times till enemy dies.

Gregoshi
01-06-2010, 00:43
I absolutely agree tibilicus. The game has to be fun and 5 second battles would not be fun, especially if on the receiving end. :laugh4:

pevergreen
01-06-2010, 05:31
Hands on by IGN

http://au.pc.ign.com/articles/105/1058319p1.html

Major Robert Dump
01-06-2010, 06:21
Wow, nice Pevergreen. That article has a closed beta link at the end of it, and I clicked on it, got a key, and am downloading the 9 gig client right now. I hope this isn't just a cruel tease!

This will be my first MMO in years, and I am highly excited about sandbox MMO PVP again, especially as the underdog Klingons. I know nothing about Star Trek, I just want a game with some space/ground mix where I can fly and fight and play whenever I want since my shedule is F'd.

1%. Only 7 hrs to go, heh.

Beskar
01-06-2010, 13:35
Have to wait tomorrow for the chance for closed beta.

But beginning of Feb? This game has really stealthed itself to everyone.

Major Robert Dump
01-06-2010, 15:26
Yeah, Beskar, beta test today from 11 am 8 pm EST and Friday 10 am to Monday 10 am EST. I work both these times, heh.

Oh well, maybe having the client DL will save me some time in the future.

tibilicus
01-06-2010, 16:58
https://www.youtube.com/watch?v=uvREprjhPZA

More ground combat in this video.

Major Robert Dump
01-07-2010, 05:53
Hmmm, well played in the beta tonight but I got a late start because of the patch downloads.

Oddly enough, I only got into Beta because of my FilePlanet subscription, which I forgot I had to begin with and just thought they added more slots to closed beta. Had I remembered my FP membership, I could have gotten the patches there in 1/4 of the time and got in more play.

Never got out of ground combat tutorial, was a bit opverwhelming but fun nonetheless.

Character customization is going to be vast. It looks like for just about every type of skill there is an individual skill and a boost party skill. It also looks like there are a lot of skill based stats that your character will never advance because he will never have access to those skills to advance those stats. So, if you pick a science guy with no ground combat/toughness traits and all ship/buff stuff sorts of attributes then pretty much forget about being uber with a rifle or axe.

I leveled up once and got to spend some points. I chose a science guy with all ground toughness stats (but no soldiering or offense). My skkill options to put points in were personal medic/party medic....personal ship science/party ship science...personal debuffs/party debuffs and personal buffs/partybuffs. when I say party I dont mean buff your party, I mean boost your parties abilities to give buffs.

The combinations seem endless. A group of well trained medics may be a viable option because they all stay healed. Or maybe spread the love around and have one of each class in your party. I don't know....I just don't know.

But I think, equipment notwithstanidng, each character is going to be really good at one or two things, and mediocre or bad at thew rest, which I think is kind of cool. I don't mind really, I just really hope there arent too many limits on wearable equipment. That was what I always liked about old SWG, you could not tell another players class by their appearance or specials, and even the squishiest crafter could still put on armor and grab a rifle and join the fight and no one would be the wiser that he was a crafter.

Sorry, no space action this time around. I will try to get some ober the weekend beta run

Mailman653
01-07-2010, 06:01
http://loyalkng.com/wp-content/uploads/2009/03/gremlins.jpg
I don't suppose you can make a character to look like that then take a screen shot?

Major Robert Dump
01-07-2010, 07:05
I think u can come close, i made a really ugly guy that looked like a hunchback toad with cerebral palsy.

BEHOLD! My contribution to the forum community. After a few days o trolling and making fun of petty whiners, I make a post accusing the devs of being racist for not allowing us to make fat characters like in SWG:

http://forums.startrekonline.com/showthread.php?t=51004


Haha got about 30 responses in the first 5 mins it was up.

Crazed Rabbit
01-07-2010, 07:57
Very nice.

Though considering the energy it takes to get out of a gravity well, I can totally see a military organization banning fat people from space. And large, muscular linebacker types too.

CR

tibilicus
01-07-2010, 18:26
major Robert Dump, your thread now reaches 17 pages, congratulations, you have trolled on a global scale. You will forever be remembered now.

Crazed Rabbit
01-07-2010, 18:35
I like how the latest post gives you '0 out of 10 possible points' for a bad troll.

At the end of a 17 page thread. :beam:

CR

Beskar
01-07-2010, 18:35
Well, you also forget, they have chocolate fudge surprise cake with absolutely no calories in.

They also have Russian Vodka and Shaken Martini's with no alcholic affects.

In short, you can stuff your face with cake and you will not gain the pounds due to the food replicater technology used in Star Fleet.

Though if you are pekkish for the on-world food meals, they don't have the same advantage.

tibilicus
01-08-2010, 00:35
Klingon space combat.

https://www.youtube.com/watch?v=YhRdnVX3ENQ

I've got to say, this is the first time I've actually enjoyed watching MMO game play, lets hope it plays as well.

Mailman653
01-08-2010, 06:30
That's one tough ship.

Major Robert Dump
01-09-2010, 01:12
The bridge officer vendors are enormous....a little bit of everything mixed and matched....i was overwhelmed when it came time to buy. As I also undetstand it, the highest level officer skills can only be obtained from a player who has that skill...he or she trains your guy for you.

I played more ground combat than space. I really hope they keep heals the way they are now. Half the healers -- the WOW priests I'm sure -- are mad one guy can't spam heal everyone and they are upset that enemy DPS is greater than heal ability, and that players have so few hitpoints. The other half of the healers are telling them to STFU and to manage their shields better, and that npcs have the same hitpoints as the players, and that you shouldn't be able to get shot by 12 lasers and not take any damage because jimmy the paladin is spam healing you.

So far I don't care for the ground AI order issuing, but i may not understand it. Theres basically hold position and auto follow. Auto follow makes it hard to flank because, well, everyone follows you. Also, the npcs dont always pick the best time to use their specials and you have to issue them to do it. I need to hire a medic officer to see how he responds with healing.

It appears looted armor cannot be sold after you equip it. So far as i can tell, guns and grenades have no skill level or job prerequisite, although there are stats u can boost that affect your use of those weapons. I hope they keep it this way, otherwise enemies will determine your character build based on your gun and your armor.

Major Robert Dump
01-09-2010, 02:33
hese are the player skills available so far, as of Dec 10th, 2009.

These are all passive, providing buffs for ground kits and BO powers.

Train: indicates a passive skill, which when maxed, allows you to train a BO with the skill that follows. An example is the Starship Cannons Training, which allows one to train a BO with Cannon: Rapid Fire III(In a Lt.Cmdr slot I think)

Ground - Lieutenant :

Generic:

* Engineering Team Leader: Improves the modification and maintenance skills of your away team, also improves engineering team ability
* Science Team Leader: Improves scientific theory and scientific practice skills of your away team science officers, also improves Medical team ability
* Tactical Team Leader: Improves the assault and close combat training skills of your away team tactical officers, also improves the security team ability


Tactical

* Assault Training: This skill improves ground grenades, rifles, and assault weapons damage, as well as ranged combat abilities. Examples include: Plasma Grenade, Fire on my Mark, Suppressing Fire.
* Close Combat Training: This skill improves ground pistol and martial arts damage, as well as close combat abilities. Examples include: Leg Sweep, Focus Fire, Stealth Module.


Science

* Scientific Practice: Improves ground science abilities that often heal, cure, or buff your allies
* Scientific Theory: Improves ground science abilities that often damage or control enemies


Engineering

* Maintenance Training: This skill improves ground engineering abilities that often Buff your allies, or support the team with fabricated equipment. Examples include: Quick Fix, Equipment Diagnostics, Shield Generator
* Modification Training: This skill improves ground engineering abilities that often damage or Debuff enemies, or protect allies from harm. Examples include: Transphasic Bomb, Weapons Malfunction, Cover Shield.


Space - Lieutenant:

* Light Cruiser Captain: Improvement to accuracy, damage, speed, and maneuverability
* Starship Energy Weapons Training: Improves Starship beam and cannon weapon damage and abilities that modify these weapons
* Starship Engineering Training : Improves system performance abilities like Rotate shield freq and Eject warp plasma
* Starship Operations Training : Improves starship sensor, deflector, and emitter abilities like sensor scan, tachyon beam, and tractor beam
* Starship Projectile Weapon Training : Improves Starship torpedo and mine weapon damage, as well as abilities that modify these weapons like torpedo high yield and dispersal pattern beta
* Starship Warp Core Training: Improves the power levels of your starship systems and any starship power management abilities like emergency power to engines and EPS power transfer


Ground - Lieutenant Commander:

Tactical

* Security: This skill improves ground pistol weapons damage, as well as firearms, threat control, and close protection abilities. Examples include: Suppressing Fire, Stun Grenade, Overwatch
* Soldier: This skill improves ground grenades and rifle weapons damage, as well as grenades, tactics, and squad command abilities. Examples include: Photon Grenade, Fire on my Mark, Rally Cry
* Special Forces: This skill improves ground assault weapons damage, as well as martial arts, stealth, and advanced warfare abilities. Examples include: Leg Sweep, Ambush, Motion Accelerator.


Science

* Doctor: Improves ground science abilities that often heal, cure, or buff your allies like vascular regenerator, triage, and nanite health monitor
* Researcher: Improves ground science abilities that often damage or control enemies like tachyon harmonics and anesthizine gas
* Scientist: Improves ground science abilities that often damage or debuff enemies like thermal vent and tricorder scan


Engineering:

* Combat Engineer: This skill improves ground explosives, field fortifications, and field logistics abilities. Examples include: Transphasic Bomb, Cover Shield, Combat Supply
* Fabrication Engineer: This skill improves ground generators, turrets, and drones abilities. Examples include: Shield Generator Fabrication, Phaser Turret Fabrication, Seeker Drone Fabrication
* Technician: This skill improves ground personal shields, firearms, and armor engineering abilities. Examples include: Shield Recharge, Weapons Malfunction, Equipment Diagnostics


Space - Lieutenant Commander:

* Cruiser Captain: Improves accuracy, speed and maneuverability when captaining any cruiser class of starship
* Escort Captain: Improves accuracy, speed and maneuverability when captaining any escort class of starship
* Science Vessel Captain: Improves accuracy, speed and maneuverablity when captaining any science class of starship
* Starship Auxiliary Systems Maintenance: Improves starship aux system abilities like emergency power to aux and aux power to the strucural integrity field
* Starship Beam Weapons: Improves starship beam weapons damage, as well as abilities that modify thes weapons like beam arary: fire at will and beam arrary: overload
* Starship Cannon Weapons: Improves starship cannon weapon damage, as well as abilities that modify these weapons like cannon: rapid fire and cannon: scatter volley [ Train: Cannon: Rapid Fire III, Cmdr Rank Slot]
* Starship Deflectors: Improves starship deflector abilities like tachyon beam and feedback pulse
* Starship Emitters: Improves starship emitter abilities like tractor beam and polarize hull
* Starship Engine Maintenance: Improves starship engine systems abilities like emergency power to engines and eject warp plasma
* Starship Mines: Improves starship mine weapon damage, as well as abilities that modify these abilities like dispersal pattern alpha and dispersal pattern beta
* Starship Sensors: Improves sensor abilities like jam sensors and scramble sensors
* Starship Shield Maintenance: Improves starship shield system abilities like emergency power to shields and reverse shield polarity
* Starship Torpedo Weapons: Improves starship torpedo weapons damage, as well as modify these weapons like torpedo high yield and torpedo: spread [Train: Torpedo:High Yield Torpedo III, Lt.Cmdr Rank Slot]
* Starship Weapon Systems Maintainance: Improves starship weapon system abilities like emergency power to weapons and directed energy modulation


Ground - Commander:

Tactical

* Firearms: This skill improves ground pistol, rifle, and assault weapons damage, as well as related abilities. Examples include: Suppressing Fire, Focus Fire.
* Grenades: This skill improves ground grenade abilities, as well as related abilities.
* Martial Arts: This skill improves ground martial arts damage, as well as related abilities.


Science

* Physiology: Improves ground physiology abilities like medical tricorder and vascular regenerator
* Toxicology: Improves ground toxicology abilities like hypospray-dylovene and anesthizine gas
* Xenobiology: Improves ground xenobiology abilities like tricorder scan and stasis field


Engineering:

* Explosives: This skill improves ground explosives abilities. Examples include: Chroniton Mine Barrier, Transphasic Bomb
* Generators: This skill improves ground generator abilities. Examples include: Shield Generator Fabrication, Medical Generator Fabrication
* Personal Shields Engineering: This skill improves ground personal shield engineering abilities. Examples include: Reroute Power to Shields, Shield Recharge


Space - Commander:

* Heavy Cruiser Captain
* Heavy Escort Captain
* Research Science Vessel Captain
* Starship Auxiliary Systems Efficiency: Improves starship aux power abilities like emergency power to aux
* Starship Deflector Dish: Improves starship deflctor dish abilities like tachyon beam and energy siphon
* Starship Disruptor Weapons: Improves starship disruptor weapons damage
* Starship Engine Efficiency: Improves starship engine power abilities like emergency power to engines and EPS power transfer
* Starship Phaser Weapons: Improves starship phaser weapons damage
* Starship Photon Projectiles: Improves starship plasma projectile weapon damage
* Starship Quantum Projectiles: Improves starship quantum projectile damage
* Starship Sensor Array: Improves starship sensor array abilities like sensor scan and mask energy signature
* Starship Shield Efficiency: Improves starship shield power abilities like emergency power to shields and extend shields
* Starship Tractor Beam: Improves starship tractor beam abilities like tractor beam and tractor beam repulsors
* Starship Weapon Efficiency


Note on above, in order to get the following skills you must pick that as your branch on char creation. So if you don't pick tactical, you are never, ever going to passively imporve your rifle, grenade, melee skills etc:

Tactical

* Assault Training: This skill improves ground grenades, rifles, and assault weapons damage, as well as ranged combat abilities. Examples include: Plasma Grenade, Fire on my Mark, Suppressing Fire.
* Close Combat Training: This skill improves ground pistol and martial arts damage, as well as close combat abilities. Examples include: Leg Sweep, Focus Fire, Stealth Module.


Science

* Scientific Practice: Improves ground science abilities that often heal, cure, or buff your allies
* Scientific Theory: Improves ground science abilities that often damage or control enemies


Engineering

* Maintenance Training: This skill improves ground engineering abilities that often Buff your allies, or support the team with fabricated equipment. Examples include: Quick Fix, Equipment Diagnostics, Shield Generator
* Modification Training: This skill improves ground engineering abilities that often damage or Debuff enemies, or protect allies from harm. Examples include: Transphasic Bomb, Weapons Malfunction, Cover Shield.

Major Robert Dump
01-09-2010, 02:50
Active skills are skills captains know, that are much like BO skills. You apparently get two for space, and I am not sure about ground. I know my tactical captain has Target Optics on the ground, so I think that is an active skill all Tactical captains know. I shall investigate further! You also cannot put points into active skills, and instead must buff them via your passive skills.

Active skills now unlock during a tier. The level listed indicates that you should spend ALL of your skill points you've earned up to that point.

Every active skill you learn are upgraded at the beginning of the next rank, from I to II, and II to III. The max rank of an active skill seems to be III.

*
* Science
o Lieutenant
+ Tricorder Scan I[Ground]: Sensor Scan reduces the Damage Resistance of the Target and nearby hostile enemies while increasing your perception, making it easier to detect enemies. Unlock: Level 5
+ Sensor Scan I[Space]: Sensor Scan reduces the Damage Resistance of the Target and nearby hostile ships while increasing your perception, making it easier to detect enemies.Unlock: Level 8
o Lt.Commander
+ Neural Neutralizers: Placate nearby enemies. Placate breaks on damage. Placate makes enemies do any action that does not hurt you or allies.[Ground]:Unlock: Level 15
+ Subnucleonic Beam I: (Increase/Decreases?) recharge time of powers Unlock: Level 18
o Commander
+ Unknown[Ground]:Unlock: Level 25
+ Unknown:Unlock: Level 28
o Captain
+ Unknown[Ground]:Unlock: Level 35
+ Unknown:Unlock: Level 38
o Admiral
+ Unknown[Ground]:Unlock: Level 45
+ Unknown:Unlock: Level 48

* Tactical
o Lieutenant
+ Target Optics I[Ground]:Scans a group of enemies and buffs your damage, crit chance and crit severity. Has a chance to expose enemies near the targetUnlock: Level 5
+ Attack Pattern Alpha I: Attack Pattern Alpha increases the damage of your weapons, and improves your turning rate. Unlock: Level 8
o Lt.Commander
+ Fire On My Mark I [Ground]:Fire on my Mark applies a damage resistance debuff on the enemy target.Unlock: Level 15
+ Fire on my Mark I:Unlock: Level 18
o Commander
+ Tactical Initiative I[Ground]: Reduces ability/weapon cool down timers to zero for the entire away team. Has a cool down of two minutes.Unlock: Level 25
+ Unlock: Level 28
o Captain
+ [Ground]Unlock: Level 35
+ Unlock: Level 38
o Admiral
+ [Ground]Unlock: Level 45
+ Unlock: Level 48

* Engineering
o Lieutenant
+ Reroute Power to Shields I[Ground]: Reroute Power to Shields diverts energy from the engineer's tricorder to their personal shield generator, restoring lost energy and temporarily increasing shield damage resistance.Unlock: Level 5
+ Rotate Shield Frequency I: Rotate Shield Frequency slightly increases shield regeneration and provides significant damage resistance. Unlock: Level 8
o Lt.Commander
+ Cover Shield I[Ground]: Cover Shield creates a fixed position forcefield that blocks line of sight. Can be used as a temporary cover.Unlock: Level 15
+ EPS Power Transfer I: EPS Power Transfer efficiently distributes energy to increase the power levels to all systems for either yourself or a target ally.Unlock: Level 18
o Commander
+ Support Drone Fabrication I: Creates a level 1 Support Drone I for 60 seconds. Support drone has four abilities: Attack, Buff, Wide Beam, and Explosion. Support Drone will fire at your targets and follow you.[Ground]:Unlock: Level 25
+ Nadion Inversion I: Allows an additional energy weapon to fire without depleting power levels for 21 sec. Unlock: Level 28
o Captain
+ [Ground]:Unlock: Level 35
+ Unlock: Level 38
o Admiral
+ [Ground]:Unlock: Level 45
+ Unlock: Level 48
* Everyone
o Lieutenant
+ Evasive Maneuvers I: Evasive Maneuvers provides a speed, maneuverability, and defense buff. Unlock: Level 3
o Lt.Commander
+ Brace for Impact I: Brace for Impact provides a some kinetic damage resistance to the starship and a significant amount of damage resistance for the crew.Unlock: Level 13
o Commander
+ Ramming Speed I: Ramming Speed provides a short speed burst. If you collide with another ship during the duration, the target ship receives massive kinetic and crew damage and you receive heavy kinetic and crew damage. Shields drastically reduce the effects of kinetic damage.Unlock: Level 23
o Captain
+ Unlock: Level 33
o Admiral
+ Unlock: Level 43

Major Robert Dump
01-09-2010, 02:51
Science Captains Skills

Lt:
Sensor Scan 1 SCIENCE
Evasive Manoeuvres 1 GENERAL

Lt Cmdr:
Sensor Scan 2 (raised from 1) SCIENCE
Target foe (15 max)
10km range, 3km sphere
0.5 sec activate
1m 30 sec recharge
-24% all damage resistance for 30 seconds
to self 242 perception for 30 seconds

Subnucleonic Beam 1 SCIENCE
Targets foe
10km range
0.83 sec activate
1min 30 sec recharge
- interrupt
- modifies recharge time of powers (add 3)

Brace for Impact 1 GENERAL
Target self
1 sec activate
1 min recharge
+33% kinetic damage resist for 6 seconds
+75% able crewman resistance for 6 seconds

Evasive Manoeuvres 2 GENERAL
Toggle
Tarfet Self
0.5 sec activate
0.5 sec (8 max)
1 min recharge
- +15% flight speed strength
- 1 flight traction
- 44% flight turn rate strength
- +20% defense strength
(exact effect numbers for the powers may vary with skills couldnt tell at the time)

Beskar
01-09-2010, 06:13
I heard you can get a borg bridge officer as a crewman if you buy the game from Amazon.

Martok
01-09-2010, 09:04
Good lord, that's a lot of traits/skills/abilities/whatever. I'm feeling a bit lost just looking them all over....

Major Robert Dump
01-09-2010, 10:39
I agree Martok, it makes it hard to choose a path, and there will be more higher level ones we do not know about yet.

On the upside, once you choose a path most of them will become irrelevant to you.

Yes, Beskar, Borg officer comes with amazon. startrekonline.com/retail has a list of preorder bonuses by store and country. They also stack, if u buy multiple preorders and choose to use the key on the same account, and each copy gets u 30 days of play as well.

Also, dont get the Atari version because it offers the same thing that all Deluxe editions from all stores offer, minus that stores perk. Weird, I know. I can see where the Best Buy klingon pet would come in handy. The free Constituion ship would be cool for old trekky nerds. I like the rifle bonus personally, but Walmart and target took to long getting the product on their website and only got them like yesterday, so i didnt get either of those

Beskar
01-09-2010, 11:19
Yes, Beskar, Borg officer comes with amazon. startrekonline.com/retail has a list of preorder bonuses by store and country. They also stack, if u buy multiple preorders and choose to use the key on the same account, and each copy gets u 30 days of play as well.


Sure, if you want to pay £40 or whatever it is, just for that store pre-order bonus and a months game-time (which would normally be £10 or so)

tibilicus
01-12-2010, 18:24
Open BETA starts tonight.

If anyone's pre-ordered, depending on the deal, you might of got a BETA key. If you have then you might want to log on and have a play.

tibilicus
01-12-2010, 23:27
FREE BETA KEYS!
http://www.tentonhammer.com/giveaways/sto_beta

Go! Go! Go!

pevergreen
01-13-2010, 00:46
If anyone wants one and can't get it (run out, doesnt want to sign up etc) I have one to give out.

Major Robert Dump
01-13-2010, 07:28
So far so good on the open beta. There was a snag, and the whiners went nuts, but i thinkit speaks volumes that they shut down the server, had it patched and fixed in 30 mins, and the servers were back up with like 20 different issues fixed

What people dont realize is "open" on open beta doesnt mean everyone can play, it means "open" as in the NDA is void.

tibilicus
01-13-2010, 12:07
Heres some images showing the basic world map and the tier of ships with stats for those uber geeks like me who are interested.


https://img693.imageshack.us/img693/6730/galaxymapw.jpg

https://img37.imageshack.us/img37/9351/shipcomparison.jpg

Beskar
01-13-2010, 14:24
I would be interested in trying out the Beta, but the fact they are charging £50 for the game and no chance of getting into the Beta pretty much means I won't be getting this game.

edit: pevergreen just gave me a beta key, so I do get to check it out afterall. Big plus plus rep to pevergreen. <3

Mailman653
01-13-2010, 21:35
Heres some images showing the basic world map and the tier of ships with stats for those uber geeks like me who are interested.


https://img693.imageshack.us/img693/6730/galaxymapw.jpg

I just got my new wallpaper ha ha ha:2thumbsup:

Which is the Klingon "science" ship?

Beskar
01-13-2010, 21:45
I just got my new wallpaper ha ha ha:2thumbsup:

Which is the Klingon "science" ship?

Are you trying to be funny? :inquisitive:


(Ok, that comment was meant to say "Klingon... Science Ships?")


On another note:

Which server is everyone signing up on and which faction? I would like to join some Orgah's, perhaps even make a guild or something with us all in.

tibilicus
01-13-2010, 21:52
I just got my new wallpaper ha ha ha:2thumbsup:

Which is the Klingon "science" ship?

From what I gather Klingons don't really have a need for a science ship, being concerned with killing others and not really exploring stuff and all.

The Raptor pretty much mirrors the Escort class of the federation, and the cruisers the federation cruisers. The Bird of prey is essentially a smaller and faster type Escort ship designed for lighting fast attack and it has the ability to cloak in combat.

The Klingon carrier sounds God-like though. Most ships are limited to 400 guys tops, and that's the bigger ships on the federation side to. The Klingon Carrier can carry 4,000 troops. It's not so much a ship I guess as it as a space ready,brimmed to the teeth, ship of death.

tibilicus
01-13-2010, 21:54
Are you trying to be funny? :inquisitive:


(Ok, that comment was meant to say "Klingon... Science Ships?")


On another note:

Which server is everyone signing up on and which faction? I would like to join some Orgah's, perhaps even make a guild or something with us all in.

One server many instances. ~;)

We'll all be together from day one.

Mailman653
01-13-2010, 22:02
Ha ha ha, oopps. Just realized they don't really have any dedicated science ships like the Federation does. Oh well, there goes my dreams of being a Klingon scientist.

Beskar
01-13-2010, 22:02
ok, what faction is everyone on? Klingon's or Feds?

Monk
01-13-2010, 22:07
Grabbed a beta key yesterday before i slept, loaded up this morning before classes. My thoughts on STO can be summed up as pretty much this: Bland.

It's feels like haphazard mish-mash of EVE and SWG, where 50% of the game is decent (space combat) and the remaining 50% is absolute rubbish. (ground combat). In most MMOs, enemy AI is pretty rudimentary and that's what you find here in STO's ground combat mode. The problem with that is that it's a shooty mode, and having sub-par AI in a shooty mode just makes me want to play something else but it's a beta, right? Definitely some room for improvement here, I know it's too much to ask for npcs to take cover but.. work with me here!

Is it me, or did the ground areas really make PCs cry? Maybe it was also just because I was in the first few "zones", but during the ground phases my frame-rate took a nose-dive, and my PC ain't no busta.

There are three things I actually enjoyed. #1 was ship combat. Ship combat was very different from nearly everything i've done in MMOs before (and trust me, i've played a lot). If i had to make a comparison, it feels like a simplified version of EVE's system, in that I can actually tell what's going on. The Federation's prologue area introduces you to ship combat very nicely and I have to say it's a highlight. Ship customization is pretty neat too and I spent a fair amount of time tweaking the design of my level 1 frigate! I could see people coming up with some really neat designs for their ships, especially the high end models.

#2 was character customization.. I know its kinda cheating to throw that in, but you get a lot of freedom in making your character - designing your captain AND your ship. I was expecting some real generic options but give credit to Cryptic they truly surprised me with the depth of the creator. It's still not as open as I'd like, but it is far more than I expected.

#3 was the party system. If people are close to you when you're questing who happen to be on the same quest, you're thrown into a party with them automatically, which from then on you can continue the story arc of that mission. It was very cool to be blowing up Klingons one second only to beam down to a planet with 3 other captains and keep the fight going. Say hello to Khalis for me, ridge-face! I also liked how, if you're not in a party, you can just call your ship for reinforcements and members of your ship's security team join you on the away mission. Very nice touch.

I was unable to try the pvp system as when I played, the queue was bugged/down.

The game does a few things right, but it comes off as either decent, bland, or just annoying in most other areas for me. Honestly I really loved the ship combat, and the visuals are just amazing especially when you blow up an enemy ship. I won't be buying this game, but I will continue to play around with the beta. If you've never played MMOs before you might think about giving it a try, but since i've been in the genre so long the flaws and shortcomings are quite hard to ignore. Maybe when the price drops a bit i'll check out the retail version. Who knows!

Beskar
01-13-2010, 22:12
Simplified version... of Eve? How is that even possible?

Eve =
Cannot Control Ship
Shoots automatically
Moves automatically
No need to even use a keyboard.

How can it be simplier than that? Just click "complete mission" and it does it all for you?

Monk
01-13-2010, 22:17
Simplified version... of Eve? How is that even possible?

Eve =
Cannot Control Ship
Shoots automatically
Moves automatically
No need to even use a keyboard.

How can it be simplier than that? Just click "complete mission" and it does it all for you?

You can see where my mind is, today! Yeah that's a complete error on my part. :sweatdrop: Lemme try to explain myself.

What I meant was that there's no auto-attack, at least I never saw it - thus you are forced to rely on spam clicking abilities to do pretty much anything. It's a strangely simplistic(archaic?) method of MMO control that I honestly thought the industry had evolved beyond.

Beskar
01-13-2010, 22:25
You can see where my mind is, today! Yeah that's a complete error on my part. :sweatdrop: Lemme try to explain myself.

What I meant was that there's no auto-attack, at least I never saw it - thus you are forced to rely on spam clicking abilities to do pretty much anything. It's a strangely simplistic(archaic?) method of MMO control that I honestly thought the industry had evolved beyond.

Is it like SWG's space combat which is on part with Rogue Squadron series? Where you actually get to move your ship around and fly and click to shoot, etc.

Is it like Bridge Commander?

Is it is like any of those two, it would seem good. I really hope it isn't like Eve's though... I really really hope it isn't... that was so mind numbing, you go "right click -> location" or click some where on the chart, then you sit back for 20 minutes as the ship automatically flies you there.

Combat was akin to "right click -> set orbit distance" then click "fire" and then you wait for 10 minutes for it to destroy the enemy ship.

Also eve, the ships had the aerodymanics of a brick.

Please tell me what it is like, and please tell me it is actually flying, compared to eve. :(

Monk
01-13-2010, 22:30
Is it like SWG's space combat which is on part with Rogue Squadron series? Where you actually get to move your ship around and fly and click to shoot, etc.

Is it like Bridge Commander?

Is it is like any of those two, it would seem good. I really hope it isn't like Eve's though... I really really hope it isn't... that was so mind numbing, you go "right click -> location" or click some where on the chart, then you sit back for 20 minutes as the ship automatically flies you there.

Combat was akin to "right click -> set orbit distance" then click "fire" and then you wait for 10 minutes for it to destroy the enemy ship.

Also eve, the ships had the aerodymanics of a brick.

Please tell me what it is like, and please tell me it is actually flying, compared to eve. :(

Again, forgive my mispeaking.

Yes there's lots of moving in STO but it's not nearly as fluid as Rogue Squadron. The ships feel very weighted. If you ever played the old Star Trek - StarFleet Command (http://en.wikipedia.org/wiki/Star_Fleet_Command)* series, it's like alot that but you can move in 3-dimensions.




*Holy crap I think i seriously dated myself there.

Beskar
01-13-2010, 22:34
Again, forgive my mispeaking.

Yes there's lots of moving in STO but it's not nearly as fluid as Rogue Squadron. The ships feel very weighted. If you ever played the old Star Trek - StarFleet Command (http://en.wikipedia.org/wiki/Star_Fleet_Command)* series, it's like alot that but you can move in 3-dimensions.

*Holy crap I think i seriously dated myself there.

Hah, did you play Bridge Commander (http://en.wikipedia.org/wiki/Bridge_Commander)? Was it like that?

I would have thought that Ground Battles might have been similar to Star Trek elite force.

I always wanted to play a game which combined Bridge Commander and Elite Force. Would be excellent.

Monk
01-13-2010, 22:40
Hah, did you play Bridge Commander (http://en.wikipedia.org/wiki/Bridge_Commander)? Was it like that?

I would have thought that Ground Battles might have been similar to Star Trek elite force.

I always wanted to play a game which combined Bridge Commander and Elite Force. Would be excellent.

I only played the demo of Bridge Commander, and even that I don't have many memories of. It's more of a third-person thing with lots of camera control and full control of your ship - from speed to weapons. The problem is you're just spam clicking abilities, I didn't notice a "fire at will!" button which would have made the longer fights much more bearable. Maybe I missed it, but I'm telling you I didn't see it!

Honestly I don't think the ground battles are up to snuff. If you had some swords the AI problems wouldn't be noticable, but it's a shooty mode so they feel pretty big. The poor AI was easy as heck to exploit. Most of this could be early MMO troubles, as most have pretty lame enemy bugs at launch but time will tell.

Space battles though? Lots of fun to be had there.

tibilicus
01-13-2010, 23:34
Tbh the ground combat concerns have been there for a while. The general consensus is when it works, it works great. It's just when your Bridge officers are standing around doing nothing whilst your getting attacked that things start to fall apart.

No doubt cryptic would of ironed this out already if Atari weren't keeping them to such a ridiculous deadline..

Major Robert Dump
01-14-2010, 05:33
It will get better. So far I have done melee ground combat and am having a blast. The NPCs I am fighting are taking cover. My biggest problems o far with ground is that the party doesn't use their specials nearly enough, and I don't have time to micromanage them during battles, especially when i am doing melee.

Beskar
01-15-2010, 03:54
Ok, I got it up and running and learning the basics.

Anyone fancy doing a fleet together to talk in, etc?

pevergreen
01-15-2010, 05:05
Ok, I got it up and running and learning the basics.

Takes a bow.

Beskar
01-15-2010, 05:28
Takes a bow.

Yes as I said earlier, thanks to the best forum member, pevergreen. :beam:

Major Robert Dump
01-15-2010, 06:06
Ok, I got it up and running and learning the basics.

Anyone fancy doing a fleet together to talk in, etc?

I can turn on steam and you can contact me there if u want. I don't know how to make an account a friend, but I know if u invite someone and use their full name, i.e. SofondaCox@Colon_Burns, they become your friend and u can see them no matter what character they are on. I keep remaking my fed character to experiment with stuff, but I am mostly plaing on my lvl 11 klingon. Give me a holler if u need help, i can come over to fed np

Beskar
01-15-2010, 07:44
Hey Monk, you don't need to keep on clicking. Just right-click your power then left click on it once you targetted an enemy. Then it goes automatic firing.

tibilicus
01-15-2010, 17:03
What's the klingon side like MRD?

If I get this I see myself as being much more likely to play Klingons, regardless of the lack of PvE content.

Major Robert Dump
01-16-2010, 03:51
Klingons have practically np pve content outside of "kill x number of X". So the chance to loot weapons om the ground is nonexistent, however there is plenty of space pve in arenas.

So how do u make money?

By fighting in house vs house pvp ques, or by fighting klingon vs fed pvp ques. These matches last around 5 mins, and u get points, xp and money even if u lose. There are also a lot of missions tied in with winning and losing pvp. There are some pvpve ground missions, but they are currently broken, so it ends up u and your away team vs others and their away teams with no xp or rewards, but it is fun. The arena mayches that last 5 mins are just u and other humans. They can be unbalanced, the ques are not perfect, but like i said, u still get xp and money for losing. I went from level 7-14 doing ground battles in a few hours of play.

There are multiple races to choose from, each with specific stats, some have unique abilities. Or you can create your own, from the same pool of traits available to feds. The skill trees are also identical.

There are only 2 classes of ships to choose at tier 1 and 2. And so far no exchange, everything is bought from vendors with credits and honor, which has not been a problem so far. For example, a tier 2 pvp match gives u 2k credits, 100+ xp and 60 officer points FOR A LOSS. The ground pvp is much faster than the ship.

The only real problem I have right now is nowhere to loot ground weapons. I don't mind buying them, but loots have random stats which can be good. These things will be added, just like the exchange. I am not sure if Fed PVP rewards for wins and losses is the same as Klingon, but even if it is, Klingon can pvp far more often because of house vs house battles. I have yet to wait more than 3 or 4 mins for a ground mattch.

Also,you can access pvp que remotely and join remotely and continue your business. It will zome you out when your turn comes up and return you when u are done. You will lose mission progress on some missions, but you can always choose not to take the zone and continue on your way. I like to shop and explore while qued.

Personally, I find it far more entertaining than doing the same storyline missions over and over.


A few tips for ppl who may not know:

You can access most people who gave u missions remotely, so u can cash in the mission and get another without flying home

There is a command in toolbar to take u back to starbase, but it has a 30m timer.

U can set a lot of space weapons to auto attack by right clicking on them, so you dnt have to spam click in space battles

Everyone can rez in ground fights

Your away team can use the same level equipment as you can

Your bridge officers cannot use tier 2 luetenant skills on the ship if you don not have a LT. level station that lets them use a 1 & 2. You will still need to train these skills, but it takes management to decide who to equip and when.

Bridge officer skills can be traded at the vendor, but u do not get the points invested back

The skill trees are not linear. All tier two skills unlock, no matter if you have something in that tree, because if you look at them, they really arent trees at all. A lot of people think u need to max a skill to take the one on the right, and that is not the case. You cannot, however, bank skills to spend on more expensive skills later, because there is a set amount u have to spend to get next rank.

Thats all I can think of right now

tibilicus
01-17-2010, 02:22
Good and Bad news.

Bad news is apparently the BETA server has reached full capacity, meaning many are having problems logging on as the sheer number of people playing is to much for the server to take.

This could be viewed as good news however as it means an ample amount of people are wanting to at least try this game already.

Beskar
01-17-2010, 04:23
I am loving the PvP aspect, especially Space PvP.

Also, Klingon's, stop cloaking and lurking. All you do is make all the feds crowd together, then you just get one shotted as soon as you go out of cloak.

It is silly, the Klingon's keep just running around cloaking, so the feds just camp the spawns, and oneshotting them and we are winning all the games.

Mailman653
01-17-2010, 06:26
I am loving the PvP aspect, especially Space PvP.

Also, Klingon's, stop cloaking and lurking. All you do is make all the feds crowd together, then you just get one shotted as soon as you go out of cloak.

It is silly, the Klingon's keep just running around cloaking, so the feds just camp the spawns, and oneshotting them and we are winning all the games.

Ha ha ha ha, they have no honor! They hide like Romulan's.

Beskar
01-17-2010, 06:35
Basically, this is the only times Klingon's get kills/win.

Do a small group, then managed to kill a fed vessel.
Outnumber the feds completely (so autowin basically).
Cloak and wait for a Fed to Max Impulse by, then shoot them when they are weak.
Target an basically already dead fed ship.


Though, to be fair to the Klingon's, they can usually win 1v1, or should win. But the players all act individually attacking a group of ships and just die in seconds. Though the only reason the feds group is because the Klingon's cheapshot them otherwise.

Major Robert Dump
01-17-2010, 09:52
Klingons only have 2 tier 2 ships, and both are fragile. There is no other way to fight the high numbers of Feds at the moment. Cloak and take out the stragglers. Eventually the feds turtle up together. Wash, Rinse, Repeat. Tier 3 will bring new things

I don't like space pvp matches, they take too long to be a viable means of xp and they bore me. If you think you have it bad, try playing klingon vs klingon. Those matches last forevers

tibilicus
01-17-2010, 18:49
Basically, this is the only times Klingon's get kills/win.

Do a small group, then managed to kill a fed vessel.
Outnumber the feds completely (so autowin basically).
Cloak and wait for a Fed to Max Impulse by, then shoot them when they are weak.
Target an basically already dead fed ship.


Though, to be fair to the Klingon's, they can usually win 1v1, or should win. But the players all act individually attacking a group of ships and just die in seconds. Though the only reason the feds group is because the Klingon's cheapshot them otherwise.

Heard that another issue is the way in which Fed science vessels basically nullify to cloaking abilities of the Bird of Prey.

Oh well, should probably even out a bit more once Klingon players gain the rank to take cruisers.

Beskar
01-17-2010, 19:31
Klingons only have 2 tier 2 ships, and both are fragile. There is no other way to fight the high numbers of Feds at the moment. Cloak and take out the stragglers. Eventually the feds turtle up together. Wash, Rinse, Repeat. Tier 3 will bring new things

I don't like space pvp matches, they take too long to be a viable means of xp and they bore me. If you think you have it bad, try playing klingon vs klingon. Those matches last forevers


Space matches seem fast pace on the Starfleet side, maybe because we are having to constantly fight off klingon's while you cloak and hide behind rocks. Problem is, we have to wait like 30 minutes or so, before we can even get in the match, since the Klingon's tend to do house matches most of the time, just for 5 minutes or so of pvp time.

Major Robert Dump
01-17-2010, 23:20
I think cloaked hit and run is here to stay, especially since there will be better BOP, but it will be on a smaller level. When a shio comes out of cloak, its shields are down for a second...no big deal...but while u are in cloak the shields stay down. So when a science vessel spots a cloaker and people start shooting him -- he doesnt uncloak on auto, he has to do it manually -- so all those first shots do straight hull damage. Trust me, the matches will speed up once klingons get a big ship and fed science vessels get better cloak detection with more science slots

Beskar
01-18-2010, 05:48
Yeah, I am hoping for some of those big non-cloaking cruisers to come into play. Klingon's will really start to dominate then, as when fed's go to attack that, they will decloak and get the feds.

tibilicus
01-21-2010, 00:33
I downloaded the BETA today and so far I'm enjoying it. I'm really more interested in this game because im a Star Trek fan, not so much because im a fan of MMORPG's but so far it seems pretty fun.

I particularly like the way "levelling" works and the way you can also assign skill points to Bridge Officers to also adds more depth to the game.

If I find myself still wanting more after BETA I think I'll end up buying this. On another note does anyone perhaps have a spare BETA key? I have a friend who could use one. Much appreciated if any one has.

Beskar
01-21-2010, 07:55
The level system is evil, in the sense there is no way to refund points, and when you read how the skills work, then you will see how you have to specialise really early in either ground or space for best results.

edit: They removed the level cap, etc now. It will be interesting to see what has been missed.

Major Robert Dump
01-22-2010, 22:18
but i do like the fact that the skills arent linear and u don't have prereqisites for anything

Beskar
01-22-2010, 22:20
It looks like each rank gives you excess skill points anyway, which seems to be redeeming. I wonder at the end, how many skill areas you can actually have. They should do a flash-based calculator or something.

Major Robert Dump
01-23-2010, 05:03
After last patch, NPC ships are way too easy even at +3 and +4....

And how do u feds like ship pvp now? I don't even have to cloak anymore. They need to make a halfway point, last night I went 13-1 in a pvp match vs feds outnumbered......prior, i could unload for 2 mins on a fed ship and never even drop his shields, while he would drop my shields in one volley......now its the opposite....

Beskar
01-23-2010, 05:31
After last patch, NPC ships are way too easy even at +3 and +4....

And how do u feds like ship pvp now? I don't even have to cloak anymore. They need to make a halfway point, last night I went 13-1 in a pvp match vs feds outnumbered......prior, i could unload for 2 mins on a fed ship and never even drop his shields, while he would drop my shields in one volley......now its the opposite....

I haven't tried pvp. Though I was fighting +14 ships earlier, and I could actually kill the small ones, but those Mirror Universe Soveriegns tore me a new one in like two hits.

I currently in a Heavy Escort using a fore 2xElectro-Plasma Dual Heavy Cannons and 1 Quantum, with 2x Phaser Turrets on the aft. The Set-up is amazingly working very well.

I am not sure whether or not to buy the game or not. To be honest, there are still some major things i would like to see implemented and also unfortunately, it is very single player.

tibilicus
01-23-2010, 14:41
I am not sure whether or not to buy the game or not. To be honest, there are still some major things i would like to see implemented and also unfortunately, it is very single player.

I'm in the same situation. Space combat is really great and a huge drawn but I just don't find myself enjoying ground combat as much, for me whenever I have to do ground combat it almost seems like another block before the next space battle, nothing more. The single player focus you talk about doesn't actually bother me to much, for some reason.

Also, spot on about the difficulty being to easy, I don't really know why they changed it, it wasn't exactly that hard before..

I'm tempted to wait a month for the dust to settle and for the game to be ironed out a bit more, I might go and by Mass effect 2 in the mean time. Bottom line is I think this game has a lot of raw potential to be good, I just really think cryptic need to smooth some things out and flesh out their universe a bit. I also hope they don't do what they did with their other MMO titles and essentially offer rubbish late game support. They have such a profitable and well know IP, if they fail to provide continuous support and updates for it then quite frankly their marketing department needs a slap round the face.

Veho Nex
01-23-2010, 16:02
Ive got the money to spare, but if any of you have seen me before, i can get pretty into mmo's. WoW seems to be the only one that I get bored of after about 40 or so levels.

Major Robert Dump
01-23-2010, 20:43
ground combat is actually my favorite.......the pvp arenas are an enjoyable way to grind xp, and the sandbox away-team mass pvp is a hoot,especially forming abd equipping youir officers.....wish there was more ground content tho

Beskar
01-23-2010, 20:55
ground combat is actually my favorite.......the pvp arenas are an enjoyable way to grind xp, and the sandbox away-team mass pvp is a hoot,especially forming abd equipping youir officers.....wish there was more ground content tho

I really like Ground Combat too.

I love how you can fully customise your officers, it was really a clincher to me. I got all sorts of wonderful characters which I love dearly.

It reminds me of Kotor.

The open-world sandbox is good, as in where it is you and other players in a fleet-action style set-up. It took a while to do, but it was fun.

Biggest problem is that in many ways, you have to choose between ground combat or space combat and with them now capping skill points, you can't just max them all out or anything.

Major Robert Dump
01-23-2010, 21:46
I think leveling will be easy enough that keeping a ground and space guy will not be too hard.

I love the customization, too, you can even name them and change their looks. I practiced with an away team in pvp a few days ago that was hilarious -- 4 science healers, gave them all 4 pvp shield regenerators, we were practically unkillable. Next I want to use 4 turret/shield bubble engineers equipped with 4 stacks of pvp stims.

tibilicus
01-25-2010, 03:28
Heres some more videos and stuff for those people who havn't tried the BETA.

http://uk.gamespot.com/pc/rpg/startrekonline/video/6246895/star-trek-online-daily-demo

I have to say, the more I play the BETA the more I swing towards buying this.

Also what do you all make of this? Posibble next playable faction maybe? Or jsut a fancy trailer to show of an adversery.
http://www.gametrailers.com/video/cardassian-faction-star-trek/61083

Mailman653
01-25-2010, 04:45
It's been long speculated that the Cardassian's and the Romulan's would be next on the playable empires list. The Cardassian's are still weak though. They've gotten some help from the Federation in rebuilding, not to mention they have a whole new form of government but there are still some hardliners who want the military to take over again.

Plus based on the screen shot of the map of the STO universe, the Caradasian's aren't anywhere near Romulan space so the likelihood of an alliance seems low, not to mention the Romulan's are divided into two factions (I think two). I think they have the possibility of being a dormant power if they play it safe. Let the Federation slug it out with the Klingon's while they secretly build up their fleets, and when the time is right, strike at either faction.

Major Robert Dump
01-25-2010, 04:50
OUCH they just made the ground pvp win score go to 40 instead of 15. This has angered many. In 10v10s its okay, but in a 5v5 match it takes 20 mins unless you just roll over the other team, and rolling over the other team increases the chance they quit or stop respawning and just lie there out of spite.

I know why they did it: to make klingons level slower. Hope they change it to 25 or something, although I must admit I like being the highest damage dealer now since I have longer to find my groove and figure the other team out.

tibilicus
01-26-2010, 00:52
With launch roughly a week away it would be interesting to know which Orgers are planning to get this.

I think I'll probably take the plunge and buy it, if not at launch probably some time fairly soon. I'm just debating whether this or Mass Effect 2 deserves my love more.

Veho Nex
01-26-2010, 01:04
I will, hopefully...

Mailman653
01-26-2010, 05:22
I'll buy it eventually, maybe in a few months from now.

Major Robert Dump
01-27-2010, 03:12
Well, for those of you who didn't play the end of beta event where klingons could invade federation space it was quite predictable:

Once a group got a stronghold, they camped the spawn. Despite your own persoanl experiences, both sides did it, but since there are more feds and they were defending they did it far more.

Basically all the space and ground missions i went to were spawn camped. what perplexes me is that noithing was at stake, all u stood to lose from spawn camping was a good fight....so i honestly dont understand why 30 feds spawn camp a big open ground match and don't let in the 30 klingons who want an honest fight.

Meanwhiloe, klingons did the same thing to areas they took and held.

After bouncing around and getting frustrated i finally went to Sol starbase because i heard it was under attack by the borg, which was a vast understatement. Probably 500 borg npcs on constant resapwn were in the base. The chat apm was unbearable, but for a while some of us on both sides tried to rally klingons and feds to unite and take out the borg generators, but this did not work due to peoples stubborness or inmability to read chat because it was moving so fast.....
So Sol starbase became a free for all where no ground was gained against intermittant 50+ strong mobs of borg.

I could almost take out a borg generator by myself, so i know a team could have done it. And the borg NPCs were tough as nails, and I am high tier 3. So basically I ened up just hiding in corners and on high ledges and sniping feds and not helping klingons since no one really had any idea wtf was going on

the end. until friday at least.

tibilicus
01-27-2010, 11:25
Well, for those of you who didn't play the end of beta event where klingons could invade federation space it was quite predictable:

Once a group got a stronghold, they camped the spawn. Despite your own persoanl experiences, both sides did it, but since there are more feds and they were defending they did it far more.

Basically all the space and ground missions i went to were spawn camped. what perplexes me is that noithing was at stake, all u stood to lose from spawn camping was a good fight....so i honestly dont understand why 30 feds spawn camp a big open ground match and don't let in the 30 klingons who want an honest fight.

Meanwhiloe, klingons did the same thing to areas they took and held.

After bouncing around and getting frustrated i finally went to Sol starbase because i heard it was under attack by the borg, which was a vast understatement. Probably 500 borg npcs on constant resapwn were in the base. The chat apm was unbearable, but for a while some of us on both sides tried to rally klingons and feds to unite and take out the borg generators, but this did not work due to peoples stubborness or inmability to read chat because it was moving so fast.....
So Sol starbase became a free for all where no ground was gained against intermittant 50+ strong mobs of borg.

I could almost take out a borg generator by myself, so i know a team could have done it. And the borg NPCs were tough as nails, and I am high tier 3. So basically I ened up just hiding in corners and on high ledges and sniping feds and not helping klingons since no one really had any idea wtf was going on

the end. until friday at least.

I'm from the UK so I actually stayed up late for the event. What a waste of my time, I left after an hour.

After being camped in Sol for a good 5 minutes I managed to escape by switching instances and quickly pressing warp to sector. I wasn't aware klingons were doing the same but it was defiantly more of the feds ruining things than the Klingons. Was kind of a shame as it showed the ugly side to the community, it wasn't so much that Klingons were being spawn camped it was more the fact that some people though it would be a good chance to also verbally abuse the Klingons via tells/Private messages. Obviously some kiddies took the whole thing a bit to seriously and ruined every ones fun. I think the whole idea was to have Klingons come over and then add the Borg and thus force the two sides to unite, obviously it failed though.

Within about 45 minutes I was back at Qu'nos, I moaned and grumbled with some other klingons a bit and then logged off. Awful end to the BETA if you ask me which is kind of a shame.

Beskar
01-27-2010, 11:34
When I played, it was just a mass attack of Borg NPC's from men and ships at the Sol Station.

Though the Klingon's I saw were the ones insulting everyone, as they kept getting killed.

tibilicus
01-29-2010, 13:22
http://www.startrekonline.com/upcoming_content

Rumour has it that all the content mentioned in that link is planned for a "45 day patch". I personally welcome the stuff mentioned in it, particularity more Klingon Content. I'm pretty tempted to wait till this content is out to buy the game. I just kind of wish all this stuff was there from the start.

Mailman653
01-30-2010, 03:18
Being sent back in time by the Q sounds interesting. If they have classic NPC ships to encounter instead of recyled ship's from the current line up of star ships, that would be awesome to see. What's the point of going back in time if you're going to encounter ships that you'd see in any other mission.

Major Robert Dump
01-30-2010, 08:34
You dont need to go to level 6 to unlock klingon.....just do tutorial, azara, diplomacy, hide and seek, both starbase 24s and and the silence the comm stations mission (cant remember that ones name atm). After u beat those u chould be around level 4, and the next time u enter aninstance u get themagic message


Also, you can attach items into mail messages, so you can email stuff to your klingon since they get garbage for loot and their vendors are borked

Beskar
01-30-2010, 21:18
I am wondering what Alien this is on the Star Trek Homepage.
http://www.startrekonline.com/dyncontent/startrek/uploads/beckett_thumb_0.jpg

It doesn't look PG-13 friendly.

Major Robert Dump
01-31-2010, 03:12
She is very hawt tho

tibilicus
02-02-2010, 01:17
Enjoying the server stability major Robert Dump?

~;)

Major Robert Dump
02-02-2010, 12:32
No. But I really don't care since I choose my work hours.

What I amnot enjoying is getting pwnt by federation scum who has access to pve loot that I do not.

Doesn't matter,though, as my guild is alsready hitting high tier 4 and we are doing space instances with lots of loot abd space pvp with all wins.. Seems I am the only ground pvp guy in the fleet atm, so no one appreciates my special "skills" but whatever. Beskar has made a good ally, but he really needs to get his ass on ventrillo because it makes all the difference in the world

Beskar
02-02-2010, 16:10
ok, it seems the forum ate my message, but this was my proudest moment, getting a 27:0 kill:death ratio.
https://img191.imageshack.us/img191/5334/97116891.jpg

This was me at level 14 in a 11-20 level bracket, and being Klingon, don'thave free PvE loot thrown at me, better ships, science vessels, etc that the federation have.

Also, I basically never used cloak either, which made it more amusing. :laugh4:

Shame that you don't get skillpoints for defeating your enemy though, which is a major hiderance to my quest for levels.

Mailman653
02-02-2010, 17:39
What kind of weird or interesting aliens have you seen other players use in the the Klingon faction? Anyone using the other species that are in the Empire now, Gorn, Nuasican, Orion?

tibilicus
02-02-2010, 20:08
Are you playing Klingon side Beskar?

Easy thing to do is just follow the Raptors into combat and pick of the flank of the feds engaging them. No problem when they re-spawn and try and come back for revenge as you can just cloak and star the cycle again.:2thumbsup:

Beskar
02-02-2010, 21:21
Though the Fed-Ball is impossible to counter, also any Fed-player who actually knows how to play are very hard work, as soon as that skill difference is made up, Federation is at massive advantage which gets worse.

Vladimir
02-03-2010, 02:57
Syfy just finished their marathon. Every commercial break had a commercial for this game.

It was a pretty good end to the series.

tibilicus
02-03-2010, 22:21
Syfy just finished their marathon. Every commercial break had a commercial for this game.

It was a pretty good end to the series.

Unfortunately I'm from the Uk but back to back episodes of The Next Generation sounds awesome. The only thing which could possibly be better is a Deep Space Nine marathon, that show was beautiful.

Major Robert Dump
02-04-2010, 00:41
What kind of weird or interesting aliens have you seen other players use in the the Klingon faction? Anyone using the other species that are in the Empire now, Gorn, Nuasican, Orion?

I am playing a Lethean on th eKlingon side. You can also play Naisc, Gorn, and Orions

Major Robert Dump
02-04-2010, 00:50
Though the Fed-Ball is impossible to counter, also any Fed-player who actually knows how to play are very hard work, as soon as that skill difference is made up, Federation is at massive advantage which gets worse.

I don't know how much you PVPd with Anxxil, Chaktak and Wrath but when they were tier 3 (i still am) I joined them for ship pvp and we rolled every team we fought, usually 15 to 3 or less, with htose 3 deaths almost esxclusively being me because I am a squishy support who they get a hard-on to shoot because they know I die easy. I don't know how they are doing in tier 4, but the FED BALL can be anniahlated if you can focus fire and take out the first target in around 10 seconds and keep the team healed, then squishys battle cloak to ensure they keep shooting your tough teammates, then unlcloak and start healing them again. In those fights I would avarage about only 40k damage, compared to my teams 130k etc.

Anyway, the fed ball can be defeated.

Mailman653
02-08-2010, 19:12
I'm curious, is it possible to create a character that looks like this? (http://images2.wikia.nocookie.net/memoryalpha/en/images/4/4d/Bele_and_Lokai.jpg) Or does the creator not let you paint faces?

Beskar
02-08-2010, 19:14
You could with an "Unknown" race type character. I believe.

Mailman653
02-12-2010, 16:18
I just checked out the STO forums, there sure are a lot of negative threads on there. For those who have the game, is it suffering that much?

Beskar
02-12-2010, 19:10
I just checked out the STO forums, there sure are a lot of negative threads on there. For those who have the game, is it suffering that much?

There are always such threads.

What suffering are you referring to in particular?

Mailman653
02-13-2010, 00:55
I think the main complaint is leveling up and the lack of varity in missions. One thread I saw earlier today predicted that half the community will leave after their 30 days are up and that the only people will remain are the hardcore.

Beskar
02-13-2010, 01:25
I think the main complaint is leveling up and the lack of varity in missions. One thread I saw earlier today predicted that half the community will leave after their 30 days are up and that the only people will remain are the hardcore.

Only problem there is with the Klingon side, due to lack of PvE content. Federation is full of missions, storyline, etc.

Major Robert Dump
02-13-2010, 08:00
kilngon has some added missions now. One of which i can solo becaue i haxxxxxxx


BTW someone robbed our guild of 500k from the banks. I blame Besskar.

We know his username but not his handel, hoping to get the :daisy: banned

Mailman653
02-13-2010, 19:34
How does someone steal money like that?

Beskar
02-13-2010, 19:36
How does someone steal money like that?

They go in the fleetguild bank, then go "I am an a********" takes all the items then leave.

Tends to happen in many MMORPG's.

The items and money are donated to assist in guild endeavours, not for people to simply join and steal it all.

Major Robert Dump
02-13-2010, 21:01
But on a positive note, now that feds (especially feds who arent watching the market) are selling ground based loot to the Klingons, the klingon pwnage is beginning to take effect. I have a group that I played with for 3 days, just pubbies who seemed to coop well, and we went about 40-0 over that period, with most scores being around double the opponent. And we arent even using vent.

OP?

Martok
02-19-2010, 18:05
Ouch. The reviews are not kind (http://www.gamerankings.com/pc/924226-star-trek-online/index.html).


Of all the major sites that have written a review, IGN has been the gentlest....with a 6.8 score. Gamespy is the harshest thus far, giving the game only 2 out of 5 stars.

tibilicus
02-19-2010, 18:19
Ouch. The reviews are not kind (http://www.gamerankings.com/pc/924226-star-trek-online/index.html).


Of all the major sites that have written a review, IGN has been the gentlest....with a 6.8 score. Gamespy is the harshest thus far, giving the game only 2 out of 5 stars.

I feel they are being slightly harsh. I would personally give it around a 70/75 out of 100. It isn't an exceptional game, genrely speaking it's pretty meh, but I've played many games which have been a lot worse and I've certainly played worse MMO's which have received much kinder reviews.

It's basically the same as every other MMO except it's set in space and has the Star trek brand slapped all over it. There's a lot of problems with the game at this point but still, as mentioned, I've played many a worse game and many a worse MMO.

Mailman653
02-20-2010, 01:31
I'm sure this time next year, the game will be in a better condition.

The price of the game has dropped too, sweet.

Mailman653
02-22-2010, 05:26
Tribble chart (https://img12.imageshack.us/img12/2474/final20100217c2flattene.png) What do tribbles do exactly? Do they give you stat bonuses or something?

Beskar
02-22-2010, 15:52
They were simply out of combat healing.

Mailman653
02-26-2010, 05:59
State of the game 02/25/10 (http://www.startrekonline.com/node/1182)

Sounds promising, hope to have the game by the time the second update comes along.

Mailman653
02-27-2010, 21:26
10$ off and 60 free days (http://www.atari.com/games/startrek_online)
It's causing an uproar in the forums but it sounds like a great deal. You get 30 free days for the purchase and the 60 more on top of that which makes 90 free days! I might just scrap some money together and bite down on this one before the offer ends.

Beskar
03-01-2010, 04:40
10$ off and 60 free days (http://www.atari.com/games/startrek_online)
It's causing an uproar in the forums but it sounds like a great deal. You get 30 free days for the purchase and the 60 more on top of that which makes 90 free days! I might just scrap some money together and bite down on this one before the offer ends.

What is awful, real life has gotten in the way of me actually being able to level up my Klingon, hah. On the plus side, means more opportunities for PvE content for them.

I like Startrek Online as a concept and it has a lot of potential, but that deal looks good. Though, if you are interested but currently busy in real life, possibly buy the deal, get real life sorted and have 3 months of quality time.

Mailman653
03-01-2010, 16:16
Though, if you are interested but currently busy in real life, possibly buy the deal, get real life sorted and have 3 months of quality time.

Very true, I've been busy with Rl lately and I wonder if I'll be able to enjoy those three free months.

Major Robert Dump
03-04-2010, 03:17
Tribbles are not simply an out of combat heal.

With the right food (usually looted food) and the right tribble, you can breed a rare tribble. Use a rare tribble for a buff or double buff that lasts an hour (or until death) and carries over into space. If you use the heal tribble after the buff it covers the buff and you have to rebuff yourself. I carry 2: one for double buff one for heal. I use the dmg bonus + health regen buff and the dmg bonus + dmg res buffs.

Yes, I breed rare Tribbles. And I won't tell you where I loot the food, so find your own.

Beskar
03-04-2010, 10:23
Went online today, it seemed dead on Klingon side at least. Did they all quit?

Major Robert Dump
03-04-2010, 12:50
Feds vastly outnumber klingons, and there are times when either side cannot get a fight vs the other faction. As of late, i have been hosting my own lobbies and inviting klink friends and having kvk games.

The lobbies for PVP matches are really messed up and need to be fixed. Since you can join multiple lobbies games tend to end up empty because all the people queud for your lobby join another prior, then you join thinking you will have a full team and it is just you

Mailman653
05-09-2010, 21:11
Anyone still playing? I completed the demo earlier, it was fun albiet short. I'm tempted to buy it but I can't afford $15 a month right now, oh well.