View Full Version : Orgah Battle Royale II Symposium
For those of you who don't know, I am Zain host of the Orgah Battle Royale. It is currently running and is quite successful at this time.
I would like some suggestions on the game for round 2. I would like to keep it the basic idea, "Survival Mode" but aside from that I have a few ideas being tossed around. :juggle2:
Anyone have any ideas or suggestions? :idea2: I will take all of them into consideration. :2thumbsup:
Thank you all! :bow:
-edit-
I would also like to make this a place for discussion of the strengths and weaknesses of the initial Battle Royale. Feedback about these things will help me develop a new and improved version.
-edit-
Orgah Battle Royale II Signups (14/?)
Cultured Drizzt fan
Greyblades
CountArach
Tratorix
scottishranger
Double A
Centurion1
Twilightblade
Beefy187
Atheotes
Chaotix
rhawn
Splitpersonality
Elite Ferret
I could use some nucoolear weaponz
Greyblades
10-19-2009, 21:35
How about populating the map with afew landmarks? It would make it more likely for people to encounter eachother while trying to loot them so there'd be more action.
How about populating the map with afew landmarks? It would make it more likely for people to encounter eachother while trying to loot them so there'd be more action.
I have thought about making the weapons situation based less on mere luck and more on a money system. This would involve having weapon stands in a few places on the battlefield and thus would be a great spot for ambushes and whatnot.
Other landmark ideas would be good too.
CountArach
10-19-2009, 22:01
Landmarks worked really well in the earlier incarnations of the game, and it became necessary to search for weapons and improvise a bit.
and it became necessary to search for weapons and improvise a bit.
What exactly are you saying here?
Tratorix
10-19-2009, 22:47
What exactly are you saying here?
Earlier incarnations of Battle Royale often had buildings (hospitals, warehouses, etc.) where you would be more likely to find equipment. You could also blow them up, if you had the tools. They also made great ambush spots, since multiple players would usually make a beeline for them.
Earlier incarnations of Battle Royale often had buildings (hospitals, warehouses, etc.) where you would be more likely to find equipment. You could also blow them up, if you had the tools. They also made great ambush spots, since multiple players would usually make a beeline for them.
Sounds good. :yes: I am working on a more professional map as well as more evaluated rules. I want to make the battles somewhat mathematical as well.
Cultured Drizzt fan
10-19-2009, 23:03
Sounds good. :yes: I am working on a more professional map as well as more evaluated rules. I want to make the battles somewhat mathematical as well.
I agree with the above, but make sure tactics and orders still play a part. Trying to find a counter to your opponents possible strategies is half the fun. :yes: Plus I love coming up with fun ways to turn all the stuff I find into weaponry. :tongue: and of course I love obsessively creating a battle strategy I think is right for the occasion.
I agree with the above, but make sure tactics and orders still play a part. Trying to find a counter to your opponents possible strategies is half the fun. :yes: Plus I love coming up with fun ways to turn all the stuff I find into weaponry. :tongue: and of course I love obsessively creating a battle strategy I think is right for the occasion.
Half the fun for me is coming up with the fights in accordance to the battle plans players send into me, so making the battles mathematical might kill the fun. :no:
Idea duly noted. :yes:
Centurion1
10-19-2009, 23:17
yeah long detailed orders should definitely be rewarded
Cultured Drizzt fan
10-19-2009, 23:17
Though perhaps not TOO detailed. He does have to do 23 of them :laugh4::laugh4::laugh4:
yeah long detailed orders should definitely be rewarded
Right now my system consists of the Luck attribute connected with the length of the PM deciding on random events. It seems to be working but some people may feel a bit cheated. There are more nights to be had :wink:
Tratorix
10-19-2009, 23:21
Also, the earlier games were hosted by Myddraal and Roadkill I believe, so if you're still looking for tips you could try shooting one of them a pm. Not sure if Roadkill is still around, but I believe Myddraal is, he just doesn't frequent the gameroom regularly.
I thought of another idea.
Giving each player a sub-mission. What are your thoughts on this? :book:
Double A
10-20-2009, 05:06
Have crossbows and swords randomly placed on the map :2thumbsup:
Hey that's not a bad idea though.
CountArach
10-20-2009, 05:09
Have crossbows and swords randomly placed on the map :2thumbsup:
TBH I don't find this an attractive idea for a game.
Something that worked well in the previous games was giving players food, and they had to consume some food every turn. This forced people to search houses/risk going to wells (Which I poisoned with sleeping pills and laxatives...)/other such things. Thus people were forced to fight each other over these strategic areas.
TBH I don't find this an attractive idea for a game.
Something that worked well in the previous games was giving players food, and they had to consume some food every turn. This forced people to search houses/risk going to wells (Which I poisoned with sleeping pills and laxatives...)/other such things. Thus people were forced to fight each other over these strategic areas.
Consumable product for survival only available in specific areas. I see. :coffeenews:
BR2 will be in a different setting and I'm sure this will come into play.
Also I'd just like add that I made a pretty important edit to my first post. Please take a look.
Twilightblade
10-20-2009, 05:38
While having food and such is a good idea having only one place in which to aquire it is not
While having food and such is a good idea having only one place in which to aquire it is not
There will probably be 1 place to acquire food per 4 or 5 people that begin playing.
Double A
10-20-2009, 12:15
Maybe one decent place like a house for every 4 people and then a few extra spaces with a little food.
I'd also like to make this thread a signup thread for the new version. Please signup if you'd like to be reserved a spot.
Cultured Drizzt fan
10-20-2009, 20:02
I want a reserved place :bow: this is great fun.
Greyblades
10-20-2009, 20:13
Same here I guess.
CountArach
10-20-2009, 23:00
Yup.
Tratorix
10-20-2009, 23:19
Reserved. :beam:
scottishranger
10-20-2009, 23:39
Reserved.
And an idea that i was going to incorperate into my games was where basically everyone starts in one location. In that location, there is a huge trove of valuable materials (called the Cornucopia), like medicine, weapons, food. The Cornucopia is plainly visible to everyone. At the start, you are forced to decide, do I go for the trove and try to fight it out? Or do I flee and live, but end up with just materials I can find?
Double A
10-20-2009, 23:52
... shamelessly stolen from the Hunger Games.
Reserved.
Centurion1
10-21-2009, 00:49
Reserved, im loving this game
scottishranger
10-21-2009, 01:15
... shamelessly stolen from the Hunger Games.
Reserved.
of course. Credit must be given to Suzanne Collins:clown:
Twilightblade
10-21-2009, 01:18
Reserve me a spot too
Beefy187
10-21-2009, 01:21
And I am in for the next game:bow:
Centurion1
10-21-2009, 01:27
hoping youll last longer next time beefy :laugh4:
atheotes
10-21-2009, 02:08
reseved!
i am hoping to get a better hang of the game by the time the next one starts :laugh4:
I think I want to host a game where everyone has to work together first before throwing out another Battle Royale. The new title, "The Mansion". :eyebrows:
Centurion1
10-21-2009, 16:53
can we have like contingency plans. Like if you dont turn in orders can you have a certain action you always take?
like saying if i dont send in orders i will set up in ambush or hide, or sleep
can we have like contingency plans. Like if you dont turn in orders can you have a certain action you always take?
like saying if i dont send in orders i will set up in ambush or hide, or sleep
Yes but they would only be able to be done one time in a row, so that say if a person isn't able to make it to the computer one time, that is excusable. But if someone just quits playing, having good backup orders that go into play every turn could allow them to win. I will not allow someone who is not at least somewhat active to win.
Good idea though :2thumbsup:
Centurion1
10-21-2009, 16:58
of course i agree with that other portion. But like a just in case sort of idea.
not that it matters for me as ive found out.... i was just played like a fiddle.
of course i agree with that other portion. But like a just in case sort of idea.
not that it matters for me as ive found out.... i was just played like a fiddle.
I really enjoyed your fighting style, and a backup plan just in case you couldn't send in orders might have saved you had you mentioned something as simple as "keep my eyes open for an ambush".
Centurion1
10-21-2009, 17:04
yeah well i hope this game ends soon because i want to play again
Iskander 3.1
10-21-2009, 22:30
I like CountArach's idea.
Also, why don't we have it so that one person kills during the night phase, and the rest of us vote during the day to....oh wait :tongue:
Hey, Zain,
If I'm not on the reserve list already due to that PM, please put me on it now. Thanks! :2thumbsup:
Hey, Zain,
If I'm not on the reserve list already due to that PM, please put me on it now. Thanks! :2thumbsup:
Just checking to see if you are aware :wink: I will add you
Hello. I'm new to this forum, looking for some cool games to play to pass time. This game looks really fun. I'd like to sign up for my first .org game experience.
:bow:
Hello. I'm new to this forum, looking for some cool games to play to pass time. This game looks really fun. I'd like to sign up for my first .org game experience.
:bow:
I will add you to the queue, but stay active! The official sign-ups won't be around until game number 1 is over.
Centurion1
10-22-2009, 00:22
hopefully soon i was enjoying the game......... cant wait for the sequel. Personally i thought this set up was fine and nothing major needed to be changed
Myrddraal
10-22-2009, 05:22
Zain!
I've been tossing the idea of hosting another BR around my mind for a while, but I can't do any hosting for a month. However I have a lot of ideas (which are a surprise :wink:), a nice, pro looking map ready for launch and a lot of enthusiasm for hosting these games (I had a great time hosting).
However these games are always a big workload for the host, so if you'd be interested in co-hosting a BR with me I'd be a very happy man. I'm not free for a month, but after that... what do you say?
Zain!
I've been tossing the idea of hosting another BR around my mind for a while, but I can't do any hosting for a month. However I have a lot of ideas (which are a surprise :wink:), a nice, pro looking map ready for launch and a lot of enthusiasm for hosting these games (I had a great time hosting).
However these games are always a big workload for the host, so if you'd be interested in co-hosting a BR with me I'd be a very happy man. I'm not free for a month, but after that... what do you say?
I will be gaining hosting experience until then! Contact me when you are ready!
What type of game is it exactly so I can avoid it? Will it be another Island BR or something else?
Myrddraal
10-22-2009, 05:30
Basic concept is the good old island BR, with the basic rules and set-up identical to the previous Battle Royale inspired games I hosted. Actually I posted a thread talking about the possibility a while back, but never got around to starting the game. Here's that thread:
https://forums.totalwar.org/vb/showthread.php?t=112550
Basic concept is the good old island BR, with the basic rules and set-up identical to the previous Battle Royale inspired games I hosted. Actually I posted a thread talking about the possibility a while back, but never got around to starting the game. Here's that thread:
https://forums.totalwar.org/vb/showthread.php?t=112550
I see, I've seen that thread before. I will avoid that type of game and by that time we will both be full of ideas and throw out the largest game ever seen here in the gameroom!
Besides a few I've seen... :sweatdrop: Those would be a chore to beat!
Splitpersonality
10-22-2009, 22:45
In!
I'd like it if there were ulterior motives too, personal goals and vendettas aside from just killing each other, that would make it a little interesting :P
Double A
10-23-2009, 04:08
And actually telling me how everyone found all the swords
Greyblades
10-23-2009, 13:54
By having a good luck stat.
Double A
10-23-2009, 15:07
What would classify as "a good luck start?"
8? 9? 25?
Greyblades
10-23-2009, 15:58
I would assume about 8 I've got that and well I'm still alive which I count as lucky. That and the small arsenal I'm collecting is pretty cool.
Double A
10-23-2009, 16:07
I have good luck but all I got was a lousy tee-shirt. :cry:
In.
Always good to see a new face in my games. :bow:
Twilightblade
10-26-2009, 01:58
What would classify as "a good luck start?"
8? 9? 25?
My luck is 3 and I survived till the final round:2thumbsup:
edit: With a weapon
My luck is 3 and I survived till the final round:2thumbsup:
edit: With a weapon
I've discovered that the stats haven't made much impact in the game afterall. It's more in the detail the players give me that give me accurate fight sequences. If someone says, "Go to C3 and attack" compared to someone who sends me a paragraph or 10 (It's happened!) the second person will probably win, no doubt.
Cultured Drizzt fan
10-26-2009, 02:04
I've discovered that the stats haven't made much impact in the game afterall. It's more in the detail the players give me that give me accurate fight sequences. If someone says, "Go to C3 and attack" compared to someone who sends me a paragraph or 10 (It's happened!) the second person will probably win, no doubt.
wow, that is even bigger than most of my orders :help:. I mean I have got close to ten with some, but man..... :laugh4::laugh4::laugh4:
wow, that is even bigger than most of my orders :help:. I mean I have got close to ten with some, but man..... :laugh4::laugh4::laugh4:
The first Battle Royale has been very impactful for me and It will make the next game that much more fun and balanced. If Atheotes sends in his order, I can get a write-up done tonight and the new game's rules and sign-ups set up tomorrow.
I'm not sure if that would happen or not though.
Double A
10-26-2009, 02:39
I give like a paragraph or two... :sweatdrop:
What do they do, detail every step they take with their feet?
I give like a paragraph or two... :sweatdrop:
What do they do, detail every step they take with their feet?
I will publicly post the winner's final order to give people an idea.
Twilightblade
10-26-2009, 02:49
I give like a paragraph or two... :sweatdrop:
What do they do, detail every step they take with their feet?
I give a paragraph for each different combat situation I can think of, one for movement and looking for weapons etc., and one for a calling card which I had to abandon when the map got smaller.
So 4-6 paragraphs seems reasonable to me:beam:
atheotes
10-26-2009, 16:02
i am surprised i survived till the last round.... the only reason i survived is because i never met anyone :laugh4:
my first day order was 6 words including move, look and kill... :beam:
i have now progressed to have about 5-6 lines... so i am really looking forward to the winner's final order. :smash:
Myrddraal
10-27-2009, 12:33
There are two things that I seem to remember from hosting:
1) Longer orders consider more possibilities which means that in general the person who sends the longer orders will win the round. Though it's important to note that it's not actually the length of the order which is the determining factor, but rather the thought that has gone into the order. A clever but short order will beat an irrelevant essay, but it usually happens that those that give more thought to their orders will also end up writing more.
2) As a host, subconsciously, you feel more inclined to favour those who put effort into your game. Those who send two line orders seem to be taking the piss a bit and as a result will not be favoured by the host, however impartial they try to be.
There are two things that I seem to remember from hosting:
1) Longer orders consider more possibilities which means that in general the person who sends the longer orders will win the round. Though it's important to note that it's not actually the length of the order which is the determining factor, but rather the thought that has gone into the order. A clever but short order will beat an irrelevant essay, but it usually happens that those that give more thought to their orders will also end up writing more.
2) As a host, subconsciously, you feel more inclined to favour those who put effort into your game. Those who send two line orders seem to be taking the piss a bit and as a result will not be favoured by the host, however impartial they try to be.
:yes:
Learn from this man!!! :smash:
Cultured Drizzt fan
10-28-2009, 21:26
:yes:
Learn from this man!!! :smash:
So it was my sweet talking which helped me win the game? :eyebrows:
But I just want to say that this was a great game, for about the 10th time I know, but man was it great.
:yes: You are all very lucky me and Centurion did not have a chance to hook up, we both ended up with such complementary characters we would have owned you all :beam:
Honestly I think ambush worked well, :yes: very well. I managed to hamstring or surprise almost all my enemies, and my superior tactics won the day! :yes:
So it was my sweet talking which helped me win the game? :eyebrows:
But I just want to say that this was a great game, for about the 10th time I know, but man was it great.
:yes: You are all very lucky me and Centurion did not have a chance to hook up, we both ended up with such complementary characters we would have owned you all :beam:
Honestly I think ambush worked well, :yes: very well. I managed to hamstring or surprise almost all my enemies, and my superior tactics won the day! :yes:
Ambushes worked for the setting you all were placed in.
But the next island may not be so thick in vegetation, creativity and effort will go a long way in all of my games.
vBulletin® v3.7.1, Copyright ©2000-2025, Jelsoft Enterprises Ltd.