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-42-
10-20-2009, 03:28
Hi I'm new here (and to EB in general).

Cursory introductions aside, I was wondering how the EB team is working the ability of a unit to have multiple weapon skins, not many things annoy me more than a bunch of Numidian archers wielding identical clubs. Though the basic nature of the weapons would be the same, multiple variances on the basic, say, falcatae would really flesh out certain features that the original developers didn't touch. (I would be willing to produce these as I have both a copy of 3ds max 2009 and am a moderately accomplished skinner with GIMP, though I am much better with inanimate objects than people, expect a formal application soon)

Another question pertains to upgrading units using smithies and tanneries. The skins of upgraded units change with their "armor level" and I can see this being an issue with realism, as suddenly some guy would have his Garamatines running around in mail, granted you can limit the upgradeability of a unit, but then the incentive to build such facilities would be nonexistent. I see the work around being a higher quality of linen/leather/scale/whatever armor, rather than a whole new tier. Weapons would be easier IMHO, as the various decorations (filigree and so on) indicative of a higher level of craftsmanship.

mountaingoat
10-20-2009, 07:10
yes for 1
and i do not think that there are any visible "upgrades" with buildings .. the only upgraded units will be from reforms or something.

bobbin
10-20-2009, 11:33
Have a look at the previews thread (https://forums.totalwar.org/vb/showthread.php?t=106937)

Puupertti Ruma
10-20-2009, 18:28
The bonus of armor upgrades is to my knowledge hardcoded. Thus, it's use in EB is highly unlikely as the team is reworking the battlesystem from ground up.

bobbin
10-20-2009, 18:50
Tsk nobody seems to read the preveiws....
The armour upgrade feature will be used to show the evolution of certain units where the stat increases would reflect the armour upgrades realistcally.
Have a look at the numdian nobles in the Massylian preview, they start with just clothes the next stage is linothorax (to represent greek influence) and the final stage is mail (to represent roman influence)

Foot
10-20-2009, 20:12
Tsk nobody seems to read the preveiws....

I'm glad that at least someone does.

Please please please read the previews before posting questions, thoughts, criticisms, etc. It will keep you informed on the most recent and up to date developments in the mod, and will well inform your posts so that they can be better answered.

You can find all the previews here (https://forums.totalwar.org/vb/showthread.php?t=106937)

Foot

-42-
10-21-2009, 00:35
I've read the previews, I haven't seen anything on how or if the blacksmith building is going to be used. I wanted know if the armor upgrades from these buildings would have an effect on the appearance of a unit, as they do in M2TW.

Foot
10-21-2009, 00:42
I've read the previews, I haven't seen anything on how or if the blacksmith building is going to be used. I wanted know if the armor upgrades from these buildings would have an effect on the appearance of a unit, as they do in M2TW.

You are right. My apologies, I had thought that we had included this information in one of our previews. It appears that this was only answered in one of our previous discussions about this manner.

Foot

Skullheadhq
10-21-2009, 18:03
Have a look at the previews thread (https://forums.totalwar.org/vb/showthread.php?t=106937)

The Romani preview is not in the 'all previews' thread.

Foot
10-21-2009, 18:13
I traditionally add the previews to that thread once they have been unstickied. I see no reason to change this.

Foot

Skullheadhq
10-21-2009, 19:45
Okay, I just mentioned it because it's confusing to newbies because it's the first place you look when you see this forum.

Blxz
11-07-2009, 17:53
Okay, I just mentioned it because it's confusing to newbies because it's the first place you look when you see this forum.

It was confusing to me and I'm not even a newbie. Although now I understand. Makes sense to only add them when they are unstickied.

Leão magno
11-08-2009, 12:40
You are right. My apologies, I had thought that we had included this information in one of our previews. It appears that this was only answered in one of our previous discussions about this manner.

Foot

Hi foot, seems to meyou did not answered the qustion -42- made.

bobbin
11-08-2009, 14:46
From the SPQR preview
https://a.imagehost.org/0948/78452158wip.jpg
Notice there is two types of sword there, so I'm assuming there will be multiple versions of weapons in units.