View Full Version : Houserules and self-imposed limitations- Others
Macilrille
10-23-2009, 13:46
The title is self-explanatory, most houserules I have seen are for Rome, lets have one for the mighty leaders of Luso, Saba, Carthage and the Nomads.
Note that I do not wish to see any "Burn Barbaropolis" posts or the like flaming, this is a serious thread. If you are here but to spam and denigate one particular faction, please remove yourself. We wish to benefit from whatever wisdom you have, not suffer from a flareup of the hopefully dead Romanoktoi spamwar on Rome;-)
That being said, I look forwards to actually benefit from your wisdom.
Carthage:
Focus primarily on economic buildings.
Only conquer what you have been given reason to conquer (raiding pop-up eleutheroi are a great excuse)
Only attack a faction after it has declared war on you
Accept a ceasefire always unless you are clearly dominating
Attempt to gain protectorates whenever possible
Maintain a strong fleet
Engage in diplomacy war with Rome for as long as possible (I have never had need of force diplomacy)
Mercenaries and subject troops are not nearly as important as saving your citizens
Dutchhoplite
10-23-2009, 19:25
- Avoid using your Carthaginian citizens for combat use Lybians do to your dirty work instead ;)
Or use them in special situations like being kicked out of Sicily or threats to Carthage itself..
Parmenion
10-23-2009, 20:20
Others - no slingers.
The General
10-23-2009, 22:07
Carthage:
Focus primarily on economic buildings.
Only conquer what you have been given reason to conquer (raiding pop-up eleutheroi are a great excuse)
Only attack a faction after it has declared war on you
Accept a ceasefire always unless you are clearly dominating
Attempt to gain protectorates whenever possible
Maintain a strong fleet
Engage in diplomacy war with Rome for as long as possible (I have never had need of force diplomacy)
Mercenaries and subject troops are not nearly as important as saving your citizens
A Hannid, eh?
Ibn-Khaldun
10-23-2009, 22:16
Carthage:
Focus primarily on economic buildings.
Only conquer what you have been given reason to conquer (raiding pop-up eleutheroi are a great excuse)
Only attack a faction after it has declared war on you
Accept a ceasefire always unless you are clearly dominating
Attempt to gain protectorates whenever possible
Maintain a strong fleet
Engage in diplomacy war with Rome for as long as possible (I have never had need of force diplomacy)
Mercenaries and subject troops are not nearly as important as saving your citizens
I would add one more:
Faction Leaders and Heirs can not lead armies.
I have no real houserules..
Weebeast
10-24-2009, 03:23
I'm pretty flexible but my main rules are as follows....
- Must not eliminate factions.
- Expand historically.
- Can not take settlements until around the time they are taken historically (except if lacking info) not even a siege.
- Must declare war historically on historical enemies if not at war already.
- Try to attack enemy stack(s) with less troops.
- Must allow factions that are not on own faction's 'hitlist' to own at least 3 provinces.
- Turtle.
Barbarian factions only:
- Same rules as per general rules.
- Cannot occupy as in must expell if keeping the city.
- May not manually destroy buildings if not keeping the city; only enslave.
- Must destroy wonders if keeping the city.
Nomad only:
- Same rules as general rules and barbarian rules.
- Can only own settlements listed on the objective thing.
I didn't see your other threads but I think I got everything here.
Cute Wolf
10-24-2009, 10:45
Nomads (especially saka with top indo-hellenic unit)
1. Always let hellenic cities retain their independence (built lvl 4 govt), but don't build client rulers unless it was a really large city.
2. The primary invasion force should contain at least 1 stack of all cav army... (because it was really a temptation to attack antioch and asia minor with massive Hoplitai Hellenikoi army...)
3. Never build native temples, or buddhist stupa on far western parts (imagine see buddhist temple on Hierosolyma or Athenai :laugh4:)
A Hannid, eh?
Nah, its perfectly all right to provoke people, as long as you are in a position to begin a war. :2thumbsup:
WinsingtonIII
10-27-2009, 03:59
3. Never build native temples, or buddhist stupa on far western parts (imagine see buddhist temple on Hierosolyma or Athenai :laugh4:)
Not to rain on your parade (or insult your houserules), but have you considered that perhaps the only reason we would find it so funny to see a Buddhist temple in Athenai is simply because no invader every brought Buddhism to Greece. If the Mongols had been avid Buddhists instead of pagans and later Muslims, we very well may have seen Buddhist temples in the Levant, so why not in Greece? All it takes is a militant invader that is an avid enough Buddhist to wish to impose his religion on the conquered population. Of course, Buddhism has historically been extraordinarily tolerant of other religions and customs, and certainly would never preach forcible conversion. However, as history has shown time and again, all it takes is a few wackos that believe everyone should be forced to follow their religion to twist a peace-preaching religion into one that is being forced on people by the sword (I'm not attacking any particular religion, I'm attacking the individuals who twisted them). Of course, this seems less likely to happen with Buddhism considering their beliefs, but it could if someone was crazy and powerful enough.
I'm just saying, EB is not simply about historical accuracy, it's also about creating your alternate history, and if that alternate history includes the Saka invading Hellas in the first place, then why can't it include an invader who views Buddhism as the one true religion that everyone should follow?
1. Seleucids must burn.
2. No reloading except for crashes and misclicks. You lose, you handle the pain.
3. Gameplay variety is precious. When playing a non-sarissa faction (e.g. Rome, Carthage, Getae, Pahlava), do not use merc/native phalanxes. Take cities with pure cavalry armies for extra points.
4. History ends in the spring of 272BC, after that it's "what if?"
Leão magno
11-04-2009, 20:35
Please refer to:
http://www.twcenter.net/forums/showthread.php?t=119343.
I founded it great to give some new ideas at that time
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