econ21
02-15-2003, 00:48
I've been doing some reading around the area and am having trouble rationalising the Catholic units we have in MTW. Ultimately, I'd like to mod them to get a bit more consistency with history.
At one level, units are defined by armour and weapon, eg Chivalric sergeants are mailed spearmen. One problem with that is that I suspect that in the period, the better equipped warriors were not uniformly equipped. For example, I think the dismounted knights at Agincourt used spears (lances, shortened or not) as well as other weapons.
At another level, units are defined by "status" and softer factors: knights, men-at-arms, sergeants, militia etc. However, my understanding is that men-at-arms were defined as knights and lower status/less well equipped sergeants. (Anyone know if knights and sergeants intermingled on the battlefield with the better equipped ones or were kept separate?) Some less well-equipped infantry were distinct from men-at-arms - eg billmen, longbowmen, lighter spearmen etc.
One problem is that there is unlikely to be a good mesh between the hard factor disaggregation (kit) and the soft factor one (status), as we can see with the spear wielding knights at Agincourt. I am little hazy on militia - presumably they were not generally included as "men-at-arms" but could have many weapons other than polearms.
Finally, there is the issue of unit size (40 vs 60 vs 100). What do people think about this? Presumably it could be used to induce a realistic balance of force (ie not too many knights). I would probably set 40 for knight type troops (the best equipped); 60 for sergeant type (less well-equipped men-at-arms) and specialised units like archers, bowmen etc; 100 for less good troops, eg lighter infantry. For consistency, one might want size 60 non-knight cavalry units but I don't know what that would do for gameplay.
Anyone got any reactions to the above? Anyone made sense of the MTW units or got ideas how to make them more authentic? My first instinct would be to make knight and sergeants units have "composite" weapons eg which had the properties of swords AND spears; and to make them dismountable. The chivalric knights are already close to that, with their polearms as modelled in the game. Other troops that are not men-at-arms could be modelled along similar lines to those in the game.
Thanks for any opinions.
At one level, units are defined by armour and weapon, eg Chivalric sergeants are mailed spearmen. One problem with that is that I suspect that in the period, the better equipped warriors were not uniformly equipped. For example, I think the dismounted knights at Agincourt used spears (lances, shortened or not) as well as other weapons.
At another level, units are defined by "status" and softer factors: knights, men-at-arms, sergeants, militia etc. However, my understanding is that men-at-arms were defined as knights and lower status/less well equipped sergeants. (Anyone know if knights and sergeants intermingled on the battlefield with the better equipped ones or were kept separate?) Some less well-equipped infantry were distinct from men-at-arms - eg billmen, longbowmen, lighter spearmen etc.
One problem is that there is unlikely to be a good mesh between the hard factor disaggregation (kit) and the soft factor one (status), as we can see with the spear wielding knights at Agincourt. I am little hazy on militia - presumably they were not generally included as "men-at-arms" but could have many weapons other than polearms.
Finally, there is the issue of unit size (40 vs 60 vs 100). What do people think about this? Presumably it could be used to induce a realistic balance of force (ie not too many knights). I would probably set 40 for knight type troops (the best equipped); 60 for sergeant type (less well-equipped men-at-arms) and specialised units like archers, bowmen etc; 100 for less good troops, eg lighter infantry. For consistency, one might want size 60 non-knight cavalry units but I don't know what that would do for gameplay.
Anyone got any reactions to the above? Anyone made sense of the MTW units or got ideas how to make them more authentic? My first instinct would be to make knight and sergeants units have "composite" weapons eg which had the properties of swords AND spears; and to make them dismountable. The chivalric knights are already close to that, with their polearms as modelled in the game. Other troops that are not men-at-arms could be modelled along similar lines to those in the game.
Thanks for any opinions.