PershsNhpios
11-20-2009, 13:27
I am playing my first campaign in a while through XL as the English on Hard.
(It is now 1146AD and I have Scotland to Aquitaine, Brittany to Friesland - predictably - after some very sizeable conflicts with the French, who stole the initial status of western superpower)
Every pitched or well-matched battle so far has been resolved due to the death of a general or king, and many tense moments have manifested through these deaths also.
Of course, the effects of a leader's death on the field are rather well known, but as I played today I wondered what the subtle situational differences were.
For example, the Frenchman sent 3808 men against me under King Philippe I, with an average of 2 valour, against my 1830 with an average of 2 valour.
Prince Alfred was laughing somewhat when Philippe found himself caught between a shelf of sergeants five hundred metres long and a swarm of charging hobilars and knights.
Yet despite the fact that Philippe the elder was never seen again, along with one third of his army, the other two thirds did not seem influenced by the matter whatsoever, and their third-rate spearmen fought like foxhounds against my Men-at-arms.
In contrast, my valour two veteran swords routed with 80 men still in the unit when their 1st rank "general" was killed by an off chance.
What are the variables affecting the amount of havoc wrought on unit morale when a leader is killed or captured?
Is there a noted difference between not only Kings and Generals, but also Princes, and Generals of varying rank?
Is all unit valour owing to the general forfeited immediately at his death?
Is it better for the sake of momentary victory to capture rather than kill?
Is a fleeing general more persuasive than a dead one?
How effective is the assassination of a general before attacking an army?
I always enjoy reading not only paragraphs of guaranteed statistics but also in-game experiences of players, please!
----------
Now to press a rather different subject:
Knight of the Rose, because you have decided to create an AAR so uniquely rebellious, you must finish it, and give to it priority above all other things until it becomes a completed work.
Thank you.
(It is now 1146AD and I have Scotland to Aquitaine, Brittany to Friesland - predictably - after some very sizeable conflicts with the French, who stole the initial status of western superpower)
Every pitched or well-matched battle so far has been resolved due to the death of a general or king, and many tense moments have manifested through these deaths also.
Of course, the effects of a leader's death on the field are rather well known, but as I played today I wondered what the subtle situational differences were.
For example, the Frenchman sent 3808 men against me under King Philippe I, with an average of 2 valour, against my 1830 with an average of 2 valour.
Prince Alfred was laughing somewhat when Philippe found himself caught between a shelf of sergeants five hundred metres long and a swarm of charging hobilars and knights.
Yet despite the fact that Philippe the elder was never seen again, along with one third of his army, the other two thirds did not seem influenced by the matter whatsoever, and their third-rate spearmen fought like foxhounds against my Men-at-arms.
In contrast, my valour two veteran swords routed with 80 men still in the unit when their 1st rank "general" was killed by an off chance.
What are the variables affecting the amount of havoc wrought on unit morale when a leader is killed or captured?
Is there a noted difference between not only Kings and Generals, but also Princes, and Generals of varying rank?
Is all unit valour owing to the general forfeited immediately at his death?
Is it better for the sake of momentary victory to capture rather than kill?
Is a fleeing general more persuasive than a dead one?
How effective is the assassination of a general before attacking an army?
I always enjoy reading not only paragraphs of guaranteed statistics but also in-game experiences of players, please!
----------
Now to press a rather different subject:
Knight of the Rose, because you have decided to create an AAR so uniquely rebellious, you must finish it, and give to it priority above all other things until it becomes a completed work.
Thank you.