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econ21
02-27-2003, 13:20
I am still a little confused about the variations between troops in the Medieval period. Differences in "hard" factors of arms, armour and mounts are documented and visible, but I am not clear on the "soft" factors.

One way of posing this is to say, what was special about a "knight" beyond them having the best armour available at the time? Is a knight in the 12th century any different in battlefield performance from another fighter in a mail hauberk (which was probably quite common)?

I wonder what distinctive types of troops, defined by training, morale and other factors, there were in the period?

One possible classification:

Class A: "Knights" in the sense of relatively well-born fighters trained for warfare from a young age. These would correspond to the knights in MTW, with elite stats such as an exceptional morale of 8.

Class D: "Peasants" the other extreme - essentially, untrained, unmotivated farmers of low status (tied to the land) coming from no military tradition and drafted in to fight in emergency (or revolt). Again, these correspond to the fairly useless peasant unit in MTW.

But what gradations lie between?

Class B: full-time professional soldiers. These could be the household troops of rich aristocrats or mercenaries in companies; or soldiers in genuine standing armies such as those of the Byzantines and Ottomans etc. One might expect these troops to be proficient fighters, but may be with morale that varied from case to case (depending on whether they were fighting for duty or purely for coin). In MTW, I suspect the MAA (sword) troops are closest to these for Catholic factions. These could be viewed as units having the equivalent of 1 valour advantage (+1 attack, +1 defence, +2 morale) over the default troop type.

Class C: part-time semi-professional soldiers. These might be feudal troops called up to fight for their liege or urban militias. Most would be of fair social status - perhaps "free men", working as comfortable farmers or as craftsmen in towns. I suspect many come from families with a tradition of carrying out this role and so should be fairly well trained and equipped, and fairly staunch. Some may be very well practicised and proficient like, for example, English longbowmen. Some may be less well trained or less motivated. In MTW, I suspect the sergeants (spear) are closest to these. I would regard these as the default troop type, with say, morale 2.

I envisage these classes lying on a fairly continuous spectrum from A to E and ultimately merging into one another.

In addition to the above generic differences, one could also allow for superior troops within each class - ones that were acknowledged by contemporaries to be particularly effective, like the Swiss pikemen or English longbow. In MTW, this is well-captured by unique units.

Is this plausible or are there other dimensions to it?

I am little uneasy about where to put the retainers who would accompany knights and often be equipped and fight like them, but not be "knight" per se. I guess they would go in B but am a little uncomfortable since - like knights themselves - they are not necessarily being full-time.

Anyone got any thoughts on this?

Hakonarson
02-27-2003, 23:04
Figure-game rules use all sorts of methods for morale classes - WRG's famous "Ancients" series up to 7th edition used letter designatinos along with a regular/irregular split.

Eg Irregualr "A" class were fanatics - not necessarily well trained but capable of doing really well if they had a good day - on a bad day they were just as bad as other "ordinary" irreculars.

Examples included Berserkers, Gallic tribesmen (a proportion only)

Regular A on the other hand were highly trained and motivated elite troops of the highest calibre - Byzantine Tagmata and Praetorian guards at their best, Ottoman Sipahis of the Porte, etc.

B Class troops weer better-than-average - veterans, nobles, and otehr well trained and motivated. Eg most Knights, Veteran Roman Legionaries, Samurai, many byzantine "line" cavalry, tribal nobles.

C Class were "ordinary" troop - reasonably eager tribesmen, trained regulars

D Class were disaffected troops that were competent - levied tribesman that would be C class but perhaps werent' all that keen, Poorly trained or recetly recruited regulars

E class weer horde - irregulars only, lacking both competence and motivation.

Part of the trouble with this is that you have to make a lot of assumptions about troops when in fact we have very, very little historical data to go on.

for example the Xth Legion was favoured by Caesar and supposed to be the best one - but was it realy that much better than the others? the others seem to have fought just as well - perhaps any benefit the Xth got was due to the presence ofthe general boosting morale rather than any innate qualities? Perhaps the Xth just had a run of good dice on the day?

econ21
02-27-2003, 23:25
The WRG 5-fold classification is interesting - I wonder what difference the "regular"/"irregular" distinction made?

I agree it is hard to justify some soft factors except by reputation, but I was wondering if training was one of the more objective influences? Hence knights are trained from childhood, "peasants" untrained, full-time soldiers more proficient that part-time ones etc.

Anyone know anything about the training of troops in the period? Clearly missile type troops would be expected to practice. To what extent did spear troops drill or practice individual combat? Where there large differences within troops types within a country or between countries? (Some suggest in the Hundred Years War, the English army was more professional than the French). Did this change significantly over the period 1100-1450 (again some say drill really developed only in the late period)?

Any references on this would be good, as the stuff I am reading (Osprey, WRG etc tends to focus more on the "hard" factors and other stuff).

Hakonarson
02-28-2003, 03:42
The regular/irregular differences weer fairly important.

For example the random factor for combat used hte difference between 2 dice - irregulars used 1 D6 and an average dice (2,33,44,5), regulars used 2 average dice - so the irregulars could vary more and were less predictable.

Irregulars took longer to have their orders changed and IIRC were less manouvreable.

These days in DBM WRG have subsumed all that into irregulars being more difficult to control if things are going well or badly (ie they run forward or away more easily) , and they are often more difficult to manouvre.

The difference between regulars and irregulars for WRG has always been drill - even permanently maintained troops were irregular if they did not drill, such as English Huscarls of 1066, or Sassanid cavalry of some eras.

econ21
02-28-2003, 11:32
Thanks, Hakonarson - I guess a small part of the regular/irregular distinction could be caught by the (un)disciplined flag in MTW (although the 1066 Houscarles should probably not be charging around impetuously).

It sounds like you have played the WRG 7th edition rules - if so, I wonder if you could comment on how battles differ in MTW from those in the WRG rules? I've got a fair idea about DBM, as I've managed to find a table with the modifiers for the match-ups between spears, blades etc. But I know 7th edition was more complex and detailed. Is there a big discrepancy between MTW and WRG in either the composition of the forces on the battle or in the outcome of specific match-ups (eg knights vs spears)?

I found some references to a US rule-set called Medieval Warfare that sounds as if it lies between DBM and 7th edition in terms of complexity. I am wondering about buying it, and the armylists, and modding MTW so that MTW gives similar outcomes to it. But they are expensive (about 55 UK pounds +) I may also buy the WRG 7th edition rules, as I think they are not expensive.

CBR
02-28-2003, 14:14
Quote[/b] (Simon Appleton @ Feb. 28 2003,10:32)]I found some references to a US rule-set called Medieval Warfare that sounds as if it lies between DBM and 7th edition in terms of complexity. I am wondering about buying it, and the armylists, and modding MTW so that MTW gives similar outcomes to it. But they are expensive (about 55 UK pounds +) I may also buy the WRG 7th edition rules, as I think they are not expensive.
I got Medieval Warfare and I think its a great system, although havent played it much. IMO a lot better than DBM. You can download the fastplay rules for free..nearly as good http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

I have Warrior too...afaik thats basically WRG 7th and is a very detailed and IMO too complicated system.

I'm using the MW army lists/unit cost system for my multiplayer mod(s).


CBR

econ21
02-28-2003, 15:32
Interesting, CBR, and I thought I had an original (if plagiaristic&#33http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif idea I've downloaded a lot of stuff from the yahoo group on Medieval Warfare and think it gives me enough to go on with a mod. How far along are you with yours? I'd be focussing on the SP game, but don't want to tinker too much outside of the unit stats (although I really like what WesW has done regarding AI trade and army composition).

One immediate impression is that the Medieval Warfare rules imply a key distinction between "long spears" which negate cavalry bonuses and vanilla spears that don't. This might be relevant to the initial "myth of the cavalry charge" debates when MTW first came out. (Interestingly the yahoo group shows Terry Gore having the same inner debate on this issue early in development). Plus there aren't that many infantry "sword/shock" type units around, which fits my impression from the reading. But basically, it looks fairly straightforward to mod MTW to match up well with MW.

CBR
02-28-2003, 18:19
Heh

Well Im 100% focused on multiplayer and right now finishing the first version of Italian Wars (Early Renaissance) I did work on a complete overhaul of all units back in late November but decided to go for more limited time periods.

The cost system in miniature rulesets works great for the way multiplayer works. In SP campaign a different cost system might be needed.. plus the upkeep.

Yes CA has really overdone the sword/shock types in MTW (at least for MP where I spend my time heh)

IIRC a lot if not most of the spear units in MW are classed as longspears.

One way to do it in MTW would be to class "short" spears as SWORD. Should remove the ability to cancel the cavalry charge bonus. Havent done any tests..just an idea http://www.totalwar.org/forum/non-cgi/emoticons/idea.gif

Oh yeah you can buy Medieval warfare in UK

http://www.caliverbooks.com

CBR

econ21
02-28-2003, 18:35
Yup, I had the same idea about classifying vanilla spears as swords. From the army lists, they seem to be around in some places (England, France etc) in the early period but get superceded. I think I'd give dismounted knights long spears for their lances. I'll fiddle a little with the stats to kinda merge spears and swords for most infantry into one. It may reduce the rock-scissors-paper gameplay a little, but I'll see what it happens. This sounds fun.

When you are done with your MP mod, please put a post announcing it in the Dungeon or somewhere and I'll take a look.