frogbeastegg
12-05-2009, 15:27
Any of the Paradox fans here intending to pick this one up?
Since the initial announcement I have been struggling to understand why I'd want to pay £14.95 for what's essentially a mod of an 8 year old game. According to the FAQ the game's selling points are as follows
- minimum requirement OS: Windows 2000, XP, Vista or windows 7;
300MHz CPU, 512Mb RAM (the OS alone may need more);
DirectX 8.0, 4Mb video card
- support all screen sizes, from 800x600 up to any size wide and 2400 pixels high (until WQUXGA for wide screens and QUXGA for standard screens)
- interface improvements
*
* five map modes, political map mode is playable ; cores are made visible or invisible by clicking the capital
* reworked top bar, information adjusts to the chosen resolution
* game helps (reducing learning step)
o reminders : little red flags as reminders and warnings (notifier) for the player (13)
o enhanced information windows
o much more tool-tips and many previouly existing reworked for more precise information
* more keyboard or mouse shorcuts (zoom: +/- or wheel, pause: F9)
* modern fonts, enhanced shields and flags (flags in million colors)
* new sprites (cities, units, buildings...)
* settings directly modifiable without reloading the game (language, font, style, music, mod)
* choice for resolution and between fullscreen and windowed mode
* modified and more user friendly ledger (direct access to a province by clicking the name)
- enhanced script engine
*
* no limitation to the number of actions in events
* trigger for actions and commands (define ai chance; discover the map; membership to hre, electors; set a good to a province; annex province; trigger on a tag; trigger isvassal, isoverlord; check the presence of a trading post or a colony in a province; etc.)
- new database engine allowing breaking almost all limits of the Europa Engine
*
* 2020 provinces, 1000 possible countries, unlimited number of cultures, religions, goods, terrains, technologies ...
* degree of historicity (Historical, normal, random)
* externalized values; makes easier to modify any parameter (almost nothing set in the executable, all variables have been extracted to be visible)
* more easily modable with the possibility to modify what exists but also add new elements on the same model
* different level in the datas (continent->region->area->province; christian->catholic->counter-reform)
* modifiable time frame
- game changes
* cores (national province, claim province, casus belli province)
* pirates and privateers (new leader) added
* rebels with full morale
* revolters changed in independant country get an army to defend themlselves
* specific land connections (through permanent terra incognita for example)
* other specific land connections that are blocked during winter
* conversion and colonisation chances computed at the end of the process
* reworked and added scenarios (more accurate setups, monarchs and leaders lists)
* reworked AI controlled countries behavior
* reworked manpower and supply/attrition models
There's a demo (http://www.europa-universalis.com/forum/showthread.php?t=443261).
Since the initial announcement I have been struggling to understand why I'd want to pay £14.95 for what's essentially a mod of an 8 year old game. According to the FAQ the game's selling points are as follows
- minimum requirement OS: Windows 2000, XP, Vista or windows 7;
300MHz CPU, 512Mb RAM (the OS alone may need more);
DirectX 8.0, 4Mb video card
- support all screen sizes, from 800x600 up to any size wide and 2400 pixels high (until WQUXGA for wide screens and QUXGA for standard screens)
- interface improvements
*
* five map modes, political map mode is playable ; cores are made visible or invisible by clicking the capital
* reworked top bar, information adjusts to the chosen resolution
* game helps (reducing learning step)
o reminders : little red flags as reminders and warnings (notifier) for the player (13)
o enhanced information windows
o much more tool-tips and many previouly existing reworked for more precise information
* more keyboard or mouse shorcuts (zoom: +/- or wheel, pause: F9)
* modern fonts, enhanced shields and flags (flags in million colors)
* new sprites (cities, units, buildings...)
* settings directly modifiable without reloading the game (language, font, style, music, mod)
* choice for resolution and between fullscreen and windowed mode
* modified and more user friendly ledger (direct access to a province by clicking the name)
- enhanced script engine
*
* no limitation to the number of actions in events
* trigger for actions and commands (define ai chance; discover the map; membership to hre, electors; set a good to a province; annex province; trigger on a tag; trigger isvassal, isoverlord; check the presence of a trading post or a colony in a province; etc.)
- new database engine allowing breaking almost all limits of the Europa Engine
*
* 2020 provinces, 1000 possible countries, unlimited number of cultures, religions, goods, terrains, technologies ...
* degree of historicity (Historical, normal, random)
* externalized values; makes easier to modify any parameter (almost nothing set in the executable, all variables have been extracted to be visible)
* more easily modable with the possibility to modify what exists but also add new elements on the same model
* different level in the datas (continent->region->area->province; christian->catholic->counter-reform)
* modifiable time frame
- game changes
* cores (national province, claim province, casus belli province)
* pirates and privateers (new leader) added
* rebels with full morale
* revolters changed in independant country get an army to defend themlselves
* specific land connections (through permanent terra incognita for example)
* other specific land connections that are blocked during winter
* conversion and colonisation chances computed at the end of the process
* reworked and added scenarios (more accurate setups, monarchs and leaders lists)
* reworked AI controlled countries behavior
* reworked manpower and supply/attrition models
There's a demo (http://www.europa-universalis.com/forum/showthread.php?t=443261).