Log in

View Full Version : Recruiting Iberi Lancearii with the Lusotann?



roman dude
12-05-2009, 18:55
I don't know if it is supposed to be this way, but for some reason in my Lusotann campaign, I can't recruit Iberi Lancearii no matter what government I have, even though I have built every building I can in each of my cities (i used process_cq and i control the whole Iberian peninsula). I looked in the export_descr_unit file, and it said that spain and egypt could recruit the Lancearii, but so far I've only seen Carthage be able to do so. I'm running on the alex version of the mini mod pack, anyone know what is going on?

Brave Brave Sir Robin
12-05-2009, 20:43
I believe they require either a lvl 4 regional or lvl 5 regional barracks. What is worth noting is that they require REGIONAL barracks rather than native. That means you will need either a Type 3 or 4 government.

roman dude
12-05-2009, 20:47
Ok I understand now, I think I will just edit the file so I can get them with a level 1 gov't. Thanks!

Ludens
12-05-2009, 21:57
I believe they require either a lvl 4 regional or lvl 5 regional barracks. What is worth noting is that they require REGIONAL barracks rather than native.

That's true for the Carthaginians, but not for the Lusotanians. Also, according to the recruitment viewer, they require a level 5 barracks for the Lusotanians (type I government only) and a level 4 for the Carthaginians (type III or IV government). They are only available in Carpetania, Edetania and Lacetania (and technically Bastetaia and Turdetania, but IIRC you can't install type I government here). Are you sure you can't recruit them when these conditions are met?

BTW, Spain and Egypt are the names of the vanilla R:TW factions: in EB these slots are taken by Lusotania and Carthage.

bobbin
12-05-2009, 22:41
Nope Lusotanians require a level 5 regional barracks to recruit the Lancearii, this strikes me as a bug though.

athanaric
12-06-2009, 00:53
Nope Lusotanians require a level 5 regional barracks to recruit the Lancearii, this strikes me as a bug though.

Oh yes, I just recently discovered that the hard way.

Ludens
12-08-2009, 12:54
Nope Lusotanians require a level 5 regional barracks to recruit the Lancearii, this strikes me as a bug though.

That does sound like a bug. I am moving this to the main forum to see if we can get a response from the team there.

Brave Brave Sir Robin
12-08-2009, 16:24
Yeah, no real reason the Lusotann would want to build type 4 governments in Iberia so why make the cavalry a lvl 5 barracks and not lvl 4 like Carthage? I'm on the side of a bug.

Drunk Clown
03-11-2010, 23:09
Whoop bumping up old thread, but is there a way for me to change it so I could at least recruit iberi lancearii in a level 3 gov. ?

Arthur, king of the Britons
03-11-2010, 23:13
Whoop bumping up old thread, but is there a way for me to change it so I could at least recruit iberi lancearii in a level 3 gov. ?

Are you playing as Lusotann? I'll try to help you, might take a while til I know the answer..
It has to with copying the entries for iberi lanciari in the EDB to the right barracks me thinks, I'll try to get a more detailed answer soon.

I'm quite sure this ought to do it:

First make back-ups of your EDB.

In the EDB (export_descr_buildings) search for:


city_barracks_F1 requires factions { spain, saba, } and building_present_min_level government gov3 and not hidden_resource not_here


And then place this entry under it:


recruit "iberian cavalry heavy lancearii" 0 requires factions { spain, } and hidden_resource NW and hidden_resource A and hidden_resource n1 and hidden_resource y2 and hidden_resource y4 and hidden_resource y8
recruit "iberian cavalry heavy lancearii" 0 requires factions { spain, } and hidden_resource NW and hidden_resource A and hidden_resource y1 and hidden_resource y2 and hidden_resource n4 and hidden_resource y8
recruit "iberian cavalry heavy lancearii" 0 requires factions { spain, } and hidden_resource NW and hidden_resource A and hidden_resource y1 and hidden_resource n2 and hidden_resource y4 and hidden_resource y8
recruit "iberian cavalry heavy lancearii" 0 requires factions { spain, } and hidden_resource NW and hidden_resource A and hidden_resource n1 and hidden_resource n2 and hidden_resource y4 and hidden_resource y8
recruit "iberian cavalry heavy lancearii" 0 requires factions { spain, } and hidden_resource NW and hidden_resource A and hidden_resource y1 and hidden_resource y2 and hidden_resource y4 and hidden_resource y8


And maybe we should wait for confirmation from an other member that this is correct, because I don't have too much experience with modding. :sweatdrop:

bobbin
03-12-2010, 00:53
Yes that is how I would do it.

Cute Wolf
03-12-2010, 04:36
Better to made them available on level 4 Native MIC instead... :beam:

Drunk Clown
03-12-2010, 19:44
Better to made them available on level 4 Native MIC instead... :beam:

That I could do, but was it meant that way?
Then I should move all iberii units to the native MIC.

BTW thx for the help Arthur, King of the Britons ;)

Arthur, king of the Britons
03-12-2010, 20:56
BTW thx for the help Arthur, King of the Britons ;)

No problem. :wink:

Drunk Clown
03-14-2010, 11:39
I would like to know how it was supposed to be meant, having the Iberii units in native or regional barracks?

Arthur, king of the Britons
03-14-2010, 12:41
I would like to know how it was supposed to be meant, having the Iberii units in native or regional barracks?

I'm not sure but I think native = factional. If you have a EB recruitment viewer, try using that and see if native is factional or not. For example see if Makedonia's pezhetareoi are considered native if so then native = factional. I'll go check this as soon as I get to my EB comp.

Drunk Clown
03-14-2010, 13:32
The Iovamann, caetranann, ambakaro (epones) etc. are shown as factional units whilst the iberi scutari and lanceari etc. are regional units just like the toxotai are for the Lusotannan. Now wouldn't it be that the Iberi units are supposed to be factional too? Like the Iovamann, ceatranann and ambakaro?

Native is a confusing term for EB, cos you can look at it either way.

Arthur, king of the Britons
03-14-2010, 13:38
The Iovamann, caetranann, ambakaro (epones) etc. are shown as factional units whilst the iberi scutari and lanceari etc. are regional units just like the toxotai are for the Lusotannan. Now wouldn't it be that the Iberi units are supposed to be factional too? Like the Iovamann, ceatranann and ambakaro?

Hmm ok. Yeah I would also put them in the factional barracks. Do you need any more help on where exactly the entries for the units are to be placed? If so I think I will be able to help.

Drunk Clown
03-14-2010, 13:53
Do you need any more help on where exactly the entries for the units are to be placed? If so I think I will be able to help.

Yes that would be much appreciated, last time I tried to do edit something myself it led to the game getting CTD's when booting it ;)

Arthur, king of the Britons
03-14-2010, 14:31
Yes that would be much appreciated, last time I tried to do edit something myself it led to the game getting CTD's when booting it ;)

OK I'll be help you, might take a while til a get to my EB computer though, 1 hour or something.

Arthur, king of the Britons
03-14-2010, 16:48
Ok here we go.

Step 1: First make back-ups for your EDB if you haven't done that already. This is very important.

This is the entries for lanciarii:


recruit "iberian cavalry heavy lancearii" 0 requires factions { spain, } and hidden_resource NW and hidden_resource A and hidden_resource n1 and hidden_resource y2 and hidden_resource y4 and hidden_resource y8
recruit "iberian cavalry heavy lancearii" 0 requires factions { spain, } and hidden_resource NW and hidden_resource A and hidden_resource y1 and hidden_resource y2 and hidden_resource n4 and hidden_resource y8
recruit "iberian cavalry heavy lancearii" 0 requires factions { spain, } and hidden_resource NW and hidden_resource A and hidden_resource y1 and hidden_resource n2 and hidden_resource y4 and hidden_resource y8
recruit "iberian cavalry heavy lancearii" 0 requires factions { spain, } and hidden_resource NW and hidden_resource A and hidden_resource n1 and hidden_resource n2 and hidden_resource y4 and hidden_resource y8
recruit "iberian cavalry heavy lancearii" 0 requires factions { spain, } and hidden_resource NW and hidden_resource A and hidden_resource y1 and hidden_resource y2 and hidden_resource y4 and hidden_resource y8

And if you want to add iberi scutari then here are the entries:
recruit "iberian infantry medium scutarii" 0 requires factions { spain, } and hidden_resource NW and hidden_resource A and hidden_resource n1 and hidden_resource y2 and hidden_resource y4 and hidden_resource y8
recruit "iberian infantry medium scutarii" 0 requires factions { spain, } and hidden_resource NW and hidden_resource A and hidden_resource y1 and hidden_resource y2 and hidden_resource n4 and hidden_resource y8
recruit "iberian infantry medium scutarii" 0 requires factions { spain, } and hidden_resource NW and hidden_resource A and hidden_resource y1 and hidden_resource n2 and hidden_resource y4 and hidden_resource y
recruit "iberian infantry medium scutarii" 0 requires factions { spain, } and hidden_resource NW and hidden_resource A and hidden_resource n1 and hidden_resource n2 and hidden_resource y4 and hidden_resource y8
recruit "iberian infantry medium scutarii" 0 requires factions { spain, } and hidden_resource NW and hidden_resource A and hidden_resource y1 and hidden_resource y2 and hidden_resource y4 and hidden_resource y8


Also make sure that the entries line up the same way.

Step 2: Search for
royal_barracks_F1 requires factions { spain, saba, } and building_present_min_level government gov1 and not hidden_resource not_here

Step 3: place the entries under it.

Step 4: Search for:
army_barracks_F1 requires factions { spain, saba, } and building_present_min_level government gov2 and not hidden_resource not_here

And place the same entries under it.

Step 5: Enjoy! :2thumbsup:

If there are any other units you want to add please don't hesitate to ask.

Kival
03-14-2010, 17:25
I think, Iberians are not considered as native ones, in the recruitment viewer they are also mentioned as regional ones. The Lusotannan are not the same as the Iberians. If you decide to conquer the eastern provinces in Iberia one must decide if he wants to geht elite lustonnan soldiers OR elite iberian soldiers.

Drunk Clown
03-14-2010, 19:36
I think, Iberians are not considered as native ones, in the recruitment viewer they are also mentioned als regional ones. The Lusotannan are not the same as the Iberians. If you decide to conquer the eastern provinces in Iberia one must decide if he wants to geht elite lustonnan soldiers OR elite iberian soldiers.

I just find it ridiculous I have to make level 4 govs in my homeland to make the iberii units. Also I think it doesn't seem right that the Qarthadast have the same relationship with the iberi units as the lusotannan. BTW Ludens wrote above that they should be able in level 5 Factional barracks.

vartan
03-14-2010, 19:46
How will issues like this be addressed in EBII? Will we have to go through the trouble of governments? and go through the trouble of regional vs factional barracks?

Arthur, king of the Britons
03-14-2010, 20:45
How will issues like this be addressed in EBII? Will we have to go through the trouble of governments? and go through the trouble of regional vs factional barracks?

Foot wrote this regarding barracks:


Units won't be recruited from barracks in EBII anyway (the majority won't anyways - some units, such as elephants or certain mercenaries, will need a specific building to help house them), and so this is not an issue.

Also, a machmoi reform will be available. However, it will be player-led. The player will need to choose how their land is divided up. Giving out smaller plots will mean the machimoi will only be light troops. By increasing the size of the plots of land that can be owned by farmers, the machimoi will be able to equip and train themselves in a heavier fashion. This will lead to small numbers of machimoi being available for recruitment, however. It will be on a province by province basis, and dependent on how the player wishes to play the game.

Foot


And I think the EB team has said that the governments will be replaced by this new authority system, not sure about that one though
:juggle2:

Drunk Clown
03-14-2010, 20:54
*ahem* Let's stay on topic.

Arthur, king of the Britons
03-14-2010, 21:19
*ahem* Let's stay on topic.

Yeah I agree. Did the changes work properly BTW?

Drunk Clown
03-14-2010, 21:24
Yeah I agree. Did the changes work properly BTW?

Can I see it in the recruitment viewer? Cos It will take a while before I have the factional level 5 barracks.
I'm planning to make the changes this evening. I haven't been on the computer where EB is installed on.

Edit: Can't find the royal barracks where I have to place it. I copied and pasted in the Ctrl F, but he can't find it.

Second edit: My bad found it :P

Arthur, king of the Britons
03-14-2010, 21:31
Can I see it in the recruitment viewer? Cos It will take a while before I have the factional level 5 barracks.

The recruiment viewer only show the unmodded EB unit info sadly. But if you have been able to start the game after you have made these changes then I'm pretty sure it works. If you want to just see if it work you can use the add_money and the process_cq cheat to build these barracks in an instant and thus see if they can build these units. You have made these changes right?

Drunk Clown
03-14-2010, 21:46
Nope unsuccesful, I got a CTD

I don't get it, I put back the original (backup) and still get CTD's.
Am I not allowed to change stuff? haha

Seems like I have to reinstall everything again :P

Edit: I have reinstalled everything again.

Arthur, king of the Britons
03-14-2010, 22:10
Nope unsuccesful, I got a CTD

I don't get it, I put back the original (backup) and still get CTD's.
Am I not allowed to change stuff? haha

Seems like I have to reinstall everything again :P

****! Sorry that I messed up your game. :embarassed: If you've done the changes like I described in the "guide" earlier everything should logically be working. BTW do you use Notepad? Because sometimes, at random it seems the EB files are too big for Notepad to handle so it breaks the files, all of them. Try using Notepad++http://notepad-plus.sourceforge.net/uk/site.htm it handles larger files better than regular Notepad. I should have mentioned this earlier. :shame:

Kival
03-14-2010, 22:23
That's true for the Carthaginians, but not for the Lusotanians. Also, according to the recruitment viewer, they require a level 5 barracks for the Lusotanians (type I government only) and a level 4 for the Carthaginians (type III or IV government). They are only available in Carpetania, Edetania and Lacetania (and technically Bastetaia and Turdetania, but IIRC you can't install type I government here). Are you sure you can't recruit them when these conditions are met?


Which recruitment viewer Do you use? In my one, which was part of the downloads of EB 1.1 and 1.2 it is said, that lusotannan can recruit iberian units only in regional barracks. And I think that makes scence, because the iberians should not be seen as part of the Lusotannan and if you want to have iberian units, you need to give some of your iberian provinces some kind of freedom (Lvl III and IV Government). Historical wise I'd believe, that the whereas Carthaginian use of iberian soldiers is proofed, no Lusotannan ever ruled over the eastern Iberians.

The only thing which disturbs me is that the northern iberian skirmishers are seen as native soldiers...

Brave Brave Sir Robin
03-15-2010, 00:51
I think the use of factional and regional barracks to differentiate the various warriors across the Iberian penninsula is meant to represent the different cultures present in the area during this timeframe. You have peoples heavily influenced by the Celts such as the Galicians, and Celtiberians. Others like the various Iberii soldiers are much more native Iberian in their culture and style of warfare. Unless I'm mistaken, the Lusotann have Celtic influences so it makes some sense that Iberian units need regional barracks.

For example, look further north and see that the Siluri Warband in Western Britain are regional units for the Casse. This represents their unique culture among the other various Brittanic peoples.

Drunk Clown
03-15-2010, 17:08
****! Sorry that I messed up your game. :embarassed: If you've done the changes like I described in the "guide" earlier everything should logically be working. BTW do you use Notepad? Because sometimes, at random it seems the EB files are too big for Notepad to handle so it breaks the files, all of them. Try using Notepad++http://notepad-plus.sourceforge.net/uk/site.htm it handles larger files better than regular Notepad. I should have mentioned this earlier. :shame:

No sweat mate :P
It doesn't mather, I install EB in 20 minutes plus all the fixes.
Now I think I give it a rest, and just have to accept it. It's probably me who is doing it wrong.

However you still deserve a balloon for your devotion
Here ya go: :balloon:

Arthur, king of the Britons
03-15-2010, 17:39
No sweat mate :P
It doesn't mather, I install EB in 20 minutes plus all the fixes.
Now I think I give it a rest, and just have to accept it. It's probably me who is doing it wrong.

However you still deserve a balloon for your devotion
Here ya go: :balloon:

Thank you for the ballon! :bow:

Ludens
03-15-2010, 21:12
Which recruitment viewer Do you use?

:shrug: No idea, sorry. Everything on my computer had to be reinstalled, so I can't tell which RV version I was using for that post.

SlickNicaG69
03-17-2010, 18:06
People why do you guys LOVE to use computer entries to play the game and manipulate it to your liking. I mean you play a game to beat it honestly don't you? I mean what's the point if every game allowed you to beat it with no challenge whatsoever?

Kival
03-17-2010, 18:09
There (https://forums.totalwar.org/vb/showthread.php?126997-Cheats-what-s-the-point) is your thread.

artaxerxes
03-17-2010, 20:49
People why do you guys LOVE to use computer entries to play the game and manipulate it to your liking. I mean you play a game to beat it honestly don't you? I mean what's the point if every game allowed you to beat it with no challenge whatsoever?

The 220th time the Saba siege your AS settlement of Hierosolyma with just enough crappy troops to make sure that the ordinary auto_resolve would favour them, while not at all bothering to come up with enough, to actually provide a challenging - or even just mildly interesting - battle map experience, and you HAVE to wait 5-10 minutes for the battle map to load, then wait 5-10 minutes for the Saba to suicide on your arrow towers and far superior Hellenic infantry, AND then wait 5-10 minutes for the campaign map to load again (provided you don't CTD), well, you start to feel somewhat attracted to the concept of the auto_win cheat.

Also if you really like a faction but have already played it many times (AS for me) manipulating the faction itself or perhaps the surrounding factions to alter the course of their actions can add new excitement to what would otherwise be a boring repetition of well-tried strategies.

BTW actually this thread isnt about beating the game by way of cheats. Making it easier to get 1 unit in Iberia won't blow open the entire world for him, now will it? It's not like those good old cheat codes in Age of Empires that game you astronauts shooting red laser at everything (why aren't they in EB btw? I'm getting really nostalgic just thinking about them. I might even have AoE somewhere, perhaps I should install it ;D)

Arthur, king of the Britons
03-17-2010, 21:21
People why do you guys LOVE to use computer entries to play the game and manipulate it to your liking. I mean you play a game to beat it honestly don't you? I mean what's the point if every game allowed you to beat it with no challenge whatsoever?

Um.. just because one change the game doesn't mean it's have to go out of hand, like being able to recruit Hetairoi in Irland.
Adding units for factions through entries can be a great way to roleplay reforms for example. Just because you add units or change recruitment possibilities doesn't mean the game suddenly lacks challenge. Don't tell people how they are to play the game. :wall:

Ludens
03-17-2010, 21:46
:stop:

Vartan, Duguntz, take the banter to the profile pages, please.

Thread purged.