View Full Version : The big huge unit mess....
Well, I think about the cities in EB usually has low population... recently, I was try to play in bigger unit size (huge, because my univ got new better pc), and what I found is my KH cities are quickly become depopulated up to only 400 men.... I think that was ilogical if Athenai, Sparte, and Korinthos has only 2000 - 4000 men, they should be at least a large city, capable to sustain hudreds of troops each levying.... each season....
antisocialmunky
12-12-2009, 18:42
Pop represents only military age males.
Also, Athenai usually gets to ridiculous size if oyu let it.
Hooo... start to made sense now....
seienchin
12-12-2009, 23:59
I guess it would be more realistic having athens more population at the beginning and much more income, but it would make the chalenging start of the KH too easy.:book:
Azathoth
12-13-2009, 00:17
Population is too arbitrary in this game, I don't seriously factor it into my roleplaying.
antisocialmunky
12-13-2009, 00:38
I always try to grow my cities as large as possible.
Unregulated growth can become an issue for the Getai and other barbarians. I'm struggling to hold Rhodes with ~24,000 pop. above 80% public order with a completely full garrison and a client ruler.
WAT? Barbarians got problems in population? Why you don't simply exterminate them?
anubis88
12-13-2009, 10:47
You can. But then you get an 8% per turn increase in the population, so in about 10 years your back at square one
seienchin
12-13-2009, 11:55
Im glad EBII has the medival 2 engine, which solves all that problems. :2thumbsup:
Im glad EBII has the medival 2 engine, which solves all that problems. :2thumbsup:
How so? Is the balance with squalor and public order different or something?
Is there any setted population cap in M2TW?
nah I think it's just that Training units doesn't cost population tho I'm not exactly sure ;)
tbh in my first campaign I had exactly that problem tho through an excessive financial build policy Sparta was the only city with a mentionable MIC ^^ or for some other reason my main recruitment center thus always down to 400 pop :DD and corinth was full of people and dirt no matter what, that was about the time I found out how to use Governments and Factional MICs :D man was I surprised how good the whole thing worked once I had that figured out.
or it was just for RP reasons I don't remember ...
Not as that, recruitment in M2TW Still reduce your population.
seienchin
12-15-2009, 00:04
Not as that, recruitment in M2TW Still reduce your population.
No it doesnt :book:
That is why the Eb team can have a much more variety of settlement types in EBII. Look at the previews.:egypt:
ziegenpeter
12-15-2009, 12:36
When you have money and need pop in a settlement, recruit levy units in another settlement. Then disband them where pop is required.
well as it have been mantionned, already, Barb factions are a challenge to play especially because of the population problem (yes Sonic, Barbs have pop problem :yes: lol!) Hmmm, that's why we must take full adventage of ambush adventage where it's heavily forested (Germany) and most of the units have bonus fighting in woods, so ambush + woods + fear effect of many barbs units = defeating sheer number by cunning and thus overcomming the population problems :yes: Still... playing sweboz mostly, I've never enjoyed huge money shower like i read in this forum Romans and Carthies players get... thta's still a problem and often, because of that, we're forced to fight at a disadventage in number... not always, but often!
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