View Full Version : Did I just get lucky?
Dieu Le Fera
12-22-2009, 17:20
So I am currently playing as Epirus and have done quite well keeping my original elephant unit alive... that is until I sieged rome and dealt with two full stacks of Romani. It was my own fault that I wasn't paying enough attention to see the equitites companion cavalry come out of no where and nail my elephants with their javlins... so I lost all but two and ended up have to kill them myself because they started to blink red. After the battle which I won I got all my elephants back.. they all healed. Am I just lucky?
Skullheadhq
12-22-2009, 18:14
Guess so, yes.
Good job on burning Barbaropolis (Roma), did it feel good?
Fluvius Camillus
12-22-2009, 18:15
So I am currently playing as Epirus and have done quite well keeping my original elephant unit alive... that is until I sieged rome and dealt with two full stacks of Romani. It was my own fault that I wasn't paying enough attention to see the equitites companion cavalry come out of no where and nail my elephants with their javlins... so I lost all but two and ended up have to kill them myself because they started to blink red. After the battle which I won I got all my elephants back.. they all healed. Am I just lucky?
What are equites companions? Or do you mean Campanian cavalry?
I think its luck but also the sort of wounds can influence the chance of healing. For example, if you got shot down by missiles the chance is quite high that they heal. If it is a simple fight with no tricks (so get cut by a sword, stabbed by a spear) they usually stay dead.
Chance of healing:
Shot down > ran over by cavalry > cut down/stabbed to death.
It is also certain that you have a chirurgeon/doctor/herbalist.
~Fluvius
There is some debate on the mechanisms behind healing going on in the EB2 forum (https://forums.totalwar.org/vb/showthread.php?t=124479). The older research indicates that multiple-hitpoint units, like elephants and gaesatea, are more likely to heal.
Unintended BM
12-23-2009, 03:10
Yeah, that would make sense. Whenever I have a bunch of elephants die, I always notice they get healed much more than other units. Most of my elephants usually get killed by missiles, and that coupled with having more hp would probably make them heal more than other units. And I've also noticed the missile thing with archer units. My Kretan Archers are never in melee combat, but they still take some casualties from other archers, and I almost never have my Kretans drop in number, even though they take casualties.
It's also to do with which units die first in a battle, without a shadow of a doubt.
E.g. If you assault a stone wall with say a unit of Pedites as Rome, and they win but lose 90% of their number, then after the battle (as long as you win and have a General with a <healer> anciliary), you'll get most, even all of them back sometimes.
This is true without exception to my knowledge. You seem to get a percentage of the total casualties back (assuming a healer ancil). The chirgeon seems to heal more than the doctor, who heals more than the herbalist. Then a random percentage is applied on top of that. Whoever gets "killed" first seems to have the highest chance of being healed, with those falling to missile fire also having a high probablity.
It is caused a bizarre quirk of the RTW engine that means that after the casulaties have been healed as long as there is at least one soldier for every animal you don't lose any elephants, for example a unit of 6 elephants has 18 men in it (3 for each animal), if all the unit was killed on the battle feild but 6 soldiers were healed after the battle you would still have all the elephants (but no men in the towers on their backs). Its a completely conter-intuitive system having elephants being more replacable that humans but thats how it works.
Cute Wolf
12-23-2009, 06:44
It is caused a bizarre quirk of the RTW engine that means that after the casulaties have been healed as long as there is at least one soldier for every animal you don't lose any elephants, for example a unit of 6 elephants has 18 men in it (3 for each animal), if all the unit was killed on the battle feild but 6 soldiers were healed after the battle you would still have all the elephants (but no men in the towers on their backs). Its a completely conter-intuitive system having elephants being more replacable that humans but thats how it works.
No offense but maybe they had to do something with elephant cloning vats available..... :wall:
Well, at the other hands, my army of Gaesatae and Tindanotae also get better healing rate than the rest... sometimes, they still at the full size after being reduced to 40 or something....
satalexton
12-23-2009, 07:30
The no-pain psycho drug must have a medical use then.
is the thing about multi HP units confirmed or could it be related to Elephants and Gaesatae beeing killed by missiles most of the time(or charges) ?
Cute Wolf
12-23-2009, 09:12
is the thing about multi HP units confirmed or could it be related to Elephants and Gaesatae beeing killed by missiles most of the time(or charges) ?
According to the gameplay experience (not only with EB, but also with vanilla Ninja of Barbaropolis (Arcanii), and Thugs of Barbaropolis (Gladiator units), as well with 2 Hp system Xtended culture (got really big healing rate)) we can confirm that multi hitpoints DID increase the healing rate for units....
perhaps we should start to doing unofficial modding, 2 Hp system for EB? :idea2: So we can have better healing rates for all?
satalexton
12-23-2009, 09:22
not too easy, but possible if we simply doubled all the values...possible along with a fine-tuning of the equipment/cost-based stating too....
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