View Full Version : Carthage Reforms?!
Hi
Firstly, am i right in assuming that a level five regional MIC is the one that, in the Enables training of: section has (Rebellion only 5) next to Apeleutheroi?
If not, then what is a level 5 regional MIC?
If so, then why, after building at least 8 lvl 5 Reg MICs in my empire (all of north Africa west of Augila, Italy as far north as Segesta, Bononia and Patavium, southern Iberia, and the 4 meditarainean islands you start with) in the areas mentioned in the FAQ, why do i not have the reforms yet?
I cant be expected to take Egypt with linen armour!
Any help is appreciated.
Thanks
Jebivjetar
12-31-2009, 08:48
1) Are you 100% sure that you meet all requirements?
-At least year 235BC
-Build at least 5 (L5 regional MIC)(royal_barracks_V1) in these cities (Lepki, Garama, Adrumeto, Kirtan, Ippone, Tuat, Siga, Lixus, Sala, Gader, Mastia, Sucum-Murgi, Baikor, Arsé, Oxtraca, Numantia, Emporion, Tyde, Pallantia, Vellika, Tolosa, Massalia, Segesta, Arretium, Ariminum, Roma, Capua, Arpi, Taras, Rhegion)
-Hold 3 of these cities (Tolosa, Massalia, Segesta, Arretium, Ariminum, Roma, Capua, Arpi, Taras, Emporion, Arse, Mastia, Gader)
OR
-Wait until 200BC
2) did you activate The Script?
EDIT: you can always modify your EBBS Script to get unconditional reforms. World will tremble when you bring your Iberian assaulters on the battlefield :2thumbsup:
EDIT NO2:
Firstly, am i right in assuming that a level five regional MIC is the one that, in the Enables training of: section has (Rebellion only 5)
Yes, this is regional MIC, but you can train reformed units in factional MIC only.
Skullheadhq
12-31-2009, 14:43
I think he didn't activate the script...
No, i activated the script - im getting yearly historical information and its 4 turns per year.
Am i supposed to demolish my faction MICs and rebuild them?
Maybe im not reading the requirments right. I think its saying 'here are a list of cities, build a lvl 5 regional MIC in any 5 of these and you'll get the reform'
But could it mean, that you have to have all of the cities mentioned, and that you have to build a level 5 Reg MIC in 5 of them??
Am i supposed to demolish my faction MICs and rebuild them?
Did you get a message from your advisor telling you about the reforms? If that has happened, then you'll have to do either of these:
- If your factional MIC is less then the maximum level allowed in the settlement (determined by government type), build the next version over it.
- If your factional MIC is the maximum level allowed, then you'll sadly have to demolish it and rebuild your factional MIC from scratch.
This is because the reforms don't trigger the new recruitable units, but rather the buildings that allow their construction, so you'll have to build one of those buildings to get the units.
If you didn't get any advisor message, you haven't fulfilled the requirements Jebivjetar summed up:
-At least year 235BC
Quite obvious, this one
-Build at least 5 (L5 regional MIC)(royal_barracks_V1) in these cities (Lepki, Garama, Adrumeto, Kirtan, Ippone, Tuat, Siga, Lixus, Sala, Gader, Mastia, Sucum-Murgi, Baikor, Arsé, Oxtraca, Numantia, Emporion, Tyde, Pallantia, Vellika, Tolosa, Massalia, Segesta, Arretium, Ariminum, Roma, Capua, Arpi, Taras, Rhegion)
Level 5 regional MIC's are the ones you need your Gov't 4 building for (the one-turn building). Note that you already posess 5 cities from this list when you start the game, namely: Lepki, Adrumeto and Ippone (in North Africa), Gader and Mastia (in Iberia).
-Hold 3 of these cities (Tolosa, Massalia, Segesta, Arretium, Ariminum, Roma, Capua, Arpi, Taras, Emporion, Arse, Mastia, Gader)
You already have two of these cities as well, when you start out (Mastia and Gader).
OR
-Wait until 200BC
That's about 140 extra turns, but it triggers the reforms without any requirements.
At the end of the script I see:
if I_CompareCounter Carthage_Reformsinc1 >= 5
and I_CompareCounter Carthage_Reformsinc2 >= 3
console_command create_building Kart-Hadast "carthage1"
console_command create_building Atiqa "carthage1"
console_command create_building Gader "carthage1"
console_command create_building Mastia "carthage1"
console_command create_building Bocchoris "carthage1"
console_command create_building Sala "carthage1"
console_command create_building Lixus "carthage1"
console_command create_building Adrumeto "carthage1"
console_command create_building Lilibeo "carthage1"
console_command create_building Lepki "carthage1"
console_command create_building Karali "carthage1"
set_counter Carthage_Reforms 1
end_if
Which means the script will create the reform marker building (don't know how it's called in-game) in the listed settlements. So you can only train the reformed units in Kart-Hadast, Atiqa, Gader, Mastia, Bocchoris, Sala, Lixus, Adrumeto, Lilibeo, Lepki and Karali (which is: All north African coastal provinces, your two starting posessions in Iberia, the Baleares, Sardinia and your starting settlement in Sicily).
lonmzjia
12-31-2009, 20:47
I've been having trouble too figuring this out. So basically, I need Type 4 governments in those cities so build up the highest level of the foreign (regional) MICs?
And then the new units are available in the factional MIC?
anubis88
12-31-2009, 21:18
I've been having trouble too figuring this out. So basically, I need Type 4 governments in those cities so build up the highest level of the foreign (regional) MICs?
And then the new units are available in the factional MIC?
Basicaly yes... You need the type 4 goverments in 5 of the listed cities, and of course the highest level of the foreign MIC
GenosseGeneral
01-01-2010, 13:02
Hi
Firstly, am i right in assuming that a level five regional MIC is the one that, in the Enables training of: section has (Rebellion only 5) next to Apeleutheroi?
Thanks
No, its the one with (Rebellion only 6.
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