View Full Version : How Can I De-Tox My Generals?
Dyabedes of Aphrodisias
01-07-2010, 03:56
I'm playing as the Sweboz and it seems that I've established a lineage of bottle-hittin' boozers. Seems all my generals end up with the Paralytic trait, and get Slubberdegullions, Drunken "Uncles," Drinking Partners and other such traits and ancillaries.
How can I prevent this behavior in the future? The Paralytic trait in particular is doing me great harm in my war(s) with the movement point penalties and hitpoint reductions, and the ancillaries all work together to provide me a lot of trouble.
Cute Wolf
01-07-2010, 04:01
One thing you should remember at all..... NEVER BUILD ANY TAVERN AND BREWERY :laugh4:
:medievalcheers:
And your generals will end to become teetotal and snoobish guys, but at least they got better management, and no movement penalties (just become sightly less influenced)
Olaf The Great
01-07-2010, 04:07
One thing you should remember at all..... NEVER BUILD ANY TAVERN AND BREWERY :laugh4:
:medievalcheers:
And your generals will end to become teetotal and snoobish guys, but at least they got better management, and no movement penalties (just become sightly less influenced)This, Taverns are really horrible investments in EB, not sure if the "Music halls" do this for the getai.
~Insert unavoidable joke about taverns here~
Dyabedes of Aphrodisias
01-07-2010, 04:10
Seriously? Damnit Beavis...I guess I have some money to make burning breweries.
Thanks guys!
Cute Wolf
01-07-2010, 05:45
But I still build some breweries in certain city, it was not funny if your retired (60++) generals was retired, but no happy reward waiting at the town they governned.....
Dyabedes of Aphrodisias
01-07-2010, 06:23
But I still build some breweries in certain city, it was not funny if your retired (60++) generals was retired, but no happy reward waiting at the town they governned.....
Haha, I like your thinking. When you're old and battle-wracked and there's not a beer in town...that can't be a happy retirement.
Macilrille
01-07-2010, 10:34
Sweboz chiefs must die in battle in order to go to Valhalla... no retirement. Though I too, retire my old heroes.
Remember that there is already a Tavern in Swebotraustastamnoz, burn it (and watch hard men weep). And that some of your FMs can still be drunkards even without a Tavern, some of mine are.
Poor Sweboz warriors, the very core of their ideology; fighting and feasting, denuded of the one...
HunGeneral
01-07-2010, 10:46
I think you should do as the others suggest: mostly don't build taverns and if you do then only in 1 or 2 cities ment for your retired generals...
And about the warriors complaining: they can have as much drink as they want in valhalla if they die in battle or in the tavern-towns when they get older.
By the way is there some way to tweak thoose "drunkard" and other traits one can get from these tavern line buildings (in R:TW and in MedII:TW) so they only give these stupid traits on higher level buildings - like level 3 or so. After all Taverns were (atleast to my knowledge) not uncomman in europa - especially in the middle ages were beer or wine was far safer to drink then water....
Cute Wolf
01-07-2010, 10:56
I think you should do as the others suggest: mostly don't build taverns and if you do then only in 1 or 2 cites ment foor your retired generals...
And about the warriors complaining: they can have as much drink as they want in valhalla if they die in battle or in the tavern-towns when they get older.
By the way is there some way to tweak thoose "drunkard" and ither traits one can get from these tavern line buildings (in R:TW and in MedII:TW) so they only give these stuoid traits on higher level buildings - like level 3 or so. After all Tavern were (atleast to my knowledge) not uncommen in europa - especially in the middle ages were beer or wine was far safer to drink then water....
I'm about to think of removing severe penalties for drunkards trait, but then it was also illogical then... alas, the drunkards traits are not good for battle, but fun to had as roleplaying...
HunGeneral
01-07-2010, 13:09
I'm about to think of removing severe penalties for drunkards trait, but then it was also illogical then... alas, the drunkards traits are not good for battle, but fun to had as roleplaying...
I didn't mean the bad effects of these traits or the traits themself should be removed, but rather there appearence made only more likely with the third building of the tavern line or something like that. (for exampel chance to gain the "drunkard" trait - with tavern level1: 2-3% with tavern level2: 4-5% with tavern level3: 10-15%)
Cute Wolf
01-07-2010, 13:22
I didn't mean the bad affacts of these traits or the traits themself should be removed, but rather there appearence made only more likely with the third building of the tavern line or something like that. (for exampel change to gain the "drunkard" trait - with tavern level1: 2-3% with tavern level2: 4-5% with tavern level3: 10-15%)
I remember Megas Alexandros himself was a drunkard, but he was still 10 star general....
HunGeneral
01-07-2010, 13:25
I remember Megas Alexandros himself was a drunkard, but he was still 10 star general....
Possibly because he wasn't drunk during battle - when he was however he didn't hesitate to kill his closest friends and men if he didn't like what they said.
(BTW wasn't he a 15 star general?)
Cute Wolf
01-07-2010, 13:28
Possibly because he wasn't drunk during battle - when he was however he didn't hesitate to kill his closest friends and men if he didn't like what they said.
(BTW wasn't he a 15 star general?)
Engine limitations.... but in my Alex campaign, he married to Leonita, and he become teetotal 10 star general....:laugh4:
Engine limitations.... but in my Alex campaign, he married to Leonita, and he become teetotal 10 star general....:laugh4:
Why did he marry Leonita? is she historical?
Cute Wolf
01-14-2010, 12:47
Why did he marry Leonita? is she historical?
The CA's Alex.exe default campaign LOL!!! :laugh4: he is unmarried at the start, can marry any random woman he want, and as the campaign progressed, I usually ends up with Alexander the Butcher, or Alexander the Builder :clown:, but only 1 in 7 attempts to finish the campaign, I end up as Alexander the Great (after reloading several times from savegame, and play 40 last turns rather carefully)
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