Cute Wolf
01-13-2010, 06:38
Well, first, I think of the console command on the generic script : control "faction name"
But after that, can we include condition "winter" and "summer" as the condition code? so we can control a faction for 3 turns (summer - spring, summer, fall in EB), and control another faction in winter? I think to doing that on my ongoing AAR campaign for roleplay sake (so if I play as Saka, but controlling the Romaioi in winter, so they can expand better until I fought them) - what is the condition "if" line in the generic script? I try if winter but it doesn't load....
*. NOTE: So they can expand east rather than pointlessly fought Sweboz stacks at the north, I try controlling them once after I look at their rather fast expansion, and soon all their Illyrian lands become aedui one, they expand fast but they forgot to properly build the provinces.... and when I give them a lot of soldiers, right after I switch back to my Saka faction, they become wandering north again...
But after that, can we include condition "winter" and "summer" as the condition code? so we can control a faction for 3 turns (summer - spring, summer, fall in EB), and control another faction in winter? I think to doing that on my ongoing AAR campaign for roleplay sake (so if I play as Saka, but controlling the Romaioi in winter, so they can expand better until I fought them) - what is the condition "if" line in the generic script? I try if winter but it doesn't load....
*. NOTE: So they can expand east rather than pointlessly fought Sweboz stacks at the north, I try controlling them once after I look at their rather fast expansion, and soon all their Illyrian lands become aedui one, they expand fast but they forgot to properly build the provinces.... and when I give them a lot of soldiers, right after I switch back to my Saka faction, they become wandering north again...