Knobbyboy88
01-26-2010, 19:47
Hey everyone. I'm a longtime lurker, but a first time poster. I loved EB1 and I have a question about and a minor suggestion for EB2.
A) Will there be any horde factions in EB2? If so, would it be possible for these factions to function like the horde factions in RTW: BI, or would they have to be emerging factions (which I have already gathered are out of the question for EB2) like the Mongols and Timurids of MTW2?
I believe that nomad and barbarian factions like the Saromatae, Saka, Getae, and Sweboz could fill such a role quite nicely, and that an occassional mass barbarian "migration" in to more civilized sections of the map would not only be historically accurate to the period in question, but could greatly enhance gameplay as well.
B) Would it be possible to add any kind of "baggage train" unit to the game? The addition of such a unit could add an element of logistics to EB2 which nearly all TW games lack.
For instance, the Romani could get a "Legion Camp/ Auxillary Support" unit which could (if possible) grant them a movement bonus (especially during winter months), a massive bonus to morale in battles (like the "True Cross" unit in the MTW2: K Crusades campaign), and possibly even heal additional casualties after each battle (once again, considering that such a thing is possible).
On the flip side of things, the horde factions I mentioned before could get some kind of automatically spawning "women and children on carts" unit, which would impede their movement, but bolster morale, and possibly grant healing benefits.
AS and PT could possibly even get a "Kings Encampment" or "Pack Elephants" unit.
On the battle map, the Legion Camp could be represented by a roughly square formation of stationary tents, surrounded by spikes and immobile carts (for decorative purposes), which can be either "manned" or "unmanned" like the arty units of MTW2 by a contingent of 100 or so lighty armed auxilaries on the off chance that you might need them to bolster the line or flee for their lives. Likewise, the "women and children" of a horde faction could be represented by a circle of immobile carts manned by a bunch of female and adolescent units with battle stats roughly equivalent to militia or peasants.
The loss of these units would represent a major blow to morale, and as such, the player would have extra incentive not to allow stray cavalry units to flank around them and "plunder" their camps.
Would any of this be possible, or even desirable, or would it simply be too much trouble to justify sacrificing the unit slot for a minor gameplay tweak?
A) Will there be any horde factions in EB2? If so, would it be possible for these factions to function like the horde factions in RTW: BI, or would they have to be emerging factions (which I have already gathered are out of the question for EB2) like the Mongols and Timurids of MTW2?
I believe that nomad and barbarian factions like the Saromatae, Saka, Getae, and Sweboz could fill such a role quite nicely, and that an occassional mass barbarian "migration" in to more civilized sections of the map would not only be historically accurate to the period in question, but could greatly enhance gameplay as well.
B) Would it be possible to add any kind of "baggage train" unit to the game? The addition of such a unit could add an element of logistics to EB2 which nearly all TW games lack.
For instance, the Romani could get a "Legion Camp/ Auxillary Support" unit which could (if possible) grant them a movement bonus (especially during winter months), a massive bonus to morale in battles (like the "True Cross" unit in the MTW2: K Crusades campaign), and possibly even heal additional casualties after each battle (once again, considering that such a thing is possible).
On the flip side of things, the horde factions I mentioned before could get some kind of automatically spawning "women and children on carts" unit, which would impede their movement, but bolster morale, and possibly grant healing benefits.
AS and PT could possibly even get a "Kings Encampment" or "Pack Elephants" unit.
On the battle map, the Legion Camp could be represented by a roughly square formation of stationary tents, surrounded by spikes and immobile carts (for decorative purposes), which can be either "manned" or "unmanned" like the arty units of MTW2 by a contingent of 100 or so lighty armed auxilaries on the off chance that you might need them to bolster the line or flee for their lives. Likewise, the "women and children" of a horde faction could be represented by a circle of immobile carts manned by a bunch of female and adolescent units with battle stats roughly equivalent to militia or peasants.
The loss of these units would represent a major blow to morale, and as such, the player would have extra incentive not to allow stray cavalry units to flank around them and "plunder" their camps.
Would any of this be possible, or even desirable, or would it simply be too much trouble to justify sacrificing the unit slot for a minor gameplay tweak?