View Full Version : Fallout: New Vegas
Is it too soon to get excited? A lot of the guys who worked on F1 are returning for this round. Mmmm, taste the aftermath. Some of the (scanty) information that's out (http://xbox360.ign.com/articles/100/1002811p1.html):
Obsidian obviously has a tradition of working with the role-playing genre, but its past has more to do with Fallout than you might initially think. Its history dates back to the creation of the original Fallout. A team of developers at Interplay created the first entry in the franchise and their group was later turned into Black Isle Studios. The development house went on to make Fallout 2, amidst other projects such as Icewind Dale and assisting on Baldur's Gate, before being disbanded amidst Interplay's financial trouble.
This wasn't the end of the road, though. Many members of the group then went on to form Obsidian Entertainment. The head of Obsidian is Feargus Urquhart, who lead Black Isle. After Bethesda acquired the Fallout license from Interplay and brought Obsidian on board to work on New Vegas, Urquhart's and many other coworkers' careers came full circle. Fallout 3 may have been the first introduction to the franchise for many, but Bethesda's first spin-off will take it back to its roots.
https://www.youtube.com/watch?v=epFupigyIN8
CrossLOPER
02-04-2010, 23:22
Yeah, hopefully they'll FINISH the game. Then again, I would rather have a half-finish great game than a fully finished average game.
Prussian to the Iron
02-05-2010, 01:52
looks pretty cool, though a rendered trailer tells nothing about the game honestly.
my main hope is that they will stick with the FO3-esque way. if they do a turn-based one like FO2 and 3, I'll be very dissatisfied and not buy it.
but one thing we can discern from this, is that it seems the New California Republic is trying to take over Vegas, and that some main character (probably the player???) is from vault....either 77, or 171. I saw 77 on his back, but 171 on his helmet. can anyone else see it better?
a completely inoffensive name
02-05-2010, 05:07
This will be better then FO3, at least to those who have been with the series since 1 and 2 due to Obsidian having a lot of people who used to be in Black Isle.
Justiciar
02-05-2010, 08:23
but one thing we can discern from this, is that it seems the New California Republic is trying to take over Vegas, and that some main character (probably the player???) is from vault....either 77, or 171. I saw 77 on his back, but 171 on his helmet. can anyone else see it better?I missed the number first time around. Upon a second look, I believe it's 117. Although it is ruddy hard to tell. Edit: Nope, you were definately right. It's 171.
I have high hopes. Not expecting a mirracle, mind you. I don't think for a minute that'll be on par with the first two games.
tibilicus
02-05-2010, 13:42
Any speculation as to who the evil looking guy is towards the end?
Doesn't look enclave to me..
Justiciar
02-05-2010, 13:56
The flag indicates that he's from the NCR (New California Republic).
http://fallout.wikia.com/wiki/New_California_Republic
BLACK ISLE LIVES ONCE MORE
Not much on the official site yet, but there is this (http://fallout.bethsoft.com/eng/games/fnv-faq.html):
Experience all the sights and sounds of fabulous New Vegas, brought to you by Vault-Tec, America's First Choice in Post Nuclear Simulation. Explore the treacherous wastes of the Great Southwest from the safety and comfort of your very own vault: Meet new people, confront terrifying creatures, and arm yourself with the latest high-tech weaponry as you make a name for yourself on a thrilling new journey across the Mojave wasteland. A word of warning, however — while Vault-Tec engineers have prepared for every contingency,* in Vegas, fortunes can change in an instant. Enjoy your stay.
* Should not be construed as a legally binding claim.
What is the release date?
Fallout: New Vegas is scheduled for a Fall 2010 release on the Xbox 360, PLAYSTATION 3, and Games for Windows in North America and Europe.
Who is developing the game?
In conjunction with Bethesda Softworks, Fallout: New Vegas is being developed by Obsidian Entertainment, the creator of award winning RPGs such as Neverwinter Nights 2. Obsidian is also led by the founders of Black Isle Studios — the developers of the original Fallout and Fallout 2.
Where does Fallout: New Vegas take place?
In and around New Vegas in Nevada.
What is Fallout New Vegas’ rating?
Currently the rating is pending, but is planned as a Mature-rated title.
What are the PC system requirements?
Closer to the release of Fallout: New Vegas, we’ll share the minimum and recommended system requirements.
Is Fallout New Vegas a Games for Windows title? Will it require Windows?
Fallout: New Vegas is a Games for Windows title. As such, you’ll be able to use an Xbox 360 controller if you choose. New Vegas will run with Windows XP, Vista, and Windows 7.
Will Fallout New Vegas include multiplayer?
No, Fallout: New Vegas is a single-player game only.
LeftEyeNine
02-06-2010, 20:32
Now that I know bearing great expectations for Fallout series by Badhesta was a huge mistake yet, what kind of brand/name/whatever it is, hearing "Fallout" itself makes me want to skyrocket.
With Obsidian behind the curtains, stakes are higher now, at least I want to believe.
OMG, Fallout has to be the worst game series of all time. :P I was hoping that the third was the last. :P
A deeper reading of the tea leaves. (http://xbox360.ign.com/dor/objects/14341976/fallout-new-vegas/videos/rewindth_fallvegas_spc_020410.html)
Hmmm. Interesting. Hopefully it is a fresh take on the series. 1 & 2 are awesome, but outdated. And 3 is meh, (plot/quest wise). They've definitely got the development team to do so.
Fallout 3 had a pretty poor main story, but I did find it a lot of fun to explore. With mods, its a fun game to explore and collect stuff in. As long as New Vegas promises the same entertainment value for money, I'll get it.
Krusader
02-07-2010, 16:37
Wondering if New Vegas requires Games for Windows Live client as Fallout 3 did.
Fallout 3 was an okay game in my book. Will keep an eye on this, but had too much hassle with GFWL.
Sure sounds like it, Krusader.
Is Fallout New Vegas a Games for Windows title? Will it require Windows?
Fallout: New Vegas is a Games for Windows title. As such, you’ll be able to use an Xbox 360 controller if you choose. New Vegas will run with Windows XP, Vista, and Windows 7.
Krusader
02-07-2010, 17:39
Sure sounds like it, Krusader.
I was under the impression it meant it needed certain criteria: Wikipedia page (http://en.wikipedia.org/wiki/Games_for_Windows#Certification)
I have some games with the logo but which still didn't require the GFWL client installed.
Forward Observer
02-07-2010, 18:06
Wondering if New Vegas requires Games for Windows Live client as Fallout 3 did.
Fallout 3 was an okay game in my book. Will keep an eye on this, but had too much hassle with GFWL.
I also had issues with G for WL--especially the technical issues I encountered when trying to download the first 2 expansions. I must have spent literally 20 hours or more over on the phone with their tech support over a 2 month period trying first to simply download the conten and then even more time trying get them to simply run. Finally, one of tech support persons at tracked it down to the firewall setting inherent with my IT router settings. Strange, that I've never had any of these types of problems with Steam.
I also object to their points system for purchasing DLC. It is obviously aimed at skimming extra profit off of unused points since none of their points purchase price increments ever match the costs of the various DLC.
I was so fed up with the experience that I went out and bought the Game of the Year edition just to get the last three
expansions so I didn't have to fool with Windows Live any more. I was able to snag a copy off of Ebay for less money than
the remaining 3 expansions would have cost me on Windows live anyway, and totally avoided any more on line hassle
As far as the game of Fallout 3, I enjoyed it immensely have just in the last few weeks played completely through it and all 5 expansions again. I never played the older Fallout games, so I cannot compare. I probably never will either since I find it hard to stomach fixed Isometric 3/4 view games in this day and age.
However, if I can get the kind of game play "bang for the buck" I got out of Fallout 3, I will buy Vegas in a heartbeat.
Cheers
I've had huge problems with GWL. I originally didn't have an account when I started my first game, so when I did create one, it didn't transfer over. Although this was annoying, I just had to remember to log out every time I reloaded. After finishing that game, I started a new one with GWL. However, when Ii bought the DLC, it declares that I need to create a new GWL account, which I did, only to find that it has mysteriously misplaced my new game, and left me with my old game, which I had completed.
a completely inoffensive name
02-08-2010, 06:40
Man, everyone in here is too critical. Fallout 3 was a good game, was it everything that Fallout fans wanted? Only a fool would think that, especially on Beth's first crack at the thing, but it is enjoyable in the extreme and does follow the lore accurately which is why it was one of the best games of the year. New Vegas will be more in line with the lore due to Black Isle workers on it and it will probably be better.
I like the game as well, never seen such a well realized and convincing game-world. Dunno about this trailer, a little too much deja-vu a la THIS IS FALLOUT
Ethelred Unread
02-08-2010, 14:45
There's a preview in this month's PC Gamer (UK).
The main character in this one isn't from a vault - you start as a courier left to rot in a shallow grave - presumably that's your hand in the intro vid?
The screenies they print show someone in an vault 21 suit however
Forward Observer
02-08-2010, 15:16
Man, everyone in here is too critical. Fallout 3 was a good game, was it everything that Fallout fans wanted? Only a fool would think that, especially on Beth's first crack at the thing, but it is enjoyable in the extreme and does follow the lore accurately which is why it was one of the best games of the year. New Vegas will be more in line with the lore due to Black Isle workers on it and it will probably be better.
I think if you will re-read most of the posts you find that most people really enjoyed or are praising the game and are looking forward to the next release. I know that statement fits my situation. I found the story both inventive and plausible at the same time although like most I objected to my character being put in a no win situation at the end. Of course Bethesda listened to the complaints and rectified this with one of the expansions.
Besides one does not expect Shakespeare when playing a PC game. Personally, if pressed to do so, I would list Fallout 3 as one of my top ten games of all times and did just that last week at another forum.
My only complaint, as were several others, was not about the game, but was about the hassles encountered with the Games for Windows Live implementations---both in their overly complex payment point structure, and various technical issues that many encountered.
They may have changed this by now, but at first even if one did not own an XBox, one first had to join X-box live to set up an account to get a user name, so they can purchase DLC points to spend at Windows Live. It took me forever to find support for the DLC since the only support phone numbers given were at XBox live not Windows Live. It turned out that they all worked out of one base phone number. Also from that point on I started to get useless bi-monthly update and promo emails from Xbox Live, which I finally got stopped. I have a PS 3, and one console is more than enough for me.
Windows Live is stupendously clunky in it methods and operations when compared to something like Steam, but that's
the only real complaint I ever had relating to Fallout 3.
Playing through it twice in the last 10 months or so has probably provided me with well over 250 hours of both entertaining and challenging game play. I can't think of many games other than the TotalWar series that have given me that kind of gaming value for my money.
Cheers
I enjoyed the game, a lot, and I particularly enjoyed the no-win scenario at the end. My problem is GWL.
New Vegas will be more in line with the lore due to Black Isle workers on it and it will probably be better.
Possibly.
Fallout 3 missed the mark for me because, well it's a brown Oblivion, with assault rifles. And Oblivion never really did it for me. There were plenty of good bits, but they were spread thin. And on top of that it wasn't particularly challenging. :shrug:
a completely inoffensive name
02-09-2010, 08:26
Possibly.
http://news.vgchartz.com/news.php?id=6937
What's up.
Possibly.
Fallout 3 missed the mark for me because, well it's a brown Oblivion, with assault rifles. And Oblivion never really did it for me. There were plenty of good bits, but they were spread thin. And on top of that it wasn't particularly challenging. :shrug:
The only thing they did wrong is the music imho, better suited for a walk in paradise instead of a nuclear wasteland. And they should have added javelins and spears, but I am not that far currently level 8, challenge is fine these super mutants are less intimidating then they used to be but I am still not happy to see them.
More previews of previews: (http://www.computerandvideogames.com/article.php?id=234110)
In an exclusive first look at Fallout New Vegas, CVG sister mag PSM3 reveals that developer Obsidian has taken dialogue and scripting up a notch in the sequel to Fallout 3.
Lead producer of Fallout New Vegas, Larry Liberty said: "We had to modify the dialogue engine from Fallout 3 to include the types of dialogue and options that we wanted.
"We want real, memorable characters. I think it helps you to remember parts of the world you'd otherwise forget."
As part of its world-exclusive cover feature, PSM3 played an extensive demo of New Vegas. The mag reported that it was 'apparent that Obsidian are much more comfortable behind the keyboard than the team that made Fallout 3 and, before that, Oblivion. The scripting is wittier, the characters more distinct.'
frogbeastegg
02-09-2010, 19:04
More previews of previews: (http://www.computerandvideogames.com/article.php?id=234110)
In an exclusive first look at Fallout New Vegas, CVG sister mag PSM3 reveals that developer Obsidian has taken dialogue and scripting up a notch in the sequel to Fallout 3.
Lead producer of Fallout New Vegas, Larry Liberty said: "We had to modify the dialogue engine from Fallout 3 to include the types of dialogue and options that we wanted.
"We want real, memorable characters. I think it helps you to remember parts of the world you'd otherwise forget."
As part of its world-exclusive cover feature, PSM3 played an extensive demo of New Vegas. The mag reported that it was 'apparent that Obsidian are much more comfortable behind the keyboard than the team that made Fallout 3 and, before that, Oblivion. The scripting is wittier, the characters more distinct.'
Considering what I thought of Fallout 3's characters, script and writing, it wouldn't take much at all to improve on it. Ahem.
On a less grumpy note, I'm expecting a lot from Obsidian in this area. Writing has always been the strong point of the team's major names. Technical stuff, less so. That's where I expect Bethesda to do their work, since that's their strong area. If this partnership works better than the ones Obsidian have had with Bioware, and the two teams play to their strengths, we could have an incredible game.
Veho Nex
02-09-2010, 23:47
I believe his helmet says (7)
Prussian to the Iron
02-10-2010, 00:24
I believe his helmet says (7)
it hyas been officially taken up by the Bethsoft forum that the helket says "7", and his shirt says "A7", which seems to indicate a sort of callsign/rank/military organization system in the NCR.
Screenshots are appearing in the wild. Looks a lot like ... Fallout 3. Although I am totally hooked on the supermutant chick with the heart-shaped sunglasses and the blonde wig. That's just hot.
-edit-
Apologies for the earlier link, apparently the legal status of some of those scans is questionable, so better safe than sorry.
More info here (http://www.escapistmagazine.com/news/view/98365-Fallout-New-Vegas-Will-Take-Hundreds-of-Hours-to-Explore). I'm pleased that it will be a much more 'populated' game than FO3. I always felt like there were too few people in the 'towns' in that game.
CrossLOPER
02-18-2010, 17:43
OMG, Fallout has to be the worst game series of all time. :P I was hoping that the third was the last. :P
It's filled with dark humor, it has a wide variety of ways to play, lots of unique dialogue directions and bloody, not to mention all the little bits of exploration you are able to do. Speaking of the first two installments, what exactly was your problem with them?
Weebeast
02-20-2010, 00:34
Will I be able to conduct further conversations with the prominent Vegas' hooker as soon as I pay 150 caps? Will they choose to keep the useless player ability to drink from toilet instead?
PC Gamer named Fallout: New Vegas one of the "ten most anticipated games of 2010." Linky (http://www.pcgamer.com/pdfs/Feb10_Top10.pdf)—PDF warning!
Why were we so excited to hear that the next game in the Fallout series would be developed by Obsidian rather than the franchise's current home, Bethesda? Game trivia: the original creators of Fallout: A Post-Nuclear Role-Playing Game and Fallout 2 worked at the Interplay-owned Black Isle Studios. When Interplay effectively shut down, many Black Isle employees, including studio head Feargus Urquhart, bailed and founded Obsidian in 2003. Obsidian's resume includes strong RPG games like Star Wars: Knights of the Old Republic II, Neverwinter Nights 2 and the upcoming Alpha Protocol. While not all of the brains behind Fallout reside at Obsidian, an injection of original Black Isle mojo is outstanding news. If we had to bet on anybody to surpass 2008's incredibly Fallout 3, it'd be these guys. — Dan Stapleton
tibilicus
02-24-2010, 01:16
You know what I really hope isn't in New Vegas?
Repairing system. I didn't like it in Oblivion, Fallout 3 or any other Bethesda game. Being able to use my Chinese assault rifle less than 10 times before it was already in need of substantial repair sucked.
It just made me horde the rare guns like some sort of obsessive freak for fear of having to repair them. I became obsessive, it ruined me. Please, no more.
Here's a funky bit of Fallout trivia: the original "child-killer" graphic (http://hellforge.gameriot.com/blogs/Hellforge/Fallout-Artist-Reveals-Original-Childkiller-Vault-Boy-Image), which was the only Pip Boy image to be cut from Fallout 2, 'cause it was so darn offensive. And yeah, I can see why. Just can't remember what the final child-killer graphic looked like ... anyway, it's below the tag, don't click if you're easily upset.
https://img.photobucket.com/albums/v489/Lemurmania/view_320200_1_1267208272.jpg
More news on the game (http://kotaku.com/5528480/fallout-new-vegas-adds-hardcore-mode-weapon-mods--more?skyline=true&s=i). Interesting bits:
Specifically, for the serious Fallout fan, New Vegas introduces a Hardcore option from the get-go, allowing them to bypass early tutorials and live a more difficult post-nuclear life. Players opting to go hardcore will have to stave off hunger and dehydration, and will be required to visit doctors for more serious injuries. Hardcore also more harshly limits the amount of ammo one can carry, applying weight to bullets. Stimpacks won't heal instantly, but will heal over time.
Obsidian's new take on Fallout introduces a few other changes, starting with the Companion Wheel. The pop-up radial menu lets players control their allies in battle, issuing simple command behaviors to AI-controlled compatriots.
There's a screenshot of the Companion Wheel at the link above. It looks like a nice addition.
The VATS combat system has also been tweaked, allowing for melee attack commands. Just don't expect a massive difference in the way the successful targeting system worked in Fallout 3. But do expect a greater variety of weapons, thanks to new weapon mods that let players customize their firearms with larger clips, scopes and specialized ammo. More outlandish weapons like the grenade machine gun and golf club will also add a little variety to your post-nuclear excursions.
During your journey across the desert lands of Fallout: New Vegas, you'll have to deal with the various factions who claim ownership of certain territories, like the New California Republic, the Brotherhood of Steel and Caesar's Legion. The notoriety system complements the karma system of Fallout 3. Depending on the actions you take—who you kill and who you befriend—various groups will either want you dead, want to be your best bud or attempt to pay tribute to your character.
Krusader
05-02-2010, 20:10
Nice!
Here's hoping GFWL won't be mandatory or really intrusive.
More details on Kotaku (http://kotaku.com/5530358/fallout-new-vegas-preview-meet-sunny-dinky--tabitha):
Players now have the option to add onto and customize their firearms, an addition based on one of the more popular user created mods for Fallout 3. The system also allows for specialized ammo, like armor piercing rounds and heavy slugs for shotguns. The 9mm pistol used in the demo was tricked out with an extended magazine and a scope.
Lots of screenshots of modded weapons here (http://kotaku.com/5530359/fallout-new-vegas-weapon-mods/gallery/).
This bit makes it sound like dialog options will have a far more varied impact on the game than they did in FO3:
We won't spoil the secret of Tabitha here, but in addition to having pretty powerful weapons, Obsidian took advantage of smart dialog choices and a high speech skill to win part of the battle. Tabitha was successfully convinced that a mutiny was underway, pitting Nightkin against Super Mutant and saving the player some ammo.
https://www.youtube.com/watch?v=z8hmKX3CmTg
LeftEyeNine
05-14-2010, 08:50
I appreciate Lemur's post of nothingness or how my PC at work failed to deliver some Flash.
Sorry LEN, here's another developer interview which you cannot watch:
https://www.youtube.com/watch?v=pHv6TYlnP1U
-edit-
And another, which I cannot embed (http://www.gametrailers.com/user-movie/gb-interview-fallout-new/344270).
Extremely short gameplay preview.
https://www.youtube.com/watch?v=YkbsI16HmF0
Krusader
06-11-2010, 01:07
You can pre-order it through Steam now.
I will wait though and hear what people have to say about the game before I buying...and oh, you get some pre-order bonus ofc, the Caravan Pack.
Steam also has 50-75% off on Game of the Year Editions for Morrowind, Oblivion and Fallout 3.
pevergreen
06-11-2010, 02:43
Finally got me Fallout 3.
I wonder what all this fallout business is about. *has never played a fallout game*
Prussian to the Iron
06-12-2010, 03:37
Finally got me Fallout 3.
I wonder what all this fallout business is about. *has never played a fallout game*
i recommend playing the first 2 first, then fallout 3. it makes more sense when you play the first 2 about certain things, such as Harold, the Great War, the Brotherhood of Steel, the Enclave, deathclaws, etc. strongly reccomend it. in fact, if you dont, bad things may happen >:(
pevergreen
06-12-2010, 06:50
i recommend playing the first 2 first, then fallout 3. it makes more sense when you play the first 2 about certain things, such as Harold, the Great War, the Brotherhood of Steel, the Enclave, deathclaws, etc. strongly reccomend it. in fact, if you dont, bad things may happen >:(
Just heard the first thing about the Brotherhood of Steel, listening to the Enclave radio. Freaking ants that breathe fire? :confused:
Prussian to the Iron
06-12-2010, 17:33
yes i should have said the origins of the brotherhood, enclave, and deathclaws. i dont think those are explained in FO3, and you'd be surprised to learn that the deathclaws.....hm, i wont ruin it.
Another video preview (http://www.gametrailers.com/video/e3-2010-fallout-new/101172), this time with actual gameplay.
Prussian to the Iron
06-13-2010, 15:54
Another video preview (http://www.gametrailers.com/video/e3-2010-fallout-new/101172), this time with actual gameplay.
epic win! Thumper, M1911, Barrret, and M16! oh this is shaping up to be reeeal nice. too bad plasma rifle still looks so crappy; FO2 plasma rifle looks better. looks like old laser pistol is still there though
https://www.youtube.com/watch?v=28EFHmQedPo
Prussian to the Iron
06-20-2010, 03:02
whoa. last thing he showed had a thumper with modification on it; instead of single shot between reloads, it's pump-action!
Sounds like a lot of the "new" features are those already available in a number of fallout 3 mods, so I'm not greatly impressed. But console players will likely be more impressed. Also gfwl is no problem on the pc, apart from the clunky and rip off way of buying dlc.
Longish interview with Tim Cain:
https://www.youtube.com/watch?v=xgjd4i1o4UY
https://www.youtube.com/watch?v=laq9ua5VjTs
Ugh. Every video is building in me a massive feeling of "Meh". This falls into my wait and see catagory.
Edit - The patronising nature, and trivial and pointless stuff demonstrated in the IGN Live vid is just, ugh... not looking good. I don't care if every casino is perfectly styled and the blackjack tables are amazing to look at. If I want to look at art I'll buy a painting. I want plot!
i didn't like fallout 3. and i played it first! after playing fallout 3 abit i got fallout 1-2. THEY ARE SOOOO MUTCH BETTER. and make much more sense.
also interplay (resurrected) is making "fallout online" so i will probably will get that when it comes out.
beta sign-ups http://www.fallout-on-line.com/
also interplay (resurrected) is making "fallout online" so i will probably will get that when it comes out.
beta sign-ups http://www.fallout-on-line.com/
The information I have heard on FO: Online is that you shouldn't hold your breath. Interplay has no money and is doing the bare minimum amount of work it needs to do to retain its rights to the FO MMO license. There isn't anything to the game so far beyond concept work and promotional hype. Nor will there be unless an outside investor decides to put a lot of money into Interplay in the near future. The beta sign-up is a joke, since they haven't even written a single line of code.
They could use Bethesa's code and modify it, however, unless they have full-backing from Bethesa or ZeniMax, that will never happen.
They could use Bethesa's code and modify it, however, unless they have full-backing from Bethesa or ZeniMax, that will never happen.
That will never happen. Bethsoft want the MMO rights for themselves, and they will get them if Interplay fails to make the game.
Bethesda would need to create a new engine for an MMO. If they tried to use the FO3 one it would immediately put me off, which is what i'm feeling toward New Vegas at the moment.
When it comes to Fallout 3 i'm suffering from severe franchise fatigue, Bethesda milked that game dry with all the DLC: Point Lookout, Broken Steel, the Pitt, and Mothership Zeta (am i forgetting one?). I did so many things, encountered so many new places, people and events just within the base game and its add-ons. At this point, any game that comes along sharing the same engine is simply going to feel like more of the same, and that is something I don't want. FO3 had a good run but right now i'm craving innovation, and so far i'm not seeing it.
Bethesda would need to create a new engine for an MMO. If they tried to use the FO3 one it would immediately put me off, which is what i'm feeling toward New Vegas at the moment.
When it comes to Fallout 3 i'm suffering from severe franchise fatigue, Bethesda milked that game dry with all the DLC: Point Lookout, Broken Steel, the Pitt, and Mothership Zeta (am i forgetting one?). I did so many things, encountered so many new places, people and events just within the base game and its add-ons. At this point, any game that comes along sharing the same engine is simply going to feel like more of the same, and that is something I don't want. FO3 had a good run but right now i'm craving innovation, and so far i'm not seeing it.
Could be worse, you could be picking up Dwarf Fortress then you will be begging for Fallout3.
Could be worse, you could be picking up Dwarf Fortress then you will be begging for Fallout3.
No, because then i'd be blind! :laugh4:
Bethesda milked that game dry with all the DLC: Point Lookout, Broken Steel, the Pitt, and Mothership Zeta (am i forgetting one?).
Operation Anchorage. Zing!
Chris Avellone is an RPG God which makes me cautiously optimistic about FO:NV
Anyone in america played it yet?
Prussian to the Iron
10-19-2010, 02:42
Due to the Steam requirement, I'll wait this one out til its like 20 bucks. that way in case it stops working like Empire did, I don't have to worry about having wasted 50 dollars.
Reviews are great, sounds like an improvement on everything, better writing, more brutal and tighter gameworld. Can't wait to play the hardcore mode Fallout 3 was way too easy even very hard, only deathclaws were a threat once had the slish-kebab you could rofl your way through till the endgame.
More bugs too from the sound of it :skull:
I'll still be getting it when it's out here though. I'm getting it on PC this time (I got 3 on xbox) so I can play mods
Played for about 5 hours so far, and I like it a great deal. Despite living in DC, I like the new setting better than the DC setting for Fallout 3; it just feels more authentic. That, along with lots of minor changes to the game make it feel a lot more like FO1/2 than FO3 did. I very much like Hardcore mode. It's nowhere near as nasty as the name makes it sound, and in fact feels very well balanced. The changes are:
1) You have sleep, hunger, and thirst levels. Like with radiation, as they get higher you start to incur penalties to your stats. The levels increase at a very appropriate pace. I find that I have to eat food and sleep about once per in-game day and drink a few bottles of water (or other thirst relieving stuff) per in-game day. That's not difficult to do at all, and gives a real purposes to food and drink, which it didn't really have in FO3. It makes the game feel a bit more real and the world a bit more dangerous without causing too much inconvenience. Food and drink are never hard to find, if you don't mind incurring a few rads. If you want clean food and drink, you'll need to pay attention to them and plan ahead.
2) Healing occurs over time, instead of instantaneously. 'Over time' means over the course of a few seconds, rarely more than 10 seconds. So, this makes no difference at all for a lot of the game. The only impact it has is that you can no longer be taking a massive amount of damage, pop into the pipboy, use 5 stimpacks, and be perfectly fine and continue the battle. You'll need to be somewhat safe for at least several seconds. This seems to me to be simply removing a rather cheap aspect of combat in FO3 (and FO1/2 for that matter) and makes you consider tactical positioning a bit better during fights.
3) Stimpacks don't heal crippled limbs anymore, you have to use doctors' bags. Bags heal cripples limbs instantly and (as far as I can tell) without fail. The only difference is that they are harder to find and weigh more. So, this is a minor change that will mainly impact your inventory and shopping priorities, with the added complications if you find yourself crippled and out of doctors' bags and far from a friendly settlement.
The crafting system looks very interesting as well, but I haven't done much with it yet so I don't have much to say about it.
Bug-wise, there are many bugs and I see one at least every hour. That said, they're generally the same bugs from FO3, largely dealing with clipping issues and textures and such. They're annoying, and hard to ignore when you encounter them, but (so far) they're not game-breaking.
What system are playing it on? PS3 version of Fallout 3 was well polished if you can forgive some popup and the odd muddy textures. The only bug I can think of is that sometimes it has long loads in Megaton, booting up the menu for a reload fixes it. Happened 4 times or so no biggie.
What system are playing it on? PS3 version of Fallout 3 was well polished if you can forgive some popup and the odd muddy textures. The only bug I can think of is that sometimes it has long loads in Megaton, booting up the menu for a reload fixes it. Happened 4 times or so no biggie.
I'm a PC-only guy. I can't comment on what bugs were in the console version of FO3, only that I'm experiencing the same issues in New Vegas that were common in FO3. For that matter, those same bugs were pretty common in Oblivion as well, so it seems clear to me that it's an engine issue, at least on the PC.
That is reassuring, engine seems to feel right at home on the consoles, for a game that wants to immerse you in it's gameworld bugs are really unfortunate. Gawd why are they doing this to me, 3 great releases in a week. I will probably be getting this but Medal of Honor and Vanquish look so yummie. Bit dissapointed to hear that hardcore isn't all that hardcore I like my rpg's hard as nails. At least reviews claim you won't have such an easy time maxing out and really have to consider your build.
That is reassuring, engine seems to feel right at home on the consoles, for a game that wants to immerse you in it's gameworld bugs are really unfortunate. Gawd why are they doing this to me, 3 great releases in a week. I will probably be getting this but Medal of Honor and Vanquish look so yummie. Bit dissapointed to hear that hardcore isn't all that hardcore I like my rpg's hard as nails. At least reviews claim you won't have such an easy time maxing out and really have to consider your build.
Hardcore mode is separate from difficulty. Hardcore just enables the stuff I listed above, but there's a difficulty level that can be adjusted independently of Hardcore mode. There are five difficulty levels: Very Easy, Easy, Normal, Hard, and Very Hard. On lower difficulties, enemies do less damage and take more damage. On higher difficulties, enemies do more damage and take less damage. Hardcore mode can be enabled on any of them. I am currently playing on Hard difficulty with Hardcore activated. I have died a few times and have received crippled limbs many times. I got totally pwned once by a monster (Giant Radscorpion) that I simply didn't have good enough weapons/skills to kill
If you want a difficult game, go with Very Hard difficult with Hardcore mode on. If you're good at FPS games and played FO3, you'll probably be able to get by in Very Hard, as long as you don't mind reloading a lot. It's far from 'impossible' for those kinds of gamers, but likely to be enough of a challenge to cause you to die repeatedly.
Have you encountered Caesar's Legion yet? I think I read somewhere that they were going to use correct latin pronunciation. Maybe not a huge feature, but certainly a nice touch if it's true.
Nope, not yet. So far I've only visited two 'settlements' near the starting area, plus the starting town, as well as some random exploration in between those areas. The factions I've encountered so far are the neutral inhabitants of two settlements, a group called the Powder Gangers, and a few NCR Army types. Seeing the NCR again is pretty nice, and it helps make the game feel a lot more connected to the world of FO1/2. The Brotherhood of Steel never really felt right in FO3 due to their location, but NCR fits in perfectly in New Vegas. I've also met several people from The Hub, which is another nice shout-out to the originals. Oh, and I've made Healing Powder out of the same ingrediants needed to make it in FO2. It's little stuff like that that makes New Vegas seem to fit better into the FO1/2 world than FO3 did.
Kekvit Irae
10-20-2010, 22:27
I've been playing it on and off since launch. It's much closer to Fallout 1/2 than 3 was, with the re-introduction of "Pick up to two traits at the start" and the fact that Wild Wilderness trait gives you random encounters that are more along the lines of the weird stuff you find in F1/2, such as Indiana Jones in the fridge.
The only damper to the game is the HORRIBLE optimization they did. You even look at a group of NPCs and the game drops from a steady 60 fps to 5 fps. I haven't found a fix yet.
Have you encountered Caesar's Legion yet? I think I read somewhere that they were going to use correct latin pronunciation. Maybe not a huge feature, but certainly a nice touch if it's true.
One of the early NPCs you meet in the game (Easy Pete, I think...) says something along the lines of "See-sir's Legion... or Kay-sar's Legion" when he's regarding how it was pronounced.
Kekvit Irae
10-21-2010, 01:41
Temporary fix to anyone suffering NPC slowdowns (re: any combat with more than one NPC): http://www.newvegasnexus.com/downloads/file.php?id=34778
It may not work for everyone, but it's worth a shot.
Have you encountered Caesar's Legion yet? I think I read somewhere that they were going to use correct latin pronunciation. Maybe not a huge feature, but certainly a nice touch if it's true.
That would be quite the feature as nobody knows how latin is pronounced
LeftEyeNine
10-21-2010, 12:17
First patch out.
10 mins of great impressions so far. "Better leave it to the masters" is the motto, that's for sure.
Have you encountered Caesar's Legion yet? I think I read somewhere that they were going to use correct latin pronunciation. Maybe not a huge feature, but certainly a nice touch if it's true.
I had a couple run-ins with a few groups from Caesar's Legion yesterday. Those guys don't mess around, that's for sure. They pronounce Caesar as 'KAY-SAR', which I gather is proper Latin pronunciation.
I continue to run in to FO1/2 references in this game. Met two people last night with connections to FO2. One was a singer in New Reno and has a backstory involving Mr. Bishop. The other claimed to have been a vertibird pilot a long time ago, but retired after she crashed outside of Klamath. She won't comment on it any further, but that refers specifically to a crashed Enclave vertibird in FO2. It's amazing how much impact these little touches have on my perception of the game. They make it mesh so well with the original storyline.
I have a new complaint though: the radio music is WAY, WAY too repetitive. It was bad enough in FO3, but it seems like in New Vegas there are only about 4 songs on the radio and I'm already stupendously sick of them. If I hear the song about the man with the big iron on his hip one more time, I'm going to go on a murderous rampage. I really hope the GNR radio modders are working hard to fix this horrid situation.
LeftEyeNine
10-22-2010, 07:27
Atleast3characters
One of the very initial quests mentions about some Ringo who has taken refuge in Goodsprings being hunted. However I have yet to find any quest entries about him, nor any place markers. I got a Yahtzee memorial, Quarry and Great Khans encampment by taking a quick exploration around. Anybody help with spotting Ringo please ?
Edit: Über-Silly me.
Veho Nex
10-22-2010, 08:06
Is it just me or does the map feel very small compared to FO 3. I feel like im just walking around Inner DC without the ability to visit the wastelands.
Kekvit Irae
10-23-2010, 09:46
Atleast3characters
One of the very initial quests mentions about some Ringo who has taken refuge in Goodsprings being hunted. However I have yet to find any quest entries about him, nor any place markers. I got a Yahtzee memorial, Quarry and Great Khans encampment by taking a quick exploration around. Anybody help with spotting Ringo please ?
Edit: Über-Silly me.
If you took the time to read the dialogue about where he is, you would have found him by now. :P
He's in the gas station next door to the doctor.
LeftEyeNine
10-24-2010, 13:23
I never saw that indeed. Thanks.
By the way, isn't it, uuh, wrong that no dialogue logs nor quest markers show up after such dialogues ? Or does it bolster Vault Dweller's exploration enthusiasm ?
Kekvit Irae
10-24-2010, 23:56
I never saw that indeed. Thanks.
By the way, isn't it, uuh, wrong that no dialogue logs nor quest markers show up after such dialogues ? Or does it bolster Vault Dweller's exploration enthusiasm ?
Quest markers only show up if you're on an active quest. Since the quest to defend Goodsprings starts from him, you obviously wont get a marker before then. It was the same in Fallout 3; you're going to have to search around for the people to start quests if you want the markers.
LeftEyeNine
10-25-2010, 09:46
Quest markers only show up if you're on an active quest. Since the quest to defend Goodsprings starts from him, you obviously wont get a marker before then. It was the same in Fallout 3; you're going to have to search around for the people to start quests if you want the markers.
Having played Fallout Disasthree no more than 10 minutes, I never knew that as well. Arigatou.
al Roumi
10-25-2010, 11:33
Despite the lacklustre review on RPS (http://www.rockpapershotgun.com/2010/10/21/wot-i-think-fallout-new-vegas/), comments from those who took the plunge early convinced me to get NewVegas over the weekend. I'm a few hours in, up to about level 5 or 6 and I'm really enjoying it. More than I have any recent releases like civ5, and more than Dragon age (which I was trying to start up again and gave up in favour of NewVegas) -that's probably also due to not anticipating the game before the release (I wish i could remain immune to the same with other franchises like civ or TW..).
What really put me off starting DA:O again, and which I like about NewVegas, is that there isn't actually much of a preamble. It takes all of about 10 minutes to get your character sorted and be awarded your freedom to explore the wasteland. It's several hours in DA:O and almost an hour in Fallout3 (if memory serves), while I may appreciate the preamble the first time I play a game, it's pretty frustrating on subsequent playthroughs.
So, a few hours and 5 or so levels in, I'm having a riot exploring the wasteland. I can't see how the RPS review was written, it looks like they game the game to the wrong player.
I really liked how Fallout 3 set you up, 'growing up' was a really nice touch. I like it when gamey elements are so will integrated in the gameworld's reality. Once the game really starts you already have a bit of a history, beats -bumped my head who the hell am I-
I played it to death over the weekend; I think my current in-game clock is over 30 hours now. I am very, very pleased with the game. The RPS review is probably the most inaccurate review I've ever read on that website (and I love RPS). The game is head-and-shoulders above Fallout 3. The world feels much larger, more rich, and far more interesting. Characters are unique, well rounded, and there are a large number of surprisingly 'adult' issues tackled head-on in this game. The loot is fabulous, with a truly staggering number of weapons to play around with. It also seems very true to the original FO1/2 canon and background, and feels like the 'real' sequel to those games that FO3 never was.
Yes, it is also buggy. There are bugs, you will see them regularly. That's a shame and I hope they fix it. However, it's still an awesome game. As far as Bethsoft-style open-world RPGs go, I put this way, way above FO3 and Oblivion, and currently on-par with Morrowind. Final judgment on how it measures up to Morrowind will have to come after I've finished the game. I'm already eager for my second playthrough and I haven't even finished the first. So many different factions to ally with, so many options... looks incredibly replayable.
Kekvit Irae
10-25-2010, 15:56
It takes all of about 10 minutes to get your character sorted and be awarded your freedom to explore the wasteland.
You must be playing a different game than I. Either that or your definition of "freedom to explore" is skewed. No sooner than I got out of Tutorialsprings, I was jumped by no less than three cazadars and several giant radscorpions on one path, a deathclaw on another, and SO MANY invisible barriers. Countless reloads later, I finally figured out that New Vegas forces you along a linear path using the age-old method of obstruction through difficulty and invisible barriers.
LeftEyeNine
10-25-2010, 16:06
Oh I forgot to mention about my verdict.
It's Fallout Old Skool again. My tastebuds are tingling with the anticipation of a double-click right now.
Heaven yeah !
Kekvit Irae
10-25-2010, 16:12
Oh I forgot to mention about my verdict.
It's Fallout Old Skool again. My tastebuds are tingling with the anticipation of a double-click right now.
Heaven yeah !
I got that impression five minutes into the game. Traits are back! Wild Wilderness gives you F1/2 silly random encounters! F1/2 characters or descendants of said characters are in the game! Skill-based dialogue other than Speech!
al Roumi
10-25-2010, 16:21
You must be playing a different game than I. Either that or your definition of "freedom to explore" is skewed. No sooner than I got out of Tutorialsprings, I was jumped by no less than three cazadars and several giant radscorpions on one path, a deathclaw on another, and SO MANY invisible barriers. Countless reloads later, I finally figured out that New Vegas forces you along a linear path using the age-old method of obstruction through difficulty and invisible barriers.
With the exception of invisible barriers, I'd rather face a badass monster that I know I can return to than being locked into an extended "origin" story.
Although I've yet to feel it, I can see how the trek down the road might be predictable in subsequent playthroughs. So far I've just felt there have been so many things pulling me off the track, be it
a bunch of ghouls mobbing a prospector, a request to rescue a girlfriend or a crashed superfortress.
I also find the legion to be much "better" at being bad guys than the enclave were in FO3.
...and I still wish i could buy/hire/train/recruit a pack animal to carry my stuff - followers just aren't enough!
Kekvit Irae
10-25-2010, 16:31
...and I still wish i could buy/hire/train/recruit a pack animal to carry my stuff - followers just aren't enough!
You can nab two followers at a time. One humanoid, one non-human. It lessens the burden.
PanzerJaeger
10-26-2010, 02:01
So what's the verdict guys? I want to buy this game but the RPS review has me worried. Is exploration pretty barren as described, and compared to FO3? I can't stand wondering around forever to come across something interesting in these types of games...
If sandbox rpg isn't your thing.. haven't played Vegas mind you but I like it when nothing happens, it's a wasteland it's supposed to be desolate and lonely place.
LeftEyeNine
10-26-2010, 09:39
Simple if clause out here:
If you like Fallout 1/2, you'll like Fallout NV.
If you like Fallout 3, you'd better run for your life for I got Bloody Mess perk picked.
You are doing it all wrong it's impossible to like Fallout and Fallout 2 at the same time AND acknowledge that there is such a thing such as Fallout 3, and you even failed to mention Fallout:Tactics. Which is an awesome game, better than Fallout but not as good as Fallout 2. Fail.
LeftEyeNine
10-26-2010, 10:19
Your universality has always awed us, Frag. Next up, how the cute puppy is being mothered by a Siamese.
It's called branching you nOOb not universitality. Geez I am starting to doubt that you even want to live in a post-apocalypse wasteland in the first place.
LeftEyeNine
10-26-2010, 10:57
Nuke it up already, it's over. :smoking:
al Roumi
10-26-2010, 11:46
... failed to mention Fallout:Tactics. Which is an awesome game
I think, quite surprisingly, that I might agree with you on something Frags! My iontroduction to Fallout was through 'Tactics, I must to confess to never playing FO1 or 2. FO3 consequently wasn't such a heinous crime to me, I have to say that I quite liked it actually.
I do think the writing in New Vegas is much much better than FO3...
So what's the verdict guys? I want to buy this game but the RPS review has me worried. Is exploration pretty barren as described, and compared to FO3? I can't stand wondering around forever to come across something interesting in these types of games...
Exploration is far, far from barren. There are a ton of places to exploration (feels like about the same as in FO3), the difference is that the map is a bit bigger. IMO, that's a good thing because FO3 felt way too cluttered. There was no sense of 'region' in the game, beyond DC and not-DC. If you don't like spending a few minutes walking, just fast travel.
New Vegas is my personal Game of the Year.
Kekvit Irae
10-26-2010, 13:42
45 hours in, I finally won the game.
Satisfying ending, but I wish I could have continued playing after the credits rolled. I still had a crapload of quests to finish up, and I didn't even hit level 30 yet.
PanzerJaeger
10-26-2010, 18:25
Exploration is far, far from barren. There are a ton of places to exploration (feels like about the same as in FO3), the difference is that the map is a bit bigger. IMO, that's a good thing because FO3 felt way too cluttered. There was no sense of 'region' in the game, beyond DC and not-DC. If you don't like spending a few minutes walking, just fast travel.
New Vegas is my personal Game of the Year.
Thanks! I bought it and have played a few hours.... very fun!
Veho Nex
10-26-2010, 20:18
Im level 18 with my upgraded cowboy repeater Ede and Boone, and I still have trouble killing those darn cazadors... Ill get maybe 1 or 2 down before i get overwhelmed and 2 shot to death. Very Hard - Hardcore is what im playing on.
LeftEyeNine
10-26-2010, 21:57
Black Mountain is one hard place to be.
Kekvit Irae
10-27-2010, 00:23
Black Mountain is one hard place to be.
I play a sniper, and found that area to be quite easy. Once you reach the summit, you don't even need to fight Tabitha. All you need to do is repair her broken down robot in another building up there, and she will leave quietly without a fight. And you get a warm fuzzy ending cutscene for it when you win the game.
Prussian to the Iron
10-27-2010, 03:02
Fallout:Tactics. Which is an awesome game, better than Fallout but not as good as Fallout 2. Fail.
thats illogical and completely impossible. it would have to have been better than Fallout 2 and nto as good as Fallout 1. simple error on your part in the order of it :P
LeftEyeNine
10-27-2010, 08:08
@Kek
Where did you get a sniper ? Or mods to enhance rifles ?
By the way, I found two brotherhood armors and holodisk in a radioactive crater there, if you missed them.
I played it to death over the weekend; I think my current in-game clock is over 30 hours now. I am very, very pleased with the game. The RPS review is probably the most inaccurate review I've ever read on that website (and I love RPS). The game is head-and-shoulders above Fallout 3. The world feels much larger, more rich, and far more interesting. Characters are unique, well rounded, and there are a large number of surprisingly 'adult' issues tackled head-on in this game. The loot is fabulous, with a truly staggering number of weapons to play around with. It also seems very true to the original FO1/2 canon and background, and feels like the 'real' sequel to those games that FO3 never was.
Yes, it is also buggy. There are bugs, you will see them regularly. That's a shame and I hope they fix it. However, it's still an awesome game. As far as Bethsoft-style open-world RPGs go, I put this way, way above FO3 and Oblivion, and currently on-par with Morrowind. Final judgment on how it measures up to Morrowind will have to come after I've finished the game. I'm already eager for my second playthrough and I haven't even finished the first. So many different factions to ally with, so many options... looks incredibly replayable.
GRRRGRRRGRRRGRRR. Why must the reviews be so schizophrenic! First it's the best thing since sliced bread, then the next moment it's a bug riddled heroin addict, then the next it's a diamond plated platinum Lexus!
Ok. I loved FO1 and 2. Hated Tactics. Loved Morrowind. Didn't mind Oblivion, I had fun with it at the time. Hated FO3. I guess, I should just take the plunge, but.... will my PC run it. Probably not. I guess I'll wait until then. =(
Crandaeolon
10-27-2010, 14:23
VATS mode is now pretty much useless at medium and long range - range penalties are huge. I became a teensy bet suspicious when a Guns - 100 character with Commando and Sniper perks can't hit anything in the head at 50 yards with a unique Sniper Rifle in perfect condition. I loaded up the G.E.C.K. and yup, range spread values were very different from FO3. Also, damage against player is now reduced to 75% instead of the original 10% while in VATS.
The damage change is good IMO, the old VATS was pretty much an "I win" -button. The accuracy change is more iffy IMO. I solved the problem temporarily by creating a mini-mod that restores original accuracy values to VATS while waiting for a "proper" gameplay mod.
VATS mode is now pretty much useless at medium and long range - range penalties are huge. I became a teensy bet suspicious when a Guns - 100 character with Commando and Sniper perks can't hit anything in the head at 50 yards with a unique Sniper Rifle in perfect condition. I loaded up the G.E.C.K. and yup, range spread values were very different from FO3. Also, damage against player is now reduced to 75% instead of the original 10% while in VATS.
The damage change is good IMO, the old VATS was pretty much an "I win" -button. The accuracy change is more iffy IMO. I solved the problem temporarily by creating a mini-mod that restores original accuracy values to VATS while waiting for a "proper" gameplay mod.
I agree. VATS' main use in New Vegas seems to be in allowing accurate targetting of limbs for tactical purposes while in close combat. I do not use it for anything else.
al Roumi
10-27-2010, 17:20
VATS mode is now pretty much useless at medium and long range - range penalties are huge. I became a teensy bet suspicious when a Guns - 100 character with Commando and Sniper perks can't hit anything in the head at 50 yards with a unique Sniper Rifle in perfect condition. I loaded up the G.E.C.K. and yup, range spread values were very different from FO3. Also, damage against player is now reduced to 75% instead of the original 10% while in VATS.
The damage change is good IMO, the old VATS was pretty much an "I win" -button. The accuracy change is more iffy IMO. I solved the problem temporarily by creating a mini-mod that restores original accuracy values to VATS while waiting for a "proper" gameplay mod.
Yar, it's annoying alright. Especially as Ibuilt a high AG character for the Action points & "VATS lulz". At least I still get the guns and sneak points...
Kekvit Irae
10-27-2010, 17:47
@Kek
Where did you get a sniper ? Or mods to enhance rifles ?
By the way, I found two brotherhood armors and holodisk in a radioactive crater there, if you missed them.
You can usually find mods on merchants all around the wasteland. New Vegas is a good place to look, especially the Gunrunners shop just outside the main gate or the salvage/gun store in Freeside just inside the NV main gate (you'll need a speech check to get the good weapons, if I remember).
As far as sniper rifles go, NCR troops have plenty of them, if you're not adverse to doing a little killing. Other than that, look around gun stores. Until you get an Anti-Material Rifle, the Sniper Rifle will be your primary sneak attack weapon. I compliment this with a Cowboy Repeater (modded, of couorse) when the enemy I want to kill gets in short range (level-action weapons have a very low AP usage). Oh, and FYI, the Anti-Material Rifle has a strength requirement of 8, so unless you take the Weapons Handling perk and have 6 strength, your accuracy will be crap. Give it to Boone, and he'll kill anything. ANYTHING.
Until you get a Sniper Rifle, grab yourself Ratslayer, the unique Varment Rifle that comes with its own scope and silencer. You can find it at the Broc Flower Cave, just east of the Legion Raid Camp between Nipton and Novac. If you've already been to New Vegas Freeside, head to the Atomic Wrangler and pick up the quest to ask Lady Jane about her debt. She'll mark the location of the cave on your map. I used the Ratslayer all the way up to the end game when I needed to be stealthy with my kills (ie: indoor shooting).
GRRRGRRRGRRRGRRR. Why must the reviews be so schizophrenic! First it's the best thing since sliced bread, then the next moment it's a bug riddled heroin addict, then the next it's a diamond plated platinum Lexus!
Bribes.
As far as sniper rifles go, NCR troops have plenty of them, if you're not adverse to doing a little killing. Other than that, look around gun stores. Until you get an Anti-Material Rifle, the Sniper Rifle will be your primary sneak attack weapon. I compliment this with a Cowboy Repeater (modded, of couorse) when the enemy I want to kill gets in short range (level-action weapons have a very low AP usage). Oh, and FYI, the Anti-Material Rifle has a strength requirement of 8, so unless you take the Weapons Handling perk and have 6 strength, your accuracy will be crap. Give it to Boone, and he'll kill anything. ANYTHING.
I've seen the Anti-Material Rifle on sale a few times, but always for nearly $8k. I've been reluctant to spend that much money on a new sniper rifle, since I have two I really like already. I use a regular Sniper Rifle with silencer and weight mods on all humanoids. I can pop heads from extreme range with that thing, and I'm very pleased with it. For serious enemies, like Deathclaws, I use a Gauss Rifle (I have both Guns and Energy Weapon skills in the 90s), which is ungodly accurate and powerful at range. I've recently acquired a modded Light Machine Gun, a Minigun, and a Heavy Incinerator. I am probably going to drop the Sniper Rifle in favor of one of those for more close-range firepower. So, how does the Anti-Material Rifle hold up against the Gauss Rifle?
Kekvit Irae
10-27-2010, 18:59
I've seen the Anti-Material Rifle on sale a few times, but always for nearly $8k. I've been reluctant to spend that much money on a new sniper rifle, since I have two I really like already. I use a regular Sniper Rifle with silencer and weight mods on all humanoids. I can pop heads from extreme range with that thing, and I'm very pleased with it. For serious enemies, like Deathclaws, I use a Gauss Rifle (I have both Guns and Energy Weapon skills in the 90s), which is ungodly accurate and powerful at range. I've recently acquired a modded Light Machine Gun, a Minigun, and a Heavy Incinerator. I am probably going to drop the Sniper Rifle in favor of one of those for more close-range firepower. So, how does the Anti-Material Rifle hold up against the Gauss Rifle?
I've actually never used the Gauss Rifle before. My first playthrough was Guns only. However, the AMR is almost double the damage of a Sniper Rifle (110 damage with the AMR compared to 63 damage with the SR), and can use Armor Piercing rounds for quick and easy takedowns of Deathclaws. The only drawbacks are its 8 strength requirement and that it's bolt action. If you don't have the strength, just pop it on Boone. The weapon may cost 8k on some vendors, but it's worth every cap. I got mine for free, since some enemies I came across had it. Fully repaired and with 8 (or 6 with Weapons Handling) strength, you can kill most super mutants in one shot without needing a critical or a sneak attack. Even the final boss is pathetically easy if you use .50 AP ammo.
I've actually never used the Gauss Rifle before. My first playthrough was Guns only. However, the AMR is almost double the damage of a Sniper Rifle (110 damage with the AMR compared to 63 damage with the SR), and can use Armor Piercing rounds for quick and easy takedowns of Deathclaws. The only drawbacks are its 8 strength requirement and that it's bolt action. If you don't have the strength, just pop it on Boone. The weapon may cost 8k on some vendors, but it's worth every cap. I got mine for free, since some enemies I came across had it. Fully repaired and with 8 (or 6 with Weapons Handling) strength, you can kill most super mutants in one shot without needing a critical or a sneak attack. Even the final boss is pathetically easy if you use .50 AP ammo.
I'll give it a try then. I've maxed out on Implants anyway, so not much left to spend my cash on. Strength isn't an issue either, as I've taken the STR implant and use power armor for another boost. I'm very curious about the AMR because it could impact my second playthrough. I took Guns up to the mid-50s early on, then took Energy Weapons into the 80s and started using those. However, I really haven't been very impressed with the energy weapons. Lasers seem too weak and plasma is too slow, even on the unique versions. There's one unique energy weapon that is designed to mow down power armor, but since I've only ever had a single fight with people in power armor (and that could have been avoided if I'd wanted to) it's not much use. The Gauss Rifle is really the only energy weapon I have found that does a better job than my existing guns (I was actually surprised when I bought it that it was energy, in all previous games it has been a gun/small gun with its own unique ammo). In addition, energy weapon ammo, particularly MF Cells (which all the powerful energy weapons use), are pretty heavy. Lugging around 500 MF Cells will put a serious dent in your weight limit, and a long trip with a Gauss Rifle will certainly eat up 500 MF Cells. So, if the AMR can take the place of the Gauss, I would likely forget all about energy weapons in my next playthrough and just go exclusively Guns.
Kekvit Irae
10-27-2010, 21:04
(I was actually surprised when I bought it that it was energy, in all previous games it has been a gun/small gun with its own unique ammo).
It was an energy weapon in Fallout 3's Operation Anchorage.
Currently, I'm doing my second playthrough, using energy weapons (and spare varment rifles until I can get a decent laser rifle and good EW skill). I've only ever seen the Gauss once in my first run, so I'm not really hopeful to find another.
It was an energy weapon in Fallout 3's Operation Anchorage.
Currently, I'm doing my second playthrough, using energy weapons (and spare varment rifles until I can get a decent laser rifle and good EW skill). I've only ever seen the Gauss once in my first run, so I'm not really hopeful to find another.
Gauss Location Spoiler:
They are plentiful in the Brotherhood of Steel outpost. If you become a member, they should be for sale from the equipment vendor. If you exterminate the Brotherhood (which I assume is a mission option for one of the other factions), several members should drop them.
Kekvit Irae
10-27-2010, 21:40
Gauss Location Spoiler:
They are plentiful in the Brotherhood of Steel outpost. If you become a member, they should be for sale from the equipment vendor. If you exterminate the Brotherhood (which I assume is a mission option for one of the other factions), several members should drop them.
Yeah... about that...
After playing F1/2/T/3, I couldnt bring myself to slaughter them after I helped Hardin become Elder.
LeftEyeNine
10-29-2010, 01:20
Spent more than 2 hours clearing the Quarry Junction off the Deathclaws with a char of words and skills. I was thinking about the REPCONN HQ logs when I was in bed yesterday night.
I just don't remember the last time I was so engulfed by a computer game.
Ladies and gents, Wasteland is indeed alive.
Yes Fallout New Vegas is amazing. So amazing, in fact, that I need to hide it in a box somewhere for a of couple weeks so I can pass my classes.
SwordsMaster
10-29-2010, 16:15
Damn! It's so buggy! CTDs after repairing upgraded weapons, CTDs if i save the game while having the Pipboy open, enemies getting stuck at a 90 degree angle from where they should be, the character sinking into concrete to his knees when walking....
frogbeastegg
10-29-2010, 17:41
Got it, playing it, loving it. New Vegas is definitely a frog RPG through and through; my tiny amphibian heart is basking in the nuclear glow. I couldn't disagree more with the RPS article. No idea what game he played because it isn't the New Vegas I've got.
Much, much better than Fallout 3 IMO. Better writing. More and better choices. More interesting world. Far better character creation system and leveling - no more uber god with a bajillion and two stat points, and close to maxed out SPECIAL. The combat feels less crappy; ironsights mode is quite fun and I'm worryingly good at popping critical headshots with it. Perks and stats impact on conversation far more than before, and I've seen lots of different skills which can impact on dialogue instead of the limited range in Fallout 3. The main plot isn't cringeworthy. The voice acting is less awful.
Hardcore mode is a bit of a wash so far. I'm not finding it makes much difference aside from crippled limbs being something which makes me wail about the expense of a cure.
It's a more stable and bug free game than Fallout 3 was at release in my experience. I've only encountered a single problem: invisible landmines. In some areas they simply do not show up as objects on the map. I trigger one, then check the area closely for more and see none. The instant I move again, bloom. Repeatedly. In other areas they show up clearly.
Above all the game is filled with - and about - choices. Big, small, permanent, temporary. None so far have had an obvious best path.
I would say more but I'd rather use the time to play the game. Yup. I'm planning 4 playthroughs for this one, a different character type for each of the 4 faction paths. Lone wolf sniper type (current), laser girl, Mr melee with secondary kaboom weapons, and the stealth type. Haven't decided which build will match with which faction yet.
:loveg:
Kekvit Irae
10-29-2010, 18:55
I've only encountered a single problem: invisible landmines. In some areas they simply do not show up as objects on the map. I trigger one, then check the area closely for more and see none. The instant I move again, bloom. Repeatedly. In other areas they show up clearly.
I've never encountered invisible landmines. I have, however, encountered extremely well concealed landmines. Such as at Ranger Station Charlie. There are landmines hidden under the corpses, requiring you to physically move them away to disarm the mines, as well a bottlecap mine(!) hidden in the corner.
LeftEyeNine
10-29-2010, 19:03
I've encountered no more than 3 CTDs so far among which only one was in the middle of the game; the rest happened the moment I quit the game.
I think the game's flawless play is heavily dependent on how clean and up-to-date your rig is.
Ja'chyra
10-29-2010, 19:04
I gave in and bought it, and wish I hadn't, it's a bug ridden waste of money.
The worst bud is a black screen on zoning but there are others as well. I've heard all about the "You can't expect the game to work at release", but, yes I can, I paid for it, it should work. Never buying another game at release again.
frogbeastegg
10-29-2010, 19:28
I've never encountered invisible landmines. I have, however, encountered extremely well concealed landmines.
Those are some evil landmines. I like it!
My invisible ones were near the start of the game. You know that small gang camp based around a crashed vehicle about 5 minutes away from the starting town? Three mines there on the open landscape. I walked in, heard the first one beep and started to backpedal. My explosives skill is low so it blew after 2 beeps and crippled a leg and my head. I froze, scanning everywhere for more mines. Nothing. Took one step, beep beep boom. Patched myself up a bit, took another good long look around, saw nothing, three steps and beep beep boom. That seemed to be all of them as I didn't encounter any more as my crippled self staggered about the area hunting for loot.
SwordsMaster
10-29-2010, 20:57
Those are some evil landmines. I like it!
My invisible ones were near the start of the game. You know that small gang camp based around a crashed vehicle about 5 minutes away from the starting town? Three mines there on the open landscape. I walked in, heard the first one beep and started to backpedal. My explosives skill is low so it blew after 2 beeps and crippled a leg and my head. I froze, scanning everywhere for more mines. Nothing. Took one step, beep beep boom. Patched myself up a bit, took another good long look around, saw nothing, three steps and beep beep boom. That seemed to be all of them as I didn't encounter any more as my crippled self staggered about the area hunting for loot.
Same here. Exactly the same scenario too...
I've actually never used the Gauss Rifle before. My first playthrough was Guns only. However, the AMR is almost double the damage of a Sniper Rifle (110 damage with the AMR compared to 63 damage with the SR), and can use Armor Piercing rounds for quick and easy takedowns of Deathclaws.
Thanks for the tip on the AMR. I switched over to it and used it instead of the Gauss for the rest of the game. It doesn't seem to do quite as much damage as the Gauss, but it's close enough that it doesn't really make a difference. Both guns work perfectly fine for ultra-long range power sniping. With the AMR, there's no need to put any points in Energy Weapons. In fact, it seems like the way FO:NV is balanced, you're intended to only really pursue one of the weapons paths. Each path seems to have low-level weapons available from the start, and contains weapons that serve all purposes. This isn't FO1/2/Tactics, where Small Guns were what you developed early on and Big Guns/Energy was what you used in late game.
Finished the game, closing comments with spoilers:
I finished up and chose the Independent Vegas on my first play through. I was astonished at I was actually able to talk my way out of both final battles (Legate and General). I maxed Speech early, and it really paid off throughout the game. Many, many quests resolved without fighting for that reason. I'm going to start my second play through later today, and plan to side with NCR. My biggest complaint about the main plotline is that there's really no serious attempt to make Legion seem like a desirable ally. I kept waiting for some to make a serious argument about why I should help Legion, and it never happened. It seems like the 'side with Legion' option was added on later without much effort, and it shows. The other three all have decent appeal though, so I'll probably do all of them with Legion last (if ever).
The bugs are annoying though. They plagued me right up to the end. My game actually crashed in the middle of the epilogue section, and I had to redo the final sections just to see my full ending. Ugh...
Kekvit Irae
10-29-2010, 22:26
Thanks for the tip on the AMR. I switched over to it and used it instead of the Gauss for the rest of the game. It doesn't seem to do quite as much damage as the Gauss, but it's close enough that it doesn't really make a difference. Both guns work perfectly fine for ultra-long range power sniping. With the AMR, there's no need to put any points in Energy Weapons. In fact, it seems like the way FO:NV is balanced, you're intended to only really pursue one of the weapons paths. Each path seems to have low-level weapons available from the start, and contains weapons that serve all purposes. This isn't FO1/2/Tactics, where Small Guns were what you developed early on and Big Guns/Energy was what you used in late game.
Plus the AMR only uses one .50 ammo, whereas the Gauss uses five MF ammo. Definitely a treat for end-game snipers. However, if you're like me and want the sneak attack criticals, go with a standard Sniper Rifle (x5 crit instead of x1 for AMR). Maxxed out Gun skill and fully repaired, the Sniper Rifle will do 310 damage, whereas the AMR will only do 224. I wouldn't suggest the Gobi Campaign Scout Rifle since it cannot be modded and it requires 100 Lockpicking to get, even though the AP is less. If weight (re: Hardcore) is a concern, go with a fully modded Sniper Rifle (-5 weight, Silencer) instead.
If you're in a situation where the enemy is already ganging up on you, the AMR is definitely the king of battle for Gun users.
Greyblades
10-31-2010, 03:56
Eh I prefer a varmint rifle with supressor & night scope when up against humans, there's a lot of fun to be had by picking off the convicts at the abandoned NCR penitentiary and its an early game weapon there's loads of them around to repair with.
al Roumi
11-01-2010, 12:26
Those are some evil landmines. I like it!
My invisible ones were near the start of the game. You know that small gang camp based around a crashed vehicle about 5 minutes away from the starting town? Three mines there on the open landscape. I walked in, heard the first one beep and started to backpedal. My explosives skill is low so it blew after 2 beeps and crippled a leg and my head. I froze, scanning everywhere for more mines. Nothing. Took one step, beep beep boom. Patched myself up a bit, took another good long look around, saw nothing, three steps and beep beep boom. That seemed to be all of them as I didn't encounter any more as my crippled self staggered about the area hunting for loot.
Those particular mines, if I remember correctly, are powder charges -so they'd just look like a tin can (with a sensor attached). As well as the legion planting mines under corpses
at post-raid Ranger station Charlie, I closed the door behind the corpse which shoved the corpse and uncovered the mine-without triggering it. Yes I did feel smug.
I've come accross "hidden mines", which look like a small mound of dirt and exploding ants (which could be confused for a mine).
the hidden mines were laid by the goul hidding out among the Nightkin basement in the Bright-followers' quest, west of Novac. The exploding ants were in the Boomer generator room
I'm now up to level 19 and I'm delighted to say the story is motoring. I still cannot see anything between my game and "that review", i'm starting to think the RPS guy did it on purpose, a la Tom Chick, just to be a jackass different. The wasteland is indeed alive and as Froggy says, there are no easy choices to be made when leveling or building your character. I have to applaud the addition of magazines and nerfing of training manuals -not to mention the reduction in number of stat boosting items. With a clutch of implants, my character is a stealthy ish sniper(guns) with good science & lock pick skills, but also tragicaly autistic. I'm often running up against speech level barriers to dialogue options, but also very pleased to see the wasteland has a place for such socialy crippled boffins as mine with the variety of science & repair skill options.
Having sorted the Gomora (is that a reference to the book/film on the Camorra?) casino out, I had a go at gambling last night (well, it IS Vegas). With 9 luck, I was gratifyingly ruining the house, I gave up counting the number of times I was dealt a black jack hand. Unfortunately, the maximum bet is 200 chips/caps -but that's probably wise as this at least makes "bet farming" a chore and not too pronounced an exploit.
frogbeastegg
11-01-2010, 19:15
My current thought on the landmine mystery is that they must have clipped through the landscape. That's the only explanation which makes sense; there was nothing at all on view. I know it happens in the game as I've seen it happen a couple of times at later points, including a scorpion which fell halfway through a hill while scuttling over to attack. Must be the same glitch that caused NPCs to vanish in Fallout 3's starting town.
Still loving it. :yes: I think I love it all the more now I have realised that I won't be able to bring stealth into my current character build. Hurrah! Stealth is so powerful that I always ended up taking it as soon as I got my core skills (guns, speech, repair) to a decent level. Here I can't justify it - getting my cores up to 90 will take a lot longer, and then there's support skills I need more, such as lock picking. Once I had stealth on a character I always felt like I had to use it in order to get those stealth attack bonuses. I found that made gameplay something of a drag, and overpowered my character still further.
The achievement selection for this game is pretty bad - I feel sorry for anyone bothered about collecting such things. Do 10,000 points of damage with this weapon class, heal 10,000 points of damage with that item class and so on. A few for levelling, a decent number for the larger sidequests and main quests. Where's the ones for the fun aspects of the game? Obsidian missed an opportunity to promote some of the game's less obvious sides by using achievements, e.g. one for completing a playthrough with a low intelligence character, which gives different dialogue.
The achievement selection for this game is pretty bad - I feel sorry for anyone bothered about collecting such things. Do 10,000 points of damage with this weapon class, heal 10,000 points of damage with that item class and so on. A few for levelling, a decent number for the larger sidequests and main quests. Where's the ones for the fun aspects of the game? Obsidian missed an opportunity to promote some of the game's less obvious sides by using achievements, e.g. one for completing a playthrough with a low intelligence character, which gives different dialogue.
Definitely a missed opportunity. I admit that I didn't play more than a few minutes with a low intel character in FO1/2, but after having completed FO:NV once, I'm very tempted to do so in this game. A low intel melee character seems like a perfect pro-Legion character... and also the only way I can justify sympathizing with those jerks. I will resolve all quests by punching things in the face, for Caesar! Unfortunately, such a character seems to require skipping most of the companions, as they're very heavily anti-Legion. Oh well, at least I'll have enough strength to carry the entire planet in my backpack.
I like it. Alot. Except for the repair mechanic. Arg. Repair mechanics of any sort are friggin lame, regardless of the game.
LeftEyeNine
11-27-2010, 00:33
What is the best thing since sliced Deathclaw ?
FALLOUT NEUE VEGAßE !
Prussian to the Iron
11-27-2010, 02:10
just got it a few days ago on ps3. aside from a few freezes no big bugs, and i definitely like the game. alot. like in fallout 3 I couldn't find enough quests, here I cant pick which to do first!
i think i said everything I needed to in the what are you playing topic, so if you wanna see my review go there.
a completely inoffensive name
12-10-2010, 21:48
I told you all, it was going to be much better.
I am very pleased that I got this on PC. As amazing as the vanilla game is, mods just make it so much better.
I downloaded a combat mod to make bullets more deadly and armour more relevant. Before I downloaded the mod I had run around playing most of the game on Very Hard/Hardcore without a scrap of armour, and whilst there were plenty of tight spots, there was never any situation that I had too much difficulty navigating, after I put the mod on however a powderganger with a little peashooter could kill me in one shot if I wasn't careful.
I've got other mods for flavour like extra radio stations, binoculars with more zoom, picking up thrown weapons, and one that effects your vision when you are intoxicated or radpoisoned to name a few, but I now find that combat mod essential, after playing with that vanilla is just way too easy.
Prussian to the Iron
12-11-2010, 05:51
my unarmed/melee character for CL seems like its too easy, at least against non-cazadores/deathclaws.
with my ranger move, I can easily take down anybody for several easy hits with my spiked knuckles, plus with my new perk, just about every hit knocks down (comically, in some cases, such as securitrons) my enemy.
Shotgun-punch = Win Button
Prussian to the Iron
12-11-2010, 15:07
ah yes, i remember being killed multiple times by those bastards. gotta get me one of dem.
For my melee character I prefer to use knock-knock, or any other fire-axe for that matter. There are melee weapons that are more powerful, but I take a perverse satisfaction from sinking an axe into my enemy's skull.
For my melee character I prefer to use knock-knock, or any other fire-axe for that matter. There are melee weapons that are more powerful, but I take a perverse satisfaction from sinking an axe into my enemy's skull.
Surely the 9 Iron is the best way to go. Nothing better than playing Deathclaw Golf.
LeftEyeNine
12-11-2010, 18:59
Sorry but nothing other than a full-fledged pack of Cazadors or numerous Deathclaws are bothersome enemies in the game. I mean it's not dependent on your character.
Well it's largely dependent on level, very little appears to be scaled in the game. Waltzing through Scorpion Gulch or assaulting Cottonwood Cove as soon a you start a game would be tantamount to suicide, and attacking places like the Brotherhood bunker and the Fort is always going to be hard even at level 30, but for the most part I agree with you, which is why I downloaded mods for the game.
One thing I like about this game is how you are very rarely forced to kill anything, there's almost always a non-violent resolution to every situation if you posses the right skills. I might try do a playthough where I don't take a single life.
Prussian to the Iron
12-13-2010, 02:34
that might be hard when going through the town west of nipton, unless you abandon them and dont save the sherriff. also definitely be hard at the Dam. Yes, you can ultimately resolve it peacefully, but you still do have to fight your away across it to get to the other faction leader.
then again, Stealth Boys, high sneak and high speech=might be possible.
LeftEyeNine
12-13-2010, 14:37
Died only once while trying to go towards the Legate Camp which was mainly due to loss of concentration and spraying bullets around in vain. And my character was a man of words.
Well if you are refering to my comment then yeah, the battle for hoover dam isn't that hard really. What I meant however was the place called "The Fort". Charging in guns blazing through the camp to get to Caesars tent to take on him and his Praetorian guard is really hard. Even disguising yourself and sneaking up to Caesar's tent so you only have to take on the Praetorians is still really hard.
Well if you are refering to my comment then yeah, the battle for hoover dam isn't that hard really. What I meant however was the place called "The Fort". Charging in guns blazing through the camp to get to Caesars tent to take on him and his Praetorian guard is really hard. Even disguising yourself and sneaking up to Caesar's tent so you only have to take on the Praetorians is still really hard.
I second this statement after having trouble with it on my first playthrough, which I unfortunately had to restart after BoS Knight Lorenzo vanished upon taking ED-E from me for upgrades, which meant I couldn't complete Still in the Dark or ED-E, My Love.
My character was around Lvl.19, specced for Guns mostly, and accompanied by Boone & ED-E (pre-upgrade) when I entered The Fort after hopping on "the last boat we'll ever take" at Cottonwood; I found the ascent to the Fort proper to be quite easy, with my Mysterious Magnum making short work of anything and everything hostile.
Naturally, I was pretty confident by this point... until I walked into Caesar's tent, that is.
Upon entering, I was overwhelmed by a few Legion mongrels, four or five Praetorians, Lucius, Vulpes Inculta and Caesar himself; they proceeded to KO my two companions instantly, something I attributed to the Ballistic Fists due to how quickly they reduced my own health to dangerously low levels... it was only by using Buffout, Turbo, Hydra and a healthy dose of evasive maneuvers that I managed to overcome the situation.
Oh, and this was on Normal difficulty/Casual Mode while I got used to the game; the only situation that proved as difficult for that first playthrough was entering Broc Flower Cave at a low level and finding that the Giant Rats could kill me in two/three hits... the reward was worth the sheer risk and fear of death, though. :P
LeftEyeNine
12-14-2010, 20:37
Oh well, I should agree about The Fort although I've never fought my way up there. As I wandered around the fort, I always happened to think "oh hell, how will I, if I dare ?" considering the numerous troops and being stripped of any weapons.
Oh well, I should agree about The Fort although I've never fought my way up there. As I wandered around the fort, I always happened to think "oh hell, how will I, if I dare ?" considering the numerous troops and being stripped of any weapons.
Approach Cottonwood Cove with a certain ex-1st Recon sniper and find out... :P
As a side note, I've just completed the game on Hardcore (normal difficulty), following the Yes Man quests and finishing in about three hours and forty minutes; I really enjoyed the roleplaying element of ensuring I was well hydrated and such, thus may well play through a new file in HC proper.
Prussian to the Iron
12-15-2010, 21:46
3 hours? my god did you do any side quests?
3 hours? my god did you do any side quests?
The only quests I followed were those related to completing the storyline in the quickest manner in order to get the Hardcore achievement. Here's a little walkthrough of sorts if you're interested in what I did.
Character-wise:
Female
10 Str, 10 Int, 10 Luck, 1 Per, 1 Cha, 1 Agi, rest in End
Good Natured & Heavy Handed
Melee Weapons, Speech and Survival tagged
Looted everything from Doc's home then sold it all for all the food/drink that Goodsprings had to offer, also bought Leather Armour for the DT.
Headed to Sloan, picking up Hidden Valley marker on the way.
Had to sneak past deathclaws, was mostly successful but had to run for my life at one stage; my high Endurance helped until they reset back to their patrol.
Reached Grub N Gulp, bought more food/drink, then looted dead Van Graff/Crimson Caravan Guard (part of Cass quest I think) then entered Freeside, went to Atomic Wrangler and turned 500 caps into 4500, levelled to 2 (took Black Widow), went into Strip.
Entered Tops, levelled to 5 (took Cannibal at 4), lured Benny to his doom with Black Widow and took his stuff; spoke to Yes Man and took his quests, then reduced my SLP/FOD/H20 to 0.
Went into Lucky 38, took the Golden Gloves and proceeded to destroy the Securitrons inside, then killed and ate House to recover my health. Spoke to White Gloves and Omertas.
Sold my trash to Gun Runners, bought Combat Armour Reinforced Mk.2 & helmet (DT of 24, yay!), then headed for nellis; got past the artillery without losing much health, but did get a crippled limb or two. Spoke to Pearl then headed to Medical Clinic and healed up.
Took the long journey to Red Rock, had to fight for my life against geckos and fiends along the way; high health/DT and my Straight Razor prevailed though. Spoke to Khans then fast-travelled to Hidden Valley.
Ate and drank a little, got rid of the NCR Ranger for the Brotherhood (darn explosive collar!) then returned to New Vegas, spoke to Yes Man about ignoring the tribes and agreed to upgrade the Securitrons.
Headed south, picking up Veronica at 188 and the Substation map marker on the way to Cottonwood; got to the Fort, got Caesar's permission to enter the vault and then activated the army, fast-travelled back to Yes Man, levelled to 7 (took Toughness); totally ignored the President Kimball situation.
Reduced FOD/H20/SLP to 0, then fast-travelled to Substation; quickly ran in, powered it up and ran out, returning to Yes Man once more, levelled to 8 (took Toughness rank 2, 30 DT now!)
Headed into the end-game; the NCR didn't attack me, so I cleaned up the Centurions/Khans and picked up a Thermic Lance for good measure, proceeded to decimate anyone and everyone in my way.
Talked the Legate and then the General out of a fight, had Yes Man throw the General off the Dam for gits and shiggles. :3
That's pretty much everything I did; I actually went out of my way to make the end-game easier though, namely upgrading the Securitrons and picking up Veronica... I could easily have shaved thirty minutes or so off the time if I'd avoided that step, but that would have prevented me getting the Wild Card achievement.
Prussian to the Iron
12-16-2010, 01:23
ah. well.....I guess thats cool. of course I suppose after a few playthroughs the side quests repeated get a bit boring, but I like to RP and only accept certain quests/perform them certain ways.
ex: for my current stupid, evil, giant brutish Legion character, I sided with the Powder gangers against goodsprings, got archimedes to destroy the NCR guys at helios, and refused the Novac quest outright. why in gods name should I be helping this stupid little town with their economic issues in regards to an old rocket testing facility populated by questionable figures described as ghosts/zombies? I could instead just continue on my way after beating the living shit outta boone for suggesting such a stupid thing.
of course viewed through the eyes of my character.
So, the first DLC 'Dead Money' was released earlier today for 360; has anyone else played it? Or are you all PC players?
I have to say that I enjoyed it; the atmosphere was tense (especially on hardcore!), the foes were tough (and some of the obstacles tougher still) and the storyline was actually pretty good... I felt I cared about the characters involved. The loot wasn't too bad either, some nice roleplaying items in the very least.
Difficulty-wise, you're warned that the adventure is recommended for experienced couriers of Lvl.20+ just before you begin the DLC; this isn't due to combat (which can be tough at times but is manageable), but more to the fact that there will be several occasions where having high skills will come in handy.
I managed to complete it in around six hours with a Lvl.8 (now 13) melee-orientated character with alot of right trigger spam, but I felt afterwards that I may have missed out on some loot/backstory due to my character's low level.
LeftEyeNine
12-22-2010, 11:22
I tend to think that FNV's DLCs may be like what Borderlands had. About the only reference we have for now, Dead Money, is it so ?
I don't want new shooting missions. That's not F.
I tend to think that FNV's DLCs may be like what Borderlands had. About the only reference we have for now, Dead Money, is it so ?
How do you mean?
I liked Borderlands, but some of the DLC (I'm looking at you, Mad Moxxi!) was rubbish; I really enjoyed Dead Money though, had me on the edge of my seat the entire time.
I don't want new shooting missions. That's not F.
There's alot more to Dead Money than merely shooting/slashing your way through the Sierra Madre; you won't uncover everything without high stats and skills, and there were several occasions where I rued my low Repair, Medicine, Science and such as a low level character.
LeftEyeNine
12-22-2010, 15:25
That pretty much covers what I needed to hear. Thanks. :2thumbsup:
You're welcome. :3
Here's to hoping that Bethesda announce a Dead Money release date for PC/PS3 soon, so that I'm actually able to discuss the DLC and it's revelations with someone!
Prussian to the Iron
12-23-2010, 15:44
I don't want new shooting missions. That's not F.
I would like more shooting missions, but tactical and maybe realistic. AKA the guys shooting at me dont run around like idiots out in the open and come around corners with me waiting to blow their head off. it'd be nice to see some A.I. trying to take cover (like what the one guy did in the G.I. Blues quest) rather than throw themselves at me. I mean, if NCR just runs up to CL and shoots at them from out of cover and at close range, CL would always win.
of course, I always tend to think realistically and critically about firefights in games....maybe i'll just never get the kind I expect :(
LeftEyeNine
12-23-2010, 23:15
It's no garden of roses, it's Mojave there. Shooting is something you may not, at some point, evade. I just don't want FNV getting "consolized" by DLCs.
I just don't want FNV getting "consolized" by DLCs.
You have to remember that downloadable content is one of the best ways for a company to make money on a game these days, what with piracy still running rampant and video game rentals/second-hand sales on the rise. By charging for DLC, which some people still buy even if their game is second-hand, the company is able to make money even if they lost some on the sale of the game.
A warning about DLC, anyways; through character interactions and an epilogue, Dead Money lays the groundwork for future downloadable content, and it seems that additional content will have some sort of ongoing storyline, a build-up to one big finale which is entirely unlike Fallout 3's disjointed standalone content.
My guess is that there will be three, maybe four, additional pieces of DLC; I believe that one of these will entirely focus on a certain plothole mentioned in the vanilla content that is briefly touched on in Dead Money... look beyond the spoiler tag if you want to see what I'm referring to.
Johnson Nash, owner of the Mojave Express in Primm, states that there was a courier on his list that was intended to be the original carrier of the Platinum Chip, but he rejected the job when he saw your name was after his on the list.
Save for some mysterious graffiti messages to Courier 6 (you) out in the wastelands, there is no further mention of this other courier, nor are his actions explained.
To me, it feels that this was planned from the get-go by Bethesda/Obsidian.
However, unlike the removed content from Fable 3 (such as four clothing dyes or the Understone content), I don't feel ticked off about New Vegas leaving a major plothole open in order to sell DLC, because I get the feeling that it's going to be something really special and worth the extra pennies.
Prussian to the Iron
12-25-2010, 03:28
by "extra pennies" you mean...extra 1500 pennies....
Well, Dead Money cost me 800MS, which is about £6.80; apparantly there was an error on launch day though and some people were able to download the content au gratis...
LeftEyeNine
12-25-2010, 10:26
For 30$ right now on Steam. Go get the best thing you could get in years now. :smoking:
seireikhaan
01-02-2011, 05:58
Got the game on PS3 due to lack of hd space on my current computer. Messed around for a bit on normal with a starting character, trying to get acclimated to the whole thing, due to never really having played Fallout games before.
Currently doing a Very Hard/Hardcore character now. The survival isn't nearly as hard as I thought it would be, thanks mostly to goodsprings. Decided I'm going to go all the way to max level with this character, since I'm having plenty of fun questing about, with the exception of some of the the 'snatch monster eggs' quests. That was utterly brutal. Cazadores are just a dang nightmare at level 15. Had a lot more fun getting the Deathclaw eggs- Legendary Death Claw was one of the hardest things I've done, but in a good way, not the infuriating way packs of cazadores are.
Overall, having a lot of fun, even with the technical grossness.
I've started a game as a pacifist, and whilst more challenging it's not as hard as I thought it would be (but then I'm only at Novac so far so I may have to eat my words later). Abandoning all combat skills means my other skills are higher and makes it easier to meet the requirements for peacful outcomes.
that might be hard when going through the town west of nipton, unless you abandon them and dont save the sherriff.
It was a bit dicey but I realised that:
to complete the quests in Primm all you have to do is get into the casino and speak with Johnathon, then you open up the quest to find a sheriff, and once Primm gets some law they clean up the streets themselves. Unfortunately I realised this after I rescued Beagle, so once he snuck back out into the streets he was quickly shot dead by the comvicts. :oops:
Prussian to the Iron
01-02-2011, 18:38
I've started a game as a pacifist, and whilst more challenging it's not as hard as I thought it would be (but then I'm only at Novac so far so I may have to eat my words later). Abandoning all combat skills means my other skills are higher and makes it easier to meet the requirements for peacful outcomes.
It was a bit dicey but I realised that:
to complete the quests in Primm all you have to do is get into the casino and speak with Johnathon, then you open up the quest to find a sheriff, and once Primm gets some law they clean up the streets themselves. Unfortunately I realised this after I rescued Beagle, so once he snuck back out into the streets he was quickly shot dead by the comvicts. :oops:
Ah. Well for some reason (definite glitch) after rescuing Beagle, I programmed the robot to be the new Sheriff. After leaving the casino, I found Beagle in a firefight with the new robot sheriff. Due to his preventing my fast travel, I had to kill the sheriff (malfunctioning robot crap...).
That was utterly brutal. Cazadores are just a dang nightmare at level 15. Had a lot more fun getting the Deathclaw eggs- Legendary Death Claw was one of the hardest things I've done, but in a good way, not the infuriating way packs of cazadores are.
I think the worse part of the game is the Deathclaws and Cazadores TBH. I mean, yeah, it's good to have some tough late-game enemies. But when they can soak up as much damage as they do, it's just ridiculous. There's no reason they should be able to take more than 6 Gauss Rifle headshots. The one-shot kills on me doesn't help either.
Hate those bastards. Maybe they should be difficult at under level 20, but comeon.
Of course my sentiment may change when we get a DLC where we get to join the Talking Deathclaws and take over Hoover Dam and New Vegas...
LeftEyeNine
02-22-2011, 17:15
Dead Money released for PC today !
OOORAH ! OOORAH !
Kekvit Irae
03-02-2011, 18:08
I can conclusively say that Dead Money was well worth the price I paid for it. The gameplay is like a cross between Thief, Dead Space, and Silent Hill.
Dead Money introduces two new enemies: the Ghost People, and holograms. Holograms come in three varieties; the stationary types which you use to distract Ghost People with, the vendors (of which there are very few), and the guards. Guards are unique in that they CAN NOT be killed normally. You need to destroy a nearby emitter to shut them down. Without destroying the emitter, the guards are immortal and WILL kill you. Thankfully, they have predefined patrol routes and a much more narrow field of vision, allowing a crafty Courier to sneak past them if needed (ala Thief: The Dark Project).
Ghost People are the most common enemy types, and come in four flavors; unarmed fighter, melee fighter (with plenty of throwing spears), trappers (who lay down annoying bear traps), and bombers (who throw gas tanks as grenades). Ghost People are unique in that they are flagged as Essential, meaning they are immortal, UNLESS you dismember them. If you "kill" one without crippling a limb or the head, they fall unconscious and will get back up in a few seconds with full health. Thus, the Bloody Mess perk becomes quite useful for a change.
Watching where you step if vital to survival. At the start, you have a slave collar that's keyed into a radio frequency. Certain frequencies will set off the collar and turn your head into oatmeal. This gets to be a problem when you meet the next challenge: radio emitters. Radios, ham radios, and emitters are all malfunctioning, producing the same frequency that makes your collar go boom. You are given a very short time to either disable these emitters or get out of range. Normal radios are easy enough to bypass; simply turn them off. Emitters are not as easy. There are two types of emitters: unshielded and shielded, and both are often hidden from view, forcing you to frantically search for them. Unshielded emitters can be destroyed with a single gunshot, but shielded emitters are turned off elsewhere (or not at all, in some cases).
As noted before, bear traps are extremely common in the Sierra Madre, along with the usual explosive mines, pressure plates, and trip wires. Light Step is extremely helpful in your first playthrough, but remember that Light Step doesn't help your companions at all.
Lastly, the final obstacle you need to face is the Cloud (no, not that emo pansy from Final Fantasy). The Cloud is a gas that is present everywhere in the Sierra Madre villa. Any time you're outside, you're breathing in the gas, which will eventually kill you. Thus, the only safe places to wait or rest are inside. You will occasionally find pockets of concentrated gas. Step inside one of these and your health will quickly drain, resulting in a quick death.
Companion-wise, you get three new Dead Money-only companions, all of whom are essential to the plot. No thanks to a plot device that's explained at the very beginning, if a companion dies, YOU die too. Needless to say, playing through Dead Money the first time through on Hardcore mode is NOT suggested.
Dog/God is a split-personality super mutant, and most likely the first one you meet. Using certain audio commands, you can switch his personality from Dog to God, and vice versa. Dog is the standard super mutant; dumb, brutal, and always hungry. God is a much more intelligent and articulate personality, but suffers in the combat department. Dog's perk allows you to kill Ghost People without dismembering them, and God gives you a temporary Light Step perk as well as a bonus to Stealth.
Christine is a human woman who got herself trapped in an Autodoc tube that malfunctioned, rendering her mute due to the injuries. Her dialogue is fascinating as you will need to figure out what she's pantomiming (Perception and Intelligence are quite useful here). The perk she grants is a few seconds of immunity to radio emitters.
Lastly, Dean is a ghoul gambler, having lived in the Sierra Madre since the bombs fell. Because of this, he knows more about the area than anyone else. He also has stashes tucked away in hidden locations. The perk he gives is a few seconds of immunity to the Cloud.
There are a few new weapons in the DLC. The bear trap glove is a nice little unarmed weapon, dealing extra damage to limbs. Melee specialists will find joy in Dead Money; they get the most love out of all the weapons. You have the cosmic knife (which can be crafted into the clean comic knife, super-heated cosmic knife, or the various spears), the knife spear, and the throwing knife spear. Ghost People carry a huge bunch of spears and throwing spears, giving a much-needed ranged attack for anyone doing a Melee-only playthrough. Guns get the Police Pistol, a .357 Magnum revolver that deals quite a bit of damage. The main advantage to this weapon is that it requires 0 Guns skill, and is a standard holdout weapon (requiring 0 Sneak). Energy Weapon specialist will simply love the Holorifle. You start the DLC with it equipped, and it's an extremely damaging weapon that can be used for sniping or close-range combat (but because it's a shotgun, it's best used for close-range). Sadly, the Holorifle fires a unique energy blast, one that is NOT effected by any type of Energy Weapon perk, such as Laser Commander. Because it's a super unique weapon, you can't repair it without an NPC or a Weapon Repair Kit, even with Jury Rigging. The damage (further enhanced by a certain weapon mod) far more than makes up for its limitations.
As far as armors go, the selection is a bit limited, but still pretty awesome. The Sierra Madre Armor is lighter and better than the vanilla Combat Armor, the Assassin Suit is the light armor equivalent of the New Vegas Chinese Stealth Suit (but with better stats), and Vera's Dress is a sexy outfit for those times when you want to dress up Veronica or Cassandra (or wear it yourself). If you can stand the horrible yellow color of the Sierra Madre Armor, grab a suit to put on a vanilla companion.
The new perks are a grab bag of awesome and fail. Junk Rounds allows you to craft Guns ammo with scrap metal, tin cans, and the appropriate ammo casings. Very useful if you are low on a specific type of ammo and want to get more without going back to a vendor. Hobbler allows you to more accurately hit an enemy's legs in VATS, which is pretty important in Dead Money but worthless in the vanilla game. Heavyweight cuts down the weight of any weapon weighing over 10wg to half. In Shining Armor gives you +5 DT versus energy weapons when wearing any metal armor and +2 when wearing reflective glasses. And Stay Back gives you a chance to knock back an enemy when using shotguns. Old World Gourmet gives you +25% addiction resistance, +50% health bonus from snack foods, and drinking alcohol gives you health. Lastly, and my personal favorite, Light Touch gives you a +5% critical chance and your enemies a -25% critical chance whenever you wear light armor.
In addition to the perks you get from having a companion travel with you, you can also receive a free, and permanent, perk if you exhaust all dialogue options with said companion. Dog's permanent perk allows you to sometimes kill Ghost People without dismembering them, even if he isn't in the party, Christine gives you a special recipe to make Sierra Madre Chips (currency in the DLC), and Dean gives you a recipe to make Sierra Madre Martinis (a very useful, albeit addictive, alcoholic drink that doesn't increase dehydration in Hardcore mode).
a completely inoffensive name
03-03-2011, 05:32
The next DLC has you go to Zion National Forest and finally encounter The Burned Man.
Furunculus
03-04-2011, 15:42
loving this game.
just got to boulder city so not too far in yet i hope.
do get a lot of crashes tho, which may or may notbe due to some sound error.
> quite often left with a persistant buzz which forces me to restart the PC
also a pain that they could be bothered to fix the hud elements for eyefinity when the game itself looks fantastic in mega-widescreen.
but awesome game.
thefluffyone93
03-10-2011, 01:10
Oh man, FNV is awesome.
The DLC story line is incredible, and *spoiler alert!*
I can't wait to face Ulysses (http://fallout.wikia.com/wiki/Ulysses).
I hate cazadors, deathclaws are easy with the AMR and the right perks, and it only crashes....weekly.
Oh, and you missed the Automatic Rifle (http://fallout.wikia.com/wiki/Automatic_rifle), Kekvit.
That gun is the definition of overkill.
Kekvit Irae
03-10-2011, 02:22
Oh, and you missed the Automatic Rifle (http://fallout.wikia.com/wiki/Automatic_rifle), Kekvit.
That gun is the definition of overkill.
I guess the reason I forgot about it was because I never really used it all that much. I'm more of a silent sniper type, rather than a run-and-gun type.
Major Robert Dump
03-17-2011, 03:26
Waiting to restart my HC/VH playthrough when I get settled. Did HC/VH on my very first playthrough and really liked my build, but got to the clinic pretty late in the game and realized that making my stats 10s were a waste as I could have left them at 9s. This irritated me because my build had left me with certain inabilites to get perks, and by level 20 I was picking level 4 perks because thats all there was. Little things like that bug me, plus I havent played in months and will need to start over in order to get back into the game. This time, I plan to ninja my way to that clinic asap and play a proper HC game with some added realism mods.
Kekvit Irae
03-17-2011, 03:40
This irritated me because my build had left me with certain inabilites to get perks, and by level 20 I was picking level 4 perks because thats all there was.
http://newvegasnexus.com/downloads/file.php?id=34707
Not really a cheat if you have the expansion and other perk mods (http://newvegasnexus.com/downloads/file.php?id=35979). A perk every other level just isn't enough to try out all the interesting stuff.
Krusader
03-17-2011, 15:43
Want to play Fallout: New Vegas but apparently the patch that was released when Dead Money DLC was released makes some USB input devices not being recognized by Fallout: NV, in my case both mouse & keyboard.
a completely inoffensive name
04-27-2011, 09:37
New unannounced DLC for New Vegas came out recently. It's called Fallout 3.
http://www.newvegasnexus.com/downloads/file.php?id=41480
http://youtu.be/SABePr3mz08
So I guess a new DLC called Honest Hearts is going to be coming out on May 17.
http://fallout.bethsoft.com/eng/home/pr-050311.php
I live pretty close to Zion National Park, as a matter of fact I drove through it on my way to a funeral yesterday, so I'm really excited. :grin:
Looking forward to the last of that series: Lonesome Road. Ulysses has a lot of backstory that'll actually make it good. The second one, Old World Blues, looks terrible though.
thefluffyone93
05-12-2011, 04:39
GENTLEMEN.
THE BURNED MAN.
https://www.youtube.com/watch?v=1SHlpJgZaac&feature=channel_video_title
Reading up on it. It's kinda strange how a Morman missionary can become a BRUTAL MURDERING LEGIONARY and then go back to being a peaceloving hippy Christian. Seems like a, uh, slight oversight.
a completely inoffensive name
05-18-2011, 03:29
Has anyone played the "Broken Hearts" DLC yet? I am waiting until after finals before I buy it and play it.
Crazed Rabbit
05-18-2011, 04:07
I got this on sale months ago and still haven't started yet ( :shame: ).
Any quick tips for someone who's never played a fallout game before (but who is pretty good at FPS's)?
Thanks,
CR
Prussian to the Iron
05-18-2011, 04:17
well, considering you said youre pretty good at FPS's, I assume you have played CoD, Battlefield, and other widely enjoyed shooter games.
so, if you decide to use a character that uses guns, be they energy, explosives, or normal firearms, remember this: the round will not regularly hit exactly where you are aiming. in CoD, every bullet on most guns will hit exactly where you aim the sights. in Fallout, there is spread, meaning that you may be aiming at that guys torso at 100 meters away, but you can easily hit his legs, arms, or even miss completely. the higher your characters skill goes the less spread youll get, but at the start especially, when you have a crisis trying to find ammo, it can really hurt not hitting every shot.
I got this on sale months ago and still haven't started yet ( :shame: ).
Any quick tips for someone who's never played a fallout game before (but who is pretty good at FPS's)?
Thanks,
CR
Play the game with a child like sense of wonder. And go to quarry junction at the start, you'll be able to kill deathclaws easy.
Legit advice: play on very hard and hardcore mode. Otherwise it is way too easy. Hell, it's still pretty easy on the hardest settings.
seireikhaan
05-18-2011, 06:39
Play the game with a child like sense of wonder. And go to quarry junction at the start, you'll be able to kill deathclaws easy.
Legit advice: play on very hard and hardcore mode. Otherwise it is way too easy. Hell, it's still pretty easy on the hardest settings.
Ditto(the second advice). hardcore isn't much harder, just adds a bit of realism into it. And very hard still isn't super difficult, sans a few encounters, and most of those are against animal/abomination/crazy ghoul things. Most human enemies simply aren't that hard.
Also, melee is a load of fun for a build. Fair number of weapons and no ammo worries is nice.
Also, Rad child is awesome for hardcore mode. Most recommended perk.
Also, Rad child is awesome for hardcore mode. Most recommended perk.
I have like 150 stimpacks and millions of bottle-caps/food/drink so I think it's a little unnecessary tbh. The biggest worries on Hardcore are: weight limit and limb crippleage. Pack rat is a must, reducing anything weighing 2lbs or less weighs half that, and as ammo, food, drink, etc. has weight it is a big boon.
Play the game with a child like sense of wonder.
I like that advice.
The new Fallout games are rather like Morrowind - open sandbox games, that can be startlingly immersive. But with Obsidian making this one, you get more interesting sidequests and plot choices. On your first run through, I would role-play it - act out a character and see where it takes you. Try to avoid reading spoilers on the web and don't obsess about power builds. It's a big enough and easy enough game that you don't need to focus on that stuff, first time through. My character was turned into an NCR sniper and had a whole other game to my son's Legion brawler.
Greyblades
05-18-2011, 15:57
You let your son play this game? You must be the best parent ever!
thefluffyone93
05-18-2011, 22:15
Played Honest Hearts.
Loved it.
New weapons, including
unique ones (one even had a very nice backstory to it).
The yao guai are back, and they hit harder than ever
(I'm wearing enclave armor and they rip right through it).
Just one complaint.
'Giant" versions of creatures.
Including......
wait for it....
mother-fookin CAZADORS.
H8!
EDIT: Also, you are not stripped of your weapons, but must have under 75 lbs on you (or 100, if you have strong back perk).
So be sure to bring a powerful weapon.
I brought the AMR and Ranger Sequoia.....
AMR is fine, but I recommend a heavy weapon, like a heavy incinerator or plasma caster.
White_eyes:D
05-19-2011, 04:40
I have encountered 8 CTDs and I have only played though 1/3 of "Honest Hearts".:help:
This is a new record for anything, I have ever played in a DLC.:furious3:
Wondering if I should continue or not....having this happen to me this many times, reeks of instability issues.:inquisitive:
Anyone else having CTDs often on this?
thefluffyone93
05-19-2011, 05:06
Uhh....
I don't know what CTDs are...
If you mean crashes/bugs, I haven't had any.
I don't know if its because I got a brand new Xbox 360 hard drive.
White_eyes:D
05-19-2011, 05:13
Uhh....
I don't know what CTDs are...
If you mean crashes/bugs, I haven't had any.
I don't know if its because I got a brand new Xbox 360 hard drive.
Yeah, Xbox 360 is much more better for DLC's, I noticed...:brood:
Crash To Desktop and my other buddy had 3 CTD's, maybe I was just unlucky getting 8 of them?:shrug:
I am going to wait for a couple days and see if anyone else has a problem with this.
Yeah, Xbox 360 is much more better for DLC's, I noticed...:brood:
Crash To Desktop and my other buddy had 3 CTD's, maybe I was just unlucky getting 8 of them?:shrug:
I am going to wait for a couple days and see if anyone else has a problem with this.
Haven't had an opportunity to to give it a spin yet. When uni calms down a little I will and I'll let you know.
Greyblades
05-19-2011, 17:22
I've had several crashes, one particually annyoing one just after I had loaded an autosave.
White_eyes:D
05-21-2011, 02:54
My buddy lost his auto save(auto-deleted it) and stopped playing at that point.:no:
His advice is just to kill Joshua and leave that place.(You can leave but it makes most of the DLC pointless):laugh4:
No crashes for me, just lots of save game corruption. About half-way through Honest Hearts, not really enjoying it, I may restart as the story hasn't grabbed me and I forget what I'm meant to be doing. Dead Money was a lot richer, darker and interesting. This feels like a big piece of tacked on poop, starting with Joshua Graham's miraculous change from a killer to a less evil killer and monsters ported from FO3 or simply bigger/slightly changed from standard New Vegas (like green geckos, just regular geckos that spit spore plant poison). Only the recipes are useful, the perks certainly aren't.
White_eyes:D
05-27-2011, 15:44
My buddy liked that one that increases damage, the more crippled limbs you have. I think it increases it by 25% per limb? Doesn't count the body though.:no:
I personally thought he was nuts to have all his limbs crippled.:laugh4:
thefluffyone93
05-28-2011, 17:01
This feels like a big piece of tacked on poop, starting with Joshua Graham's miraculous change from a killer to a less evil killer.
He was a Mormon, then became Caesars Malpais Legate, then was burned alive and thrown into the Grand Canyon.
And he Survived.
If that doesn't make someone rethink their ways, I don't know what would.
Besides, its the Wasteland, so who isn't a killer?
seireikhaan
05-28-2011, 23:06
So are any of the DLC worth getting? Iirc, they're running about 10 bucks, which seems a tad rich for me. But, I've got some extra time about a week from now and its been awhile since I've gone exploring the desert.
So are any of the DLC worth getting? Iirc, they're running about 10 bucks, which seems a tad rich for me. But, I've got some extra time about a week from now and its been awhile since I've gone exploring the desert.
Dead Money is 100% worth it.
Honest Hearts isn't worth it if they gave it to you for free.
He was a Mormon, then became Caesars Malpais Legate, then was burned alive and thrown into the Grand Canyon.
And he Survived.
If that doesn't make someone rethink their ways, I don't know what would.
Besides, its the Wasteland, so who isn't a killer?
To requote myself for those who don't like reading back:
It's kinda strange how a Morman missionary can become a BRUTAL MURDERING LEGIONARY and then go back to being a peaceloving hippy Christian.
You don't suddenly one day decide: "Hey! You know what all this Bible stuff just isn't for me. I think I'll help a psychopath kill and torture his way across the wastes." There's an improbable leap of judgement or heavy drug usage missing somewhere in that chain of events.
Greyblades
05-28-2011, 23:43
He did come off a little unhinged to me.
White_eyes:D
05-29-2011, 16:37
You don't suddenly one day decide: "Hey! You know what all this Bible stuff just isn't for me. I think I'll help a psychopath kill and torture his way across the wastes." There's an improbable leap of judgement or heavy drug usage missing somewhere in that chain of events.It's called 'hypocrisy' and it happens A LOT nowadays, my friends and family are a good example of this. It does take a great deal to make that leap...some sort of Schizophrenia perhaps? There are tons more unbelievable things in this game like, lasers act like bullets and take off limbs...:dizzy2:
Krusader
05-30-2011, 02:33
No Honest Hearts DLC then.
Been playing Fallout: New Vegas a lot these last days and enjoying it much more than Fallout 3.
Though, I've seen that the saying about Obsidian games is true. "Good story, poor QA". Had the game crash numerous times, seen numerous glitches and had some quests bugged. I've actually started to read the quest walkthroughs on the Fallout wiki to make sure I won't bug anything. Also, the NCR Ranger combat armor which I really want has a potentially gamebreaking bug (http://fallout.wikia.com/wiki/NCR_Combat_Armor#Bugs)
I really enjoyed Honest Hearts; the main questline may have been somewhat short, but it was a telling story of Graham's conflict between his old days as Caesar's enforcer and his road to redemption since that time. His character portrayal was great, I particularly enjoyed his opening up to me about:
The need to remove his bandages every morning and apply new ones, the sensation of which is like being burnt all over again... I like the contrast of this to the sins of his past life, which he is still trying to overcome and which the player can assist with when confronting the leader of the White Legs tribe.
In comparison, I wasn't too fond of Daniel, he seemed like a bit of a whiny pacifist, preferring to run away than stand and fight for his friend's ancestral grounds... nor was I much keen on the two tribal followers that you are helped by, their characterisation was a little low compared to the two New Canaanites. However, the best characterisation had to be Randall Dean Clark... you never actually meet the guy properly, but his characterisation through computer diaries was fascinating and some of the best writing I've seen in the series.
The range of equipment is good, though I have to say that one delightful little weapon that you get is beyond broken; A Light Shining In Darkness, a unique variant of the DLC's .45 Auto Pistol, which is FO:NV's equivalent to the Browning M1911, something that Graham mentions himself when saying a Mormon ancestor made it four centuries prior.
Coupled with it's special handloaded .45 Super ammo (30% more damage, -4 DT to target, increased wear and tear) and the new Grunt perk, my DPS with the weapon is 291~ at 100 Guns skill and Lvl.33, which is beyond anything else I've managed to find, including the Survivalist's Rifle (272) and All-American (227), both of which are buffed by Grunt too.
With 10 Luck, appropriate perks (Finesse, Better Criticals, Action Girl, Gunslinger) and equipment (JG's armour, 1st Recon Beret)... well, what I don't kill with Sneak attacks is destroyed with VATs instead. I rarely find myself using my sniper rifle as a result, and it feels awesome to take out deathclaws with a handgun. xD
EDIT: It seems that the 45 Auto SMG has superior DPS (479!), but I'm not really fond of it eating through my handloaded ammunition. >.<
Getting fantastic reviews (http://www.eurogamer.net/articles/2011-07-20-fallout-new-vegas-old-world-blues-review):
Fallout used to be funny. Like, properly laugh-out-loud funny. There are certainly moments of levity in Fallout 3 and New Vegas, but the endearingly surreal streak of humour that once made the series stand out has been notably absent since Bethesda took it over. So here's the good news: Old World Blues brings funny back. [...]
The tone of the add-on is evident right from the start, when you're summoned to a desolate drive-in for a midnight show. More than any other modern Fallout episode, this one revels in the sci-fi and 1950s fantasia. It's a tongue-in-cheek romp, part Buck Rogers, part Mystery Science Theater 3000.
This opening scene is incredibly funny, featuring such wonderful dialogue as "Fully erect hand penises!" and "The FORBIDDEN ZONE! Where no brain has EVER entered!" [...]
Usually with these downloadable packs, it's easy to summarise the goodies that players will take away at the end, but in the case of Old World Blues there's simply too much to consider. There's a small, automated apartment, The Sink, that contains nine appliances, each with its own personality and benefits. Revive and upgrade the toaster and it will somehow create a fearsome melee weapon for you. [...]
It all adds up to the strongest expansion in the relaunched series, across both Fallout 3 and New Vegas. The story alone takes a good six or seven hours to play through, and even then there's still enough juice in the tank to warrant a few more just poking around and finding new things. Best of all, it fleshes out the past and teases about the future, setting the stage for Lonesome Road and the end of the Courier's journey.
Yey for massive bug in Old World Blues!
My reputation with NCR (idolized), BoS (accepted), Caesar (vilified), Khans (idolized) and Powder Gangers (vilified) all reset back to neutral and using the console to fix it has only a temporary effect. xD xD xD
I love this bug, it's ruined my game. xD
Greyblades
07-23-2011, 15:39
I think I'm in love with old world blues. I dont realy have anything else to add.
Yey for massive bug in Old World Blues!
My reputation with NCR (idolized), BoS (accepted), Caesar (vilified), Khans (idolized) and Powder Gangers (vilified) all reset back to neutral and using the console to fix it has only a temporary effect. xD xD xD
I love this bug, it's ruined my game. xD
Probably this is what you tried with the console, but incase you didn't
Posting this since I did not see anything to suggest it was temporary.
The syntax is "setreputation factionid x y" where x = is either 1 or 0 (1 for positive, 0 for negative) and y = the percentage of reputation. Example; setreputation FFAE8 1 0 would set the Boomer Faction to Neutral. setreputation FFAE8 1 100 would make them Idolized. setreputation FFAE8 0 100 would make them Villinized.
Boomer Faction - FFAE8
Brotherhood of Steel - 11E662
Caesars Legion - F43DD
Followers of the Apocalypse - 124AD1
Freeside - 129A7A
Goodsprings - 104C22
Great Khans - 11989B
NCR - F43DE
Novac - 129A79
Powder Ganger - 1558E6
Primm - F2406
The Strip - 118F61
The White Glove Society - 116F16
LeftEyeNine
07-23-2011, 19:35
I grab the first 2 DLCs on sale drooling over the thought of when to start off but here comes another DLC.
I can't even get frustrated with my wasteland and its cancerous radioactivity. :smitten:
Greyblades
07-23-2011, 20:39
Ok, I do have something to gripe about, I dont like the weapons much.
The K9000 is way too innacurate to warrant a scope and it's rate of fire is too slow for me to want it over a minigun.
The LAER is just too weak for my taste and well I dont realy like energy weapons to begin with.
The sonic emitter is way, way too easy to dodge and dissapates after 10 meters so using it at range is impossible and using it on a melee enemy is hard enough to hit (The ring is pointless you have to hit the enemy square on for it to work) but I had the robot scorpion varient on and it exploded in my face.
The proton axe is a nice damage dealer but just doesnt feel right, it looks like it should be a non leathal stun weapon so its a bit jarring when a lobotomite's arm comes off with a vwum sound effect.
The throwing proton axe explodes on impact, nice damage, but if you miss you cant get the axes back so you wasted an axe as its seems to have a very small area of effect, not good when finding them is a pain, especially annoying with the unique version which you can only get 5 of.
The scientist gloves are just meh, an oversized rubber glove that doesnt realy feel like it's doing anything when you hit things, still if you are looking to cosplay as the medic from TF2 its awesome.
The X-2 antenna is an electric supersledge with a bonis against robots which is nice when up against the robo scorpions in close quarters.
I didn't use the saturnite fist so I dont have an opinion about it.
Edit: Ok apparantly there are more of the special throwing axes but I never fouind the others still I dont realy like expendable weapons that have limited amount in the entire world.
I adored Old World Blues, definitely the best add-on yet; try running around with Wild Wasteland and taking on those skeletal harness things, nice little Dr. Who reference. :P
The K9000 is way too innacurate to warrant a scope and it's rate of fire is too slow for me to want it over a minigun.
The K900 has a mod that increases it's rate of fire considerably, and can also take .357s JFPs that have reduced spread, negating both of your qualms with the weapon; there is no 5mm equivalent for the Minigun to use, leaving you to choose between Armour Pen or Hollow Point.
This is the reason why I have stopped using All American, because the weapon's DPS with 5.56mm Hollow Point (there is no 5.56 hand load recipe) isn't much better than A Light Shining in Darkness (and the .45 Submachine Gun) using .45 Super Hand Load, which is more readily available since I can simply buy tonnes of normal .45 ammo and then convert it at a weapon's bench. Same applies to the Survivalist's Rifle and it's ammo, it lacks a hand load recipe, so I don't use it.
The LAER is just too weak for my taste and well I dont realy like energy weapons to begin with.
Did you try it with 100 skill in Energy Weapons? While I preferred the Holorifle, it's a good weapon, particularly if you snagged Elijah's own model (of which there are at least two of, out in the Big MT).
Probably this is what you tried with the console, but incase you didn't
That's what I tried, it lasted until I fast travelled... =(
Luckily I've got lots of back-up saves and one from 4 or 5 hours beforehand is still hunky dory, but it's supremely frustrating to do a bunch of stuff all over again.
Prussian to the Iron
07-24-2011, 05:10
That's what I tried, it lasted until I fast travelled... =(
Luckily I've got lots of back-up saves and one from 4 or 5 hours beforehand is still hunky dory, but it's supremely frustrating to do a bunch of stuff all over again.
Once all my saves except for a few got corrupted; I was level 25 and tricked out where I last stopped, and I had to reload to level 5.
A bit more frustration there I think :P, Though I'm sure we all know that feel.
Once all my saves except for a few got corrupted; I was level 25 and tricked out where I last stopped, and I had to reload to level 5.
A bit more frustration there I think :P, Though I'm sure we all know that feel.
That's exactly why I back-up my saves. :wink2:
Much better going back to level 35 from 38 than all the way back to level 5 (ouch man, ouch).
johnhughthom
07-24-2011, 13:03
I haven't even been able to get that far, I've started three times and every one has become unplayable by level 15-16 with constant freezes and crashes, I don't know why as they are always rock solid up to that point. It isn't even as if I can tie it down to a specific location/quest/character/item as I've gone a totally different route each time. I'm going to try again with the new patch and hope that's sorted whatever my issue was.
Currently I've got two bugs that are really irritating me; firstly, I cannot find Loyal anywhere for his contribution to Raul Tejada's personal quest. For some reason, he's apparantly teleported from Nellis to Black Mountain, but he's stuck inside a rock and cannot move, nor can I reach him to even engage conversation. If it wasn't for the fact I still have Caesar's quest to win the Boomers over/kill them, I wouldn't have a clue he was here. >.<
The second bug prevents me from progressing through Veronica's personal quest; when trying to enter the Gibson Shack to access Elijah's notes on the C-Finder/Vault 22/Pulse Gun, the game freezes during the loading phase. It's done this around five or six times now, so I've kinda given up with these two companions for the time being.
EDIT: Alright, found a way around the second one. Once I dismissed Rex, I was able to get inside with no freezing. Darn mutt. :P
Greyblades
07-24-2011, 18:46
The K900 has a mod that increases it's rate of fire considerably, and can also take .357s JFPs that have reduced spread, negating both of your qualms with the weapon; there is no 5mm equivalent for the Minigun to use, leaving you to choose between Armour Pen or Hollow Point.
Well now I just feel silly, I wish I had known that before I finished.
Did you try it with 100 skill in Energy Weapons? While I preferred the Holorifle, it's a good weapon, particularly if you snagged Elijah's own model (of which there are at least two of, out in the Big MT).
Eh, I've never really been a fan of energy weapons, any gun that can be dodged mid flight is annoyingly unreliable when shooting at fast melee enemies like cyber dogs. Still, I like a good laser pistol every now and then and a plasma rifle when I'm fighting a slow robot like a securitron but I prefer guns overall.
Well now I just feel silly, I wish I had known that before I finished.
No need to feel silly, I'm just trying to help a fellow New Vegas enthusiast! If you follow the Sink-orientated quests that send you across the Big MT to collect the various upgrades for the place, you'll find the data tapes that allow that big map thing to sell you the mods for the LAER and the K900.
Anyways, I checked online for the Hollow Point numbers for both the K9000 and the Minigun to see which one was actually better:
K900 w/ Mentat Chow & Resla Roil (+40% RoF, +2 DAM)
.357 HP: 50 DAM, 687 DPS
Minigun w/ High Speed Motor & Damped Subframe (+50% RoF, 0.35 spread)
5mm HP: 21 DAM, 670 DPS
The K900 is better against heavily armoured foes since the higher DAM is enough to punch through those increased damage thresholds (due to the Hollow Point's darn x2 DT modifier), but the Minigun's HP ammo is easier to come by than the .357 equivalent since 5mm is sold in larger numbers at Hoover Dam/Gun Runners.
As for the CZ57 Avenger, that tops out at 697 DPS or so with 5mm HP; feels a bit like overkill to me, though. :P
johnhughthom
07-24-2011, 20:06
Nerd. :tongue:
Nerd. :tongue:
Correction, incredibly bored nerd. :laugh4:
johnhughthom
07-24-2011, 20:46
You say big gun go BOOM BOOM?
Sorry, I've been playing with a 1 Intelligence and Charisma character, obviously it's rubbed off on me...
Sorry, I've been playing with a 1 Intelligence and Charisma character, obviously it's rubbed off on me...
I've always wanted to try a 1 Int character, but I always wimp out in the end; I guess the lack of skill points always puts me off. :P
johnhughthom
07-24-2011, 20:56
That's the very reason I did it! With the three DLCs pushing the level cap up you can probably easily max your character out, which I find pretty boring.
Drunk Clown
07-25-2011, 12:43
About that guy stuck in a rock, can't you just move it with console? Search his character code and then move him to where you are.
I do not own Vegas but I do remember moving people back to Megaton once they are at the center of the map (where they go to when they disappear; you can jump over the wall in Megaton and then find them)
Currently I've got two bugs that are really irritating me; firstly, I cannot find Loyal anywhere for his contribution to Raul Tejada's personal quest. For some reason, he's apparantly teleported from Nellis to Black Mountain, but he's stuck inside a rock and cannot move, nor can I reach him to even engage conversation. If it wasn't for the fact I still have Caesar's quest to win the Boomers over/kill them, I wouldn't have a clue he was here. >.<
If you are playing on PC you can fix Loyal's issue, type the following into the console:
prid 000ff26a [enter]
moveto player [enter]
As for the CZ57 Avenger, that tops out at 697 DPS or so with 5mm HP; feels a bit like overkill to me, though. :PThat weapon is boss.
That's the very reason I did it! With the three DLCs pushing the level cap up you can probably easily max your character out, which I find pretty boring.
Easily, especially when you take into account that there are approx 5 skill books for every skill.
That's the very reason I did it! With the three DLCs pushing the level cap up you can probably easily max your character out, which I find pretty boring.
I love the statements that Doc Mitchell comes out with once you've run the Vigor Tester; I think my favourite is "you're so lucky, I'm surprised those bullets didn't look at you and climb back into the gun" or something to that effect, think it requires >7 Luck.
About that guy stuck in a rock, can't you just move it with console? Search his character code and then move him to where you are.
I play the game on 360, so there's no console usage for me; I've just got to put up with it unfortunately. :<
That weapon is boss.
It looks cool, but I find it eats through tonnes of bullets with little extra benefit over some of the more economical choices; for me, ALSiD covers all my short-mid range needs, with Christine's COS Silenced Sniper Rifle for long range. :P
Easily, especially when you take into account that there are approx 5 skill books for every skill.
There's six now, I believe; four in the base game, one in Dead Money and a recipe that allows you to craft one more in Old World Blues.
Decent video review:
https://www.youtube.com/watch?v=G2deZ3OWJ0c
Finally a free weekend to actually try the DLC!! xD
What's with everything in Old World Blues being soooooooooooooo strong? I'm chewing through rounds, food, stims and chems at a ridiculous rate.
Even nightstalkers are nigh impossible to kill. I don't mind a challenge, that's why I play on very hard, but the pacing seems a little off...
Kekvit Irae
08-08-2011, 05:53
A little late to the party, but I definitely agree that Old World Blues is the best DLC for the game, with Dead Money (for the gameplay and stealth) a close second. Honest Hearts is pretty meh unless you are playing on Hardcore mode and raise your Survival (but really, all I needed was 45 Survival for Travel Light). Two-Bears-High-Fiving (via Wild Wasteland) was a brilliant nod to a community modder (http://www.newvegasnexus.com/downloads/file.php?id=36850), and I chuckled at the Advice Dog meme reference from White Bird, but otherwise HH was as stale as 200 year old brahmin steak.
I played as an Energy Weapons girl when I went through OWB, and I'm pretty conflicted about the LAER (and the unique). High damage (especially with Laser Commander), but it has one of the lowest weapon HPs in the game. A couple of shots and I have to repair it again. There is also a major problem with the iron sights being off. I usually stick to the Holorifle for sniping and switch to the LAER when I get in VATS.
But thanks to OLB, I finally got off my butt and made a few mods of my own, including one that makes environmental traps glow brightly (http://www.newvegasnexus.com/downloads/file.php?id=43229). Mines and powder charges not included to avoid making using these weapons unappealing, so be careful around the NCRCF and Ranger Station Charlie.
https://www.youtube.com/watch?v=ljfux37VlIA
Lonesome Road?
I'm hesitant to say the least. I loved the feel of Dead Money. Was indifferent to the setting of Honest Hearts. And disliked the completely unbalanced enemy strength of the Big Empty. This one could go either way...
Been waiting for this one.
It's just that, it's hard to feel like an epic lonesome hero, despite all the desolation and atmosphere, when the character walks as though he were sliding around.
Lonesome Road?
It's kinda worth it... and it kinda isn't.
You're going to get some darn good loot, including a personal version of Ulysses' outfit (it derives it's stats from your Big Four alignment, though my NCR version was rubbish), a unique rocket launcher that has the highest magnification scope in the game, a unique Bowie Knife that puts Chance's Knife to shame and other goodies; heck, I now take my low level characters here just for the sheer amount of caps and mid-game loot they can end up with. :P
Additionally, everyone's favourite eyebot gets upgraded across the DLC to render Veronica and Raul's companion perks pointless and ensure that nobody ever uses Rex again; reloading bench, workbench, SEC/MFC crafter, weapon repairer, DT/laser damage buffer... and people say Boone was broken? :P
The downside? The story is largely naff, leaving matters quite vague as so not to conflict with some of the elaborate backstories that roleplayers have devised; the courier did something, Ulysses got angry, stuff happened... meh, I found that the only redeeming feature of the narrative was learning that Ulysses had a major role in all four DLCs, though to what end you'll have to learn yourself.
Also, the whole thing is rather linear, though that's hardly a downside in the grand scheme of things; the DLC isn't called Lonesome Off-The-Beaten-Path, after all. :3
Gun Runner's Arsenal is definitely worth the download, if you're debating on that; alot of new goodies for all forms of combat. :3
a completely inoffensive name
10-09-2011, 22:00
Now that all the DLC has come out, I am hoping that the $50 it will take for the 4 DLC + 2 arsenal downloads will drop in the steam summer sale. By that point, I think the New Vegas modding scene will be about done with Skyrim out which means that I can start downloading my favorite mods again, now all complete and polished.
LeftEyeNine
10-10-2011, 18:23
LÖL. I just made a special offers thread post here.
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