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View Full Version : Croatian Mod v0.4 now available!



Ivan Bajlo
11-16-2002, 15:45
Hopefully moderator will move this post to proper forum. http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

Download it here (and let me know if it works before I upload it to The Org http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif ):
http://www.inet.hr/steelpanthers/medieval/index.htm

Mod history:

v0.4
Works with 1.1 patch (but don't know if it still works with 1.0?).
Added Hussars to Croatia and Hungary (AP Cavalry http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif ) in Late period.
Added Jobagiones castri to Croatia and Hungary in High period.
Added Dalmatian City Guards in High period.
Boyars now get valor bonus if built Novgorod instead of Tripoli
Few more trading goods to Serbia, Greece, Khazar.
Geographical changes:
Removed land links between Corsica and Sardinia, Europe with Africa and England.
Croatian-Hungarian border is now river.
Croatian-Venice border is now coastal.
Croatia is now a little greener. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

v0.3
Added Croatian Urban Militia.
Added Croatian Light Cavalry.
Added Swiss bug fix.
Added Burgundy as minor.
Added Horse Archers (Danes don't have them) and Dromon to Croatia.

v0.2
Croatia is now in place of Danes.
Hungary is now playable.
Added lots of tradable goods to Croatia.
Added lots of castles and other structures all over the map.
More units to all factions and rebels.
Lots of province ownership changes.
Removed Vikings and longboats, added galleys to Croatia/Danes
Only Byzantine can have Firegalleys

v0.1
Croatia in place of Hungary.

IceCold
11-17-2002, 15:16
Nice m8 i c you are good a doing mods. Some of the things you have done there i have done similair to my mod not copyed just edited myself which is the English and The French 100 years war Mod.

Ive gotten pretty far so far but i am stuck at the moment on a few things errr. I want to be able to change the pictures of certain units however i cannot post in other forums at the moment so i am pretty stuck errr.

KukriKhan
11-17-2002, 15:42
Moved from Entrance Hall (copy staying there awhile so new patrons can find it:))

Lord Krazy
11-17-2002, 19:45
Sounds good I'll check it out when I get a
chance. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif

fenir
11-18-2002, 01:55
hmmmm I have been getting a little side tracked, I have now 16 playable factions in my game, with extensive iron deposits to historical regions.
Included are a lot of trade goods.

I have not made the pope playable as it is better having him as the hate person to catholic factions.

Hoping to change the people of novgard to include the Vlachs in Wallachia and Moldovia.
The Russians will take over from the Novograd as the northern group.
This will give three Orthodox Christian factions as with muslims. However I have been looking into what can be achived in introducing a new muslim faction in the early period. But we will see.

Ultimately I may extend this to cover the periods of High and Late, with associated factions, such as the Serbian Kingdom and Bulgars.

My main aim is to allow a large number of factions while individualising each faction, unit wise.
This to my way of thinking will allow a greater identification between the user (us) and the factions we choose to leed.

fenir