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View Full Version : Recruitment, siege towers and other stuff questions



Drunk Clown
02-13-2010, 19:36
Hello dere I'm new to EB and have some questions.

Normally I'm more of a lurker, but I can't find solutions for problems I encounter cos lot's of people title their thread: 'HEEEEEEELLP' or something similiar to that.

I'm eager to play the game but there are some things I want to know before I will conquer europe and asia minor.
First of all, do the 'barbarians' have large cities or is their max minor? Cos ingame I see the building for the upgrade to a large city but in the building trees it goes only to minor city.

Second, I don't know in which building to recruit units as the building browser ingame doesn't let me see the regional baracks but only the first level native baracks (or MIC's as you call them). If I start e.g. as Baktria how do I gain access to Indian Elephants or sreni pattya yoddaha, I know in which provinces (recruitment viewer), but are they recruitable in the native or the regional baracks and in which level? I can only build high level native baracks in government 3 and 4 but I'd rather build in a homeland or a subjugated (that's the second I believe) area the governments 1 and 2 for economical reasons and high culture. So it's so god damn hard for me to decide what to do..

Third (this is not a real problem but...), the watchtowers are a bit too strong in my opinion. It spams arrow after arrow killing my whole lusotannan bodygaurd plus the General (!). Is there a way to nerve it? Cos it's also impossible in the latter game against stone walls to use a ram. It always burns. And I think I have a bug with the siege towers, is it normal that my siege towers (this was in a custom battle where alot of things are messed up in a siege battle) shoot ballista bolt like a machinegun destroying one group of 160 archers in a minute (this was also in a custom battle in vanilla RTW). And when they are at the gates I am unable to let my troops go up the tower onto the walls.

Now I also have airlike spots on the ground in custom siege battles but they don't do any harm as you can still walk on them. I do have a theory why my troops won't enter the siege towers and that's because the whole city is eastern while it is the city of Roma. Roads are covered in buildings, the plaza also, roads are going through the walls and not through the gates. But I think you already knew of the existence of this "bug" all along and came up with that theory already (or an even better one).

If this is something already discussed please don't tell me read the FAQ or going berserk on me, cos I really tried looking for these problems in already existing threads.

Now I hope after I get some answers I finally can start the campaign (Oh god which faction to choose... it's all awesome..), cos I love it being a bit (a lot) more complicated than vanilla RTW.

bobbin
02-13-2010, 20:05
First of all, do the 'barbarians' have large cities or is their max minor? Cos ingame I see the building for the upgrade to a large city but in the building trees it goes only to minor city.
Some do and some don't, as i recall the celtic factions, Lusotana, Getai can but the Sauromatae and Sweboz can't.


Second, I don't know in which building to recruit units as the building browser ingame doesn't let me see the regional baracks but only the first level native baracks (or MIC's as you call them). If I start e.g. as Baktria how do I gain access to Indian Elephants or sreni pattya yoddaha, I know in which provinces (recruitment viewer), but are they recruitable in the native or the regional baracks and in which level? I can only build high level native baracks in government 3 and 4 but I'd rather build in a homeland or a subjugated (that's the second I believe) area the governments 1 and 2 for economical reasons and high culture. So it's so god damn hard for me to decide what to do..

The building veiwer doesn't really work with EB I'm afraid, you just have to remember what MIC to use, for your example I recall Baktria gets elephants from the top level of the native MIC and sreni pattya yoddaha from the highest or seconf highest regional MIC level. Its part of the game, you have to trade off between being able to recruit local troops at the expense of your own soldier types.

You could do a kind of cheat and build a type 4 gov, build up to the maximum level of regional MIC then destroy the gov 4 and replace it with a gov 1 and start building the native MIC, some people also use the process_cq and add_money cheats to find out what is available in a give settlement.


Third (this is not a real problem but...), the watchtowers are a bit too strong in my opinion. It spams arrow after arrow killing my whole lusotannan bodygaurd plus the General (!). Is there a way to nerve it? Cos it's also impossible in the latter game against stone walls to use a ram. It always burns. And I think I have a bug with the siege towers, is it normal that my siege towers (this was in a custom battle where alot of things are messed up in a siege battle) shoot ballista bolt like a machinegun destroying one group of 160 archers in a minute (this was also in a custom battle in vanilla RTW). And when they are at the gates I am unable to let my troops go up the tower onto the walls.

How did you manage to lose your general plus entire bodyguard to a wall tower? that sounds more like bad tactics than overpowered towers, you should have moved him if he was being shot at.
You shouldn't bother with rams against cities with stone walls, just use seige towers or sapping but remember seiges are not supposed to be easy you are going to suffer more casualties than in a normal battle.
The ballista machine gun thing is something left over from RTW, I think there is a submod somewhere that replaces it with normals arrows.


Now I also have airlike spots on the ground in custom siege battles but they don't do any harm as you can still walk on them. I do have a theory why my troops won't enter the siege towers and that's because the whole city is eastern while it is the city of Roma. Roads are covered in buildings, the plaza also, roads are going through the walls and not through the gates. But I think you already knew of the existence of this "bug" all along and came up with that theory already (or an even better one).

That sounds like a bug, sorry can't help there.

Drunk Clown
02-13-2010, 20:39
You could do a kind of cheat and build a type 4 gov, build up to the maximum level of regional MIC then destroy the gov 4 and replace it with a gov 1 and start building the native MIC, some people also use the process_cq and add_money cheats to find out what is available in a give settlement.

Yeah thought about that too, but that just doesn't feel right if you know what I mean :P



How did you manage to lose your general plus entire bodyguard to a wall tower? that sounds more like bad tactics than overpowered towers, you should have moved him if he was being shot at.

Okey I exaggerated there haha :P
I had about 20 units of early Lusotannan bodyguards and almost won the battle (I waited for them to come out). I had quickly entered the settlement when I pursued the enemy and so doing, captured the gate. Now the broken units had to go al the way to the east gate. So later on, when I was in the heat of a battle a unit broke and I let my bodygaurd chase them. But with the pursueing difficulties, it took a while and they were constant in the range of those towers. I was still busy killing the other infantry with my spearmen and shortsword unit and did not take any notice of my pursueing general (thinking they could handle the situation). And in a about a minute I got the message my general was dead :P . I should have reacted sooner, but I still think those towers are very strong as they are active all the time (unlike in Medieval II: total war)

Thanks for replying :D

Aemilius Paulus
02-14-2010, 05:41
(unlike in Medieval II: total war)

Huh? How is it different there? I remember one of my major grievances with MiNO was that the towers could not be captured, and so they kept firing.

Cute Wolf
02-14-2010, 05:48
Huh? How is it different there? I remember one of my major grievances with MiNO was that the towers could not be captured, and so they kept firing.

And once a tower was captured, it will fire back on their previous masters :devil:

Well, yeah, but cannon towers on top of citadels = unstoppable with just towers and ladders.... as you must rely on your own cannons

FriendlyFire
02-14-2010, 10:24
Second, I don't know in which building to recruit units as the building browser ingame doesn't let me see the regional baracks but only the first level native baracks (or MIC's as you call them). If I start e.g. as Baktria how do I gain access to Indian Elephants or sreni pattya yoddaha, I know in which provinces (recruitment viewer), but are they recruitable in the native or the regional baracks and in which level? I can only build high level native baracks in government 3 and 4 but I'd rather build in a homeland or a subjugated (that's the second I believe) area the governments 1 and 2 for economical reasons and high culture. So it's so god damn hard for me to decide what to do..
You can still use the recruitment viewer for this, it just takes more clicks. Click the province. Make sure your faction is selected. Click View -> Province Details. This will show you everything that's recruitable by you in that province. Now close that popup, and change the "Select MIC" dropdown to Native. View -> Province Details again will now show you everything that's recruitable by you in your native MIC in that province. Repeat for Regional MIC. If you want to know at what level something is recruitable, change the "Select Level" dropdown, and repeat the process. Takes a bit of work, but it's all there :)

Drunk Clown
02-14-2010, 10:52
Huh? How is it different there? I remember one of my major grievances with MiNO was that the towers could not be captured, and so they kept firing.

The differences are that you have to place a unit next to the tower to make the tower active (same goes for the gateway) in medieval II (you can see if they're active if they have flags on top of the towers). The towers in RTW are always active if they spot a unit in range, even if there isn't a unit 'controlling' it. Also the stone towers of RTW can shoot inwards (towards the settlement).