Kocmoc
11-16-2002, 19:28
hi guys,
here u have a link where u can download the basic-stats. We changed the most
important things and in our opinion the gameplay is much better now. It is
important for us, that u test it and give ur input in the unitstats forum at
the totalwarassembly as well, so we can change more and improve the stats as
much as possible.
Link to unitstats: http://home.cable4u.nl/%7Epaszl-p2/medieval-stats.htm
Link to forum to discuss unitstats: http://www.totalwarassembly.com/clansociety/forum/index.cfm
We tried to select all the important information, ideas and posts on several
forums. With this info we seached for a compromise between all the opinions,
so we didnt touched things where many players had a very widespreaded
opinion. It was just impossible to make all happy in several points. But we
changed units where many had teh same opinion on, like most archery...
what we changed exactly:
- +2 moral for all units, units will fight a bit longer. less unexpected
mass routs
- most missles (especially archers and cavarchers) got a bit more accuracy
and lethality
- we reduced the range of arbas (5000 now like all the most other shooters)
- we increased the range of the javelin, from 1500 to 1700
- the alancav, a cav wich is avalaible in any faction got a +2 run and +2
chargespeed, to catch the cavarcher....see it as 1 way to counter
the CA
- arrows are increased to 30 arrows, bolts are still 28
- Crossbow, the reload time is 10 now this means 33% faster reload
time.....the mainpoint there was....why u should use crossbows if u can
buy arbas?....the only point why u would do it, could be because the
costs.... this showed not being enuf.
at the link u will find an excel-file as well, wich show u the exact
changes... till now, we didnt touched the unit-costs first the balance
and later we can discuss the costs....
again, this are basic-stats, a first step to an improvment. All are welcome
to test the stats and discuss them on teh totalwarassembly site of
Shadehonestus.
We will posts times when we are online and test the stats, so u can join us
and get some impression or can ask -almost- what u want http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
we almost finished the unitcompared tool and the logfile reader made especialy for this stats as well. so u can comapre
units and view the battles u played with the stats.
We need a united community, we need to work together, thats why we want that
everyone get the feeling he is or can be a part of the
testgroup....
thx again
koc
here u have a link where u can download the basic-stats. We changed the most
important things and in our opinion the gameplay is much better now. It is
important for us, that u test it and give ur input in the unitstats forum at
the totalwarassembly as well, so we can change more and improve the stats as
much as possible.
Link to unitstats: http://home.cable4u.nl/%7Epaszl-p2/medieval-stats.htm
Link to forum to discuss unitstats: http://www.totalwarassembly.com/clansociety/forum/index.cfm
We tried to select all the important information, ideas and posts on several
forums. With this info we seached for a compromise between all the opinions,
so we didnt touched things where many players had a very widespreaded
opinion. It was just impossible to make all happy in several points. But we
changed units where many had teh same opinion on, like most archery...
what we changed exactly:
- +2 moral for all units, units will fight a bit longer. less unexpected
mass routs
- most missles (especially archers and cavarchers) got a bit more accuracy
and lethality
- we reduced the range of arbas (5000 now like all the most other shooters)
- we increased the range of the javelin, from 1500 to 1700
- the alancav, a cav wich is avalaible in any faction got a +2 run and +2
chargespeed, to catch the cavarcher....see it as 1 way to counter
the CA
- arrows are increased to 30 arrows, bolts are still 28
- Crossbow, the reload time is 10 now this means 33% faster reload
time.....the mainpoint there was....why u should use crossbows if u can
buy arbas?....the only point why u would do it, could be because the
costs.... this showed not being enuf.
at the link u will find an excel-file as well, wich show u the exact
changes... till now, we didnt touched the unit-costs first the balance
and later we can discuss the costs....
again, this are basic-stats, a first step to an improvment. All are welcome
to test the stats and discuss them on teh totalwarassembly site of
Shadehonestus.
We will posts times when we are online and test the stats, so u can join us
and get some impression or can ask -almost- what u want http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
we almost finished the unitcompared tool and the logfile reader made especialy for this stats as well. so u can comapre
units and view the battles u played with the stats.
We need a united community, we need to work together, thats why we want that
everyone get the feeling he is or can be a part of the
testgroup....
thx again
koc