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The_Dude
11-22-2002, 11:45
Well after having read a few post, seems to be a lot of thing that need to be fix for the next patch, if there is one, so it would be good to make a list no?
First of all, get the point in GA mode, there is a lot of trouble to get the point in GA, for the crusade for example. At this time you need to be attack and retreat/lost->retreat to the castle to get the point, wich is very strange http://www.totalwar.org/forum/non-cgi/emoticons/dizzy.gif .
It's the bigest bug I notice, don't remember the other http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif...
So post your bug or fix you want for the next patch. http://www.totalwar.org/forum/non-cgi/emoticons/argue.gif

MonkeyMan
11-22-2002, 12:09
Might i start by saying i'm happy with the last patch. I don't really expect another any time soon, but when it does happen as it no doubt will.

I want V&V's sorted out totally. I want them to do exactly what they are supposed to do, the various levels of attacker & defender work in the wrong situations sometimes. I want them not to contradict themselves in any way, so no devout atheists, or adulterous unmarried 15 year olds who prefer young boys.

Also the other one that bugs me is command overflow in heirs. A 9 star king should not repeatedly produce 0 star heirs. He should produce 7, 8 and 9 star ones.

Shaitan
11-22-2002, 12:14
I agree to the GA points (no points for spanish GA, 30 building or upgrades in some provinces on iberian peninsula).

Find another thing. Dont know if its a bug. Launched a crusade in a 100% zeal province and got only one Order Foot Knight. Shouldnt it be more troops?

maroule
11-22-2002, 14:27
Quote[/b] (MonkeyMan @ Nov. 22 2002,05:09)]"Also the other one that bugs me is command overflow in heirs. A 9 star king should not repeatedly produce 0 star heirs. He should produce 7, 8 and 9 star ones."
I think that would unbalance the game. No more than 4 or 5, and just a few of them. It's easy enough with the title to jump up.

Inferno
11-22-2002, 14:30
Quote[/b] (MonkeyMan @ Nov. 22 2002,05:09)]Also the other one that bugs me is command overflow in heirs. A 9 star king should not repeatedly produce 0 star heirs. He should produce 7, 8 and 9 star ones.
Just because daddy is a titan who makes grown men wet their pants when he walks into a room, doesn't mean junior isn't going to be a spineless, blubbering little wimp.

BatkoMahno
11-22-2002, 19:35
Well I have an understanding that an heir/son who becomes 15 years is no way any star general even if your father is Alexander the Greate or Caesar or Napoleon or Suvorov or whatever. 15 old boy got to win his way up. I guess this thought is not that welcome wright now. But in the game there is soooo many XX stars generals so that you always have an enemy general having the same or close number of ranks it doesn't feel meaningful anymore. There are a lot of high ranking generals, now acumen is more important because that means money . I think high ranks generals should earned their ranks in game and should be a very or just a rare thing.

The valour now is build on other way around and no longer something you were eager to get for your troops in battle ( you threw your archers into melee to get precious valour(honor) to have them merged with other high valour archers later) even if valour is high it isn't showed on melee so much.
In shogun you would bet troops to get a province with valour/skill bonus but now a valour more or less means nothing actually. If you got as usual a high rank general you will not notice when some enemy troops got higher valour then your troops valour as it did in shogun.
As in history any high ranked general is a threat to any King or kingdom and it depended much on how the King is treating them but there was loyal to the death greate Generals. But it was someting to count with.

Man i wrote so much that I lost my point.. http://www.totalwar.org/forum/non-cgi/emoticons/wacko.gif
I stop here....... http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif

Niccolomachiavelli
11-22-2002, 20:42
How about tweaking the game to make the earlier part of a campaign more difficult, and the later part easier. Nothing like conquering over half the map in 50 turns and then spending the rest of the allotted time fighting off every single other faction on the map as well as uber-stack rebellions. Balance it a bit.

And the ever odious diplomacy

And finally, the ship blockade mechanism

Dionysus9
11-22-2002, 20:51
Gah This should not be a wishlist but should list only those elements of the game that are currently flawed and need to be fixed. Balance issues are all opinion and we can debate those elsewhere. Diplomacy is a wish list item, not an actual problem.

To that end, the most important things to me are in Multiplayer and are:

1) Drop from server upon return to results screen (happens more often when I am host).

2) Freeze-up of game when a person drops prior to deployment.

3) SP to MP stat bug (need to reload everytime you switch from SP to MP--the command line fix only works for those few of us who know it exists...this is a short term fix, not a long term fix.)

Edit:
(4) When you come back to the results screen on the gamespy server the faction colors are all wrong for each player. This causes confusion. So far it looks like the name/kills are correct, but the colors are all wrong.

These things really need fixing.

pithorr
11-22-2002, 21:09
Castles should be much much stronger...
Not single Mangonel able to crush any stone wall of the stronghold http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif

The Black Ship
11-22-2002, 21:23
The ability to upgrade any era of Royal Knight with the latest available..it only makes sense to me.

If I have a ship with 2 attack and 1 defend why do I always seem to lose out to the AI's 1 attack galleys?

Just because I'm in the Tyrrheian Sea doesn't mean the Sicilians should have carte blanche to attack me without Papal sanction...does it?

Update the descriptions of the buildings to reflect what they do for valour. The whole documentaion should have been posted in the manual, not buried in the .txt files with all that jumbled mess.

Personally, if I choose to play Late era in MP I'd like to see people choose not to select Men-at-arms or Spearmen upgraded to uber level...it reminds me of the ashi armies of MI. Can't we agree to drop some units from the selection list?

The game still has stability issues regarding video and sound acceleration...whether most people can play it or not.

solypsist
11-22-2002, 22:18
moved to the Dungeon (Edits/Mods/Patches)

MizuKokami
11-23-2002, 21:40
i noticed the past couple of weeks that some seas don't accept trade. two that i know for sure are the aegean sea and the sea of maramara, over near the byzantine area. please, no cracks about my spelling http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif