View Full Version : tricks: process_rc
belliger
03-07-2010, 17:06
hi all.
i know is unfair, but:
i want to use the trick 'process_rc', to enroll istantly the units in list in a town.
but it does not work.
is there any particular reason for it?
can/should i use another code?
thanks
MarcusAureliusAntoninus
03-09-2010, 12:07
There is no cheat that works to allow instantaneous recruitment. You'll just have to wait for them the old fashioned way or use the create_unit cheat.
belliger
03-10-2010, 16:37
There is no cheat that works to allow instantaneous recruitment. You'll just have to wait for them the old fashioned way or use the create_unit cheat.
ah! first time i read about it. how does it work?
Or you could use 0 turn Recruitment.
belliger
03-19-2010, 17:19
thank you ferdiard. you mean to change it directly on the EDU file?
Macilrille
03-19-2010, 19:14
If you want to cheat just >use create_unit Town/"Character Name" "unit type" Nr Xp Arm Wp <
There is more detailed posts on it in the regular forum.
TruePraetorian
03-20-2010, 00:06
The cheat "process_rc" DOES work, just not through the console IIRC. You have to activate it through a script..which would involve exiting out of EB, editing a script, letting it load, activating it...and you would need some knowledge on programming.
Not worth it if you ask me, the "create_unit" cheat is a much better option. Just subtract money equal to the cost of the units you used if you want to simulate a realsitic effect.
Ibn-Khaldun
03-20-2010, 10:03
And use add_population -the*number*of*men*you*recruited
It would be kind of weird to have a full legion suddenly appear out of thin air... unless there is magic involved.. or aliens.. or both.. :shrug:
vBulletin® v3.7.1, Copyright ©2000-2025, Jelsoft Enterprises Ltd.