View Full Version : Sweboz Ships?
Hannibal Khan the Great
03-08-2010, 03:08
Do they have any? I'm asking this because the victory conditions state that you must have Gawjam~Gotanoz, which is on an island. I haven't gotten to the reforms yet, and just need that one settlement to win, but can't ship anyone there.:wall:
Unintended BM
03-08-2010, 03:49
You can get ships in Gawjam-Skandzawarjoz. I don't know if you can get any good fighting ships there, but you can get transport ships, which is really all you need for Sweboz.
athanaric
03-08-2010, 17:57
Do they have any? I'm asking this because the victory conditions state that you must have Gawjam~Gotanoz, which is on an island. I haven't gotten to the reforms yet, and just need that one settlement to win, but can't ship anyone there.:wall:
Usually the Baltic Sea is infested by ridiculous numbers of pirates, which will sink your transport fleets. Here's what you do:
1) Conquer Gawjam-Skandzawarjoz (build level 1 government of course).
2) Build up its trade port to level 2 [this gives you a money boost you need to afford ships].
3) Build a military port. This wil enable you to build the transport boats.
4) Move your army on land as close as possible towards Gotland. It should be near modern day Västervik.
5) Build a unit of transoprt boats, and move them between Gotland and your army. Their movement points expire there. Make sure your arm has enough movement points left!!! Otherwise they will be stuck on the fleet and sunk by the inevitable pirates.
6) Move the army onto the boats. They should be able to get out of them onto Gotland in the same turn (otherwise you're screwed).
7) Take the settlement, build level 1 government.
8) Proceed the same way as in Gawjam-Skandzawarjoz. Now you will be able to build a level 2 military port on Gotland.
9) Build six units of "warships" on Gotland. KILL ALL PIRATES with them. Retraining will be necessary a lot.
10) Warships are expensive, so disband or merge the least experienced ones when there are no pirates nearby.
Macilrille
03-08-2010, 23:06
I usually do not bother to clean it of pirates. Too expensive and when I have taken the Med what do I care about the Baltic? ;-)
athanaric
03-09-2010, 05:15
I usually do not bother to clean it of pirates. Too expensive and when I have taken the Med what do I care about the Baltic? ;-)
Perhaps it's just me and my rabid hatred of pirates. In other campaigns, I've had my Roman and Makedonian fleets sailing into every corner from St. Petersburg to Karachi, always looking for pirates to crush.
Hannibal Khan the Great
03-09-2010, 07:08
Thanks for the info. And, athanaric, for your nice step-by-step explanation (which allowed me to finally finish my campaign!) have a https://forums.totalwar.org/vb/images/smilies/gc/gc-balloon.gif
Macilrille
03-09-2010, 11:13
Perhaps it's just me and my rabid hatred of pirates. In other campaigns, I've had my Roman and Makedonian fleets sailing into every corner from St. Petersburg to Karachi, always looking for pirates to crush.
So do I as Roman, but as Roman you have better ships and can afford them, and you want some xp on them for their eventual confrontations with other Powers (one can dream eh?).
Titus Marcellus Scato
03-09-2010, 14:11
I view pirates as something the game engine doesn't use very well, and the AI doesn't use very well.
What pirate ships should be doing is sitting on a trade route and intercepting those tiny little merchant ships sailing between your ports, sinking them, and reducing your sea trade that way - visibly dropping your income. If this really happened in EB, we players would be mightily annoyed whenever pirates appeared, and treat them as a high priority!
So I pretend this really IS happening! Whenever pirate ships appear near my coasts, I force myself to lower taxes in the two nearest ports to the pirate fleet, reducing my income. And keep them lowered until the pirates go away to bother some other faction, or I kill them. More pirate fleets in the same area means I have to lower my taxes even more in the closest two ports!
Following this house rule makes me REALLY hate pirates! I build my smallest, fastest ships to hunt them down and kill them. I don't use big ships like triremes and quadraremes because they are too slow to catch a fast pirate ship, even though they're better at fighting them.
athanaric
03-09-2010, 19:24
Thanks for the info. And, athanaric, for your nice step-by-step explanation (which allowed me to finally finish my campaign!) have a https://forums.totalwar.org/vb/images/smilies/gc/gc-balloon.gif
Thanks.
I view pirates as something the game engine doesn't use very well, and the AI doesn't use very well.
What pirate ships should be doing is sitting on a trade route and intercepting those tiny little merchant ships sailing between your ports, sinking them, and reducing your sea trade that way - visibly dropping your income. If this really happened in EB, we players would be mightily annoyed whenever pirates appeared, and treat them as a high priority!
So I pretend this really IS happening! Whenever pirate ships appear near my coasts, I force myself to lower taxes in the two nearest ports to the pirate fleet, reducing my income. And keep them lowered until the pirates go away to bother some other faction, or I kill them. More pirate fleets in the same area means I have to lower my taxes even more in the closest two ports!
Following this house rule makes me REALLY hate pirates! I build my smallest, fastest ships to hunt them down and kill them. I don't use big ships like triremes and quadraremes because they are too slow to catch a fast pirate ship, even though they're better at fighting them.
Reminds me of the way ships can pirate in the most recent Total War game, Napoleon: Total War. If the ship is your own, you can actually right-click-attack the trade route, from which point on your ships will engage in piratical activities on that trade route.
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