View Full Version : most irritating thing about the rtw engine
anangryelitist
03-29-2010, 08:21
yes its been well established that the rtw engine is riddled with bugs and other such things, but to you what is the most irritating one?
personally mine is when missile units get depleted during battle and seem to gain all the ammo of their fallen comrades, so you'll have 5 or 8 slingers shooting at you indefinately. doesn't sound like much but gets really annoying in street battles as they end up causing noticeable losses D:
Probably everything except tactical warfare in comparison to Clausewitz.
Drunk Clown
03-29-2010, 09:29
Easy, if you pursue an enemy.
You want your light cavalry to be able to chase an enemy without you clicking how to do it.
plutoboyz
03-29-2010, 09:53
when soldier don't obey me! usually when you group them.
town pathfinding and everything related to this.
And campaign map pathfinding too.
Titus Marcellus Scato
03-29-2010, 14:07
personally mine is when missile units get depleted during battle and seem to gain all the ammo of their fallen comrades, so you'll have 5 or 8 slingers shooting at you indefinately. doesn't sound like much but gets really annoying in street battles as they end up causing noticeable losses D:
It seems to me that any AI missile unit retreating to the town square automatically gets a full ammunition refill when it gets there.
Could this be an undocumented feature of the game engine?
Cute Wolf
03-30-2010, 12:26
It seems to me that any AI missile unit retreating to the town square automatically gets a full ammunition refill when it gets there.
Could this be an undocumented feature of the game engine?
it was a logical aspects though, you could ask for some extra arrows at your wife in the house.... :clown:
lionhard
03-30-2010, 12:36
The most irritating thing to me is when you command a unit to a section of the map and it runs the complete opposite way. This can be even more annoying when they are almost engaged with a stronger foe!
ARCHIPPOS
03-30-2010, 12:39
The thing i hate the most is when your troops get killed by friendly fire. Yes i know it's realistic but you'ld expect the archers shooting right behind your guys to have the common sense to aim a bit higher... and of course diplomacy. Sometimes it makes no sense...
Cute Wolf
03-30-2010, 13:00
The thing i hate the most is when your troops get killed by friendly fire. Yes i know it's realistic but you'ld expect the archers shooting right behind your guys to have the common sense to aim a bit higher... and of course diplomacy. Sometimes it makes no sense...
horse archers will be invicible if not because of this friendly fire thingies...
ARCHIPPOS
03-30-2010, 13:07
erm actually it happens especially with horse archers. Here you have them formed up in a loose line shooting at a phallanx.The phallanx moves to the flanks of your archer formation and voila! you just lost some of your boys!!! stupid stupid death !!!
Cute Wolf
03-30-2010, 13:20
erm actually it happens especially with horse archers. Here you have them formed up in a loose line shooting at a phallanx.The phallanx moves to the flanks of your archer formation and voila! you just lost some of your boys!!! stupid stupid death !!!
yeah, if that was not happened, I could just charge all my horsearchers instantly all their way, and they will be insta rout everywhere..... seriously, without friendly fire, you could play extremely reckless with your HA, and they are still an invicible close combat (not too close) forces.... not to mention they allready carrying rapid firing sniper rifles in EB
ARCHIPPOS
03-30-2010, 13:52
yeah, if that was not happened, I could just charge all my horsearchers instantly all their way, and they will be insta rout everywhere..... seriously, without friendly fire, you could play extremely reckless with your HA, and they are still an invicible close combat (not too close) forces.... not to mention they allready carrying rapid firing sniper rifles in EB
I almost never charge with my HA even more so against a phallanx. And i wouldn't say HA are over-powered anyway.It takes 3 units of Pahlavan Shivatir(shooting from all sides) to completely destroy a unit of pantodapoi or clerouchoi phallangitai (on medium settings).Of course once horse archers start maxing up silver chevrons things change :yes: in my humble oppinion only nomad FM (Pahlava/Saka/Sauro) are seriously overpowered: Used en masse they can run through (almost) everything in a frontal attack, they can shoot (but that's when they're also at their weakest especially against Hetairoi which can charge them with lances) and are IMMUNE to missiles.Plus you get to field quite a few of those tanks at ridicously low price of 200 mnai/turn (and of course they regenerate).Cataphracts are similarly overpowered however their high cost-demands (MIC-recruitment-upkeep) kind of "temper" this edge.All in all i'ld say the nomad FM's are their faction's saving grace.
Cute Wolf
03-30-2010, 14:12
Yeah, but when you are galloping at the full speed, I'm sure you can't aim precisely to a soldier that lies 180 m beside you....
And I must said that the melee cavalry aspects are not overpowered... it was true in real life anyway, but the way they shoot is just ridiculously supreme
ARCHIPPOS
03-30-2010, 14:24
Yeah, but when you are galloping at the full speed, I'm sure you can't aim precisely to a soldier that lies 180 m beside you....
Well i'm not an expert but i suppose that the secret lies in aiming at enemy-dense masses. An enemy contigent taking up 100 square meters is hardly difficult to hit... wikipedia (which is by no means an authority) states that during the battle of Carrhae
"[...]the horse archers then began to shower the legionaries with arrows. The density of the Roman formation practically guaranteed that every shot would hit[...]"
I think i speak for all the RTW modders when i say "The most irritating thing about the RTW engine is all the things that are not moddable"
Cute Wolf
03-31-2010, 04:07
Yeah... especially when *AARRRGGGHHHHHH IT WAS THE LANDMASS RATIO AGAIN!!!!!!*
Making a realistic campaign map is tad quite difficult...
personally i dont think the HA's are over powered when you consider that they would have spent their ENTIRE lives learning to shoot from a galloping horse. Genghis Khans mongols were said to be able to hit a bird in the head at a gallop. we dont have mogols in EB but i suspect the same principal applies.
mountaingoat
03-31-2010, 08:08
and of course diplomacy. Sometimes it makes no sense...
there is diplomacy in the game?
the whole engine is bugged ... but the mod makes that less apparent
I think i speak for all the RTW modders when i say "The most irritating thing about the RTW engine is all the things that are not moddable"
tell me about it; the darn engine has hardcoaded the level of skeleton animations. because of the clumsy coding, I cannot make the front rank of some of my units kneel to fire (for that SYW mod I mentioned).
and the ridiculous model limit: I mean, if they're gonna have 500 units max, they might as well have...I dunno...500 models max?
and the unit size limt: because of it, my prussian companies have only 70 men, when in fact they had ~140 men. and of course that's without the officer limit (3? why not 5?).
and i am really miffed right now at the landmass size limits: I want to be able to put North American in the same map as Europe :clown: (srsly, I realy do).
at this rate, I'm considering hange the towel on RTW modding, and just making my own game. :pissed:
otherwise, i actually do love this game, and I think its one of the best. however, they at CA could have made things a little more sensibly in regards to harcodes (I'm not saying have none, but I am calling for congruity: srsly, 500 units, but only 255 models?).
HA' are overpowered on a strategic level, since in reality there would have been social pressures for them to de-nomadise and settle once they conquered settled regions.
Marcus Darkstar
03-31-2010, 16:30
to me right now is this one. Units that were broken and fleeing then reforming BEHIND the red lines... So i cant end the battle lol even when they realize its lost.
https://i266.photobucket.com/albums/ii262/Magus65/EB%20Photo%20album/CheatingAI.jpg
tell me about it; the darn engine has hardcoaded the level of skeleton animations. because of the clumsy coding, I cannot make the front rank of some of my units kneel to fire (for that SYW mod I mentioned).
and the ridiculous model limit: I mean, if they're gonna have 500 units max, they might as well have...I dunno...500 models max?
and the unit size limt: because of it, my prussian companies have only 70 men, when in fact they had ~140 men. and of course that's without the officer limit (3? why not 5?).
and i am really miffed right now at the landmass size limits: I want to be able to put North American in the same map as Europe :clown: (srsly, I realy do).
at this rate, I'm considering hange the towel on RTW modding, and just making my own game. :pissed:
otherwise, i actually do love this game, and I think its one of the best. however, they at CA could have made things a little more sensibly in regards to harcodes (I'm not saying have none, but I am calling for congruity: srsly, 500 units, but only 255 models?).
Well, use the engine of NTW, or ETW... I heard that it was less hardcoded (though i'm nothing of a modder)...
Cute Wolf
04-01-2010, 04:04
Well, use the engine of NTW, or ETW... I heard that it was less hardcoded (though i'm nothing of a modder)...
M2TW did not have the landmass ratio... but if not because of that lethality issues....
Well, use the engine of NTW, or ETW... I heard that it was less hardcoded (though i'm nothing of a modder)...
that's nice and all in theory. but in practice, its just not practicable; iirc, nobody has been able to figure out how to mod the unit models themselvese (correct me if I'm wrong), and judging from their appearence (I have a copy of ETW), they realy suck in regards to accuracy*. and of course the size of the games-particularly ETW; a mod would be a drain on my and many other computers (I still use XP; my family will get a Win7 for me in the summer-I hope.)
besides, I am actually aiming at the smaller, low performance computers (or really stingy ppl like me); I want sth good, but cheap in requirements. using ETW or NTW would defeat the purpose.
*when you've volunteered for a historical project dealing with the SYW, you tend to get anal real quick about detail. must be all the lace, buttons, and cartoucheboxes :clown:
unless of course, anyone here is a programmer and can make a game from scratch-only problem is the concept might break copywright laws, esp the DMCA. and from my personal experience, the DMCA is mentally like getting skull ****** with a salt coated eye gouger-especially if false (as it was in my case).
and what about the M2TW? couldn't you use some units animations already there, change skin (plus as Wolf said, no land ratio...) i only try to help, i know nothin' on modding!
Well, use the engine of NTW, or ETW... I heard that it was less hardcoded (though i'm nothing of a modder)...
ETW is by far the least moddable game in the series, you can't even make a new campaign map (or more correctly no one knows how too becuase CA provided zero help to modders).
and what about the M2TW? couldn't you use some units animations already there, change skin (plus as Wolf said, no land ratio...) i only try to help, i know nothin' on modding!
I actually considered that, and again, read what I said at the end.
Marcus Darkstar,
well at least we can fix your problem from this list of misery.... get rid of the Giant redwood forests and your problem will be a thing of the past....
check it out here :
https://forums.totalwar.org/vb/showthread.php?112360-Getting-rid-of-the-giant-trees
cheers,
Pobs
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