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King David
11-29-2002, 01:29
Ok modders MTW middle ages is great but Ancient Warfare is even better. Patrician will be based on the early era of the Romans The date of release depends on the cooperation of those who know how to mod MTW and enjoy it.
Ok here it goes:
The Pope will be replaced by a Patrician Government who oversees all Roman Interests and regions. Crusades will be replaced by campaigns. English faction will be Legion XII The Thunder bolt (I know this is a late legion but I just like it and The legion is just about done) Here is what we need:
Factions:
Kelts
Germanic tribes
Mongols Ghengis Khan will be playable
Iberians (Spanish)
Vikings
That is just a handful that i can think of. Anyone interested in adding things or prividing information is welcome to join.
All of this is subject to change of course http://www.totalwar.org/forum/non-cgi/emoticons/argue.gif http://www.totalwar.org/forum/non-cgi/emoticons/argue.gif http://www.totalwar.org/forum/non-cgi/emoticons/idea.gif http://www.totalwar.org/forum/non-cgi/emoticons/shock.gif http://www.totalwar.org/forum/non-cgi/emoticons/argue.gif

ICantSpellDawg
11-29-2002, 04:13
sounds pretty good, talk to lord crazy, maybe he can add it to the ancient mod hes doing now

WHO KNOWS

Rosacrux
11-29-2002, 09:19
Hmm... David, you have mixed up things a tad (well... not a tad, a load actually) by putting Vikings, Mongols and Romans in the same era, while adding a ...legion as a distinct faction.... weeeeellll... this is not what I've imagined as a Roman MOD. Honestly.

King David
11-29-2002, 16:03
Quote[/b] (Rosacrux @ Nov. 29 2002,02:19)]Hmm... David, you have mixed up things a tad (well... not a tad, a load actually) by putting Vikings, Mongols and Romans in the same era, while adding a ...legion as a distinct faction.... weeeeellll... this is not what I've imagined as a Roman MOD. Honestly.
Ok, Then I ask you to take charge of the faction creation for the early roman period as I have not writen anything yet for factions only experimenting with units for now so I can learn a few tricks. It would be a great help. List the factions that are more adequate for early Roman period. The things listed above are just ideas so as far as mixing up things, well there is realy nothing to mess up yet as the mod is in its development stage. Here is what I have acomplished so far:
Created Castle flag and battle flag for the Roman faction and even that can be changed. Created Legionary Unit Icons, Created unique battle shield for the Legionary. I think LK will provide more input on Units as i am only a novice. Here is what we need:
1 Someone to work on Roman Buildings: I have some bmp's to donate to that.
2 Someone to work on the Leader Pieces in the campaign map to look Like Roman Generals or Emperors.
3 Someone to Work on roman names tittles Faction names Tittles the names file.
4 Someone to work on Events file and Epic.bif File Whoever does this has to do both. I can show them how to do it or I will probably do that myself because it is realy important.
5 Someone to take charge of the Portraits, I can show them how to do that or probably do it myself.
6 Someone to work on Campaign file. We can use the Africa mod campaign file to begin with. This person would have to be familiar with manipulating that file. This one changes all the time as the mod progresses.
If we can get started on that we will move right along just fine. Nothing is set in stone but all roads lead to Rome here bud

King David
11-30-2002, 23:50
http://dominae.fws1.com/Graphics/Villa_Mysteries1.gif
The Patrician mod is progressing steadily toward realization. This will be the first of 3 parts the first will be Early Roman Period (Quite Challenging) About 345 BC.
The Romans will be placed in Rome and Umbria.
Here are some of the beginning factions:
1 Samnites Mountain Warriors Just south of Gaul in the alps.
These badboys Fought with the Pilum and smashed the Roman Phalanx formation of heavy infantry. The Romans lost quite a few battles against them and then began to adapt. Incorporated the pilum into their own infantry and learned mountain warfare.
2 Celtic warriors from Gaul Quite powerful and even defeated most of the early roman provinces.
3 Etruscans to the north of Rome, finaly bacame romans themselves.
4 The Greeks Powerful navy and great at fighting in open ground. The Romans learned quite a bit from them.
5 Carthaginians based in carthage I will probably use the elmoheads for these.
The campaign map will be modifyed to Historical acuracy towards that period Especial the Boot of Italy. I have begun that already. I have given the Roman Faction some very powerful legionary infantry units who will fight with javelin and sword, will add archers (LongBows) and Light equestrian units (horse). I am still interested in some new Roman Units tho. There will be no castles but rather cities.
The English will play the part of the Romans. In names instead of Sir William You get Tribune Marcus Arelius or something like that. The Prince will get a tittle change as well and eventualy so will the king and princess. Early romans had a king. Portraits will change to Roman type of pictures. I will keep you all posted on the progress.

Wellington
12-01-2002, 05:38
Hi KD,

Quote "The Patrician mod is progressing steadily toward realization" ...

WOW I'd love to hear what progress you've made Since the release of MTW there have been several new TW modding projects attempted/started -

- Dark Ages
- Roman Empire
- 2nd Punic War
- Lord of the Rings
- Fantasy

All have fallen by the wayside ... not due to lack of enthusiam (fortunately we have this quality in abundance within the contributors to this group) but rather due to -

- a lack of technical know-how (which is getting better all the time)
- insufficient time to contribute to such a huge task (which will never be solved)
- insufficient appreciation of the logistics required for any such TW project

... and worst of all ...

- individuals spouting that they can do, or have done, such or such a thing when the reality is they have absolutely no clue of how to progress such a project


If it was so easy, we'd have seen other 3rd party companies producing games under the licence of CA's MTW engine (as we have seen with Id's engine and many others).


I've yet to see ANY progress made in ANY suggested mod By progress I mean real results that can be downloaded in part to the The Org and uploaded by interested parties - and by that I mean ANYTHING that could serve to reassure devotees that some difficult aspect of a proposed mod has been 'solved'. So far, NO ONE has achieved any discerable progress in ANY suggested "blah, blah, blah : TW" mod.


Quote "This will be the first of 3 parts ...". Well, I hope the next 2 will offer more substance.


(BTW - pretty images in a post to a forum, do NOT a mod make. Seen it all before ... Sigh)

Alrowan
12-01-2002, 06:12
gah. here is a half decent factions list... but i think it would be best to call the campagin the "Roman Civil War"

Britania (england)
Gaul (france)
Iberia (Spain)
Carthage (Alamohad)
Egypt
Persia (Turkey)
Greek States (byznatium)
Huns (Mongols)
Slavs (Russia)
Eastern Celts (Hungary)
German Tribes (HRE)
East German Tribes (Poland)
North German Tribes (Denmark)
Italy
Roman Consulate (Papal States)
Sicily


ok, there you have a rough idea of what to use... now make some armies for them that match

King David
12-01-2002, 08:33
Quote[/b] (Alrowan @ Nov. 30 2002,23:12)]gah. here is a half decent factions list... but i think it would be best to call the campagin the "Roman Civil War"

Britania (england)
Gaul (france)
Iberia (Spain)
Carthage (Alamohad)
Egypt
Persia (Turkey)
Greek States (byznatium)
Huns (Mongols)
Slavs (Russia)
Eastern Celts (Hungary)
German Tribes (HRE)
East German Tribes (Poland)
North German Tribes (Denmark)
Italy
Roman Consulate (Papal States)
Sicily


ok, there you have a rough idea of what to use... now make some armies for them that match
Thanks for the input but the Imperial civil wars do not occur till well into the late period. The early Romans or Republican period forged the beginnings of the empire through a revolutionary form of government and Army structure. This period of Roman History will be quite challenging. The ones listed on my last post are more in line with historycal acuracy.

NagatsukaShumi
12-01-2002, 13:20
Wellington, my Dark Ages MOD didn't go any further simply because I hadn't recieved enough help on the practical side, although I could have done everything for it apart from new units and such I did want to have some help on it, so the reason it failed was through lack of help on the practical side, even though Lord Krazy and LBA helped out.

Alrowan
12-01-2002, 13:29
well im already looking into making my own mod as well... but the way i do things im determined not to stop till im done... hell.. except for that lotr campagin for HoMM4

Wellington
12-01-2002, 14:33
Quote[/b] (NagatsukaShumi @ Dec. 01 2002,06:20)]Wellington, my Dark Ages MOD didn't go any further simply because I hadn't recieved enough help on the practical side, although I could have done everything for it apart from new units and such I did want to have some help on it, so the reason it failed was through lack of help on the practical side, even though Lord Krazy and LBA helped out.
Granted.

I was'nt trying to be critical of anyone/anything (although having re-read my post it may sound like that - apologies, was'nt my intention&#33http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif. Rather I was trying to point out that there is a hell of a lot to do in creating a totally new TW mod. Really, the workload is phenominal (as you undoubtadly know) and the biggest problems lie in the -

- creation of new units
- creation of a new campaign map

I understand that any one individual, or even a small team, can't possibly take on such a task. It WOULD require many individuals working in many areas and having a basic modicum of knowledge in those areas.

If anyone thinks they can take on a mod of such a size and profess to be "progressing steadily towards realisation" within a week or so - then they are not only fooling themselves (which I don't mind&#33http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif but also potentially fooling other people (which I do mind&#33http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif.

Anyway, in an attempt to be more positive I'll start a new thread itemising what is required for such a new TW mod.

King David
12-01-2002, 16:35
Quote[/b] (Wellington @ Nov. 30 2002,22:38)]Hi KD,

Quote "The Patrician mod is progressing steadily toward realization" ...

WOW I'd love to hear what progress you've made Since the release of MTW there have been several new TW modding projects attempted/started -

- Dark Ages
- Roman Empire
- 2nd Punic War
- Lord of the Rings
- Fantasy

All have fallen by the wayside ...
Sir Wellington, I do not see the Camelot Mod listed in your list of failures In fact The Mod Created by Me, Barocca, LK and LBA did a great deal to teach me how to work with the limitations of this game. I am not a Master Moder and I will probably never be one but I enjoy being creative. I would apreciate your help with this mod. It can be done and it will be done. I could use your knowledge of unit creation and animation not just for the sake of this mod but for the sake of CREATIVE people who read these posts and take a stab at moding as I did. I am discovering, creating and acomplishing a great deal more than I anticipated with this project. I also apreciate your writing skills and could use your help in that. At this point I am doing everything myself as I started to do in Camelot until LK, LBA Barocca Declare4 and others started pitching in. It is allot of work but it is work that is fun to do and I like it. I would be happy to exchange emails if you are interested in helping me with this project.
http://www.totalwar.org/forum/non-cgi/emoticons/argue.gif http://www.totalwar.org/forum/non-cgi/emoticons/idea.gif http://www.totalwar.org/forum/non-cgi/emoticons/pat.gif

King David
12-01-2002, 16:57
Quote[/b] (Alrowan @ Nov. 30 2002,23:12)]gah. here is a half decent factions list... but i think it would be best to call the campagin the "Roman Civil War"

Britania (england)
Gaul (france)
Iberia (Spain)
Carthage (Alamohad)
Egypt
Persia (Turkey)
Greek States (byznatium)
Huns (Mongols)
Slavs (Russia)
Eastern Celts (Hungary)
German Tribes (HRE)
East German Tribes (Poland)
North German Tribes (Denmark)
Italy
Roman Consulate (Papal States)
Sicily


ok, there you have a rough idea of what to use... now make some armies for them that match
Hello there , and thanks for the imput. This will give you a general Idea of were we are going with the factions.
Britania (england) These will be the Romans a Color thing Red rather than the piss yellow of the papal units
Gaul (france) Very good for the early period into high this faction fought with long sword and segmented armor also lots of cavalry very powerful early faction.
Iberia (Spain) Late period in the early and high periods the spanish were the fathers of gorilla warfare like the vietcon in modern times.
Carthage (Alamohad) HIgh and Late. the Gauls and varios other factions will keep the romans quite busy in the early period. Hanibal will be instrumental with this faction I realy like Him. The romans were the bad guys he was a hero. Punic wars High period.
Egypt Ptolemys kingdom is a minor factor in the early era hint minor faction NO chariots to give him. I hate that.
Persia (Turkey) Good choice also High and Late period
Greek States (byznatium) The Greeks Early and high periods
Huns (Mongols) Atila will como into play in the late period.
Slavs (Russia) Not sure what to do with these guys yet.
Eastern Celts (Hungary) Good choice for early period
German Tribes (HRE) Good choice for late period did you see gladiator. they were the last tribes to be conquered. Imperial age
East German Tribes (Poland)Late period
North German Tribes (Denmark)Late
Italy Early period atruscans forefathers of the Romans
Roman Consulate (Papal States) High and Late periods the pope will be the Emperor. The Catholics will be his pagan Empire I cant wait to start on this one.
Sicily Early period Samnites They were a thorn in early romans side.
The early or Republican Roman period will be very challenging for the this faction. The romans will have to fight for every bit of ground in this period. They will be sorrounded by superior factions in equipment and tactical. It wont be easy for them. This campaing will keep you at the edge of your seat. If you can make it through the early campaign brace yourself for trouble for hanibal.

King David
12-01-2002, 17:00
Quote[/b] (NagatsukaShumi @ Dec. 01 2002,06:20)]Wellington, my Dark Ages MOD didn't go any further simply because I hadn't recieved enough help on the practical side, although I could have done everything for it apart from new units and such I did want to have some help on it, so the reason it failed was through lack of help on the practical side, even though Lord Krazy and LBA helped out.
You did not fail naga. You inspired me to take the torch and move with it. And I apreciate it. Now role up your sleeves and help me with the romans will ya.

King David
12-01-2002, 17:11
Quote[/b] (Wellington @ Dec. 01 2002,07:33)]I was'nt trying to be critical of anyone/anything (although having re-read my post it may sound like that - apologies, was'nt my intention&#33http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif. Rather I was trying to point out that there is a hell of a lot to do in creating a totally new TW mod. Really, the workload is phenominal (as you undoubtadly know) and the biggest problems lie in the -

- creation of new units
- creation of a new campaign map

I understand that any one individual, or even a small team, can't possibly take on such a task. It WOULD require many individuals working in many areas and having a basic modicum of knowledge in those areas.

If anyone thinks they can take on a mod of such a size and profess to be "progressing steadily towards realisation" within a week or so - then they are not only fooling themselves (which I don't mind&#33http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif but also potentially fooling other people (which I do mind&#33http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif.

Anyway, in an attempt to be more positive I'll start a new thread itemising what is required for such a new TW mod.
- creation of new units
- creation of a new campaign map
I have already started on these two and It looks realy good.
this will not be done in a week as you may think. And it will not be a total conversion. this is what I have for units right now.
Centurion
Legionary
Archers
starting on cav today. and testing centurion. But i need your sugestion with this. For instance. My centurion will be eighter a peasant unit of 2 men one to carry banner on to just stand there and look important or an archer without the bow. I have noticed that in beginning of battle the weak units go up front. Even tho the animations have not been changed in anyways by me, You get the feeling of an ancient roman battle because of the 13 row deep formation and those awsome banners and shields. Just wait till you see it.[B]

Alrowan
12-02-2002, 06:37
well its starting to sound good now... im looking forward to this actual campagin. If you eventually want to make a Historical Campagin, battles only i can offer my services for mapwork, currently i am working on my own map pack.. so stay tuned

King David
12-02-2002, 14:51
Quote[/b] (Alrowan @ Dec. 01 2002,23:37)]well its starting to sound good now... im looking forward to this actual campagin. If you eventually want to make a Historical Campagin, battles only i can offer my services for mapwork, currently i am working on my own map pack.. so stay tuned
I don't think i will be doing a total conversion but will only add some surprising elements to the game that will give it a roman edge. If I did a total conversion it would take forever to create and I would not be able to upload it to many places. That is the trouble i had with camelot in the beginning, file so big that I was limited as to were to upload it. You can start on that now. The Gaul invasion of Rome around 360 BC would be good. Caesars exploits would be good also. Hanibal VS Cipio allot just do your research. I have been reading up on the Romans and it offers allot of substance for not only custom campaigns but custom battles.

Alrowan
12-02-2002, 15:03
it would be fun to do, but i tihnk ill have to make the maps then get someone else to mod the actual battle setup, as im still learning how to do this

King David
12-02-2002, 20:56
Patrician Update:
Work on the Early Republican period campaign has begun in ernest. Time Period will be around 390 BC with the Patricians in control of Rome and the republican roman states (Papal States) Occupied by the Romans. Active factions will be:
Gauls to the north of Rome
Etruscans to the North of Rome
Greeks headed by Alexander the Great
Patricians at rome
Romans at NE of Rome
Assyrians
Samnites at Sicily
May add a few more but In this Era the Wars between the Greeks Romans Gauls were quite important in forming the Empire so I made it as historicaly acurate as I could. The Gauls occupy a great deal of territory and the Patricians undertake expeditions forming legions to take out the gauls and anyone else who stands in their way. Mercenaries will be auxiliaries as per the historical aspect. I will atempt not to add to many things to this mod as I am limited by space for uploads but the Mod will be created for players and moders to add things to it as they see fit.

King David
12-03-2002, 20:23
The Romans will bring a few changes to the MTW game. (Is anyone reading this stuff?)
Progress Report:
Pope has been replaced the the Roman Republic (Patricians)
The Roman Faction occupies the pappal states (Erased from map) The Romans have their own Procurator Custom shields battle flags and very intricate campaign shield. The romans and the Patricians will be able to raise legions to carry out campaigns. Eventualy the player will be able to pick his/her favorite Legion for game play but thats later. The Romans will add a few new units to the MTW game. Nice portraits will be added. I may do somethings with the epic file but don know yet. The monetary system has been changed by the Romans to Denarii. The Romans will change the face of MTW.

King David
12-04-2002, 18:01
Making good progress on the Patrician Mod. The Romans will be invading MTW pretty soon but I could use some help on converting bmp to bif for the epic.bif file wich i like to manipulate. I have been trying again but the bif format is so dam picky with colors and pallets that it takes me too long to get it right and when it does it looks shitty.
The rest of the mod looks realy good and plays quite well. I will probably create the two or three special units for the mod sometime soon altho I already have unit icons for them. Also I have to keep the file as small as possible for upload and download but I will talk to barocca about it.

King David
12-04-2002, 21:15
Cato Pompey Crassus takes naples with a legion of less than 2000 while the Barbarian rebels with an army of over 2041 led by The degenarte Pucinni is smashed. The legion consists of Roman light infantry and auxiliaries from various provinces. All this in about 10 years into the Patrician Campaign I must tell you, this will be a fun mod. I figured out how to get my bmp pictures to look better in the epic.bif file and I am pleased with the results. The Patrician Mod will bring the Roman factions to the MTW world pretty soon. Sooner than i expected.[B]

King David
12-07-2002, 00:57
The Romans have a complete legion consisting of:
Velite: Old school republican roman light infantry
Bastati: The Barbarians call them the red devils, heavy infantry who traded their heavy javelins for a Hook and Ax that will bring down cavalry and go through armor like butter.
Sagitari: Ah the grandadys of the british longbows
Triarii heavy infantry.
Republican Legionarii: these are my favorites. The barbarians run the other way when they see these well diciplined and trained career soldiers.
I still have a few more to add such as.
Gladiators: These savage warriors lust for blood knows no bounds.
Leves: Skirmishers lightly armed jav chuckers
Scholae: elite cavalry altho the romans mostly used mercenary cav douring their campaigns well into the late periods.
In summary: It was not Roman weapons or equipment that conquered the western and later the eastern world but rather discipline and the best training in the world.

King David
12-12-2002, 17:33
Patrician Update: The Roman mod is in its testing stages (been playing the hell out of it) Originaly I was just going to have the Gaul controling the northern parts of the map but Ive decided to add the germans and other factions all pagan of course. The only catholic culture (Simply for Portraits and Units) will be the Patricians at Rome and The Roman Republic occupying the papal states. There are about 9 unit modifications, basicaly Unit Icons and Unitprod11 modifications in formations and arms as well as name changes. The player will have new formations to try out (Hystorical formations I liked) But basicaly the Roman Units don't go for the fancy footwork on the battlefield, they hit their victims head on. There is still more testing to do before I release it (Gona keep playing the hell out of it) I will keep you all posted.