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View Full Version : New Mod: Norman Lords 1087



Grell
12-06-2002, 10:26
This is a Single Player Campaign mod for Medieval Total War 1.1. A LOT of work has gone into it.

This Mod represents the independence, if not outright hostility of many of the European Dukes of 1087 to their leiges: The King of France and the beleagured Holy Roman Emperor Henry IV. The time was rife for expansion (illustrated by Robert the Frisian who fought with King Philip, taking Flanders) but the Crusades occupied many of these powerful Dukes and Counts who might otherwise have increased their European dominions. In this mod you are able to play these smaller factions (with victory conditions and new graphics), i.e. The Duke of Normandy, the Norman Sicilans, The Duke of Lorraine, and the Count of Flanders and the Venetians. Kievan Rus is also playable, along with the Danishmendid Turkish dyansty. I have also included (modified existing units) to include Lombard Pikemen and a new Knighthood Order The Kingts of St. Thomas of Acre. The land bridges between Flanders and England have been removed. And many other changes have been made. This mod has been rigorously tested by myself and others. Note, this mod focuses on NW Europe, Eastern Europe and the Holy Lands. Spain and the Almohads have been removed (and these lands are very difficult to conquer).

The new mod is posted here
http://hstrial-tnorrish.homestead.com/Norman_Lords_Mod.html

Ivan Bajlo
12-06-2002, 14:21
Can you give me more info on Norman Sicilian coat of arms since it has huge similarity to Croatian coat of arms.

Pachinko
12-06-2002, 18:25
That looks neat Kewl

P.

ICantSpellDawg
12-06-2002, 18:50
YES il try it out.... cant wait

ICantSpellDawg
12-06-2002, 19:25
oh no... i cant download it off of your site - when i do, it just says "zip cannot be opened...yadayadayada"

if you fix it, il rush to pick it up

thanks

Pachinko
12-06-2002, 20:02
the shields doesnt match..Doh http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif


P.

Grell
12-07-2002, 03:53
What do you mean "the shields doesnt match"?

The Norman Sicilian Shield IS historically correct for Count Roger when he "liberated" Malta in 1090, the Maltese Flag is dervied from his own red and white chequered banner.

Some minor changes to the startpos text file:
-Took Northumbria away from Duchy of Normandy (it was a poor way of representing Norman Englands ducal support, not to mention slightly unbalancing).
-Added a couple of troops to the Seljuks in Rum.

I will try and upload the zip file to totalwar.com

Oh and thanks to Uksio for testing and suggestions and Bohemond for inspiration

Basileus
12-07-2002, 05:16
The zip worked fine for me, anyway i liek the idea so i´ll try it out..thanks for your work mate:)

Alrowan
12-07-2002, 05:38
wow, that looks really cool, ill have to give it a try later.. mind you ive already built Krak des Chevaliers http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif Just wait till next week sometime then you can play it along with some other maps

Pachinko
12-07-2002, 20:19
yellow uniform dudes (lorraine i think) is a spain..you can see the Spanish flag in the battle maps...

P.

ICantSpellDawg
12-07-2002, 23:58
yea a few problems, but all in all, really fun and new to play - great job

Grell
12-08-2002, 06:23
Yes the battle shields are not done yet. This seems to be especially noticeable for Lorraine (which replaces spain). I had spent so long doing all the other graphics and couldnt face doing 2 lots (hi and low res) of 5 sets of battle shield graphics for each of the 10 different unit types (chiv men at arms, mounted searg, etc). Does anyone have any game balanced suggestions? Sometimes things will happen differently from game to game (even without direct player involvement) e.g. Poland sometimes gets wiped in the first 10 years, while other times will after 100 years be a powerful nation high up on the GVCs.

For some reason the era description for Danes (which I made Sicilians) is hardcoded. In the desciptions.txt file it says "this faction is not playable in this era" yet when you play them in early they have a description (editing the changes.txt file doesnt change it either).

The Norman Sicilians are a very intersting bunch. They used Saracen/Muslim troops as much as Norman troops. Roger II was Orthodox Christian, "garbed like a Byzantine Belasarius, he was defended by one guard of Christian Knights and another of Muslim negroes. The feudal levy was accompanied by Saracen archers" I enabled the Norman Sicilians to build these units in the crusaderunit.txt file but they still dont have access to them - I suppose it it a cultural selection game issue?

cart6566
12-08-2002, 16:19
So far it is right fun playing Venetians on expert. One question: what are the stats on the Lombard Pikemen like? Are they equivalent to Early Royal Knights, or same as pikemen. With their 8-star leader and a couple of 4+ stars, they are the scariest faction around me right now.

Rosacrux
12-09-2002, 10:58
Played a bit as the Norman Sicily faction and the game is a beauty. That's a great mod Grell, you have my congratulations. So far no real problems, other than what is expected (my GA points add, but there are no objectives other than homelands-conquer - Danemark http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif ) and I find this of high value.

Makes the game more replayable.

One notice only: You made the Turks very strong. To compensate with them being the prime crusading target, I guess. But crusades getting off from day 1 (ok, almost from day 1) from everywhere, wreak havoc all over the place... yeah, I can understand it http://www.totalwar.org/forum/non-cgi/emoticons/idea.gif

Good job

NagatsukaShumi
12-09-2002, 13:16
Yes Seljuk

http://www.totalwar.org/forum/non-cgi/emoticons/pat.gif

http://www.totalwar.org/forum/non-cgi/emoticons/idea.gif Nag http://www.totalwar.org/forum/non-cgi/emoticons/idea.gif

Lord Krazy
12-09-2002, 17:29
Quote[/b] (Grell @ Dec. 07 2002,23:23)]For some reason the era description for Danes (which I made Sicilians) is hardcoded. In the desciptions.txt file it says "this faction is not playable in this era" yet when you play them in early they have a description (editing the changes.txt file doesnt change it either).
I'm not sure about this.
If you add them as a major faction it should say
what you put in the string.

LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif

Grell
12-10-2002, 06:06
In answer to some of the above:

The Lombard Pikemen are modified Swiss Armoured Pikemen with a lowered "unit base strength" I am not entiry sure what their eaxct Melee, Str, Def, etc is as there seems to be scaled values which are edited in the crusaderunit.txt file.

The Seljuks can be quite powerful, and yes as you mention this was intentional as they were the main Crusader enemy in Outremer and had conquered many of the Byzantine cities. But in some games (even with no direct involvement from the player) they get wiped out and the Danshmendids and Egyptians (or a Crusader) pick up the pieces, same with France, Poland, and even AI Venice. Once I saw them take every province bewteen (and including) Constantinople, other times the AI gets wiped out in 10 years.

Any suggestions for improvement welcome.

Tom.

Grell
12-11-2002, 02:29
Just posted a startpos.txt file on my site which is a fix for Muscovy, which was incorrectly listed as Pagan causing a crash with the church placed there, when the province was right clicked on.

ICantSpellDawg
12-11-2002, 03:03
if you play as the norman sicilians - everyone seems pretty balanced - the seldjuks by 1175 sack constantinople and the french last a while, so i like them the best in this mod cuz they balance gameplay

Gregoshi
12-11-2002, 04:30
This is a question from Tancred in the EH forum:

-----
I am interested in playing the Norman Lords Mod but have found no instructions on what MTW files to unzip the mod files into. Thanks in advance for any help.

Tancred
-----

ICantSpellDawg
12-11-2002, 16:45
im pretty sure that there is a read-me included, but if you cant find out - in winzip, there is a path info tab (if the author included it which he did) all the way at the right which will tell you exacly where it is unzipping the file to (the item will be the same name as an item in the folder - so just look where it is going and back up the files in the respective folder

im cracked out right now (not really)

Grell
12-12-2002, 06:04
Crusades can get a bit much (esp. when they take your good commanders) but they can be used to your advantage, when one comes across your province launch your own crusade, following a step behind (or with) if the other crusade is allied it will often directly help you in battle, or let it go first (depleting its troops) while yours stay fresh for the Crusade target.

Or else just refuse to let the crusade pass your lands. Historically it does make sense for devout christians (or anyone hoping for redeemtion) to go on crusade. National identity in the Middle Ages was generally not as strong as religious identity.

I have updated the startpos.txt file adding Trade Goods to Normandy and Palestine.

Also edited crusader_unitprod.txt to make Knighthood Order troops trainable

Order Knioghts Need: horse3, armour3, sword3, spear3, chapter house, monastery

Order Foot Need: Spear3, Armour3, Chapter House, Monastery

barocca
12-12-2002, 07:09
an updated version of this is online at the Org, same file name, same location (stats/mods)

change made was "one minor change to the Muscovy province from Pagan to Orthodox"

B.

Grell
12-12-2002, 18:35
Well actually it also has the Knighthood Order changes in the crusaer_unit_prod.txt file. Which allows for training of these unints. Also by some odd quirk Knights Hosp, Templar, Teutonic and St. Thomas no longer pop up free when starting a crusade. Crusades now only seem to contain Order Foot Knights and Fanatics, this is odd because the same data format is used for both Order foot soldiers and Order knights, yet only Order foot shows up. This is unintentionally quite realistic I suppose as the earliest any Order was believed to have taken up arms was the Hospitaliars in the mid 1130s, Teutonic Order was around 1198, and the Order of St Thomas 1220 (3rd Crusade).

This way the Order units are not exclusivly limited to Crusades (and can be re-armoured, re-manned, etc.) And are not likely to be available before the historical time they assumed military duties. However it might be necessary to increase the original training costs of Order Knights - opinions anyone?