I have made the Sicilians a MAJOR player and I am currently playing them in a game. Everything seems to be working ok. I noticed that they make dromans not barques. Since dromans are exclusive to a couple of factions but not Sicily I would assume, how do I change what the shipyards produce for a MINOR faction made MAJOR? In fact where are the various special units for all the different countries deliniated?
Saracen, all that stuff is in the Crusader_Unit_Prod11.txt file in the MTW main folder. You'll note from the entry below that Sicilians can build Dromons (see the "BYZANTINE, ITALIAN, PAPIST, SICILIAN") part? If you don't want Sicilians to build them, just edit out SICILIAN.
Dromon SHIP 600 15 3 0 80 1 2 DISCOURAGED "POVERTY_STRICKEN(84), DESPERATE_DEFENCE(2.4), CATHOLIC_EXPANSIONIST(19.2), CATHOLIC_NAVAL_EXPANSIONIST(19.2), CATHOLIC_TRADER(24), CATHOLIC_CRUSADER_TRADER(24), CATHOLIC_EXPANSIONIST_CRUSADER(19.2), CATHOLIC_DEFENSIVE_CRUSADER(19.2), POPE(12), CATHOLIC_DEFENSIVE(19.2), CATHOLIC_ISOLATIONIST(12), ORTHODOX_DEFENSIVE(19.2), ORTHODOX_EXPANSIONIST(19.2), ORTHODOX_STAGNANT(24), MUSLIM_PEACEFUL(24), MUSLIM_EXPANSIONIST(19.2), MUSLIM_DEVOUT(19.2), BARBARIAN_RAIDER(9.6), REBELS(24), CLOSE_TO_SUPPORT_LIMIT(0)" { SHIPYARD1 } ALL_PERIODS NO NO "own_unit_tooltip1, own_unit_tooltip2, other_unit_tooltip1, other_unit_tooltip2" "BYZANTINE, ITALIAN, PAPIST, SICILIAN" "1,1,0,4,0, dromon sunk message"
Thanks for the information. The reason for the confusion is that the Sicilians start with a couple of barques so you might assume that is what they should build instead of the droman. By the way in looking at all of this interesting data is there something written down somewhere that explains all the things you can change or interprets all this data?
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