View Full Version : Sauromatae Migration
Smelly Jelly
04-11-2010, 01:06
I'd like to get my Sauromatae FMs in Ireland asap.
Through cheating, or by moving manually. Where is the closest to my starting position as Sauromatae to build a fleet? Thanks in advance.
Unintended BM
04-11-2010, 02:03
Probably the southern Crimean town.
Smelly Jelly
04-11-2010, 02:34
And where would be the town nearest to Ireland where the Sauromatae can buil a fleet?
And where would be the town nearest to Ireland where the Sauromatae can buil a fleet?
Ireland
~Jirisys (captain obvious!)
lol ignore captain obvious (j/k)
The closest would probably be Cenabum, in Gaul.
A Very Super Market
04-11-2010, 05:21
Far better off using the console (~) to move your characters.
I think the Sauros aren't one of the uncooperative factions when it comes to internal names, but I'm not sure. There was nice thread on internal names a while back, but I can't find it.
Anyways, there is really no point in wasting your time fighting all the way to Scandinavia (There is a basic military port there, somewhere) to get to Ireland. "move_character" is far easier.
Unless you're roleplaying some sort of bizarre exodus, it will probably be easier just to use the show_cursorstat and move_character codes to get your FMs over there. (BTW, sauromatae FMs all have the hidden 'steppenwulf' last name, so you'll need to enter that when trying to move them about).
Move all your family members and agents out of town, with or without their armies. Open up the console with the ~ key. Use the console command toggle_fow so you can see Ireland. Hover your cursor over a point in Ireland outside of towns and use the code show_cursorstat, noting the coordinates it gives you. Use move_character ScreenName steppenwulf x,y to move them to that point. Either conquer a town the old-fashioned way, or use add_money 40000 three times to let your diplomat bribe it. Make it your capital, which will send your old towns into disorder. In a few turns your steppe towns will rebel, then you can use add_money (optionally with a negative amount) to set your starting gold and start playing properly. Use toggle_fow again to go back to normal visibility.
auto_win attacker and auto-resolve the battle. They'll then die because they have nowhere to retreat to.]
Or mod the Casse unit pool, replace 'em by Sauromate... and start your game tehre instead to wander around x, y longitude and latitude and cheating way too complicated...
If you mod the Casse unit pool, you'll have the Casse tech tree and government system and so on. I guess it depends whether you want to be Sauromatae in Ireland, or Casse with horse archers in England...
FWIW, I've done migrations both ways (modding files and using cheat codes). I found using the cheat codes is a lot easier, not being a modder before I started. It took me all of ten minutes to move the KH to Massalia. More to the point, it's far harder to go wrong if you do things via the user interface instead of modding a set of documentation-challenged data files with unfamiliar cross-dependencies.
Cute Wolf
04-11-2010, 18:15
nah, with "bla-bla-bla-name steppenwulf" teleport, I often does that in my game..... and you don't need any recruitment changes, just stick to pastoralism, and give large settlements ability to recruit your basic horse archers...
https://i574.photobucket.com/albums/ss184/Cutewolf/CW_Demotiv_014.jpg
Smelly Jelly
04-11-2010, 19:48
Thanks for the replies. Especially this one below, that's the detail i was hoping to get. Any chance of finding the internal names? Online or in the game folders?
Move all your family members and agents out of town, with or without their armies. Open up the console with the ~ key. Use the console command toggle_fow so you can see Ireland. Hover your cursor over a point in Ireland outside of towns and use the code show_cursorstat, noting the coordinates it gives you. Use move_character ScreenName steppenwulf x,y to move them to that point. Either conquer a town the old-fashioned way, or use add_money 40000 three times to let your diplomat bribe it. Make it your capital, which will send your old towns into disorder. In a few turns your steppe towns will rebel, then you can use add_money (optionally with a negative amount) to set your starting gold and start playing properly. Use toggle_fow again to go back to normal visibility.
auto_win attacker and auto-resolve the battle. They'll then die because they have nowhere to retreat to.]
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