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View Full Version : Military reforms by script



Mike555
04-28-2010, 11:10
How to make military reforms(like Marium reform ),but using scripts ?:help:

Myrddraal
04-28-2010, 11:43
I had a look around. I think EB have done something along these lines. They made several sets of Reforms: Polybian, Marian, using a script and character traits I think.

Ludens
04-30-2010, 01:20
I had a look around. I think EB have done something along these lines. They made several sets of Reforms: Polybian, Marian, using a script and character traits I think.

Yes, check out the Europa Barbaroum mod. You can find their website here (https://www.europabarbarorum.com/).

Mike555
04-30-2010, 12:13
I watched it.I find interesting,how to attach reforms to the buildings.

monitor_event SettlementTurnStart SettlementName Babylon
and I_CompareCounter Romanii_Reform = 2
and I_SettlementOwner Babylon = seleucid
and not SettlementBuildingExists = romani3
and SettlementBuildingExists > muster_field_A
and not SettlementBuildingExists = militia_barracks_A1
and not SettlementBuildingExists = city_barracks_A1
and not SettlementBuildingExists = army_barracks_A1
and not SettlementBuildingExists = militia_barracks_A2
and not SettlementBuildingExists = city_barracks_A2
and not SettlementBuildingExists = army_barracks_A2

console_command create_building Babylon "romani3"
console_command create_building Babylon "royal_barracks_B1"
console_command set_building_health Babylon Barracks_A 0

end_monitor