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GenosseGeneral
05-06-2010, 15:54
I just noticed in my seleucid campaign, that the largest form of theatre will boost my trade in in Seleukia from a very poor ~600 mnai per turn to ~1300 per turn. this seems to be the biggest trade bonus in the game, given for a theatre :inquisitive:
my EDB is unmodded, although i already had a look at it to learn about it.
So did anyone else notice this huge bonus? i should build theatres in towns which will really earn from it... seems to me to be an almost unfairly high boost.

Titus Marcellus Scato
05-06-2010, 16:16
'Theatre' may be a politically-correct EB euphemism for 'massage parlour', which itself is an euphemism for 'brothel'. The oldest form of entertainment in the world - and the primary method of 'cultural exchange' between East and West following Alexander the Great's conquest of Persia.

Put a legalised brothel in a city, and watch fat rich merchants flock to that city like flies to a honeypot. You think there's no brothels catering to Wall Street stockbrokers today? Think again!

Anyway, this would explain the massive trade boost from the theatre. It's also why a larger market leads to an increase in population (more merchants buying 'services').

;)

WinsingtonIII
05-06-2010, 17:37
Anyway, this would explain the massive trade boost from the theatre. It's also why a larger market leads to an increase in population (more merchants buying 'services').

;)

Well, that's not the only reason markets give a population boost. Markets attract lots of people, from merchants and "ladies" as you said, to farmers and craftsmen looking to sell their wares/crops, to thieves and beggars looking for a place to practice their trades, so to speak.

Hax
05-07-2010, 14:25
'Theatre' may be a politically-correct EB euphemism for 'massage parlour', which itself is an euphemism for 'brothel'.

Wait, you do know EB has naked Gallic warriors showing off their weaponry, and you think they'd be concerned with political correctness?

Zradha Pahlavan
05-07-2010, 17:28
Giant fancy entertainment buildings often result in tourism.

Rahwana
05-08-2010, 15:43
and maybe they are selling many famous performance's tickets for a huge profit? (like today's rock concerts)

Qvintvs
05-08-2010, 16:11
Argh...and i was wondering why the largest theatre in vanilla RTW had the "luxurious lifestyle" trigger which made your character develop traits almost like if he was in a town with a temple of fun...

Skuda
05-11-2010, 01:16
the largest form of theatre

You mean, Great Music Hall? Now I'm playing for Pontos and don't see inscription "Increase in tradeable goods" under the picture of that building...

jirisys
05-11-2010, 02:08
You mean, Great Music Hall? Now I'm playing for Pontos and don't see inscription "Increase in tradeable goods" under the picture of that building...

Have you checked the bottom? maybe it's there:grin:

~Jirisys (i'm blank)

bovi
05-11-2010, 14:26
As far as I can see, the only buildings giving a large trade bonus (3+) are:

Market (forum, curia)
Ports (docks, shipwright)
Caravans (silk road)
Certain unique buildings
Certain temples for certain factions
Certain governments for certain factions

I believe you may have suddenly opened up a border to a new trading partner (such as by conquering an overseas territory) rather than have the effect from building that theatre. I know you say you haven't modded the game yourself, but please verify that you haven't installed any submods either.

GenosseGeneral
05-11-2010, 20:08
I just had a look at my EDB, using Hadrian.exe.
It listed for the highest building of the "theater" building complex not only a happiness bonus of 3, but also trade_level_bonus 1. Therefore there seems to be one, and Seleukeia has AFAIK no port which could gain that much money by one new route. Notice, that the bonus was listed as preview (you, know, the transparent shown expected effect the buildings in queue will have on settlement) and therefore went away as I just unqueued it to test. It laso says trading bonus in the building description, but however, I NEVER expected such a high one. Anyway, the level1tradebonus from the EDB sounds not that extreme.
I am sure I have no submods, only some minor EDU changes installed, running EB on v1.6 (BI.exe).

ximxim
05-11-2010, 22:44
You mean, Great Music Hall? Now I'm playing for Pontos and don't see inscription "Increase in tradeable goods" under the picture of that building...

The theater with the trade bonus is the "Wondrous Theater", which only a few factions (Arche Seleukeia, Epeiros, Koinon Hellenon, Makedonia) can build. I think it's meant to have a "trade_base_income_bonus", not a "trade_level_bonus".

Rahl
05-11-2010, 23:29
The theater with the trade bonus is the "Wondrous Theater", which only a few factions (Arche Seleukeia, Epeiros, Koinon Hellenon, Makedonia) can build. I think it's meant to have a "trade_base_income_bonus", not a "trade_level_bonus".
That`s the bonus the paved roads and highways give when i remember correctly... This answers the question why the bonus is that high.
Is it meant to be that way or a mistake of the EB-Team?

GenosseGeneral
05-12-2010, 14:16
yeah, the amount of the bonus is quite equal to that one given by paved roads. so this probably really a tiny mistake. But I do understand that there IS a trade bonus, since a city which has such a big theatre... is a great one. but the amount steepness of this bonus should imo be reduced. as it to me seems to be ahistorical, but is only a very minor mistake, it could probably be announced somewhere so that players can change it themselves?

Rahl
05-15-2010, 00:32
Yesterday i edited my EDB to change those tax bonus of some government "buildings" into something useful and remembered this thread... The roads have their own road_level bonus, it's not this trade_level thing. The trade level only effects landtrade and brought about 50% bonus when i tested it in Athenai and Pella where i had paved roads. Only one other building (a "wonder") has this bonus only given to celtic factions. I wonder why this extra bonus exists and if it was used in vanilla...

bovi
05-16-2010, 14:08
Thanks for pointing that out, I forgot that there was more than one kind of trade bonus. I believe this is an error and should rather be a trade_base_income_bonus like most others. I'll hear with the team whether this is intentional.

bovi
05-21-2010, 22:05
The response hasn't been overwhelming, but we concluded that this is an error.

I've fixed it in the current build, but a release probably isn't coming very soon. In the meantime, those who wish to fix it in their own builds can open RTW/EB/Data/export_desct_buildings.txt and replace "trade_level_bonus bonus 1" with "trade_base_income_bonus bonus 1". There should be two occurences, one around line 3560 and the other around line 4030 (both +-20, I'm not sure if I have other changes since 1.2 which bump those lines up or down).

Oh, and the change is savegame compatible.

Qvintvs
05-22-2010, 07:38
I think this thread would suit a similar question:why roads do not give trade bonus to cities such as Rhodes? After all, there was a lot more cities on islands like that, and they could be traded with...