View Full Version : Non Mafia Game Rise of Civilisations 3: Part 1

05-19-2010, 15:41
What I am hoping to do: Host a worthy successor to Lucjan's (who hasn't been around for nearly two years. :cry:) game, Rise of Civilisations.

This was probably the first big non mafia game in the Gameroom, I think it predates Battle Royale 1. It was over 3 years ago now, and it died off mid game, as Lucjan...stopped posting. Rise of Civ's two started and by gosh, reading part of the thread again now, I remember how much fun I had. Crazed Rabbit did an incredible job with that game, I hope I can do somewhere near that good.

Basics of this one:

Players control a civilisation which has become close enough to found a capital city, designate a ruler and choose its colours and a flag. You recruit troops, found new cities, engage in diplomacy, trade, warfare and more with fellow players.

You will fight for domination of...

The British Isles.


I will be keeping on some rules from the previous games, and making some new ones, changing mechanics and so forth.

Will be posting more in the coming days. Feel free to contribute what you think should be in/out of the game, give your view on how things should work, offer help, say if you think you would want to be in or not and so forth.

For those interested:
RoC 1: https://forums.totalwar.org/vb/showthread.php?80139-Rise-of-Civilizations
RoC 2: https://forums.totalwar.org/vb/showthread.php?85177-Rise-of-Civilizations-Part-2

Most of the following is copied from word, so formatting may be bad.

Battle mechanics.

Forces that are 10% or smaller of the opposing force are automatically taken prisoner.

Three types of troops.
Ranged: Is not attacked back unless other group is also ranged. If attacked by infantry or cavalry, loses 25 from the defend roll.
Cavalry: Add 25 to the attack roll.
Combat consists of 3 phases. Each phase, each type of troop attacks once. Players designate which group they target.
Random number is rolled for attacking side. This is the attack roll. Defender rolls, this is the defence roll. This roll can only go to 100.

The difference between the attackers roll and the defenders roll, then halved is the percentage that the losing player loses of him men. Ranged units are not harmed if the defender rolls higher, unless the unit it attacking is ranged.

Example: attacker rolls 60, defender rolls 50. Defender loses 5% of his men.
In the event of a multi force battle, orders must reflect who you will attack

My infantry will target: Bob's ranged, John's ranged, Bob's Cavalry.

At the start of the battle, the player may place as much of his infantry and cavalry in a flanking move as he wants. The units that are flanking are not targeted by normal attacks. They do not feature in the morale calculations either. If the enemy flanks as well, the two flanking forces fight each other in all 3 rounds. If only one side flanks, the forces turn up in phase 2, and gain an extra 15 to their attack rolls, which are calculated separately. If the flanking force meets another flanking force, infantry will attack infantry and cavalry will attack cavalry.

Example orders:
My infantry will target: ranged, ranged, cavalry
My ranged will target: cavalry, cavalry, cavalry
My cavalry will target: infantry, infantry, infantry

I send 300 of my infantry and 900 of my cavalry in my flanking force.
My flanking infantry will target: cavalry, ranged
My flanking cavalry will target: ranged, ranged.

Each force starts the battle with 10 morale points. When a force reaches 0, they flee or if it is a besieged force, surrender.
Each phase, up to 6 attacks take place between the main forces of each side. (player 1 ranged, infantry cavalry, player 2 ranged, infantry, cavalry) If in any of these attacks, a player loses more than 25% of the group that was attacked/attacking, he loses a morale point. If the main force is outnumbered by more than 50% of itself, it loses a morale point before the fight starts, while the outnumbering force gains one. If the force is only half the size of opposing force, the smaller side loses two morale points, the larger side gains two. Flanking forces do not count towards the main force's morale count, but feature their own. If the main force flees, the flankers flee as well. If the flanking force flees, the main force suffers a loss of two morale points. A besieged city loses one point of morale per turn it is under siege, but does not suffer an outnumbering penalty.

You can recruit a general for 100 gold. A recruited general is given a random number between 1 and 10 for each stat. If you do not recruit a general, you will be given one at the first time one is needed for an army, its stats will be rolled between 1 and 5 though. You may only have one general per army but the generals themselves may be transported between armies/cities instantaneously.

Generals have a number of stats, that range from 0 to 10.

Morale: Each point adds
Flanking: Each point adds 2 to the attack roll of flanking forces. it also increases the damage done to the opponents flanking force (if there is one) by 1% (calculated after normal rolls)
Attack: Each point adds 2 to the attack roll of all non flanking forces.
Defence: Each point adds 2 to the defence roll of all non flanking forces, It also decreases the penalty to ranged in melee by one point for each point.
Siege: Each point increases the attack/defence roll while besieged. At 5 points or higher, the city can last another turn. At 10 points, it can last another 2 turns.
Siege attack: Each point increases the attack roll by 1 when besieging.

City levels and defences:
City levels:
Level Cost to found/upgrade to Percentage of growth Trained militia Income
1 3000 5 3 300
2 1500 6 5 375
3 2000 8 7 425
4 3000 10 10 500
5 3500 12 12 550
6 4000 13 13 625
7 4500 14 14 700
8 5000 15 15 800
9 5500 17 17 875
10 6000 20 20 1000

Level effect cost
Wooden palisade +5 defence, 1 turn of withstanding siege 500
Wooden wall +10 defence, 2 turns of withstanding siege 1000
Wooden fortress +10 defence, 3 turns of withstanding siege 1500
Stone wall +15 defence, 2 turns of withstanding siege 1000
Stone fortress +20 defence, 4 turns of withstanding siege 2500

Double A
05-19-2010, 19:59
Holy crap, this sounds awesome!

Crazed Rabbit
05-19-2010, 20:05
IN In in in in inininininininInininININInnniNinininiininninnnnnnnnnnnnn


Cultured Drizzt fan
05-19-2010, 21:41
Barring another life crisis I think I would play :yes:

05-19-2010, 22:50
Is this basically like an NES (http://forums.civfanatics.com/forumdisplay.php?f=69)?

05-19-2010, 23:44
im so in im out.

(yes that would constitute an in.)

when are you thinking for this pever?

05-20-2010, 01:40
im so in im out.

(yes that would constitute an in.)

when are you thinking for this pever?

I'm wanting to get the rules really down pat, and be happy with them. I've got no idea. i think i'd want 10 players or so, based on the size of the map. This would be a test game, then I'm thinking another test on in Iberia, then Europe as a whole.

05-20-2010, 01:42
Is this basically like an NES (http://forums.civfanatics.com/forumdisplay.php?f=69)?

I guess kind of, looking at one thread. Difference would be rules/how you start etc

Premise is the same based on one picture and like 5 words i read. Take a civ, guide to victory.

I'm definately hoping to have more diplomatic/combat/economic options avaliable in this version.

Hoping for a loyalty system, commanders to armies etc. Sort of like a Pen and Paper Europa Universalis 3, but simpler. :laugh4:

05-20-2010, 02:00
huh so this will be like a beta. sounds fantastic.

05-20-2010, 02:33
huh so this will be like a beta. sounds fantastic.

Yeah, the game should be a lot of fun, but a good test to see if the rules work as they should.

05-20-2010, 03:53
So far I have the city levels and defences set up. Starting work on the combat system.

05-20-2010, 07:14
After 3 and a half hours of work, I'm stopping for now.

I have updated the first post with some City and the battle mechanics.

I have worked out the income system, the recruiting system and what possible orders you can submit.

I've also figured out how I'm going to do the map updating, which is a major bonus.

Just started writing the section on sieges, after that, not much to go. Post here if you want to play, I'm going to limit this to ten people, and it looks like 4 want in already.

05-20-2010, 12:58
Ok, didn't do too well in Ibns game, but this time I'm in from the start.

05-20-2010, 20:02
Beefy your just to kind and gentle

Double A
05-20-2010, 21:58
And tasty.