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boxleitnerb
05-20-2010, 19:05
Hi all!

If I conquer a province, do I have to destroy the previous buildings for province control (i.e. hellenized, province, allied state) before building my own? If I don't what disadvantages will I have?

Thanks!

Maion Maroneios
05-20-2010, 19:08
Previous government buildings get automatically 100% damaged when you conquer a region. Upon destruction (which has to be done manually), you will be given the option of building a Regional Pacification which is the starting point for building a type I, II, or III (depending on the region) government of your own.

P.S.: Welcome to the fora!

boxleitnerb
05-20-2010, 19:20
Thanks for the info. Hm, I conquered my first Greek city as Romans and no buildings were damaged. What about other buildings like Greek blacksmiths or granaries for example?

Maion Maroneios
05-20-2010, 19:38
Thanks for the info. Hm, I conquered my first Greek city as Romans and no buildings were damaged. What about other buildings like Greek blacksmiths or granaries for example?

That sounds weird. In that case, just destroy the government buildings and build your own. The rest of the buildings aren't damaged, unless you sacked the city (third option after conquering it), in which case some buildings get damaged at random.

Ludens
05-20-2010, 19:42
Thanks for the info. Hm, I conquered my first Greek city as Romans and no buildings were damaged. What about other buildings like Greek blacksmiths or granaries for example?

Welcome to the .Org and to EB ~:wave: .

Just checking: you have activated the script every time you start or load a campaign?

boxleitnerb
05-20-2010, 19:57
Yes, I have activated the script. A damaged building would be indicated by a red bar covering the symbol, right? I destroyed the Greek government building but could not build my own. Do I need the regional pacification "building" for that?

Macilrille
05-20-2010, 20:07
Yes, the sequence is

1. Capture, Destroy former owner's Gov building (I also usually destroy any building that is not a wonder and not in my own building tree, except I might wait with temples for income, experience or pacification reasons, same for other buildings helping with such), build Regional Pacification.

Next turn Reg Pac finishes and you can decide what gov building you want and start it.

Welcome to the Org.

SFraser
05-21-2010, 13:02
Remember also that the more buildings you have of a different culture in your province, the greater your culture penalty for Public Order.

For example if I was playing as Romani and captured Taras, I would look to knock down all buildings I cannot upgrade that have Greek culture, and upgrade those I can upgrade ASAP.

Sometimes it is worthwhile knocking down an apparently useful building so you can increase taxes/reduce garrison requirements in the short term. Knocking down a +5% public order building that is giving you -5% public order from cultural penalty is a net gain of about 400 mnai. Leave it there and it does nothing for you.

This is unfortunately a great motivation to rush as you cannot knockdown or upgrade the final levels of Walls/Governor Residence/Roads/Farming while will all add to culture pentalty public order negative modifiers.