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View Full Version : Is there a point to building education buildings?



Tiger88
05-20-2010, 20:56
Right now I am messing around with the Romans and am wondering what buildings like the ludi (schools) actually do. There is a lengthy description of the importance of education in Ancient Rome, but nothing describing their impact on game play. Should I assume that they are there to give young leaders beneficial traits or is there something else? Are they even worth building when there are other types of structures to worry about?

I have been playing this on and off for awhile so I am still unsure about many aspects in the game.

Right now it is about the time of the First Punic War and instead of crushing Carthage, I am attempting to campaign against Epirus and hoping that my victories will not merely be Pyrrhic :dizzy2:

Macilrille
05-20-2010, 20:58
Schools give your FMs very nice traits indeed. They are worth it, but not top priority.

Brave Brave Sir Robin
05-20-2010, 21:38
Schools are imo one of the most important buildings in EB. Before you start building them, your governers will be mostly poor uneducated saps. After building them, especially the highest ones, you will see more learned governers with higher management ratings. This can lead to thousands in extra mnai per turn. Also, many ancillaries are unavailable until schools are built.

stratigos vasilios
05-21-2010, 07:23
Education buildings are very useful once built. As soon as a FM comes of age; throw them into a city with another govener (who is significantly better than them in terms of management and influence) so rather than the young FM managing the city. This allows the younger FM to 'do an apprenticeship' and gain useful education traits. I normally keep 16 FMs in a city for 4 years then move them off to army or another city.

G. Septimus
05-21-2010, 09:50
schools, give your FMs, Diplomats, More Positive Managing Traits,
example:
Scholar (+Management/Influence)
Scholar-Retainer
Diplomatic Traits

HunGeneral
05-21-2010, 10:11
Yes - schools give good traits to your FMs - I would also suggest to build them in places famous for Education (especially Athens - all the Makedon FMs I'm sending there always come back as philosophers or the like) since some unique anciliaries are bound to those cities (If I remember right).

On a side note however: If you need military oriented FMs then don't send them in citites with high education buildings - they tend to lack anything needed to lead your armies. If you want good generals then just build a tier 1 level school building in the city and a temple decicated to your factions war god - ususally this makes them better beginning generals.

SFraser
05-21-2010, 11:35
Remember also that there is such a thing as "too much education" where sending 16 Year old FM's to good towns/cities results in them getting loaded up with ancilliaries you don't want and can't remove because everyone is at maximum. Ynys Mon is particularly "good" at this.

Macilrille
05-21-2010, 11:37
Just find one of his inept cousins, transfer them to him and send him out hunting pirates in leaky boats or holding a fort alone far behind enemy lines.

Qvintvs
05-21-2010, 11:45
And there is a "too much education" trait as well. It is the Scholar trait, you want to get your governor as soon as possible out of a town with a school if he is Scholastic. If he has reached the last level(Pedantic) leave him to govern the city, so that you do not need to destroy the school.

G. Septimus
05-21-2010, 12:11
hmmm.............
I guess that explains it

Yeos
05-21-2010, 12:41
"Too Much education"? That new to me.
Does this means that if every one of my city got a school, then every one of mine governor is going to be scholastics? O.o

SFraser
05-21-2010, 12:47
It is such a shame the morale bonuses do not work for temples. It is not EB's fault but it is the one sore thumb sticking out both for unit power and for FM trait development which are massive aspects of this game.

Another point regarding schools/education buildings:

If you have a particularly nasty settlement in terms of public order, then building a school while you govern with an FM will usually ensure he develops useful rather than destructive traits. If I have a settlement I cannot easilly control through buildings and garrison then I send in an FM like all would do, but I then make a point of building a school/education building and consider knocking down taverns or refusing to build taverns untill things really settle down.


"Too Much education"? That new to me.
Does this means that if every one of my city got a school, then every one of mine governor is going to be scholastics? O.o

If your settlements are all highly developed, it can be difficult to control the development of large numbers of poor traits. FM members can become greedy, lazy, obnoxious and full of themselves if they spend their formative years in a lavish and oppulant Rome for example.

Qvintvs
05-21-2010, 12:52
No. Usually in the town with a school of first level, i think, he will not even become Scholastic unless you keep him there for the whole life. This is why you do not place academies everywhere, considering what enormous benefits you could gain from them at Vanilla.

Cute Wolf
05-21-2010, 13:08
And you should consider your fm characteristic as well, a sharp and vigorous guy wont easy to take scholastic trait, they will got tactician and strategist instead, while sharp and langurous guy will spent his life by just reading books, and his only physical activity is perhaps jerking under the table when he read some erotic poetry. Dull and vigorous will skip school and become uneducated, but practical brats, and dull langurous, if uncharismatic, will took many2 useless bad traits.

Yeos
05-21-2010, 13:53
No. Usually in the town with a school of first level, i think, he will not even become Scholastic unless you keep him there for the whole life.
I have the tendency to make my general do just that, especially a general who is married into the family..... :P


This is why you do not place academies everywhere, considering what enormous benefits you could gain from them at Vanilla.
Haha... Now I be careful with where i put last tier academy.....

Macilrille
05-21-2010, 13:59
And never-ever build taverns. Drunkards neither govern nor command very well. The Augurs of Rome is the same building slot and might have the same effect, I am unsure of that though.

Cute Wolf
05-21-2010, 15:20
I m sure you should try to got several drunken sweboz generals, yes, drunkard traits is bad on itself, but think it as two bladed swords, you'll also got berserkergang traits (good for aggresive fm), berserker ancillaries, easier to got good attacker as well, and with berserk + attack, your fm will rake a top notch of command when attack, with that, good stars will grow more and more as long as you kept him on the field. (but dont blame me if people instantly turned red when such men rule ANY cities, but he'll be perfect for exterminating Romans Greeks and Celts in the way worthy of Valhalla.

Macilrille
05-21-2010, 16:03
Mine are too busy fighting to drink. gets them loads of War traits and anxilliaries as well, but then they are useful. Not sitting in city, but fighting on till the day they die or get very old.

Tiger88
05-21-2010, 23:39
My question though is, will having a father in a city with a school, library, or similar building cause his sons to come of age as intelligent? Or can I assume that they are only blank canvasses to be developed as I choose.

Nyz
05-22-2010, 01:10
In my Pahlava campaign, FM that stay in cities with Academy especially around Mesoptamia will get Ascetic trait, then get Ascetic ancillary.... that make them -1 influence and 20% reduce in bribing cost......:bigcry:

pikeman
05-22-2010, 05:18
Ahh, this reminds me of the classical battle between nerds and street-smarts.

Macilrille
05-22-2010, 08:24
My question though is, will having a father in a city with a school, library, or similar building cause his sons to come of age as intelligent? Or can I assume that they are only blank canvasses to be developed as I choose.

Sons often inherits the father's traits, unless of course you get a "Not like his father" Where the S/C/V 10 cmd, man, infl, prolific Consul gets a lazy, ugly, dumb-as-a-door son who faints at the sight of blood and is a homo (makes you wonder what Domina is doing with the slaves while Princeps Senatus is out waging war on the enemies of The Republic).

Whatever you get, it is yours to imprint new traits on through temples, schools and war.

Remember also that you can use bad FMs to transfer bad anxiliaeries of Good FMs to and the other way round (a bad FM in Syracuse might get Archimedes, transfer him to somebody competent and give the evil mother in law back), then send the incompetent out on merchants' ships to hunt pirates.

pikeman
05-22-2010, 08:35
It makes me wonder...how could mothers-in-law be traded around??

Yeos
05-22-2010, 10:16
It makes me wonder...how could mothers-in-law be traded around??
lol
I imagine "mother-in-law" as a tool, can be traded for better mothers. ^^

Nyz
05-22-2010, 12:59
Well, just roleplaying that the FM divorced his wife and kick out the mother-in-law from the court....