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USMCNJ
12-21-2002, 06:39
Fall simester is over so i can continue on with my mod.

When i left there was word that when the patch comes out a lot of the hardcoded stuff could be changed.

My question is what can we now edit with the new mod?(i already saw the ProjectileStats.txt file)
Or has any one figured out how to do the fallowing(i haven't been here in 2 month)
1)Can we finally change countries collors?
2)Can we change the times of events?
3)Is it posible to control the size of the horde when it finally aperars?
4)Has anyone figured out the palat numbers for the map (LukMap)
5)Can we add new units or new countries (when i left i know that the countries were limited to 19 - 20 slots, and i'm pretty sure it wasn't possible to add new units)
6)What da hell do those numbers after the leaders name do? ( i spend like 3 hours testing them in September, all i fugured out was that 2 and/or 5 control the number after the name, and the 1st one changes the name)
7)Can we control the number of ships that apear in a region?(in my old mods i was trying to give the Vikings a F load of ships, and when the game started there was only one ship in the region)

WesW
12-29-2002, 13:21
I can help with a few of these...

1)I believe so, from other posts I read.
2)If you were more specific, someone may be able to tell you.
3)Don't think so.
4)There has been so work in this area; perhaps someone else can help you.
5)I know we can add new units, I don't know about more countries.
6)Which file are you referring to?
7)Yes. Multiple ships appear in a stack like grouped ground units.

PanthaPower
12-29-2002, 15:28
Quote[/b] (USMCNJ @ Dec. 20 2002,23:39)]Fall simester is over so i can continue on with my mod.

When i left there was word that when the patch comes out a lot of the hardcoded stuff could be changed.

My question is what can we now edit with the new mod?(i already saw the ProjectileStats.txt file)
Or has any one figured out how to do the fallowing(i haven't been here in 2 month)
1)Can we finally change countries collors?
2)Can we change the times of events?
3)Is it posible to control the size of the horde when it finally aperars?
4)Has anyone figured out the palat numbers for the map (LukMap)
5)Can we add new units or new countries (when i left i know that the countries were limited to 19 - 20 slots, and i'm pretty sure it wasn't possible to add new units)
6)What da hell do those numbers after the leaders name do? ( i spend like 3 hours testing them in September, all i fugured out was that 2 and/or 5 control the number after the name, and the 1st one changes the name)
7)Can we control the number of ships that apear in a region?(in my old mods i was trying to give the Vikings a F load of ships, and when the game started there was only one ship in the region)
From what I know:

1) Country colours seem to be hardcoded.
2) Don't know
3) Don't know
4) The palet numbers are not relevant. Only the positions in the palette. E.G. It doesn't matter if it's green or purple at slot 6, the game will just look at the colour in your LukMap, see what slot it uses in the palette and compare that slot number to it's hardcodec information (which would bring up Mercia for slot 6). For more info, check the sticky topics in the Dungeon which also includes a utily to import palettes into the LukMap.lbm.
5) As far as I understand it, I don't think it's possible to add any new countries except for the ones already provided in the Early.txt.
6) As far as I understand it, numbers after the leaders mean several things. The first one means if it's a hero (pre-set vices and command ratings), princess or normal person (which means random vices and command). The other numbers means what name will be picked from the names.txt (one first name and one surname). Search for more details in the Dungeon history.
7) Don't know.

Hope this helps.