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fenir
12-27-2002, 06:25
Well it looks like Total War 3 is ROME:TOTAL WAR.

If CA can confirm?

Now Do we get a Real Time Wargame??? with a Interactive stragic map? and are we able to build more than one castle in each province? if there are provinces at all.



Shamlessly Ripped From DD's site

http://www.fourbelowzero.com/games/strategy/MTW/AAR.htm


Quote[/b] ]
So this is a bit of detective work as well as some guess - and a lot of help from other, non CA, gaming "Professionals". Obviously CA won't comment on any of this or what TW3 is or might contain in technical terms - and, yes, i have asked... the following isn't confirmed by any stretch of imagination, but it will beintriguing to see how much, if any, is accurate.

TW3 (as yet unannounced) will almost inevitably see a LOT of changes from MTW.
MTW was an extension of STW in a fairly linear and logical fashion - large additions on the strategy (Campaign) side of things and minor changes to the Tactical (Battle) side of things.

TW3 will see changes to both. I envisage dramatic changes to the Battle side of things, the "dramatics" here will largely come from a new engine although I suspect that we will also see changes to the tactical maps in that they are tied intrinsically to the strategy map. We see a tiny element of this in MTW whereby the destruction of on-map buildings can result in a higher dread rating on the Campaign map - in TW3 I suspect that we will see the actual buildings OF the strategy map being represented directly.

Alongside this I think that the entire way in which MTW/STW managed in-province battles will be changed. To be honest it's time to. This is highlighted more in MTW than STW as the scale of the map is so much larger - it seems illogical that a province can only support the presence of "one army" in it - that of the controlling power and I suspect that TW3 will see the potential for multiple armies in one province with only one (or none) controlling that province. Indeed I suspect that provinces will not behave at all like they do in MTW/STW but will be far more "interactive".

This all comes form the logical way in which CA have been enhancing the TW series, gradually making it more of a grand-strategy game with real-time battles and less of an RTS. A good move imho and, in truth, the TW series is almost carving itself its own genre that isn't RTS but isn't Wargame. "RTW" (Real Time Wargaming" maybe?

When we follow that "ideal" it seems obvious "what comes next" and why I suggest the above. As far as "interactive" provinces I imagine that we will see, alongside multiple armies, that the provinces themselves will directly reflect the maps underneath them. We saw the first step towards this in MTW where provincial "maps" represent the type of map that the battles are fought on, alongside provincial borders doing the same (if there's a river between them it will be a river map).

The enhancement to this will no doubt be 3D terrain-maps for all provinces with strategic armies marching over them. As buildings will be represented "on map" i suspect that the long awaited (and much requested) elements of strategic building emplacement will now be possible. Which is to say: Expect "border forts" to be actually "on the border" and play some role in a strategic sense.. Who knows we may have to even fight through border defenses or somehow "see/help" spies and assassins get past them.

Ironically, in getting further away from a "pure RTS" game I think the Strategic (Campaign) map will become a sort of stylized RTS game in itself (All together now say "RTW"). As CA add complexity to the game in terms of its strategic and gameplay depth there seems no way that a 2D grand map can cope with the ever increasing levels of complexity. Therefore a fully interactive 3D campaign map seems unavoidable - along with 3D units , possibly in some form of direct 3D representation - although that may be stretching it a bit. Yet the emphasis on the strategic campaign map in MTW seems to back up this move in my opinion.

Overall what does this all look like? This remains part guesswork and part logic - and time will tell, but I believe that:

The campaign map will be fully 3D and largely interactive (units will move on the campaign map as they would move in the battle map i.e they will have a movement pace/rate) - this allows for multiple armies in the same province and battles will now be fought as armies "intercept" one another - rather than permanently on the "border" of provinces (which is essentially what happens now in MTW).

The direct representation of buildings from Battle-Campaign map will mean that there will be some benefits to where and when you fight. Intercept an army in the hills and it will no doubt be a hilly battle - but also one will need to prevent opposing armies from reaching building targets. Thus you will need to place and protect buildings Strategically - this in itself something that simply doesn't happen in STW/MTW and will be both a dramatic change and a massive improvement.

Military structures such as Border Forts and Castles will play some major part in all of this - how, I have no idea, but one presumes that border forts and maybe other defenses (Great Wall of China "types") will have a direct impact on troop movements or "defending borders". Added depth will therefore also come from any counters to these - probably spies and assassins, and as we now have an interactive and undeliminated provincial map maybe we will also see multiple strongholds and watch towers and suchlike throughout each province.

One final thing to add here - because of of this added complexity will make the Campaign map tremendously "active" it also seems inevitable that the number of actual provinces contained will drop rather dramatically from MTW.

The sheer number of provinces in MTW worked well for that game - but I cannot see it working very well for the next game in the series with all this added complexity at the strategic level. Indeed the very fact that we might have multiple armies in one "province" gets rid of the need for many provinces.

If you think of the current provinces in MTW they actually represent a chance for the gamer to play a "strategic" game in terms of overall army movements: Envelop an opposing province or attack from a more beneficial line of attack (over the flat and not over the mountains or rivers). That necessary element is obviously all contained WITHIN each province if you can move within each province - and thus you need fewer of them.

In MTW terms you could imagine "France" being one province, rather than 6 or 7 and the strategic element of moving armies take place WITHIN that grand province (country) rather than by shuffling pieces between multiple smaller provinces. It makes things much more "fluid" I would suggest - although just how it is determined who "controls" a province I have few solid ideas.

Maintaining or extending the siege element I suspect that we will see some form of "central city" or castle-equivalent which decides who is in control of the province yet I can also see how different players/factions could hold onto parts of a province... perhaps a single province will have multiple fortifications that you must possess before a province is truly"yours" - it seems historically accurate if nothing else.

One MASSIVE clue to all of this comes in the unused files that MTW so nicely left n the code - certain elements that didn't make it into MTW are plastered all over these redundant files - most especially the references to "supply". We know that CA want to introduce a supply line element into the game and the utilisation of "real" terrain and suchlike provide the ability to do this.
Your marching armies will need supply routes and their LOGICALLY has to be someway for the opposing forces to cut these (otherwise there is little point to having them). Indeed I rest most of my case for TW3 on this - it is impossible to have "realistic" of "sensible" supply lines in MTW - as you can only cut them by taking an entire province.
The only way I can see cutting supply lines as working is to do so "physically" within a province - and that means a) you must be able to have multiple armies existing in the same province b) that opposing forces must be able to control different areas within a province and c) that each force must exert an "area of influence" (so as to cut a supply line) d) that supply lines must be ultimately tied to "physical objects" (Castles, forts, towns etc).

Indeed once you accept that CA want to enhance the "significance" of supply a LOT falls into place. The only thing that may be entirely different is that another way to achieve this is too have far MORE "provinces" or "mini provinces" (Cantons, Countys etc) that are tied together to comprise an overall "province" - thus owning X number of county's means you control X supply and therefore the "province" as a whole.

I thought long and hard at this approach but don't see it as being as viable as fewer provinces with "variable" control within them. Firstly it means an inordinate number of "mini-provinces" and secondly it doesn't "enhance" the gameplay in any way from MTW - its just essentially more micromangement - a burden as it stands now and even more so if they went down that line of thinking.

The battles themselves will not change tremendously except in visualization. We already know that the sprites in MTW are actually 2D representations of 3D models/animation's. So CA already have some working system for 3D modeling of their soldiers. Games companies tend not to waste resources so I have always wondered why the sprites are drawn from 3D models - the level of detail (LoD) in MTW doesn't utilise well that level of detail - a 3D engine, however, would.

Games such as Age of Mythology and Praetorians give us a clue as to what TW3 battles may look something like. 3D soldiers on a 3D map using an "isometric 3D lookdown" position for control. I feel confident that TW3 will be something similar to this - although what engine they use is anybody's guess - probably a proprietary one but who knows.

Controls will not change significantly - there seems little need and the TW control system is without doubt one of the best out there. I hope that we will see an extension of the "maximum 16 units at a time" but that may come down to a requirements cost for recommended PCs - inevitably a "full" 3D engine/system will require a higher spec of PC - that's not something we can guess at though unless CA are willing to cough-up what they are working on.

Of course the tie-ins between battle and campaign, where both are 3D, leave immense room for other attributes and actions - routed armies "could" rout all over the 3D map of that province rather than "reform" magically (as they do now) into defeated armies in the nearest friendly province. I've no idea how they might handle this but there is a lot of room for the imagination: They might flow back into the population or turn into bandits/rebels. The entire "banditry" theme could be tremendously enhanced using a 3D campaign and interactive map system with highly detailed provinces - I wonder if that level of complexity is desired though? But to see a bandit "army" pop up inside your province and wander around raiding supply lines seems one possible outcome or even "capturing" part of your province.

The "Great Secret" remains, of course, what TW3 will be in terms of "Period". Ancient Greece, China, Alexander and Macedonia, Egyptians, Romans, English Civil War or even WWII.

Nobody knows, but I do know it isn't WWII.
With what I think will happen with the TW series it is actually possible for them to return to either Japan or Medieval Europe - I think TW3 will be so dramatically different to STW or MTW that either one could also work for TW3. I don't think that this is likely though as it smacks too much off an "expansion pack" rather than an "all-new game" - problems more for the marketing department than anything else but enough to warrant an entire new "genre/age" of warfare.

I will guess that it will in the "Ancient" world. Alexander and Macedonia seems a good bet with its mix of "Greek" and "Persian" units and a map from Eastern Europe through to Western India.

Having said that ancient Greece is also a potential "winner" going from the central Mediterranean through to north east Europe even, certainly Troy and modern day Turkey.

And there is the Roman Empire also, similar maps to that of MTW and also of the Greek option above... although the level of unit variation in the Roman scenario seems somewhat limited... more likely it seems possible for a "combined ancient civilizations", possibly even Alexander to the end of the Roman Empire.

The American Civil War seems a bit too "advanced" for the TW series as its stands now and the dominance of gunpowder units too "extreme" maybe. English Civil War periods seem to me to be the last potential "age" for the TW engine but the ECW is a little known affair albeit a great one to "wargame". WWI and WWII are plain out of the loop, aint going to happen, no way, I'll bet my dog on it.

One thing I have no clue too is the "period" over which TW3 may occur - hundreds of years of a few dozens? The absence of season in MTW was highly controversial initially and I suspect there will be a return to seasonal variations - whether this will "shorten" the potential for the length of TW3 (in terms of years) is unknown, yet it obviously affects what Period is chosen as the next games focus. If seasonal variations "are" back in I would suggest that they choice a "shorter" period than that in MTW - and that may render "periods" such as "ancient" and "roman" as undoable - leaving "periods" such as Alexander far more likely.... of course if they model seasons just at the tactical level and not in terms of campaign turns - forget everything I've just said.

Summary:

A new engine for battles - definitely true 3D soldiers.
A 3D campaign map that is "interactive".
A change to how provinces are "controlled".
A change to how many armies can exist in one Province.
Supply will figure in Strategy.
Buildings will have strategic significance in placement.
A "shorter time period".
A return to "seasons" at least in the tactical battles if not in terms of game turns.



Edit: I forgot Politics/Diplomacy - Any improvements here will be significant - STW & MTW really had poor diplomatic models and it has always seemed one of the weakest elements to the TW game - expect significant improvements in this area.

And: A LOT more overviews, "shift" for loyalty is fine by more layered info-overviews would be much better, along with more detailed and sortable info panels and a reduction in micro-manangement burdens for special units.

But im now getting into a "wish list" - which isn't what I intended so...



fenir http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif

Knight_Yellow
12-27-2002, 12:19
huh if they make the game shorter im going to have to go get my m16 carbine fully automatic and paint the CA office red.

PatrickNeil
12-27-2002, 21:29
Quote[/b] (Knight_Yellow @ Dec. 27 2002,05:19)]paint the CA office red.

Am I the only one who thinks this is going too far? Eh, they tell what the next one will be when they're ready. Who says they'll make yet another, maybe they'll up and decide tetris is the wave of the future, not Rome. It's just getting that silly. I really don't care, and I hope some other people keep their sanity too.

Patrick

Stefan the Berserker
12-28-2002, 00:32
I would not buy the game incase it was based on the Roman Empire...

So CA, get another Scenario please

Rosacrux
12-28-2002, 07:25
Stefan, as shown by numerous polls and other threads the majority of MTW players wish for an ancient TW. So I guess it's ok with most of us http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif

Stefan the Berserker
12-28-2002, 23:46
There is a massive diverence between ROMAN and ACIENT.

ROMAN means it is restricted to the Roman Empire or to Byzantium. Carthago is maybe in too, but you may forget the Celts, Germanics and Slavs. Celts will be there as enemys but fixed up as Barbarians like the Mongos from STW. The Germanics will certainly be made haveing no difference to the Celts and Slavs... I'm sure they will not appear in a Roman-TW because Romans never assaulted the Slavs through the did not defeat the Germanics.

ACIENT means it goes from 5000 bc to 500 ad... Anywhere you like it

My personal Opinion will be written in the Monastary, I think this discussion is wrong here...

Lord Krazy
12-31-2002, 08:01
Quote[/b] ]So this is a bit of detective work as well as some guess - and a lot of help from other, non CA, gaming "Professionals". Obviously CA won't comment on any of this or what TW3 is or might contain in technical terms - and, yes, i have asked... the following isn't confirmed by any stretch of imagination, but it will beintriguing to see how much, if any, is accurate

What are "non CA, gaming "Professionals"".

"but it will beintriguing to see how much, if any, is accurate"

I'm confused as to which is fact and which is fiction http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif

LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif

Rosacrux
12-31-2002, 12:40
Wannabe reality, perhaps? Dunno, DD is kinda secretive about it, but looks like more than just a speculation... and, frankly, I for once would be more than happy to watch such an evolvement in the TW series.

And in an ancient setting... oh, dreams come true http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

fenir
12-31-2002, 14:57
PCGAMER is supposed to be releasing the name of the next TW series, eg: Rome:TW

I put DD's write up in there for a few ideas on what might be happening.

fenir http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
sorry should have made if clearer

Lord Krazy
12-31-2002, 20:26
Well alot of hard working, honest and dedicated people
have given up many days and nights to mod mtw to this end.
For the benefit of the whole community.
I think these people deserve to know sooner
rather than later.

This news, has lead to all future work,at TheLords on
Roman mods, to be halted.
I'm sure this will go for others.
The fact I don't know for sure is the annoying part
for me http://www.totalwar.org/forum/non-cgi/emoticons/pissed.gif

If this is a hoax, than I shall
be even more annoyed.
I have better things to do than
change my plans every time some
bright spark thinks we need some suspence
around here.If so, they can come round here
and boot the game for me wondering will it load,
200 times a day due to the many changes
made working on mods for this game.
This is why I have sympathy for the others who
have done so much more than I on this and they still don't
know either.
Apart from that I don't see why these things have to be
announced like this.
If CA are planing such a game to be released
in 9 months, then they should know what the story
is.On top of that, if they have the resources to do
this, then why did we wait so long for the
first patch for mtw?

Another thing one could ask,
will this mean the end of development
for mtw?

I don't mind one way or the other.
I'd just like to know.
But I supose that's non of my business.

LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif

Rosacrux
12-31-2002, 22:27
I think we all here appreciate the hard work and devotion of the fellow modders who have been working on the Roman mod. But I do not believe the ongoing project should halt.

Even if this is not a hoax (and I, honestly, hope it ain't - I was longing for an ancient setting TW) I doubt there is any chance for us to see it in 2003.

So the project Roman mod can and should go on, even if the confirmation of Rome: TW arrives in the next few days. There is at least a year ahead of us, until we see the game - and I am willing to bet it comes out in 2004 spring.

So, keep on folks. We all are going to play it - we need a high quality mod to keep us going for a year.

fenir
01-01-2003, 02:07
Lord Krazy
I posted it here because it affected our/modders plans for a Roman Mode.

The main write up is on the entrance board or main board (whatever).

But it looks like it is truely on the cards that the next is Roma:TW
Because of the work going into the Roman Mode, I thought it very important to let modders know about.
It is not hype, just simply, everything points to it. Including a preview released to a gaming website in Germany.
All information is of course in the main discussion thread.

Screenshots (http://www.gamestar.de/aktuell/ggalerie.php?bildname=../aktuell/galerie/200212/rome/rome&bildanzahl=6&seite=1&neu=0&id=477&name=Rome)

Forum Link (http://www.totalwar.org/cgi-bin/forum/ikonboard.cgi?act=ST;f=15;t=3842)


Translation of page from Gamestar.

Quote[/b] ]Scharukin
@GilJaySmith as for the gamestar, they sold around 326500 copies a month and they are the greatest magazine here in germany

as for the online subscription of the gs, u have to pay a monthly fee to use it and as a subscriber ur fee is only lower (3 Euro and 2 Euro)
but i think its not worth it cause all new info u would get are the other 5 screenies and no test or preview or things like that
but i will try to put the text from the preview in the magazine in the translator posted by alrowan

ok here the results

Gigantic battles

Rome

The battle for Rome surges again on: thousands of legionnaires wait in first-class 3-D background for the command of their(her) field man and this you are.

With their(her) games of their(her) Total War series the developers of Creative Assembly have shown several times impressive how one produces enormous invested battles on the PC. For the next part of the serie, Rome, the team shifts you in old Rome. At all antique the graphic should not look to it. The brand-new 3D engine administers 5000 soldiers and more at the same moment which fight in extensive landscapes and sometimes even to cities mutually. In Shogun and Medieval to both predecessors, all soldiers still consisted of Bitmaps and could look therefore only in eight directions. The extremely specified polygon unities of Rome are animated by Motion-Capturing.

3-D history

In Rome youshould command not only Roman, but also push Greek, Egyptian and Kartharger, with dogs, chariots and impressive war elephants. In minor campaigns you lead possibly Spartakus in the slave revolts or cross with Hannibal with elephants the Alps. This fought for area encloses big parts of Europe and North Africa to there to Persia. Creative Assembly announces more than " 10000 battlefields ". These will likely consist of maximally 200 prefabricated 3-D tickets which province-developed by always again are varied: If you establish on the campaignmap buildings or fortresses, these, really, emerge on the battlefield - where exactly the program decides.

Wonder of the world and murder

How already with both predecessors you must be proved in Rome not only as a real time tactician, but smooth yourselves on the way to the throne also in the strategy procedure. You establish province way centres and recruit armies, pursue trade and diplomacy and dont shrink back before order murders in annoying opponents . Very importantly on the way to the absolute power wonders of the world will be. Pyramids, the colossus of Rhodes or the Colloseum get advantages to your party. Sieges should get a quite special value in Rome. To the storming of fastened cities you use mobile towers with fighters as well as battering rams and ladders. Tunnels under the opposing walls cause to collapse the walls. Caution: If the enemy storms the lugs, he rubs sore your battle-weak bottle engineers quickly.

Genre: strategy game
developer: Creative Assembly
appointment: 3rd quarter in 2003
first impression: very well

Mick Schnelle: " Rome simply looks fantastically. Metric ton way true to life in scene set troops produce a mad battle atmosphere. As a Shogun and Medieval fan I am sure they will also tune the game depth. The team hopefully optimizes the Performance, so that to Rome also runs on average computers. "

Source GS 02/03 Page 40



fenir http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Sorry, was only trying to help.

Lord Krazy
01-01-2003, 02:52
sorry fenir
I wasn't trying to kill the messanger
I think you did the right thing.
I just wish others thought about these things
a bit more.It's got nothing to do with you http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

I would love to see this also http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif

NagatsukaShumi
01-01-2003, 15:45
This news has annoyed me as for I also have been making a Roman MOD which has now been indefinately cancelled until I find this either a hoax and start it again, or it's true and remove the project from my desktop.

Although I like the idea I'm pretty pissed that all mine, LK's, LBA's and other Roman modders work is pretty much pointless now.

Stormer
01-01-2003, 15:51
erm don't this make Rome Totalwar offially made from CA??