View Full Version : Autocombat Effectivness
VersusAllOdds
05-29-2010, 19:31
I'm playing/am going to play some hotseat campaigns with my friends, and given that we play autocombat only, I wonder which units get extra bonuses in autocombat calculations?
I know Dismounted knights do, but I wonder are there any more...
I just don't want to taste the frustration of being pounded by some idiot AI with units 10x worse in real combat.
_Tristan_
05-30-2010, 06:29
One rule to remember is that in autoresolve, Horse Archers are totally uneffective putting HA factions at a disadvantage...
Another is that the way in which you order your units in your stack also matters.
I found that putting Heavy Cav first, followed by Heavy Infantry then Missile Units produced better results than simply putting them together without order.
Having more than one general in a stack also helps greatly... In autoresolve, Generals are almost unable to kill unless it is a fight to the death (pursuit or siege...) and they'll replenish over time and at no cost, so in my view it is best to lose half a general units than half of any heavy infantry unit.
VersusAllOdds
05-30-2010, 19:42
You are right about the order of units in stacks, however I do the opposite: put the knights as last units so that they suffer the least losses (as they do)...
Thanks about the HA info - I actually found out about that myself too!
You can order your units in stacks? Huh, I play Total war for like 12 years, and never tried that.. There is always something to learn!
I think that will prevent the most annoying thing: losing men from my siege machinery with auto-calculation.
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