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View Full Version : a fantastic idea for rebels



Robertus Zimmermanus
06-02-2010, 17:41
http://www.twcenter.net/forums/showthread.php?t=70732

i will download the mod to see how well it works. since mtw2 has more factions than rtw, do you think this is logistically possible for eb2????

would make gameplay alot more realistic.

vartan
06-02-2010, 18:14
Excuse me. It's just taking me a minute to soak in all the subjectivity behind that last statement. It's...it's...overwhelming.

P.S. Still, very nice.

Cute Wolf
06-02-2010, 18:25
EB allready used all the faction slots for playable, but that idea is actually good....

Nyz
06-03-2010, 07:13
EB allready used all the faction slots for playable, but that idea is actually good....

I thought that you will going to give 1 slot to Batak Laut to make them as active rebel in our mod...

Cute Wolf
06-03-2010, 13:15
I thought that you will going to give 1 slot to Batak Laut to make them as active rebel in our mod...

yeah, but this was EB subforum, remember...

mountaingoat
06-03-2010, 13:45
the engine is just so limited ... limited factions , limited units , limited animations ,limited provinces , limited everything! lol

the eb team push this to the limits ... i wonder though, with the XAI people modding the "ai" .. someone might find a way to modify them later on .. heh

Robertus Zimmermanus
06-03-2010, 14:52
we need to commission CA to release 9.x patch to allow 100+ factions and 1000+ unit types. EB3 beta should be releast in around 2028......

sigh. i dream......

vartan
06-03-2010, 17:45
we need to commission CA to release 9.x patch to allow 100+ factions and 1000+ unit types. EB3 beta should be releast in around 2028......

sigh. i dream......
2028 is more like EB7 at the rate technology is being innovated.