MonkeyMan
01-08-2003, 01:19
MTWED Post
Just a little something I have been working on. My intention is to make a complete MTW editor that allows you to mod in a traditional way but removing the ability to make syntax or structural errors and also provides a few preset operations to save time and enable ‘cheats’ for the novice user who doesn’t like to get their hands dirty.
I’m aware that conceptually I was beaten by a few days by lord gnome *shakes fist* http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif I assure you I have been lightly working in this for a month or so when I had a free minuate but a little competition never hurt and his program is currently much more useful to existing modders. Anyhow I feel it is different enough in target audience and concept that I am yet to be discouraged from continuing.
Anyway, the current functionality is basically there as a test of the main part of the program and that is the loading into an array and saving of the crusader_unit_prod.txt without breaking anything to the extent that MTW won't run.
Anyway the current functionality is to:
enable/disable footknights
enable a faction to build all their religions units (& reset back to their defaults)
disable the period limitations of the units/re-enable
The file without any documentation is avaliable here:
MTWED Download (www.geocities.com/richhenderson10/MTWED_1.0.zip)
(please note this file download will claim it doesn't work because it is linked to from another site stupid geocities.
try typing www.geocities.com/richhenderson10/MTWED_1.0.zip in manually or copy and past from here http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif )
If you want to download it and see what I'm doing I would appreciate it you would give me any feedback on it either here or to
rich@richhenderson10.fsnet.co.uk
So any suggestions for functionality you would like to see, errors you have found (attatch the crusaders_unit.prod11.txt file produced and the crash.txt) or just to tell me I'm wasting my time http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
If you do go so far as using it, be aware of the following:
1. Make sure you back up your (C:\Program Files\Total War\Medieval - Total War\crusaders_unit_prod11.txt) this program will change it and may well break it The program currently only uses this file.
2. It will create the files crusader_unit_prod11.txt and crusaders_unit_MTWED.txt in the directory you place the .exe in, so if you put it in the MTW directory it will overwrite the existing file.
3. MTW must be installed in the default directory for the program to find the files it needs.
*******************************************
What I'm doing next -
I intend to make a unit by unit editor section with the 50 relevant entries (per unit) and drop down dialogues, radio buttons, text edit boxes. any descriptions and documentation, such that you can happily edit the file without the problem of making an illegal entry or sytax mistake.
Add in a similar section for projectiles/build/startpos.
A section that links each of these together. For example if you wanted to edit a particular unit you would select it and recieve a window that shows their provinces, units and buildings they can build (with links to edit them).
*********************************************
Anyhow needless to say this is at an early stage and could be in danger of expanding beyond my programing talent or patience but watch this space. I appriciate anyone who wants to give it a go, I havn't a won't for the time being upload it to the org, simply because it is subject to change in the near future and lacks functionality or proper documentation.
Just a little something I have been working on. My intention is to make a complete MTW editor that allows you to mod in a traditional way but removing the ability to make syntax or structural errors and also provides a few preset operations to save time and enable ‘cheats’ for the novice user who doesn’t like to get their hands dirty.
I’m aware that conceptually I was beaten by a few days by lord gnome *shakes fist* http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif I assure you I have been lightly working in this for a month or so when I had a free minuate but a little competition never hurt and his program is currently much more useful to existing modders. Anyhow I feel it is different enough in target audience and concept that I am yet to be discouraged from continuing.
Anyway, the current functionality is basically there as a test of the main part of the program and that is the loading into an array and saving of the crusader_unit_prod.txt without breaking anything to the extent that MTW won't run.
Anyway the current functionality is to:
enable/disable footknights
enable a faction to build all their religions units (& reset back to their defaults)
disable the period limitations of the units/re-enable
The file without any documentation is avaliable here:
MTWED Download (www.geocities.com/richhenderson10/MTWED_1.0.zip)
(please note this file download will claim it doesn't work because it is linked to from another site stupid geocities.
try typing www.geocities.com/richhenderson10/MTWED_1.0.zip in manually or copy and past from here http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif )
If you want to download it and see what I'm doing I would appreciate it you would give me any feedback on it either here or to
rich@richhenderson10.fsnet.co.uk
So any suggestions for functionality you would like to see, errors you have found (attatch the crusaders_unit.prod11.txt file produced and the crash.txt) or just to tell me I'm wasting my time http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
If you do go so far as using it, be aware of the following:
1. Make sure you back up your (C:\Program Files\Total War\Medieval - Total War\crusaders_unit_prod11.txt) this program will change it and may well break it The program currently only uses this file.
2. It will create the files crusader_unit_prod11.txt and crusaders_unit_MTWED.txt in the directory you place the .exe in, so if you put it in the MTW directory it will overwrite the existing file.
3. MTW must be installed in the default directory for the program to find the files it needs.
*******************************************
What I'm doing next -
I intend to make a unit by unit editor section with the 50 relevant entries (per unit) and drop down dialogues, radio buttons, text edit boxes. any descriptions and documentation, such that you can happily edit the file without the problem of making an illegal entry or sytax mistake.
Add in a similar section for projectiles/build/startpos.
A section that links each of these together. For example if you wanted to edit a particular unit you would select it and recieve a window that shows their provinces, units and buildings they can build (with links to edit them).
*********************************************
Anyhow needless to say this is at an early stage and could be in danger of expanding beyond my programing talent or patience but watch this space. I appriciate anyone who wants to give it a go, I havn't a won't for the time being upload it to the org, simply because it is subject to change in the near future and lacks functionality or proper documentation.