View Full Version : HOTSEAT - Crusades Hotseat Signup
Hello,
Watching the current running Britannia hotseat has reminded me how much I enjoyed all of the Kingdoms campaigns hotseats I participated in here so I thought I'd see about starting a new one. It will be the Kingdoms Crusades campaign. Battles can be fought by the attacker or done in autoresolve as preferred. Spies can open up forts but not settlements. 48 hours allotted per turn (or more with notice from the player). The rules will be fleshed out further before the game starts but will be fairly standard (no reloads/exploits, etc.). Roleplaying is encouraged and I'm hoping for a fairly easygoing game, but I don't expect miracles. :clown:
Available factions:
Eastern Roman Empire
Jerusalem
Antioch
Egypt
Turks
TriforceV
06-09-2010, 06:16
Meh, I promissed myself I wouldn't join another campaign, but I seem to have loads of time..
Sign me up for Antioch I guess.
SilverShield
06-09-2010, 22:38
never done one of these add on campaigns before. sounds nice though. i d give it a try and go for the romans
just to make sure i got the right stuff installed. this would be the regular crusader campaign i install when i install the medieval add on?
_Tristan_
06-15-2010, 11:46
Sign me in
Any slots suits me... though I'd favor KoJ (for obvious reasons... Zim knows what I mean...)
slysnake
06-19-2010, 20:31
I'll take Turks :)
1) When is this game likely to start?
2) How long do these games tend to last?
and 3) How experienced are you guys?
SilverShield
06-20-2010, 01:31
dont know when it starts but as far as i know it can last several months if not years. and no matter how much experience u got just like with any other thing u best learn by doing. though dont be upset in case someone teaches u a lesson. best way to get better in life is by failure so... enjoy urself
barcamartin
06-20-2010, 10:03
I'll grab the Romans then. :)
Wasn't planning on joining this one, but my only experience of a Kingdoms hotseat was subbing for a bruised Scotland, then a slightly stronger Wales. Fighting the Vikings and English bravely, only to be stabbed in the back by my Irish allies as we stood on the verge of invading England. Bah, why do I even bother again? xD
Btw, will the game have forced auto-resolve, or the option to fight the battles yourself? I think I'd actually prefer an auto-resolve only game, actually.
TriforceV
06-20-2010, 17:01
I'll grab the Romans then. :)
Wasn't planning on joining this one, but my only experience of a Kingdoms hotseat was subbing for a bruised Scotland, then a slightly stronger Wales. Fighting the Vikings and English bravely, only to be stabbed in the back by my Irish allies as we stood on the verge of invading England. Bah, why do I even bother again? xD
Btw, will the game have forced auto-resolve, or the option to fight the battles yourself? I think I'd actually prefer an auto-resolve only game, actually.
I second this motion,
Also I concerning the Crusade expansion, I'm aware that Muslim nations have the ability to call a Jihad, and christians are unable to do that same, I' think this is an unfair advantage,
With Jihads, the muslim factions get faster movement speeds, no upkeep, and countless armies against all their enemies... just a though?
SilverShield
06-21-2010, 21:02
I'll grab the Romans then. :)
i chose the romans already
jihads should be forbidden then
barcamartin
06-21-2010, 21:23
Oh, sorry, didn't notice. Bah, then I'm out. The rest don't appeal to me, and summer has reached Sweden anyhow. ;)
slysnake
12-18-2010, 11:01
Have people gone off the idea of doing a Crusades hotseat??
versionlangley
12-21-2010, 22:53
can i grab Egpyt?
slysnake
12-23-2010, 19:16
I guess so if it hasn't already been claimed, although I daubt this hotseat will ever go ahead...
phonicsmonkey
12-24-2010, 01:49
I guess so if it hasn't already been claimed, although I daubt this hotseat will ever go ahead...
You could host it yourself? We could do with another GM or two around here..
slysnake
12-24-2010, 09:49
You could host it yourself? We could do with another GM or two around here..
I don't see why I couldn't try something like this, although I might have to refer to you in case of any similar disputes to what we have seen in the Dogs of War hotseat ^_^
phonicsmonkey
02-10-2011, 13:15
Hey guys - if you are still interested in this game I'll start and host it and maybe someone else can take over as admin once it's up and running.
Post here to reconfirm your faction choice and when I've heard from everyone I'll kick it off.
Cecil XIX
02-10-2011, 14:46
I'm game.
GeneralHankerchief
02-10-2011, 17:56
You know what, I have some time to kill. In if there's still a spot. :yes:
phonicsmonkey
02-10-2011, 21:08
ok which factions do you want guys?
Three more players and I'll kick it off
It's Kingdoms Crusade right? I only have to play a faction and upload the savegame?
phonicsmonkey
02-10-2011, 21:31
It's Kingdoms Crusade right? I only have to play a faction and upload the savegame?
That's right! Are you in o mighty one?
I'ld like to give it a try. I have to reinstall it because of my new OS. M2TW, Kingdoms and then patch?
_Tristan_
02-10-2011, 22:11
That's it
GeneralHankerchief
02-10-2011, 22:13
ok which factions do you want guys?
Three more players and I'll kick it off
KoJ please, while the Byzzies were fun in the last Crusades hotseat I did a while back, I'd like to try something different this time.
_Tristan_
02-10-2011, 22:15
Sign me up for Antioch if there's still a free slot :knight:
There is just one patch for Kingdoms right?
GeneralHankerchief
02-10-2011, 22:27
There is just one patch for Kingdoms right?
Yes, it's 1.5 I believe.
phonicsmonkey
02-10-2011, 23:17
wow, this is turning into an org vets game!
Generalhankerchief: KoJ
Tristan de Castelreng: Antioch
Cecil XIX: ?
TosaInu: ?
Now I don't want to come across all dictatorial but I would strongly suggest the following rule set for the best experience:
- 48 hours to play each turn, extensions granted at request, GM to skip turn if deadline missed with no communication
- All battles between human-controlled factions to be autoresolved
- No spies to be used to open the gates of settlements or forts
- Siege equipment may only be used to open gates as follows: Ballista can open nothing, Catapults can open wooden walls, Trebuchets can open stone walls
- No crusades or jihads can be called or joined by a human player
- No destroying buildings for cash under any circumstances
- If an army is beaten in battle by a faction that is after them in the turn order that army may not move on the following turn. An army which is immobilized in this way may not be attacked on the following turn by any faction unless it has retreated to a fort or settlement.
- No exploits (surround-and-destroy, merchant fort etc)
Let me know what you think of this - it's your game after all so I'll just go with what the majority wants.
Any faction is good phonicsmonkey,
It's my first hotseat ever, my second Crusade game and maybe my 5th Kingdoms campaign: don't call me a vet please.
-clear
-clear
-clear, does that also mean spies can't enter cities? In RTW a spy inside a city automatically gave a chance?
-clear
-clear
-clear
-not clear, also how can player 3 know army 2 has been beaten by player 1?
-I'm not up to date with all the exploits that are there
I'm fine with any or no rule, but I like a list of exploits (I might use it otherwise thinking it's a good way to defeat my enemy).
Edit: I should be at 1.5, can you please open my savegame to test all is ok? 1063
phonicsmonkey
02-11-2011, 00:23
It's my first hotseat ever, my second Crusade game and maybe my 5th Kingdoms campaign: don't call me a vet please.
*salute*
-clear, does that also mean spies can't enter cities? In RTW a spy inside a city automatically gave a chance?
You can infiltrate with spies but you can't assault the settlement under siege if the only means you have of 'opening the gates' is that the spy is in there. Basically you have to either bring catapults, build rams, or wait the siege out. This rule is to stop spies being spammed and walls being basically useless against them. Also with spies there is a constant temptation to reload when infiltrations fail, which is worsened if they are critical to gaining access to a settlement or fort.
-not clear, also how can player 3 know army 2 has been beaten by player 1?
Yes this rule isn't perfect but the purpose of it is to remove the imbalance caused by the turn order.
As things stand if an army from a faction ahead of you in the turn order attacks and defeats you on their turn, when it comes to your turn you will have no movement points as they were used up retreating. Then on their next turn their attacking army will have full movement again and can do the same thing to you.
At TWC they impose a rule whereby screenshots must be posted as evidence of every PvP battle. I don't want to go that far but maybe when you post your save game here at the end of the turn you can say something like "defeated King X in battle, he can't move next turn and is protected from attack" as a reference for other players.
-I'm not up to date with all the exploits that are there
I'm fine with any or no rule, but I like a list of exploits (I might use it otherwise thinking it's a good way to defeat my enemy).
I usually expand on this in the full ruleset by saying the following:
- No exploits, including (but not limited to): no merchant forts, no surround-and-destroy, no tribute deals that deliberately put you into debt greater than 10k, no deliberate diplomatic exchange of territories just to get a free garrison, no tribute deals with or monetary gifts to the Pope, no attacking ships in ports
If a player is in doubt about whether an in-game action is permissible he shall consult the GM who will make a ruling. Players are requested to compete in a good spirit and use their judgment and sense of fairness at all times.
Does that help?
phonicsmonkey
02-11-2011, 00:25
Also I forgot this rule:
- No fighting losing defensive battles on purpose in a besieged city, just to deny the invader the sacking option.
I am guilty of this in many games but I think that rightly it should be banned...
GeneralHankerchief
02-11-2011, 00:30
As a quick clarification, "surround-and-destroy" refers to the practice of occupying every single (occupy-able) tile adjacent to an enemy agent with an army regiment and then moving one additional regiment into that agent's actual tile. Since the agent has nowhere to go, it's "killed".
I'm going to have to think of some other way to combat Tristan's legendary agent warfare... :sweatdrop:
phonicsmonkey
02-11-2011, 00:40
As a quick clarification, "surround-and-destroy" refers to the practice of occupying every single (occupy-able) tile adjacent to an enemy agent with an army regiment and then moving one additional regiment into that agent's actual tile. Since the agent has nowhere to go, it's "killed".
I'm going to have to think of some other way to combat Tristan's legendary agent warfare... :sweatdrop:
Yes that's it.
Importantly it also refers to the practice of engaging an enemy army or navy in battle without leaving an 'escape tile'. If you surround an enemy army on the campaign map and leave no escape a defeat will wipe out the stack completely leaving no survivors.
The exception to this rule is if the enemy has deliberately placed themselves in such a position and the only way you can attack is to leave them no escape.
Fight agents with agents! Use spies to defend your generals against assassins and use your own assassins to hunt down and kill the enemy's. In CotF we had the mother of all agent wars ranging across Anatolia and into Iraq which ended with a massive plague spread (at first accidentally) by infiltrating spies. Happy days..
Cecil XIX
02-11-2011, 07:39
I'll take the Byzantines.
phonicsmonkey
02-11-2011, 07:39
Edit: I should be at 1.5, can you please open my savegame to test all is ok? 1063
works for me!
Cecil XIX
02-11-2011, 07:52
wow, this is turning into an org vets game!
Yeah, a bunch of veterans and me. 'Last of the Romans' indeed... :skull:
phonicsmonkey
02-11-2011, 07:57
We just need one more player, not two, then I'll start the game.
Tosa, are you sure you don't have a preference between Turkey and Egypt?
Nightbringer
02-11-2011, 09:00
I'll join in as #5, it looks like whats left are Turks/Egypt so I think I'll say Egypt. Although I am honestly fine with any of the factions
phonicsmonkey
02-11-2011, 13:10
I started the game in a new thread here, (https://forums.totalwar.org/vb/showthread.php?133161-Kingdoms-Crusades-Hotseat-The-Levantine-Struggle) Antioch is up
Let me know if you want a diplomacy and story thread and I can set those up too, or feel free to do it yourselves.
The Turkish faction will be very nice. Thank you for this game, I''ll do my best to play it nicely. Please tell me when I do anything wrong.
_Tristan_
02-11-2011, 23:40
The Turkish faction will be very nice.
Antioch will not be very nice :devil:
(j/k)
phonicsmonkey
02-12-2011, 04:55
By the way, any of the original players who wanted this game last year if you still are interested I'm happy to start another. Just post here..
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