Reenk Roink
06-14-2010, 03:29
Looking at the EB Campaign Script, it seems that the starting armies of factions are mostly set in the Campaign Script file and not as much the descr_strat. I understand that one of the reasons for this is to allow for different armies when the player is a certain faction, but there are also cases when starting armies are just set by the script. Is there a technical reason for this or was it just more convienient for the modders to do so?
Also I was wondering, if I wanted to mod starting armies, should I edit the script, or the descr_strat? Would there be potential problems in editing the latter (I've tested it and it seems to be OK for the moment but just want to be sure).
If a EB member could answer that would be great! :bow:
Also I was wondering, if I wanted to mod starting armies, should I edit the script, or the descr_strat? Would there be potential problems in editing the latter (I've tested it and it seems to be OK for the moment but just want to be sure).
If a EB member could answer that would be great! :bow: