Cow_God
01-15-2003, 08:43
Ok.... Thanks to the powers that be, I appear to now be a senior member..... Thanks
A friend and I are making a MOD based on an old board game called GreyHawk: Wars. As you might have guess it is set in the greyhawk Ad&D world. We are close to getting the Strategic map going, so as I understand we have alot done already... http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Currently I am creating the ccastle flags for the diffrent factions we are going to use and have run into a bit of a obstacle.
The games uses a single .bif with multiple frames to store the flags that one sees about the castles on the strategic map. This is great except that with these .bif 's there is only the one pallet for the entire .bif not ne per frame, so after making a bunch of nice flags in 256 colour .bmp 's I find out that since the pallet for the castle flags .bif is already set (and there doesn't seem to be a way to extract the pallet from the bif reader) when I import my flags they get messed up because it is using the wrong colour index. http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif
I managed to take a screen shot of the pallet and save that then used the pallet that photoshop creates by using the colours that are on the screen shot then applying that pallet to the pictures I made making the colours change a bit (not to much of a problem, I guess) but pallet is not in the same order that the .bif wants it. I also tried pulling it through MSPaint but that also messes up the colour (although diffrently). http://www.totalwar.org/forum/non-cgi/emoticons/angry.gif
I am using bifReader v22
So, my questions are:
1- is there an easy way to do this?
2- if so what? and if not what is the solution?
http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif
A friend and I are making a MOD based on an old board game called GreyHawk: Wars. As you might have guess it is set in the greyhawk Ad&D world. We are close to getting the Strategic map going, so as I understand we have alot done already... http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Currently I am creating the ccastle flags for the diffrent factions we are going to use and have run into a bit of a obstacle.
The games uses a single .bif with multiple frames to store the flags that one sees about the castles on the strategic map. This is great except that with these .bif 's there is only the one pallet for the entire .bif not ne per frame, so after making a bunch of nice flags in 256 colour .bmp 's I find out that since the pallet for the castle flags .bif is already set (and there doesn't seem to be a way to extract the pallet from the bif reader) when I import my flags they get messed up because it is using the wrong colour index. http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif
I managed to take a screen shot of the pallet and save that then used the pallet that photoshop creates by using the colours that are on the screen shot then applying that pallet to the pictures I made making the colours change a bit (not to much of a problem, I guess) but pallet is not in the same order that the .bif wants it. I also tried pulling it through MSPaint but that also messes up the colour (although diffrently). http://www.totalwar.org/forum/non-cgi/emoticons/angry.gif
I am using bifReader v22
So, my questions are:
1- is there an easy way to do this?
2- if so what? and if not what is the solution?
http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif