Cretan
07-06-2010, 14:44
Hey guys,
I just finished adding new tracks to the campaign playlists however when played through Rome's Audio software in-game my custom tracks are very low volume compared to the original tracks.
The custom tracks properties are an exact match with the originals in Rome 192 kbps @44khz, when i play the custom tracks with Winamp they actually sound louder and clearer than Romes tracks, why would this be ?
I am going to process my custom tracks with Audacity to give some Gain, and analyze Rome's originals for reference.
Also i noticed in the different States there is a volume value for each list. In the CAMPMAP sections they are set to -40 but in the BANK: living_city_music the value is -35" While at the top it says :
DEFAULT: priority 9999 randomdelay 0 pan .5
DEFAULT: dry_level 1.0 wet_level 0.0
DEFAULT: pref MUSIC STREAMED
Does this mean tracks in the Streamed city music have a higher probability of playing ?
I just finished adding new tracks to the campaign playlists however when played through Rome's Audio software in-game my custom tracks are very low volume compared to the original tracks.
The custom tracks properties are an exact match with the originals in Rome 192 kbps @44khz, when i play the custom tracks with Winamp they actually sound louder and clearer than Romes tracks, why would this be ?
I am going to process my custom tracks with Audacity to give some Gain, and analyze Rome's originals for reference.
Also i noticed in the different States there is a volume value for each list. In the CAMPMAP sections they are set to -40 but in the BANK: living_city_music the value is -35" While at the top it says :
DEFAULT: priority 9999 randomdelay 0 pan .5
DEFAULT: dry_level 1.0 wet_level 0.0
DEFAULT: pref MUSIC STREAMED
Does this mean tracks in the Streamed city music have a higher probability of playing ?