View Full Version : Request to Community
Lord Krazy
10-16-2002, 23:50
I have nearly 90 free unit slots
waiting to be filled in with new units.
I would like you guys to submit
the name and weapon of a unit or
units of choice so I can release a mod
with 90 new units that you picked
I would prefer to do this then
choose them all myself.
It would be better to let you guys pick anyway so if you have a unit you
want to see in the game or at least
in my mod PLEASE let me know.
First serve first come or something like
that.
I will be posting two new units later.
It will be a musket unit
and a musket with bayonette
no new battelfield lbm icon
or info_pic or unit model yet
but the res will be new
and bad as it is a test unit
to play around with.
They will not be perfect
but neither am I and I made
them.
Lord Krazy
Stefan the Berserker
10-17-2002, 00:24
Things I would like to have:
Foresters - Woodmen with doubled-axe and a Robin Hood Style Suit + medium Armor.
Puzta Riders - Horse Archers for Hungarians.
"Schwertlanzer" - Pikemen with "Euro-Naginata" and heavy Armor. Nice for killing Knights! (Real Unit programmers forgot!)
Skirmisher Cavallary - Light Cavallary throwing Spears.
http://www.totalwar.org/ubb/smile.gif
Stefan the Berserker
10-17-2002, 00:29
Before I forget:
Hungarian Knights!!! Lightly Armored and FAST!!!
And the Puzta Riders should be mighty!
Great Idea Krazy! http://www.totalwar.org/ubb/smile.gif
Kraellin
10-17-2002, 00:31
i'd like to see some pitchfork peasants, some real rabble. maybe some small scythes, cudgels, clubs. surely all these armies werent as well equipped as the game depicts.
K.
------------------
http://home.domaindlx.com/takiyama/kraellin/icons-1.gif
Wellington
10-17-2002, 00:45
Mounted pistolier would be very nice LK.
Any change of a Slinger! I've been looking at this possibilty and it look's f*****g hard to do!!
new units
i like to see:
Avar light cavalry (lance)
scotish archer http://www.totalwar.org/ubb/frown.gifbow)
Avar Heavy Cav (Lance)
timur Heavy cav (mongol heavy cav)
timur light cav (mongol light cav)
sicilian mercenary (bow)as German units
murabatin spain mercenary (as spain service)
Magyar Light Cav (lance)
scandinavian archer
Norman Heavy Cav (feudal knight)
saxon fryrdmen (lance+round shield)
norman archer
rus warrior (axe and spearman shield)
asiatic Heavy Cavalry (lance)
georgian cavalry (lance)
seljuk horse archer
viking bondi (axe+round shield)
ottoman handgunner
wallachian light cavalry (bow)
syrian christian archer
Bulgarian Heavy Cavalry (lance)
flemish pikemen
scotish pikemen
morish crossbows
condottieri heavy infantery
condottieri light infantery
if you need i can send more specific units
regards
Hector
Lord Krazy
10-17-2002, 05:14
Posted muskets but forgot to
put a musketA folder in weapons1
so you can do this.
Just create MusketA folder in weapons1
and copy the fight.txt
from the arquebusier folder.
It so the sword shows when they
fight.Can you say that 10 tines quickly?
Btw K,
I couldn't agree more about rabble
I will do of more them
If I forgot anthing else, tell me.
Thanks,
LK
Skelington The Great
10-17-2002, 07:18
Chinese Harquebus Mercenaries? No idea about the reality of such, but they'd be cool. (available by 1400?)
I have to second the mention of mounted handgunners, Viking Bondi, and Scandic archers. Great ideas.
shand994
10-17-2002, 08:42
i would liek some more religious order untis added. They could have chapter houses etc as requirements to build.
cromwell
10-17-2002, 10:21
How about some Welsh unit's
they also have a cool dragon as their symbol.
Mounted pistoleers
Dragoons (perhaps the best way to simulate this is making them fire from the saddle. They have to stop to fire anyways so that can simulate dismounting to a certain degree)
Wild Geese (shock Irish infantry with arquebuses and shillelaghs)
I think I listed down the units for Reformation TW in an earlier post...
Best of Luck,
Gilbert de Clare
Swoosh So
10-17-2002, 13:30
I would like to see a scottish bagpipe unit that caused -1 morale to enemies in hearing distance http://www.totalwar.org/ubb/smile.gif
Swooooooooooshoooooooowl
Stefan the Berserker
10-17-2002, 13:44
Thunderiders! Cavallary Grenadeers!!! Nice to hit heavy armored Units and weak Castles http://www.totalwar.org/ubb/smile.gif
And Pagan Warriors!!! Vikings in HRE-Services!
Two fictive Units that would be great:
Naptha-Thrower-Cavallary and Knight-xBow-Horse-Archers!
ICantSpellDawg
10-17-2002, 21:21
more religious warriors, but they will all look bad cuz i dont think you can change the mantles that they wear (can you??????!!!!!)
Wellington
10-18-2002, 01:21
Quote Originally posted by Stefan the Berserker:
Oi! Diffrent Horses!
There are only brown Horses, why not make black and grey Horses for diffrent style of Cav?[/QUOTE]
Because it can't be done - yet.
Galestrum
10-18-2002, 02:51
Byzantine Auxileries (light javelin throwing spear infantry - light armor and shield) kinda like kerns
Byzantine Menavlatoi (heavy infantry pikemen)armor piercing anti cav unit
Anatolian Highlanders (similar to Bulagarian Brigands - armed with bows and axes)
Armenian Infantry (similar to ottoman infantry bows and swords)
Pronoai Infantry (feudal men at arms)
Lord Krazy
10-18-2002, 03:13
Quote Originally posted by Wellington:
Because it can't be done - yet.
[/QUOTE]
---------------------------------------------
Yes it can,I just don't think it's a priority
you will have to change one of the horses
thats there but it can be done.
How about a pieball poney.
LK
Lord Krazy
10-20-2002, 13:04
Quote Originally posted by Stefan the Berserker:
Things I would like to have:
Foresters - Woodmen with doubled-axe and a Robin Hood Style Suit + medium Armor.
Puzta Riders - Horse Archers for Hungarians.
"Schwertlanzer" - Pikemen with "Euro-Naginata" and heavy Armor. Nice for killing Knights! (Real Unit programmers forgot!)
Skirmisher Cavallary - Light Cavallary throwing Spears.
http://www.totalwar.org/ubb/smile.gif
[/QUOTE]
when you say euro naginata do you
mean with a pole ake type weapon
in which case you want a pike pole axe
this sounds good actualy did exist
who cares for this guy I will make
a pike pole ake .Do you know what it
looks like or do you want me
to use my imagination.
As for the rest I will post a list
of which will be the 90 new units
and I should be finished putting them in the prod11,
dead page,
and bif entries
by tonight
all jags units will get in because he is sending all the relavant files
If any one else wants to do so I am willing
to make amedments.To the list anything to
less work he he.
LK
Lord Krazy
10-20-2002, 16:11
Quote Originally posted by dclare4:
I think I listed down the units for Reformation TW in an earlier post...
[/QUOTE]
---------------------------------------------May I request you do it again here I
can't find it.
Thanks
Lord Krazy
Lord Krazy
10-20-2002, 18:47
unitname:weapon: who gets them : suggeted by:
1 Schwertlanzer http://www.totalwar.org/ubb/tongue.gifoleaxe pike: some german place: Stefan the Berserker
2 Puzta Riders:bows: hungarians: STB
Stef I can do double axe guy but robin hood suit would take a week alone
so if you want him without the leotards I'll put him in,
if they had bows I could use the janissarybows they look like
a cross between robin hood and an elf.
3 Mounted pistolier:guess: all : Wellington
Next bunch by Hectog speaks for it self more or less but I need some clarification
on a few like condottieri asaitic and avar who gets them they sound
scottish and jewish to me and what weapons do they get?
4 Avar light cavalry: (lance);where?
5 scotish archer: bow:
6 Avar Heavy Cav (Lance)where?
7 timur Heavy cav :lance?: (mongol heavy cav)
8 timur light cav:bow: (mongol light cav)
9 sicilian mercenary (bow)as German units?
10 murabatin spain mercenary (as spain service)
11 Magyar Light Cav (lance)
12 scandinavian archer :bow: 3 countries guess
13 Norman Heavy Cav (feudal knight)
14 saxon fryrdmen (lance+round shield)
15 norman archer
16 rus warrior (axe and spearman shield)
17 condottieri light infantery :?:?:
18 condottieri heavy infantery:?:?:
19 georgian cavalry (lance)
20 seljuk horse archer
21 viking bondi (axe+round shield)
22 ottoman handgunner
23 wallachian light cavalry (bow)
24 syrian christian archer
25 Bulgarian Heavy Cavalry (lance)
26 morish crossbows
27 asiatic Heavy Cavalry (lance)
28 Chineese arquebusier :gun: Shand994( he eh god loves a trier)
I'll do a couple of units for mongols I'll call them mercs but only let
mogols have them .Hows that? eg:mercenary Korean spearmen
next lot by Galestrum
29Byzantine Auxileries (light javelin throwing spear infantry - light armor and shield)
30Byzantine Menavlatoi (heavy infantry pikemen)armor piercing anti cav unit
31Anatolian Highlanders (similar to Bulagarian Brigands - armed with bows and axes)
32Armenian Infantry (similar to ottoman infantry bows and swords)
33Pronoai Infantry (feudal men at arms)
next bunch by
34 Light Irish Horse. A small 30 man cavalry unit with a javelin capability. Medium speed, low honor, low defense, low armor. Armed with a sword as well, but really a throw javelin and run unit. It can't stand up to anything else on a horse-nor much on foot that wants to fight..
35 Bonnacht Spearmen. An Irish javelin armed spearmen unit which represents a sightly lower quality spear counterpart to the Gallowglas and fights in close formation. Uncontrollable tendencies in battle
36 Breton Javelinmen. A javelin armed skirmisher similiar to the Kern but of smaller formation size and some small stat differences.
37 Scottish Pikemen. This unit lies between the 6 ft spear and 20 ft pike unit. Originally showed up around 1300. Stats to match between a spear and a pike. Weakly armored but good honor.
38 Flemish Pikemen. Similiar to Scottish Pikemen but better armor and defence due to the richness of the region. Honor like a reg pikemen.
39 Welsh Spearmen. An early era skirmishing spearmen with javelins. Formation spacing is between tight and loose. The unit has poor armor/defense but fast for skirmishing. Yet can also stand up to cavalry if necessary with their spears. Ideal for broken terrain. Uncontrollable tendencies in battle though.
40 Housecarle spearmen :spear
41 Early Noman knights :spear
42 Early Spanish Knights:spear
43 Early German Knights:spear
44 Geonese xbow:xbow
This lot inspired by Kraelinn:
45 peasant with: club
46 peasant with http://www.totalwar.org/ubb/tongue.gifitch fork
47 peasant with:axe
if I can fit a scyth in the bif I'll do one but not sure yet K.
This lot by me:
48 Grenadiers : grenade\sword :all
49 Cuman mercenary cavalry:bow:mercs
50 Cuman archars:bow:mercs
51 Irish FootKnights:sword:irish
52 feudal bows :bows:all
53 Musket:musket with sword:all
54 Musket and bayonette:all
55 Nubian javalin:almohad
(I was thinking of doing a Zulu dawn mod with these guys.
I'm going to give them different names of course.Would you play it?
the idea would be that as the Zulus you got to kill the English
and as the English you have to kill the Zulus.I think it's very Original
yet based on history he he. )
I was thinking of doing personalised
royal bodyguards for each faction
and foot Knights to go with them
That makes the extra 90 odd I think
this does not have to be the case if you
got anymore suggestions.Plus
if I forgot something you think should
be there same goes
Another thing only 3 bifs have an animation for throwing
a javalin the peaseant, the bornous and the neginf,
so if you want a javalin tell which unit you want
I presume you all want the peasant one
Thanks
Lord Krazy
Stefan the Berserker
10-20-2002, 20:22
Eh! I got a nice idea: Paladin!
Make a kind of Kensai-Knight riding on white Horse so he looks like the perfect Knight in those Fairy Tales from Middleages!!!
Paladin: "Myes is gay, but hero we are and fuck you up we can!"
Stefan the Berserker
10-20-2002, 20:50
Actually Foresters have something to do with Elves: It are so called "Waldläufer", no idea to translate it but it are Bandits and Pagans who survived through hiding in the deep Woods. People in Germany and Scandinavia oftenly thought that these guys are Wargs (Wearwulfs). So you can make them with these bows...
Galestrum
10-21-2002, 00:59
Hey LK ill be giving you detailed report about my units, if you need further info just let me know here and thx for doing this =)
Byzantine Auxiliaries - they throw javelins in (ranged) and use spears in (melee), use the peasant bif. Look and feel should be byzantine, armed with medium shield and spear
missiles good vs armour, poor morale, defend well vs. cavalry, strong charge, weak attack
bldgs. req - town_watch2
unit size - 100
cost - on par with spearmen, support costs fairly low
faction(s) byzantine
Byzantine Menavlatoi - elite byzantine unit, use heavy pikes and shields and are armoured heavily, byzantine look and feel.
large shield, very good defense, armoured, defend well vs cavalry, good morale, disciplined, bonus vs. armoured troops, very good attack, very strong charge
Bldgs req. - Spearmaker3, armourer2
Unit size - 100
faction(s) byzantine
Pronoai Infantry - similar to feudal man at arms in look and weaponry (sword and medium shield)
armoured, good attack, good defense, good morale
bldg. req. - swordsmith 2
unit size - 60
faction(s) byzantine
Armenian Infantry - eastern/islamic/byzantine look and feel, armed with bows, and swords
armed w/ bows, good attack, strong charge, armoured
bldg req - bowyer1, swordsmith1, armor1
unit size - 60
factions - all factions
regions req - lesser armenia, rum, armenia
Anatolian Highlanders - eastern/islamic/byzantine look and feel armed with bows and axes
bonus vs. armoured troops, armed w/ bows, good attack
bldg. req - bowyer2
unit size - 60
faction(s) - all
req region(s) - anatolia
there you go and thanks =)
CaPeFeAr
10-21-2002, 01:12
LK, if you could plz make the original units from shogun you would be the hero of online play http://www.totalwar.org/ubb/smile.gif we miss our old sprites.... so much attention to detail went into the first set of units, they were truly good looking... the no dachi... warrior monk... the ashi... the yari... the cav were better too... 900 yari cav charging at once was sweet.... i still have screenshots of it. seems they spent a lot less time on the unit graphics this time around...
if you could make a stw mod everone would be truly happy http://www.totalwar.org/ubb/smile.gif if i can help let me know!
Galestrum
10-21-2002, 01:50
LK a side note on the Byzantine Menavlatoi unit
Drop the bonus vs. armoured troops stat
and the unit should look something like the italian light infantry
ty again
Lord Krazy
10-21-2002, 02:16
Good news for K enough room to put a scythe
and the bif already has
a pitchfork at 141,240,204,247
bad news it has 8 other weapons so that would mean
not using one of the other weapons
as it can only take 8 weapons folders
So to get around this I will put them in the dervish folder .
It only has one unit ,that looks the part too.
I think they look more like celts then Dervish
It has loads of room so I can use this to add new weapons for the peasants.
I'v added 55 units to prod11, deadpage and names.txt so far
so I will get that done tonight more or less
Fell free to suggest more
---------------------------------------------
Stefan,Galestrum,
thanks very much makes that
things easier.Not sure how to get byzantian
look in peasant.bif ,maybe I'll try
and fix the LtopHelm.bif and add a throwing
animation seen as it's supposed to have
one for the almugarvar who seem to magic
thier javalin into flight .Its not because
they forgot to put the right numbers
in the right folder,no they just plain forgot
to draw it.
---------------------------------------------
CaPeFeAr,
This is more up baroccas street
thanks to him we know the principle is sound.
Now I'v been thinking ever scince
I managed to add the 90+ units ,that it
would be possible to add all the units
from shogun and I know somebody who wants to do it.I have told him already that I would
help out on this project.He told me about
this hero thing too but I'm to sure about that,look what happened to John Lennon
and you guys kill for fun, he he.
So if it's simply a case of just rearanging
the numbers and CA allow more bifs I'll do it soon .If not we will have to derive a suitable system which will take time.
Either way you will see some of them soon
by hook or by crook.
LK
[This message has been edited by Lord Krazy (edited 10-20-2002).]
my units request,clarifications
Avar Light Cavalry -Turkish Faction similar
to Turcoman cavalry
Avar Heavy Cav-Turkish Faction similar to Early Ghulan cavalry
Timur Heavy Cavalry -Turkish faction similar
to Mongol heavy cav
Timur Light cav -Turkish Faction similar to
mongol light cav
sicilian mercenary -Hre faction similar to nizar unit
if yu need other clarification,pls inform
im not intened to yu put all my request,but
im happy with put most the units
regards
Hector
Stefan the Berserker
10-21-2002, 23:14
Nice Mongo-Unit: Cho-Ko-Nu Archery!
Mongos have brought many tech from Asia to Europe and from Europe to Asia (Venice Glasses and other stuff have been found in the grave of Yu Emperors!). So why shouldn't they get the Cho-Ko-Nu Crossbow? Asian Stuff of the first class!
Anybody here also complained about missing more Mongos...
Could you edit the Mongo-Warriors to be Crossbow Archers and drag down the reloadtime so they don't need more time to reload than a normal Archer? And make Samurai(yes) so they are not peasantlike! This is a nice unit!!! http://www.totalwar.org/ubb/biggrin.gif Hehehehehehe
CaPeFeAr
10-21-2002, 23:38
http://www.fearfulways.com/pics/elmohead.jpg
Galestrum
10-22-2002, 04:32
*waits in great anticipation for the unit add ons* =)
Rosacrux
10-22-2002, 17:01
Do ya take late entries, Krazy?
Some Byzantine units:
- Klivanarioi(or Klivanophoroi): Heavy cavalry, the "tank" of the Byzantine army (something like the lancers). Great charge bonus, relatively slow (not lika Kataphractoi though) and all-armoured.
- Hosarioi: Light cavalry, armed with bows or javelins and lances. Good skirmishers and in pursuit, no armour. Region dependant (they came from Greece and Serbia). Maybe the hungarians should have those too (that's where they borrowed the term "hussar" from, anyway).
- Skutatoi: Light infantry, fast and armed with spear and shield, light armoured.
- Psiloi: "Psiloi" is a generic term to define the auxiliary troops that had no armor at all and acted as a supplement to the professional or regular army. Of those, you could make a decent Javelin unit for the Byzantines (they lack one). No armor, no shield, fast, low morale. armed with javelins and little axes and/or swords.
Wow you guys know a lot - I'm impressed.
Swoosh So
10-22-2002, 18:12
I origonally posted the scottish piper, but realising this might not be feasable perhaps some scottish light cavalry, Mounted clansmen http://www.totalwar.org/ubb/smile.gif
Swoosh So
10-22-2002, 20:59
Whats the attack mod for a bottle of irn bru? http://www.totalwar.org/ubb/biggrin.gif
ick_of_pick
10-23-2002, 02:07
you saying that klivanarioi are like a more advanced sort of kataphraktoi? it would be nice if the byzanines had an elite unit that could compete in the late game.
but how do slow units have a good charge? beats me.
i made a mod that makes pronoiai allegion better and more expensive: they cost 675 have charge 8 and defence 5
and i made kataphraktoi better: they cost 1500 charge reduced to 6 because they are slow. melee 7, defence 10, armour 10, honor 8, and the first two ranks can fight (because of the kontos)
[This message has been edited by ick_of_pick (edited 10-23-2002).]
[This message has been edited by ick_of_pick (edited 10-23-2002).]
Odyssey of War
10-23-2002, 03:22
Leonardo da Vinci wasnt even born until 1450.
Quote Originally posted by Coug:
My bad the gun had 3 sets of 11 barrels, but no lasers. Sorry there Krazy.
"Triple-Tier Machine Gun: There are eleven barrels in each tier. While one is fired, another tier is loaded, and the third cools."
go here and have a look for yourself smart ass
http://www.lib.stevens-tech.edu/collections/davinci/inventions/index.html [/QUOTE]
Stefan the Berserker
10-23-2002, 13:55
I got some new Units!
Teutonic Footknights - Crusader Footknights exclusive to Germany. http://www.totalwar.org/ubb/smile.gif Even Stronger than the gothic Footknight and this way, a real advance to nerve my neigbours... Only avarible with Chapterhouse, but nice strong fanatic Guy!
"Vollmaier" - Kind of HRE Yeomen. Vollmaiers are Farmers who own the Ground they Work on and can afford Sword and Shield and defend their country. So Farmers using a round shield with buckett and a germanic-styled sword like I sent you some time ago... Because they are moral-stable and you get masses of them, they're a nice Unit if you are on lowbudget and as Unit in Rebellions...
Don't know proper Name... Tax Inquister??? I mean a strategic Unit that collects tax from a province. You could make him this way: Edit a Spy so he makes Money, say 100Fl per turn, and that he drags down Loyality in own provinces and his Spy abilities are so low they atomatically get him if he goes to a foreign province. This extra-tax was not beloved by people in Middleages, but is good for income...
Hansean Cog - Cog that is more effective. Should be for England, Denmark, Germany, France and Poland.
Hansean Council - After Hansean League is formed, there should be
a possebility to build the Hansean Council as Building in Saxony. This thing is the Center of the Hansean League and makes a lot of money!
Rosacrux
10-23-2002, 17:05
Thanks LK, you are my main man http://www.totalwar.org/ubb/smile.gif
Ick_of_pick
Actually, the whole issue of the byzantine units in this game is kinda messed up. To clear this up: The klivanarioi (klivanophoroi) are another type of kataphractoi, usually armed with lances but not exclusively (maces, swords and axes of all sorts were utilized as well). Only issue being that usually the kataphractoi were something like the Byzantine Cavalry of the game, but with the armor of the Kataphraktoi. Bow and sword.
About the speed thing... well, even at relatively moderate spead, an all-armoured (both horse and archer) wall of lances, with all the noise and the psyche... well, it should've been a really terrifying sight for poor men who faced those.
Allthough gameplay-wise I think having the clivanarioi would add more options to the Byzantine player, like having an adequate heavy cavalry in the late stages - that would be especially useful when the patch adresses the swiss pikemen bug... err... issue.
[This message has been edited by Rosacrux (edited 10-23-2002).]
Swoosh So
10-23-2002, 17:48
Ahh this is a mod lord krazy that will be excellent as long as theres no super units or if there are at least the upkeep would reflect that http://www.totalwar.org/ubb/smile.gif looking forward to enjoying your hard work. Maybe a nice icon for you for this from the mods?
Swooooooooooooosh
[This message has been edited by Swoosh So (edited 10-23-2002).]
King David
10-23-2002, 19:42
For Lord Krazy:
Spanish Caballeros (Knights) light Cav. From Aragon early 14th century
Alan (Turkish) without turbans Infantry
Aragonese Jinetes: Light Cav with Javalin and shield.
All these belong i spanish regions.. And are typical to the Early period of the Game hystoricaly..
Spanish Jinetes that can shoot on and off the horse in late periods... Not with pistols but with the longer range arbuskers or musket, cant recall the name..
Lord Krazy, I would like to learn how you do it...
ick_of_pick
10-23-2002, 23:12
ya i read about them, they were horse archers with a ton of armour, armed with sword and kontos, not lance, and would never charge. they would kinda trot into battle cause they simply had too much armour to charge effectively. the charging was left to the Allegions who were armed with lances. so i was thinking that the klivs should not be based on knights but slow unstoppable shock troops, and an upgrade of the kataphraktois, (like the way you upgrade royal knights) but would be very expensive.
a mistake that the disigners made (like i mentioned earlier) was basing kats on the european knights, and it would be nice to add some historically accurate variety in the cavalry types.
[This message has been edited by ick_of_pick (edited 10-23-2002).]
[This message has been edited by ick_of_pick (edited 10-23-2002).]
Lord Krazy
10-24-2002, 08:27
Ok guys thanks for all the help
and support.I'm not the only person doing
this so you can thank us all and yourselves
when it's finished.I still have alot of files
to write and rename and LBA has taken
responsability for the unit icons.
I will post a revised list
tomorrow I think.
---------------------------------------------
Swoooosh,
the bag pipes thing is possible
so later maybe.
LK
Stefan the Berserker
10-24-2002, 15:24
Eh? WAIT! If that Backpipe thing Swoosh wanted works you can make our Dark Age Priest that way, too: Make him so he is shouting increddebile words (I'll give you .wav) that cause massive fear on his foes! This way he can become part of interessting Strategies...
Imagine: Triarii are dismoraled and fannatic peasants rush in...
Nice Strategy: Defaeat strong Units with weak ones!!! http://www.totalwar.org/ubb/biggrin.gif http://www.totalwar.org/ubb/biggrin.gif http://www.totalwar.org/ubb/biggrin.gif
to Lk
any idea when the first v¡batch of new units
will be available?
regards
Hector
Stefan the Berserker
10-25-2002, 00:07
My poor Priest! Do you really think you don't can make him that way? http://www.totalwar.org/ubb/frown.gif
Rosacrux
10-25-2002, 13:31
LK
More details you want, more details you get
Some Byzantine units:
- Klivanarioi(or Klivanophoroi): One word: Lancers. Same armor, somehate lower charge bonus, more than a tad lower speed, up the defence/armour factor. Elite troops all the way. All periods
- Hosarioi: Something like the Jinnetes, with upped defence. Not any sort of nobility here. once more: Region dependant (Greece, Serbia) and available to Byzantines and Hungars. All periods.
- Skutatoi: Something like the Italian Infantry, with a tad lower defence and a slight increase to offence. Lower morale too. Early, high.
- Psiloi: Take the Muwwahid infantry, give them small axes (can you do that?) and take away their shields. Make them faster, too. Something like the kerns, maybe. Just weaker (and cheaper, too). Early, high.
ick_of_pick
You know the name Kondos? Nice, I thought you wouldn't, that's why I used the more generic "lance".
Lord Krazy
10-25-2002, 13:46
Ros,
Thats great thank's
as long as the bif in question does not
have 8 used weapons, which it doesn't
I can add weapons if they are not thier.
This will be on a sepeerate download
as I will be implamenting a few different
weapons and shields on different bifs
plus with the other graphics it will
be quite big by my standards so expect
to see them a little later.
First you'll just get the text files
lacking some descriptions too http://www.totalwar.org/ubb/smile.gif
So buy now busy http://www.totalwar.org/ubb/biggrin.gif
LK
Swoosh So
10-25-2002, 13:50
Are you going to make all the units look different? Phew ! would take ages
Stefan the Berserker
10-25-2002, 16:05
Gah! I have an easy made new Unit: Bandit Knights!
You know that there were Knights going to raid, so why not make them this way avaribale for Hire n' Fire Units section? I mean this Units you may hire if you got an Inn...
And this way also Muslims may get them, Knights who went Islamic are Historic and funny!
ick_of_pick
10-25-2002, 23:10
so klivanophoris should be something like upgraded kats with lances instead of the kontos?
it would be cool to give a unit with the kontos the ability to fight with the first two ranks. a really slow but strong cavalry unit. that requires a different style of warfare then the charge.
Toledo's Maverick
10-26-2002, 08:12
"(I was thinking of doing a Zulu dawn mod with these guys.
I'm going to give them different names of course.Would you play it?
the idea would be that as the Zulus you got to kill the English
and as the English you have to kill the Zulus.I think it's very Original
yet based on history he he. )"
Good god yes!
also, your probably doing this already but these units should mainly be area specific (like gallowglasses and genoese) That way we won't have to choose from forty units that we can build in a single province that are all essentially the same.
Stefan the Berserker
10-26-2002, 15:33
Haven't I said that? It's smaller and put on a wagon like the Catapult! Through that, it can be moved like Catapult or Cannon.
Eh? Africa Map? Map Editor or Strategy Map??? If Strategy Map that would be great... Humm... must be possible somehow, but will certainly take some time...
In have such a funny modding idea: Crusader States? Yup, I'll make that! I'll give Israel to Papal States, thats a great idea! Then make Popel Major, give him Templars, Santiago and Teutonic... Must try! Must make Knight riding on Camel!!! http://www.totalwar.org/ubb/wink.gif
chilliwilli
10-26-2002, 20:46
How about a unit that can only be built in flanders that wields on of these:
http://www.liebaart.org/goeden_e.htm
I don't know the name of this type of soldier just the name of the weapon. A goendendag.
------------------
Master Guardian of The Turkish empire for The Oner Order of Ommisions. http://oooo.freewebspace.com/
[This message has been edited by chilliwilli (edited 10-26-2002).]
antidotos
10-26-2002, 21:51
Hi my lord !
I m probably a bit late but I need some special units for the mod I m working on (Diadochoi, that is Alexander's successors).
Before investing too much time in this mod I would like to know if it is possible to have these units :
- War Elephants
- War charriots (celtic)
- Helepoles (Assault towers used by Alexander and Demetrios Poliorcete)
The last one is probably hopeless and could be discarded, the charriots would be great but their role was minor, however the Elephants are strategic keys of the era, actually several types would be required.
Thanks LK and all for your great efforts.
------------------
Never Use Signatures...
Lord Krazy
10-27-2002, 15:10
Here is list of review_panel and info_pics bifs
to be created and compiled.
This will give you an ides of who's
in the mod so far.
We are not sure what to call it
so for the moment it's called
"The Lords Request Unit Pack"
They are not in any particular order
PeasantClubs.bif
ArmenianInfantry.bif
Feudalbows.bif
CumanArchars.bif
ScotishArcher.bif
SicilianMercenary.bif
Scandinavianarcher.bif
Syrianchristianarcher.bif
AnatolianHighlanders.bif
NormanArcher.bif
MorishCrossbows.bif
GeoneseCrossbows.bif
CumanMercenaryCavalry.bif
TimurHeavyCav.bif
AsiaticHeavyCav.bif
AvarHeavyCav.bif
NormanHeavyCav.bif
BulgarianHeavyCav.bif
GermanKnights.bif
SpanishKnights.bif
NormanKnights.bif
GeorgianCavalry.bif
TimurlightCav.bif
PuztaRiders.bif
WallachianLightCav.bif
SeljukHorseArcher.bif
AvarLightCav.bif
MagyarLightCav.bif
MurabatinSpanishMercenary.bif
ByzantineAuxileries.bif
BretonJavelinmen.bif
NubianJavalin.bif
ScottishPikemen.bif
FlemishPikemen.bif
Schwertlanzer.bif
ByzantineMenavlatoi.bif
HousecarleSpearmen.bif
WelshSpearmen.bif
BonnachtSpearmen.bif
SaxonFryrdmen.bif
RussianWarriors.bif
CondottieriLightInfantery.bif
CondottieriHeavyInfantery.bif
Pitchfork.bif
ChineeseArquebusier.bif
Grenadiers.bif
IrishFootKnights.bif
PronoaiInfantry.bif
Ottomanhandgunner.bif
Vikingbondi.bif
IrishLightHorse.bif
TeutonicFootknights.bif
SantiagoFootKnights.bif
TemplarFootKnights.bif
RoyalFootKnights.bif
HighRoyalFootKnights.bif
LateRoyalFootKnights.bif
Klivanarioi.bif
Hosarioi.bif
Psiloi.bif
Skutatoi.bif
BasqueSpearmen.bif
Peasantsjav.bif
Vollmaie.bif
Alan.bif
UskoksMusket.bif
MountedPistolier.bif
UskoksCAV.bif
SpanishCaballeros.bif
JinetesDeMusket.bif
AragoneseJinetes.bif
Axepeasant.bif
HighlandCavalry.bif
_________________________________________
Ok thats about 70 odd
and we have a few more finished
They all have an entry
in the prod11, dead page,names,descriptions
and an entry for all the icons camp and battle.
I have about 50 or so actionpages
to compile still and then the
I can do the items folder.
When this is done we'll
have 80 odd extra units
not perfect mind you.
I'll then need to sort out
the prod11 properly
and tweak all the other
errors I'm bound to make http://www.totalwar.org/ubb/biggrin.gif
Thats when I'll release a provisional
prod and you tell me "NO NA B#%%#$K
they were suposed to be like THIS"
and I'll go finish them off http://www.totalwar.org/ubb/biggrin.gif
So by the time the patch comes
we'll have a good little mod
to test it http://www.totalwar.org/ubb/smile.gif
(well I think so)
Regards,
Lord Krazy http://www.totalwar.org/ubb/smile.gif
ick_of_pick
10-29-2002, 00:20
an idea for the klivonophoroi:
cost: 900
20 of them per unit
charge: 8
melee: 6
defense: 10
armour: 10
moral: 6
first 2 ranks can fight
make them just a tad faster then Kataphraktoi
i saw a picture of a mosaic made by the byzantines showing the emperor and his cavalry and the armour was black, so it would look cool if both the horse and man were covered in black plate armour with a purple blanket under the saddle to represent the emperors unit (purple was the royal color).
Stefan the Berserker
10-29-2002, 01:30
Nice idea for Inquisation Problem: Allow Pagans and Catholics to build a Strategic Unit called "Whitch", which is a very strong assasin!
Put it the other way around: Let's toast Inquisters!!!!!!!!!!!!!!!!!!!!!!
But, WHAT ARE CHARRIOTS??? No idea...
EVIL IDEA: Kamikazè! Why not a religious fanatic that blows up himself and a whole Unit? Battlefield Hashashiri!
Stefan the Berserker
10-29-2002, 23:37
Chariotts! Looks very silly and not very realistic to me...
Stupid Question: Is mercenary the english word for a hired Soldier? We don't learn that things at school...
If this is it, why not allow "Tartar Mercenaries" (Mongos) for Russians, Hungary and Poland? The Mongos fighting in those armies as hired guys is historic and nice to play...
To my Kaikazè: Hashashiri? Those famous turkish killers! Or are they called Assasiri or something in english? Doesn't need new art, take normal turkish Cav on Camel. Then make it a small group of 3 Men... Use the "System" for a Grenadeer but drag down the range to 0, so they make BOOOOOOMMM too! Osama-Bin-Laden-Evil Unit but effective...
Lord Krazy
10-30-2002, 12:51
Range 0 for an area effect weapon
would be a bit risky.You might
hit something http://www.totalwar.org/ubb/biggrin.gif
If you want to see some of the
unit icons for the mod you can
have a look here:
http://mysite.freeserve.com/lordkrazy/
It's just there so you can have look
and maybe give some feedback.
LK
Lord_Lenny
10-30-2002, 15:19
True the Celts did have War Chariots, but by the time of MTW i believe they weren't in use, mainly because the 'Celtic Nation' as a loose term had ceased to exist. The 'Celtic' Kingdoms now were Scotland, Wales, Ireland and Brittany. These nations had moved more towards foot infantry (mainly because their lands were to hilly for chariots to be used effectivley) Is it to late to suggest a new unit?? I believe that the Croats had effective light cav around this time, tho i'm not sure, also it may be abut early but cossacks?? say lightly/not armoured, good morale, fast, armed with only a sword and cause fear in enemies?? I've just seen the Polish movie 'With Fire and Sword' so i love cossacks at the moment http://www.totalwar.org/ubb/smile.gif
Lord Krazy,
I have a small request if i may? I have had problems trying to get several of my mods to work.
I have tried to put a Royal Purple Blanket under my Katapharaktoi. Any suggestions? Mainly to represent the elite status of the unit.
Also, I have been trying to change the Byzantine standard spearman to a hoplite. So the Byzantine forces have an individual unit make up.
IF anyone, can help here I would appreicate it.
As it would be more realistic representation. Infact they still used the term hoplite for the sarrisa armed infantry even in 1148AD.
And if some one can make Byzantine Infantry with 2 light javelins? make them 225/250 cost, and the same infantry spec's, just with a javelin included.
Stefan the Berserker
10-30-2002, 20:24
Landsknecht has more than one meaning, it can be farmer or Retainer.
An Reiter is a rider, nothing more.
Through Schools want us to learn Languages to be friendly to foreigners, they logiacally don't teach us the Military English. I don't think you learned Military german.
Just to clarify.
****HOPLITE****
Early period
Cost 350Florins.
Spearmaker3 Armourer1
Unit 100.
Rows Perferred 5
Support costs 75
March 6
Run 9
Charge 10
Charge 5
Morale 1
Melee 1
Defence 2
Armour 3 (Lamellar & chain).
Honour 2
(Armed with a Sarrisa, and sword).
Attack Cavalry 1
Defend Cavalry 5
V Armour No
Slow to turn.
Perfect formation.
Disciplined.
Samuri yes.
Very Strong Charge.
First three rows can fight.
Large round Shield (gold/Bronze colour).
Bronze Helmet.
Byzantine Only unit.
Valor Bonus Greece.
The unit above is actually one of the Byzantine Infantry used during the start, and before the start of the game.
*******Klivanarioi*******
Where actually how the Ottomans got there Spiahi of the Porte, it was a copy.
The Klivanarioi was actually a very heavily armoured Horse archer who was also used as a Shock Troop. They had Very heavy maces and tended to be unstoppable melee troops as their defence was enormous, Espeically with the Chain and Lamellar armour, with some plate combination. They where also nearly always nobles or minor nobles. Hence good morale and honour.
*******My personal Klivanarioi********
High period
Cost 950Florins.
Horse breeder4, Armourer4
Unit 20.
Rows Perferred 3
Support costs 95
March 9
Run 15
Charge 18
Charge 5
Morale 1
Melee 6
Defence 7
Armour 9 (Lamellar & chain W/ plate, Horse & Rider).
Honour 4
(Armed with a Bow, and Heavy Mace).
V Armour YES. With Mace only
Fearless
10-31-2002, 17:34
Hey Lord Krazy I checked out your site and congratulations to the work you have so far accomplished. I would however like a closer look at what you have already produced purely to see if the images require a professional clean up.
King David
10-31-2002, 19:45
Wow Krazy !!!
You should be a game developer.. That is some increadible artwork.. Keep up the good work.. Can't wait to see the finished product..
BobBest conte de Toulouse
10-31-2002, 23:13
Great job LK....amazing....
It will be nice to organize the new units by period:
classical : roman, greek...
dark ages : visigoths, franks...
middle ages...you know...
Napoleonic..
It will be so great to play historical battles that would use these new units..such as austerlitz, or Poitier (with Charles Martel against the muslim invasion...)
just a thought...
ick_of_pick
11-01-2002, 00:18
where is krazys website?
Lord Krazy
11-01-2002, 04:11
i_o_p,
you mean you have not read every
word I have wrote http://www.totalwar.org/ubb/frown.gif
why do I bother http://www.totalwar.org/ubb/biggrin.gif
hell I don't read
everything I write neither http://www.totalwar.org/ubb/biggrin.gif
It saves time just to write it.
http://mysite.freeserve.com/lordkrazy/
Stop calling it my wed site,
peopel will get the wrong
idea.It won't be there very long.
Unless I forget to remove it http://www.totalwar.org/ubb/smile.gif
Anyway less of the adulation
shit.I just wanted to know
if they were what you were
kinda expecting.
I told you guy's already
I don't do this stuff by
myself we are a collective
a small but growing collective.
We are also part time as we
haven't figured out a way
to mod food yet http://www.totalwar.org/ubb/biggrin.gif
We are called "The Lords"
So my "site" is just their
so you could see some of the things
we are trying to achive
and what you could do to.
We are not experts by any
steach of the imagination.
To use an English vernacular,
we are a bunch of blaggers http://www.totalwar.org/ubb/smile.gif
It's just fun :
Thanks for all the bullshit anyway .
fenir,
that will be usefull
thank you.
Fearless,
same goes ,if you can't see that
from what you have seen already,
or was that a polite way of saying
so.
King David ,
Cajones!no son tantos buenos,
pero,sin embargo gracias.
Adios amibas
LK(not the only lord in town)
p.s. if you mail me, you will
run a serious risk of
me replying http://www.totalwar.org/ubb/smile.gif
Man Diz Community is even crzier than I thought !!!
Kray u must be totally krazy coz what u got on that web site looks totally cool !!!
Can you please add a Janissary unit:
Janissary Musketeer
This is to follow the historical guidelines wher Janissaries were among the first to use gunpowder weapons. They still carried sords for melee and wielded them fircely once engaged in hand to hand combat.
Consider this a medium Janissary unit with gunpowder range capacity and the melee of an Elite troop, like the Knights.
Awesome work man !
Knights with Flails - like mounted bishops or something all in red or purple with those pointy armored helms
foot nights with large 2 handed bastard swords - small unit size
flaming arrows archers
battering rams
barbarians with furs and animal skins and spiked clubs
catapults that fire animal and human carcasses and heads
Lord Krazy
11-01-2002, 10:45
Quote Originally posted by YunDog:
Knights with Flails - like mounted bishops or something all in red or purple with those pointy armored helms
foot nights with large 2 handed bastard swords - small unit size
flaming arrows archers
battering rams
barbarians with furs and animal skins and spiked clubs
catapults that fire animal and human carcasses and heads
[/QUOTE]
---------------------------------------------
OK I'v learned a lot of Australian
from Baroccas readmes http://www.totalwar.org/ubb/smile.gif
so lets see if I'v got
this right.
You want
A Knight formaly none as Prince.
A large two handed bastard.
F*%#ing arrows.
A dangerous sheep.
A rugby team wearing expencive coats
in a Perth night spot.
And the All Blacks aswell http://www.totalwar.org/ubb/biggrin.gif
---------------------------------------------
Spiky clubs is all you can have
for the moment http://www.totalwar.org/ubb/frown.gif
I'd like to give you all these
things, but if you got nothing to
do read the rest of the thread and you'll
see why.It's not personal it's just
unit animation is not on the agenda at the moment, well not for release anyway.
regards,
LK
LOL
youll be a citizen soon - do you love beer more than life itself and only talk about sport and war, in that order
ya I was having a read, but no harm in dreaming
keep up the grouse clobba
onya
Yun
ick_of_pick
11-01-2002, 22:57
fenir, did you accually make those byzantine units, or is it just your idea. if you accually made them, id like to get my hands on em!
Mithrandir
11-02-2002, 00:39
I'd like to see F16'f, Apaches & u noats in your patch... if that cant be done make me some Elephaunts! Gah! Work now slave! http://www.totalwar.org/ubb/wink.gif.
Wellington
11-02-2002, 00:51
Quote Originally posted by Mithrandir:
I'd like to see F16'f, Apaches & u noats in your patch... if that cant be done make me some Elephaunts! Gah! Work now slave! http://www.totalwar.org/ubb/wink.gif.[/QUOTE]
Mith,
If you can image all the requirements for Apache Helo's - we can make them visually correct (hovering, flying etc http://www.totalwar.org/ubb/smile.gif
One problem. They either shoot arrows instead of Sidewinders or your archers units have some pretty heavy capabilities!
ick_of_pick,
They where/are my pet project at present. I have done all the file editing, but am trying to do the actual lbm & Bif files. SO, at present, no they aren't finished.
I posted them here for the "Lords" so if they got the Bif and lbm files done, I would up load the lot to the .org DL list, (barrocca's grace approving of course).
But if the "Lords can do the bif and lbm files, and pass them over to me, I will have the files up in 24hours, Testing allowing.
PS: I will let you know asap when they are finished http://www.totalwar.org/ubb/smile.gif
I am also trying to do the lbm and bif, so I can practise. But it is very slow going. (newbie at this part).
But hopefully it won't be to long.
I will then do the Egyptians, as they are missing a few units.
The units.
They are actually based on real Byzantine units that existed. Both prof. and Aux.
I have also taken into account the differences in western mail/plate and the eastern mail and Lamellar amour strenghts, (lamellar being strong and lighter and not used by the west until the 20th century tanks). Not to mention the training etc...
But most of the units are made up from Byzantine narrations and descriptions.
So i will continue this over into Egyptians as well. Then maybe some others. All will be as accurate as possible.
Lord Krazy
Yeah, Don't forget those "All Blacks".
*starts singing.... Bledisloe Cup... come home.....to the place....where you belong.... for 57 years.... you know where you belong...... western pacific......New Zealand....come on home....*
hehehehe
PSS: Now give us back our World cup. :P~
fenir
Lord Krazy
11-02-2002, 16:22
I kinda like aussi rules myself
although I think they should call
lack of rules http://www.totalwar.org/ubb/smile.gif
It's galic football played
with a rugby ball on a cricket
field.Now that's what I call
creative http://www.totalwar.org/ubb/biggrin.gif
When you have tested your units
send them to me and then I can just
paste them in, the way you want
them.
As regards to icons we have x amount
done but not sure which ones are best
for what yet.
LK http://www.totalwar.org/ubb/biggrin.gif
Thanks Lord Krazy, I should have them finished today.
I will Email them to you in a few hours time.
The Bif's and Lbm's I am still learning how to use psp7 so they won't be anytime soonish http://www.totalwar.org/ubb/smile.gif
Hence asking the "Lords" of graphics to meet the task :P~
fenir
ick_of_pick
11-04-2002, 00:29
thanx, heres my e-mail if its of any use..
rickeshoo@hotmail.com
if lamellar is stronger, then shouldnt klivs have armour 10 or something?
Lord Krazy
11-11-2002, 14:37
OK seen as loads of stuff didn't make it over from the
last board I'm going to write it all out again,
no chance http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
I'll be posting 10 units later on today.
These will be a sample of whats to come.
RoyalFootKnights for each period
Basquespearmen,
Templar,Teutonic and Santiago Foot Knights
IrishFootKnights,
CumanMercenaryCavalry,(Left overs from CA)
GoldenHoardAuxillaryCavalry("")
I'll aim to post about 50 units by the end of the week.
This is a projection not a promise http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
these units will also be betas for testing.
Another thing, I do NOT kwno for a fact, how many units this game can take.All I know is,I only encountered problems
at 100+ I never verified what that problem was.
For all I know the units might go all the way down to
last row of the work sheet.
So if anyone has a day or two to spare.
C ya
LK http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Hooray, I can finally post here.
I posted this earlier, in the entrance hall.
In case nobody goes there, I'd like to post it again here, in the appropriate thread.
There seems to be a lot of confusion on the Byzantines.
Rosacrux has ammended some of it already but I've wanted to post this for a long time, so here goes:
I'm sorry to say that I was a bit dissapointed with the Byzantine units in MTW. They are all wrong. Mainly the name giving is confused.
I realised how much work is involved with modding the units.
Simply renaming existing units will save a lot of work. Hope it's not too late already LK. There would also be saving of slots for more units.
First off the kataphraktoi in the game should be called Klibanophoroi. In Roman times Cataphracts (or Cataphractarii) were very heavily armoured cavalry on completely barded horses. Clibanarii were mounted on horses that had only frontal barding and they could be equipped with bows.
Somewhere along the line these terms got switched around.
In Byzantine times kataphraktoi would be your regular heavy cavalry.
Thus, the unit called 'Byzantine Cavalry' in the game, should be called 'Kataphraktoi'.
The Pronoia Allagion cavalry would also be Kataphractoi. Pronoiai were the equivalent of european knights. In the sense that they were soldiers given land in return for serivce in the army.
Why the devellopers tagged the Allagion bit to Pronoia, I don't get. Allagion is simply a unit name, like 'battalion' or 'regiment'.
Arguably these people might be able to afford better equipment, so they might warrant a distinct unit that is better armoured than your normal cavalry.
A Byzantine infantry allagion could consist of more than one troop type.
It would have normal heavy infantry, called skutatoi, after the Roman word for shield, scutum. They carried a long spear and the kite shield. Front ranks would be very heavily armoured.
They would have an integral number of archers, possibly also armoured.
Next to the heavy infantry would be light infantry, or psiloi. These would be light archers, slingers and javelineers.
One source also mentions another small group of heavies that would be part of the allagion. They are supposed to be armed with a heavy throwing spear, called a menaulion. Thus they were called menaulatoi
So, to conclude the renaming, the 'Byzantine Infantry' should be renamed 'Skutatoi' and the 'trebizond archers' should be 'Psiloi Archers'.
Editing units:
The 'new' Kataphractoi units should be given spears and shields, plus heavier armour. The Pronoiai should also be given bows and even heavier armour (class 8 or 9?).
Dunno if 10 is possible but lamellar is indeed quite effective. There is an account of a cavalry man unhorsed by a 'Frankish' knight's lance and simply getting back on his horse, twice.
The Skutatoi should have a spear(kontos or a smaller version, the kontarion) and, if you want to emulate the super-heavy front ranks, you could also increase their armour (currently 3). But you would have to make them slower as well, let's remain fair.
All bows should be MTLG instead of SBOW. The SBOW is just a simple short or self bow, a stick with a string.
The Byzantines and eastern countries used the composite bow. This was composed of wood, bone, horn and sinew and was much more powerful. If you want you can edit the MTLG bow in projectiels.txt to give it slightly more range and armour penetration.
BTW, I don't think the 'Psiloi Archers' should have such a bite as the current Trebizond Archers have. Yes, they had a small shield and a side arm but their axe is only a small hand axe. They would still be mainly light infantry and wouldn't stand up to anything but other light infantry.
New units that could be created would be the regular archers and psiloi javelineers. Creating psiloi slingers would involve adding a new projectile type and new animation. Is that being done atm?
Slings would be effective against medium armour. Mail won't protect you against the impact of a lead slingshot bullet, your arm would still break. Even with a helmet on, you would still be concussed, if it hit you on the head.
I think staffslings were also mentioned by someone, those would be nice. Staffslings could hurl naphta containers.
Another new projectile could be the martiobarbulus, a heavy dart. It was carried by the Late Roman and early Byzantine infantry, at least and maybe later.
Oh, yes. Light Cavalry.
The Byzantines used huge numbers of auxiliaries: Patzinaks, Alans, Cumans, Turks etc etc. The generic 'Horse Archer' in the game would cover them all. So no need for new units there, really. Adding more distinct horse archers only makes it more difficult to retrain and merge the units.
There is, however, an actual Byzantine Light Cavalry type.
The Trapezitoi. They were unarmoured but carried a largish shield (against all them pesky arrows) a lance and javelins. They were highly skilled riders, our word trapeze artist stems from these guys. Ideal pursuit cavalry to increase the number of kills after the enemy general runs for his women.
I'm working on an add-on for them now.
OK, hope this has been a bit useful.
At least I've been able to post some of what I've been wanting to write.
Rosacrux
11-12-2002, 15:06
I do disagree with a couple of the points made (as for instance about the Trebizond archers, as the bulk of the regular Byzantine archers originated from Trebizond, with a tradition similar to the Welsh, so to say and as for the Kataphraktoi vs Klivanarioi/klivanophorioi thing there more opinions than scholars http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif ) but I do agree on most points made.
But... I don't see you mention the Hosarioi, the light border-guards cavalry Byzantium deployed in the Balkan provinces and especially in Greece and Serbia in different time periods. The lack of a light non-bow cavalry unit for the Byzantines in this game is quite obvious so those would fill the gap.
Generally though I am pleased to find another MTW gamer with a vast interest in Byzantine history and warfare. At least, a game that lets us enact the great Eastern Roman Empire http://www.totalwar.org/forum/non-cgi/emoticons/cool.gif
Grtz,
Yeah, doing a quick scan of my books on the subject, I couldn't find a mention of the hosarioi. So I decided not to mention them.
Can't write about what I don't know http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
But from your description they resemble the trapezitoi, being armed with javelins. Maybe they are the same? Though I got the impression that trapezitoi were regulars.
Btw, speaking of javelins. I think that infantry javelins would have less armour penetration than a javelin thrown with the added momentum of a charging horse. But that might just be too much detail, also because it wouldn't always be thrown in the direction of the gallop.
And I agree with you, Byzantines should actually be called Eastern Romans. They called themselves Romans anyway.
Rosacrux
11-12-2002, 15:43
No, the Hosarioi (by the word "hosia" which is Greek for "ambush" - see where this gets us?) are a later evolution (actually another incarnation of the famous Akrites, but without the land-owning privileges of those) being more an irregular police-force than a regular army unit. But they did took part in most campaigns after 1000 AD in reconaissance/scouting and pursuing duties and that's why I see them fit in the timeframe of the game.
And, yes, "Byzantine" is just a term invented (by a 17th century French scholar, I think) to differiantate the distinct culture of the eastern (mostly Greek) Roman Empire from the previous (Latin) Roman Empire. They called themselves "Romaioi" which is Greek for "Romans".
Lord Krazy
11-13-2002, 01:43
Ok guys enough on the greek thing
i just wanted to know more or less what they looked like
and what weapon and stats, the person that suggested them,
wanted.
So the ones Rosacrux picked will be done that way
(to the best of our abilities)and likewise for the rest.
The first thing I have to do is redo the prod11
for all these units this will be done on a generic basis at first.Then I will add amendments to individualise them.
This process has only been done to some of my units so far.
The greeks will be done next, so seen as your all hot
a bothered about them right now it seems a good time to get
them done.As you may know fenir is interested in this area so he will have a big say in this as he is making
these units also.
I will not be drawn into a historical debate on this issue
as it's not practical at the moment.
The spelling of a unit is personal choice
I will not ammend it for historical reasons
at the moment.No point having the right name for a unit that does not work properly.
So if Rosacrux said:
Quote[/b] ]- Klivanarioi(or Klivanophoroi): Heavy cavalry, the "tank" of the Byzantine army (something like the lancers). Great charge bonus, relatively slow (not lika Kataphractoi though) and all-armoured.
- Hosarioi: Light cavalry, armed with bows or javelins and lances. Good skirmishers and in pursuit, no armour. Region dependant (they came from Greece and Serbia). Maybe the hungarians should have those too (that's where they borrowed the term "hussar" from, anyway).
- Skutatoi: Light infantry, fast and armed with spear and shield, light armoured.
- Psiloi: "Psiloi" is a generic term to define the auxiliary troops that had no armor at all and acted as a supplement to the professional or regular army. Of those, you could make a decent Javelin unit for the Byzantines (they lack one). No armor, no shield, fast, low morale. armed with javelins and little axes and/or swords.
Then that is what I am going to do.
At the moment my head is like one of those prod
files opened in word "all over the place"
so less of the nit picking for now.
Tell me where I can blag some images of these guys
on the net if pos.
btw Latro you don't have to be a member of anything to mail
me.My address is in my profile.I recieve mail from
non members of this forum and I welcome it.
So no excuse buddy;)
The fact I hardly never read the other forums
and I mean forums I don't just mean
the enterance hall is I don't have the time.
When I have time I do but not now.
So if anyone else want's to make a point to me
and can not poet here mail me.
I promise I will at least read it
and if the weather allows I will even reply
god fobid;)
Later
LK http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Archers Tomorrow
thats not a quote it will be an upload http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
OK. here are some quick links for pics.
Here (http://www.anit.es/imagomundi/Wargames/wargameselricon_klibanion.htm) are two plates from the Osprey Men-at-Arms series.
This site (http://www-personal.une.edu.au/~tdawson/levantia/index.html)has some modern reconstructions of Byzantine equipment.
You might also want to have a look at DBAOL army lists (http://www.dbaol.com/armies.htm)
another nice site (http://es.geocities.com/mundo_medieval/bizancio/ejercitos.html), in spanish though.
Lord Krazy
11-14-2002, 04:38
Thanks Larto ,that is very productive.
Btw Spanish is a language I speak so
thats not a problema http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
I'v turned all the units in
the game into Byzantians
I just need a Hundered odd
Byzantian names for them
and you could have
Byzantian MTW http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
I'll release the archers later
about 10 or so
and the Byzantians at the weekend
I hope http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
regards'
LK
Kataphraktoi v. Klibanophoroi As far as I am aware this debate is still on going in the History of Byzantine warfare http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
But there is sufficient evidence to suggest that it is Kataphraktoi that was adpoted by the Romans (west) from the Hellenics. A development process of the more famous Thessealyian cavalry.
Kataphraktoi , As describe by the Byzantines themselves, was orginally four layers of chain mail, later with chain mail and lamellar armour. And finally with added plate armour.
They where perhaps, and by all accounts, the KingTiger of the battlefield. There are many descriptions of the Kataphrataktoi units wiping out Frankish Knights without loss to themselves. circa 1101 first crusade & Normans 1085-1094AD.
It is however without a doubt, they where far superior to the western Knight, espeically in the early period and most research in the last 20 years tends to be absolute in these terms. They where trained, and equiped to some of the highest levels, by any standard of their times.
Their honour was also above question as usually the Katapharaktoi where from Noble families. Hellenic term, good family.
It actually took the West well over 100 years to get even close to the levels of Byzantine arms and armour.
Klibanophoroi
y all accounts the Klibanophoroi was a melee speicalist. They where heavy armoured (horse included) horse archers, the Turkish where so impressed they copied them. Sipahi of the Porte.
Pronoia Allagion
However the Pronoia Allagion differ from the Katapharaktoi by the fact that the Pronoia where in fact not nobles, but usually ex- soliders, or settled troops for border duties or immediate duty with policing control in the provinces.
Where as the Katapharaktoi where usually of "Noble" or "Good Family". Donoting that they where of social or military importance. Henced based in the Capital. Pronoia Allagion could also be of a minor nobility,
Honsarioi ... Prokoursatores
Medium Cavalry. Usually settled troops or peoples in border provinces, tasked with a farming and guard duty type activity.
Pronoia Allagion,
Allagion is simply a unit name, like 'battalion' or 'regiment'. Yes that is true, but for many people they have no idea of Hellenic terms and ideas, so it is more there as an identification of the unit Pronoia I suspect.
Think of it as this.
Allagion = Legion http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif (Al - Lagion) or A legion roughly.
Therefore a legion of Pronoia. Hope that helps.
It goes along the same lines of the Byzantines and how they refer to their own units as Hoplites. Therefore donoting that they where in fact Sarrisa type armed or Javelin armed, with a shield and sword.
They also quite often used the term phalanx as a replace for legion or Allagion.
Such as a Phalanx of Hoplite. Or a Allagion of Hoplite.
A Byzantine infantry allagion could consist of more than one troop type.
Yes, Byzantines used a combined arms strategy as a matter of basic teachings in military warfare, this means both tactics and personal.
The standard infantryman was also still equiped with two javelins at times.
Psiloi any light infantry of usually a missile varity. Usually area depended naming
Skutatoi, usually a polearmed Infantryman, along a hoplite tradition not always heavy.
Menaulatoi usually a medium Infantryman with a Javelin or two. But it depends on a lot of other influences.
Hoplite usually a heavy infantryman sometimes polearmed.
In my Defense http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
Ultimately, I have used generic terms and standard ideas of Hellenic troop types known to many people, mainly because they have know idea of how complex the Byzantine military machine was compared to the West or the East. And it is difficult for a game to reproduce.
My only concern is that the Byzantine units are not given the due that is owed them.
They where truely fantastic units, far in advanced of tactics and training than the East or West. Included would be the armour and arms, which where also far superior to both east or West.
On a side note, my Katapharaktoi in my game have up stats to represent their more historical position.
Charge 10...Simply put, they where huge, they where armoured, stopping them would be impossible short of using a Bulldozer.
Moral 8 they where nobles, just not stupid like Latins.
Melee 6 They where better than Knights in a Melee so why not.
Defence 7 , should be good.
Amour 8 Their descriptions alone warrant this.
And they are now faster than a Camel. As there are to many descriptions of them over running camels in a chase.
Cost? 1250 Florins
Support? 155 Florins.
fenir
Acknowledgements.
Praecepta Militaria 965AD by Nikephoros Phokas
Eric McGeer, Sowing the Dragon's Teeth, Washington 1995 Translation.
Tim Dawson, 'Suntagma Hoplôn: the equipment of regular Byzantine troops, c. 950 to c. 1204'
David Nicolle (ed.) A Companion to Medieval Arms and Armour, Boydell and Brewer, London
Vlad The Impaler
11-14-2002, 14:52
so , from where i can download this units?
btw Lord Krazy if u need references about wallachian troups e-mail me ;my adress is in my profile
Caledfwlch
11-14-2002, 15:17
Lord Krazy, are you only adding historical units, or will you be including some hypothetical units as well.
I only ask 'cos my Wessex Heavy Cavalry might be of some use.
Lord Krazy
11-14-2002, 18:13
Vlad The Impaler,
with regard to the download I'm
not sure where it is.
Hey I just work here;)
It was uploaded as a test_upload
I'll be posting anoter one soon
which will about 30 units.
I'll be in touch thanks:)
Caledfwlch,
Only criteria is that it's doable
seen as you have done them
already, I would say that was very
doable http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
So please send them http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
LK
Caledfwlch
11-14-2002, 22:25
Fair enough LK, I'll just finish tweaking the stats etc & touch up the spear graphics, then I'll send it to you.
Could do with some advice on making the unit information panel picture though, mine seems to appear in the game with some black dots scattered on it, can't see what I'm doing wrong. http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif
Lord Krazy
11-16-2002, 02:08
Quote[/b] (Caledfwlch @ Nov. 14 2002,15:25)]Fair enough LK, I'll just finish tweaking the stats etc & touch up the spear graphics, then I'll send it to you.
Could do with some advice on making the unit information panel picture though, mine seems to appear in the game with some black dots scattered on it, can't see what I'm doing wrong. http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif
The Info_pic that you are talking about
is displayed larger in the panel than it's
actual size.This is why you may see dots in game
that you don't see at actual size.
This could be your problem.
Without seeing the bif I can't
say for sure what you problem is.
I would think it has to do with
the pixels that were not removed
from original inmage you imported.
I'll have a look when you send.
LK:D
Lord Krazy
11-16-2002, 12:47
27 new units for testing are available
at http://www.totalwar.org/Downloads/Mtw_Uploads/MTWbeta/
The zip is called
TEST_TheLords_27units_mtw1.1.zip
DO NOT DOWNLOAD the OTHER Lords test units on that link
The units are:
TeutonicFootKinghts
TemplarFootKnights
SantiagoFootKnights
RoyalFootKnights
HighRoyalFootKnights
LateRoyalFootKnights
IrishFootKnights
CumanMercenaryCavalry
GoldenHordeAuxillaryCavalry
BasqueSpearmen
Mounted Musket
Mounted Carbine
Immortals
Welsh Spearmen
HouscarlSpearmen
SaxonFyrdmen
Vikingbondi
ScotishArcher
SicilianMercenary
Scandinavianarcher
FeudalBows
CumanArchars
AnatolianHighlanders
NormanArcher
Moorishcrossbows
GeoneseCrossbows
The Royal and Religious Knights have been changed also, to dismount to the
Royal and Religious Foot Knight units above
These units are not fully finished
they are just a sample.
If you have any problems please mail me.
ASAP
I need feed back on this guys
or else I'm kinda working
in the dark as I can't
possibley test all the perameters
for this on my own.
So if I don't get at least
10 mails saying
it's ok or you found a bug
and you know what it is,or it crashes
when I do xyz.
Then your not getting the next
lot till I do http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Thank you very much, in a forcefull sort of way http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
LK http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Btw I now some of them show up for all factions,
thats so you can use them http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Caledfwlch
11-16-2002, 17:43
LK, do you think it might be something to do with the 366x448 scroll banner.BIF that the infopic gets superimposed over. The infopic looks clear enough when viewed in PSP7, but in game the dots appear.
Also noticed that some of the infopics in the TEST_TheLords_27units_mtw1.1 mod have the same thing, i'll send you a copy of my infopic so you can see.
Like the new units btw.
http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
Lord Krazy
11-16-2002, 19:50
Cal,
Yes this is because you did not clear the background
completley before or after you transfered the image.
When you clear a background it may have more
than one layer so select colour range
a few times on both images before you transfer
and after to see the effects.
It's a PSP7 rtfm problem http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
It also depends on what you what you want to do.
Some of the dots on the info_pics are for a desired effect
the others because we just don't care that much http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Mail me if you have any more problems with this area
I'll have a look at your stuff in the meantime.
LK http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Caledfwlch
11-16-2002, 23:03
Cheers LK,
I'll e-mail the Wessex Heavy Cav unit to you right now, & I'll send the rest on when I'm happy with them.
Stefan the Berserker
11-17-2002, 15:44
LK, I hope that with the Immortals is somekind of new Highlander Unit Making an undefeatable Unit is unfair
Lord Krazy
11-17-2002, 17:34
Cal,
don't see any problem with your
stuff,only your ego http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif just make more
and shut up http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Stef,
Immortals is just a name not a description.
Caledfwlch
11-17-2002, 17:58
Heh heh, fair enough LK, I'll get cracking on 'em. Any tips on unit balancing (stats) btw, don't want to make them too powerful or too weak. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
Lord Krazy
11-17-2002, 19:02
For starters copy one you want it to be like
and just change the odd stat 1 or 2 points.
Sort of work it from there.
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Lord Krazy
11-18-2002, 23:32
posted fix for 27unitpack plus one more unit http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Lord Krazy
11-20-2002, 18:51
Posted 35 units this time.
Hope it has less bugs http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
This one has 7 Byzantine units
one mor Byzantine to come
and thats it for byzantians for the moment.
I think 10% is generous enough http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Lord Krazy
11-22-2002, 05:37
50 units have been posted now http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
hmmmmmm i can't see the downloads you uploaded LK.
has barocca not put them up yet?
fenir
Here (http://www.totalwar.org/Downloads/Mtw_Uploads/MTWbeta/) they are. http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
Lord Krazy
11-22-2002, 23:39
Thanks latro,
all this stuff will be put on the test download,
so look for it there unless I state otherwise.
Get the latest versions they should be less buggy.
Thanks,
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Thanks Latro,
I couldn't find it, must be going blind.
LK
Will do
fenir
Lord Krazy
11-25-2002, 05:01
I did a little more testing
and now we have 105 extra units that work.
I'm not sure at all how many units
it will take http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif http://www.totalwar.org/forum/non-cgi/emoticons/dizzy.gif http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
ICantSpellDawg
11-25-2002, 05:39
this sounds really good, but im afraid to install it cuz i dont want anything to overwrite the outremer crusade file. it lets me build any order unit (cept santiago) in the regular way.
how many units will it take to crash the game?
300?
400?
255?
Galestrum
11-25-2002, 18:25
eagerly awaits the final versions with glee http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif http://www.totalwar.org/forum/non-cgi/emoticons/dizzy.gif
Lord Krazy
11-25-2002, 23:12
Quote[/b] (Whitey @ Nov. 24 2002,23:18)]how many units will it take to crash the game?
300?
400?
255?
That was the original purpose of this project
I got side tracked by the fact that people actualy
gave a damn about the units so we decided to give them love and attention they deserved which has slowed this down
big time.But it's worth it http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
I'll try and crash it over the next few days http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Lord Krazy
11-25-2002, 23:19
Quote[/b] (TuffStuffMcGruff @ Nov. 24 2002,22:39)]this sounds really good, but im afraid to install it cuz i dont want anything to overwrite the outremer crusade file. it lets me build any order unit (cept santiago) in the regular way.
I would advise you backup all files you don't
want to loose.This goes for all mods.
This stuff is for testing so if you don't
want the grief of replacing buggy files,
well wait for the finised product.
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Lord Krazy
11-26-2002, 03:38
I'v just tested 155 extra units http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
That makes a total of 270 units so far http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
I'll do another 50 tonight and see what happens http://www.totalwar.org/forum/non-cgi/emoticons/dizzy.gif
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
rofl http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
fenir http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Lord Krazy
11-26-2002, 05:17
Well 294 seems to be the max for the
deadpage coords.
So we can have 175 extra units http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Thats a lot of icons and action pages
and weapons folders and stats and
I don't want to think about it right now http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif http://www.totalwar.org/forum/non-cgi/emoticons/dizzy.gif http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
Ok, Immortals are finished, and they rock.
Hosarioi are also done.
Hoplite as well.
Still trying to balance the following.
Menavatoi
Skutaktoi
Trying to do graphics for...
Klivanarioi
Phrygia Psiloi
fenir
Lord Krazy
12-01-2002, 03:00
posted another two units
and bifs on the test downloads
52units in this one.
I'll give more details tomorrow.
The bifs are a seperate download.
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Pachinko
12-01-2002, 17:23
Are you gonna give a tech-tree for that. Good golly...That is alot of units http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif
P.
Is it possible to use the new units online?
Is it possible to make the STW units? Or just install MTW a 2nd time and 'skin' it to STW? There shouldn't be need to download huge files since one can copy art from his own STW install into MTW. 'Just' some custom text files.
Lord Krazy
12-09-2002, 16:40
Quote[/b] (Pachinko @ Dec. 01 2002,10:23)]Are you gonna give a tech-tree for that. Good golly...That is alot of units http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif
P.
I'm not sure about that but it's a good idea http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Lord Krazy
12-09-2002, 16:48
Quote[/b] (TuffStuffMcGruff @ Dec. 02 2002,15:07)]i really cant wait till this pack is out - lord krazy seems to know his history, so i have no doubt that the times in which the units show up will be perfect
weeeeeeeeeeee
Yes this true I know my history http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Shame about the rest http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
But seriouly http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
They will be put in the right time frame.
A couple of them will be out of context
but I'll split them up in smaller
more relevent packs also.
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Lord Krazy
12-09-2002, 16:58
Quote[/b] (TosaInu @ Dec. 02 2002,16:16)]Is it possible to use the new units online?
Is it possible to make the STW units? Or just install MTW a 2nd time and 'skin' it to STW? There shouldn't be need to download huge files since one can copy art from his own STW install into MTW. 'Just' some custom text files.
It is, if the other players have a copy of the
prod11 file.We may host such things in time http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
As for STW this can be done.I have already posted
all the actionpages for STW units to work in
MTW.I'v tested them all and they work fine.
Only the cavalry to do.I got no feed back
on the other work so didn't do the cavalry
as they can be done in two ways and I was
not sure what the shoggi guys wanted.
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
I'm personally more than willing to 'sacrifice' another 2 gig of my HD just to have fun with shogun units (and the entire Shogun game using the MTW possibilities). Or a nifty fileswapper of course :-).
It's the sprites I'm interested in, will take care of the stats myself.
Are the actionpages for the units in the downloadsection? I hope you used the naginata infantry from the original STW? Those were superb.
About cavalry, a bit more variety in the helmets would be nice. Japanese used the smaller pony, not big horses.
Also, the kensai should be something different than just 12 feet tall. Is it possible to give the YA a 15 feet pike, and the ysam the 6-9 feet spear?
Lord Krazy
12-10-2002, 20:52
Quote[/b] (TosaInu @ Dec. 09 2002,10:06)]I'm personally more than willing to 'sacrifice' another 2 gig of my HD just to have fun with shogun units (and the entire Shogun game using the MTW possibilities). Or a nifty fileswapper of course :-).
It's the sprites I'm interested in, will take care of the stats myself.
Are the actionpages for the units in the downloadsection? I hope you used the naginata infantry from the original STW? Those were superb.
About cavalry, a bit more variety in the helmets would be nice. Japanese used the smaller pony, not big horses.
Also, the kensai should be something different than just 12 feet tall. Is it possible to give the YA a 15 feet pike, and the ysam the 6-9 feet spear?
I'll post them on the download pages later.
you can find them in the "stw mod" thread.
I'll post the link when I find it http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
btw I'v got 10 gigs of mtw on disk
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
LK,
Did you have a look at those units I sent? And are they ok?
For everyone else, Lord Krazy and I have done some units for the Byzantine/Roman Empire.
1. Kataphraktoi Now has second weapon, sword. Also, dismounts to Varangian Guard.And has a shield.
2. Proniai Allagion, has changed completely. Now dismounts to Immortals.
3. Klivanarioi, The unit the Turks copied to get the Sipahi of Porte. Dismounts to Immortals.
4. Hoplite, Adds a heavy Spear unit.
5. Phrygia Psiloi, A javelin Unit, with good melee, but sucks in an out and out fight. Excellent Light Infantry though.
6. Immortals,(Athanatoi), Heavy Infantry, Armoured, High valor.
7. Hosarioi, Medium Cavalry. Dismounts to Byzantine Infantry. Was old Proniai Allagion.
8. Skutakoi, Spearman replaces the Generic Spearman, and gives this to the Orthodox Faith.
9. Imperial Skutakoi, to Come........
10. Menavatoi, Pikeman, replaces the Standard pikeman
11. Increased Stats for Byzantine Infantry. +1 to Defense.
12. Trapezitoi, like the Spanishjinettes.
13. Makes Alan Cavalry Byzantine only, due to them being settled in the Empire.
Anyway, hope you enjoy them.
fenir
shand994
12-11-2002, 04:19
Fenir
are these units able to be emailed to me, I only have access to internet at work and cant download files, Is it possible for somone to email me the Byz units.
my email is simon@rma.com.au
Thanks
Swoosh So
12-11-2002, 13:33
Krazy hows the unit pack coming along?
ick_of_pick
12-13-2002, 19:38
Fenir, I got the files you sent me but i need instructions... i put them where i think they go, but i get the message "unknown mount specified column 27 row 34 LiHorse (something like that) if you could e-mail or post instructions id be highly appreciative. :-)
Send me the your Crusaders unit prod11, I will have a look.
As it is in column 27 row 34, so that means it is something to do with the LiHorse in the parameter setting for mount type.
I suspect it is the alan cavalry, you will have to replace it, along with the kataphrataktoi, and the Proniai Allagion.
fenir http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif http://www.totalwar.org/forum/non-cgi/emoticons/idea.gif
Pachinko
12-14-2002, 19:15
http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif Please http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif, give me that Byzantine/Roman Empire. ......My e-mail is jrdoll@earthlink.net
Hi Fenir: I wonder if you could e-mail me the Byz/Roman units. They sound great and I'm about to begin a Byzantine early campaign, so I thought they would be a fun addition to try http://www.totalwar.org/forum/non-cgi/emoticons/cool.gif
my e-mail is: sjv1@qwest.net
Thanks http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
Pachinko, Cugel
No problem guys, just give me one day (today to check them over again, as it seems ick had some problems.
So I will check them out tonite, (had to redo my early.txt as the Swiss are not working to well).
But I will do some testing to make sure they are trouble free.
I suspect that I have entered the wrong actions page for a couple of units. Anyway will sort and send.
Will send them tomorrow.
fenir http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
PS: these will also be apart of the "Lords Download" pack.
Lord Krazy has upgraded me to the lordship. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Rosacrux
12-16-2002, 11:27
I wouldn't be very original in asking for those files too, would I fenir?
I would appreciate if you could send them to
young_franky@yahoo.com
Rosacrux
No problem, will do.
I think I have found the problem, I loaded the units into my standard play game, and found there where some considerable problems.
When i tested them on the test game, (Which is installed on a different drive), I found that I to had problems.
However I think I have found the cause and effect, one being, when tested on my test drive, i had other folders named for the units from earlier testing, therefore allowing mine to work no matter what.
So at the moment i am going through all the folders and files, and making sure i have properly included the files that needed to be included while deleting the files that are no longer are required.
This is a little time consuming, so please bear with me.
As soon as I have finished I will resend the new setup, and hope you will give me some feed back.
On the feel of each unit, the look and it's combat ability, eg: is it to strong, not strong enough, etc.... and if you want some information on how you think they could be improved.
Or if you think they are just right. Remember we don't really want a superman unit, just good competitive units in there choosen class/role.
thank you
fenir http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
PS: they will be ready today, as soon as the mother in law leaves me alone so i get some work done. http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif
shand994
12-17-2002, 07:04
I installed all the files for the Byz units sent to me by fenir, and did the crusader_unit file as well, when I went to start the game I got an error saying
UNKNOWN UNIT COLUMN 2 ROW 9
HIGHLANDCLANSMEN
Does anyone have any idea what Ive done wrong, I checked the cruader_unit for the highlandclansmen it looked fine to me, any help would be appreciated
Swoosh So
12-17-2002, 10:00
Shand that error means there arent enough tabs, or too many put into the unitprod file when it was modified http://www.totalwar.org/forum/non-cgi/emoticons/idea.gif
I think I will add my own little wish for the units... all of them actually. I'm a little modder myself (now that I think of it I do everything almost, mod, MP and SP) and would like to see what you have done.
So fenir, or any of you guys who have gotten them, could you send it to me?
kejseren@nybro.dk
Hello people,
Sorry xmas time been a little busy on all fronts. Mother in law, missus, moving to sydney (hehehe am moving to another country/continent http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif ).
But I have found a number of problems, and some excellent feed back from a few people helped in honing the units better. I had some animations made up for my units, and some where not working the way they should, so I have redone a few, and checked all the files of each unit.
So now I am into testing them, if all goes well unitl 1350AD I will release them again, perhaps tuesday all going well.
fenir
PS: everyone who asked, will be sent a copy. Please send you comments to the email in the READ_ME_FFS.txt file.
It helps. Thank you.
I'm looking forward to getting the units.
I too have thought the Byz needs a better anticav, for me something along the lines of a Byz inf equivalent in spears.
A very special unit, as the Byz often used welltrained men I have desided they should be a 5/3/1 unit with 2 Morale, Disciplined and 3 Armour and a big shield. This would make them very capable killers but not so strong in def as most other spears.
Oh and they would be an 80 man unit costing 300 florins.
What should I call them? Skutatoi?
I have intended them as being the unit Pronoiai Allagion dismounts to. It simply is too weak as 40 Byz inf.
Orda Khan
12-22-2002, 23:04
Hi Lord Krazy
May I suggest Golden Horde Mangudai Cav, An elite unit that led the Mongol Vanguard, armed with bows (perhaps some kind of weapon upgrade?)and Javelins, with medium light armour
.......Orda http://www.totalwar.org/forum/non-cgi/emoticons/wacko.gif
Lord Krazy
12-22-2002, 23:14
Hi Krakis
Skutatoi is on the list already.
I'm sure fenir and ros will have
much stronger views on that one
but they sound fine to me http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Orda I'm sure we can fit in some more horde guys http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
I'll revise the list in the new year remind me if it's
not in it.That goes for the rest of ya too http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Lord Krazy
12-23-2002, 02:24
Btw TEST_Lordz_Beta_Bif.zip
contains a roman legion guy
you can get it on the test download page http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
The stats and text files will be posted soon.
This is just a test.
The first new unit http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Sadly my own Skutatoi failed miserably...
I copied the Byz Inf stats in production lists, gave them the Spear Guild to be produced, sent them to the MSHELM for animation (created the unit there), gave them SPEAR as weapon and the cav bonus.
But to my great dismay the game resused to acknowledge them, and when I tried to get to play with them in Custom they didn't have the picture I had created (had just copied the Italian Inf) and the game crashed when I tried to load the game.
I know that Skutatoi is in the list, but I wanted to create something for myself. But I guess I have to wait for the list to arrive.
Lord Krazy
12-23-2002, 15:18
Kraxis if you want tp do this sort of thing you
have come to the right place http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
If the game crashes when loading
a custom battle it is for two
reasons.
1: the actionpage was not named correctly
including not being present http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
2: the review_panel .bif
for the same reasons. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
The info _pic .bif is needed for campaignes.
These are minor and common problems.
You my friend are more than capable
of doing this http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif Hence I hope to be including
some of your creations in the final draft too http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Hm... Yes, that seems to be the problem(s).
Though I'm not the wiz or anything like it, I just go by my feeling, but thanks for the confidence... Now if just I could do that. I have made my number of massive mistakes, but granted my game is becomming so modded I can't remember what I have modded anymore... http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif Typical
It is Chistmas time and I won't do any modding over the nex week or so, being home at my parents and al that. So I guess I will come back and see the units have landed. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
Ok, it looks like we are a go on the Byzantine/Roman Empire Units. I have found all the problems as far as I can tell.
So I will be hoping that you will all give me some feed back on how each unit preforms, and your thoughts on the strenghts and weaknesses, etc..etc..
At the Moment, I have sent the proniai Allagion bif files to Wellington, (as LK was on Holiday), hoping he can find out why the review_panel bif is showing up blackish-purple.
Because for the life of me I can't find where I went wrong with it.
So once that returns, (all going well) I will send them out again.
And if everyone is happy, and no problems are found, they will be sent to the Lords to add to the pack, (the grand release).
Kraxis
Yes we have one, it's called the Hoplite (hellenic Hoplon, or literally man at arms). Anyway, it is about the strenght of a Scaren Unit. Just a little disciplined with a few changes, like shield etc...
Lord Krazy
Welcome back http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Hope you had a nice holiday. PS: I have a Russian Guardsman to add to the Unit list if you would like it.
It's a Russian/Novgorod only unit.
Also, I have tried and tried and Tried to get the swiss to work. in Every and any way i could, I cannot get it to work, not with any sort of stability.
Do you know if there is any such problem with changing the Novgorod faction to something else? They are the same colour as the Russians, so wouldn't they clash?
anyway, i am going to go and have a beer and enjoy the Sun shine on the deck outside. Yes, without the Computer. http://www.totalwar.org/forum/non-cgi/emoticons/cool.gif
fenir http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Rosacrux
12-29-2002, 10:19
Fenir, oh brother, where art thou?
More than just a *bump*, this is a reminder to fenir... where are the promised Byzantine units? http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Please send them over to young_frankie@yahoo.com, if that isn't much hassle to you.
P.S. It doesn't appear in the underlined e-mail text, so I thought I should clear out that between Young and Frankie there is an underscore http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
Ahhh... so I'm not the only one who haven't got them yet.
kejseren@nybro.dk just in case you had forgotten (and since it is on the former page).
Lord Krazy
12-31-2002, 06:38
Hi guys http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
I'm back from the final leg of my vacation.
So back to work http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif
I'll give an update soon and find fenir
in the process http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Happy New year to you all http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif http://www.totalwar.org/forum/non-cgi/emoticons/pat.gif http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Ummm I'm back, sorry had a little vacation.
Now what was i doing?
welcome back Lord Krazy.
fenir http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Not be sounding like a nagging person, but when can we expect the units to arrive in our mailboxes??? (sounds funny doesn't it? ) http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
*Bump*
Hi Fenir, Lord K. Just a friendly reminder, whenever you get a chance to email them, I'd love to test the Byz. units. (I already posted my e-mail in this thread, but several pages ago now, so: sjv1@qwest.net ).
Thanks for all the hard work. It's appreciated http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
Oh yeah, sorry
Units going out in 24hours to all mail boxes. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
fenir http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
sorry been really busy lately with the move to Aussie.
Surak-nar
01-09-2003, 09:07
Ok, I guess, adding new units is possible to a large extent, which answers many of my questions http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
Then Prolly, This Information could be added to Wellingtons Animation Multipart thread. The ending seems to establish limits to what is possible overshadowing the parts about how everything works...
Then again, maybe I am missing the big picture here, if anyone could shed some light on to what exactly can and can;t be done it would be appreciated, then we can go back to reading about how to do it.
Thank you
Lord Krazy
01-09-2003, 22:35
Suraknar,
A list of what can and can't be done
has not been compiled yet as we are still 100% sure http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
If you have any ideas and wish to discuss them
feel free to mail me http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Welly does deal with alot of this stuff already.
So if you could shed some light on what you want,
I will be glad to help.
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
I'm having some problems with the mod.
when i start mtw I get this message :"unkown unit name parsing" in the deadpage coords ,i see the name appearing of the top new unit in the deadpage coords (after the late ghulamknights i believe ) the game will start but if that unit is in the crusader file (playeble) then my game won't load.
It doesn't matter what unit is top I just can't load it ,
except for the irish footknights 'cause they elude me regarles what i do http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
What???? Have you gotten the units??
When do I get mine? My address is at the top of the page.
Lord Krazy
01-11-2003, 21:52
Quote[/b] (kaaskop @ Jan. 10 2003,19:51)]I'm having some problems with the mod.
when i start mtw I get this message :"unkown unit name parsing" in the deadpage coords ,i see the name appearing of the top new unit in the deadpage coords (after the late ghulamknights i believe ) the game will start but if that unit is in the crusader file (playeble) then my game won't load.
It doesn't matter what unit is top I just can't load it ,
except for the irish footknights 'cause they elude me regarles what i do http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
which one did you download?
parsing means a name resides in the deadpage coord.txt
that does not exist in the crusaderprod11.txt.
This should not happen with the last downloads
I posted.As for Irish foot knights I can't remember
what I did with them.I'll be revamping them soon
anyway.Many of these units do not work as they should.
Thats why it's on the testdownloads.
But it has been tested enough not behave as you
describe.
Let me know how it goes anyway as I need this sort of feedback to correct these errors.
I can't test all the variations by myself.
Kraxis I believe he speaking of the test
downloads.
I don't even have fenirs finished unit
so don't feel too bad about it http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
If I had I,d send them to you.
Like I said I'll be revamping the mod soon
and try to round off the existing ones
before adding others,well I'll add a few more
anyway http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Lord Krazy
01-11-2003, 22:00
BTW if you wish to recieve beta versions
of this mod (or any others I'm working on)
via a mailing list,
Then send your e-mail address to
lk_mtw@yahoo.co.uk
stating that you wish to be put on the mailing list.
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Thanks Krazy. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
But I actually want the units so I can learn some rather than actually use them. Yeah I know it, I'm beyond help. http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif
Units have just been sent, including to Lord Krazy.
Lord Krazy can you check the Proniai Allagoin, the review_panel or the info_pic.bif files one is not doing what it should, it's got a black back ground.
In exactly 12 days time I will depart these shores. STOP CHEERING
And as such I will be gone for about 8 or 9 months.
And I am not sure when/where I will be back, (whether In Aussie or Europe). But I will be back http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Ok you can stop the sad faces to now http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif
Anyway, I lose my cable in 12 days, so check them out guys as I need to know they are ok.
After that I will have to ask Lord Krazy to sort any problems if he would.
fenir http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Hate to see you go, but thanks buddy. I will take a good look at the units tomorrow morning.
Lord Krazy
01-12-2003, 03:43
fenir,
does this mean your gone from home or from
where you live http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
If your leaving home for 9 months
then the Lords will miss you very much http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif
as will the patrons here.
I'll be glad to look after your units for you.
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Wellington
01-12-2003, 05:09
Fenir,
Oh dear Does this mean I have to find another author/publisher/Word expert for the "Animations thread"?
Shit ... I knew I should have finished it weeks ago http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif
Then again, if you end up in the Netherlands give me a bell ... I have Word on my PC http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
Rosacrux
01-12-2003, 10:33
I am not happy to hear you are going away fenir... too bad the modding community loses a great member. I'll check the units and give you feedback ASAP.
Rosacrux
01-12-2003, 17:48
I installed the units, they play great. More concrete observations after a couple more battles. But... One funny thing: I can't select early period and my early period mods (my own and others like Paladins) are not visible in the selection screen http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif
Rosa, your own mod and Paladin's will wanish underneath this mod because you put another unit_prod file over the old one.
I too noticed the lack of Early, but I also noticed some graphical problems with the Bythiandfhauihaet cav (it is the arrows of the mouse) and the new Pronoiai Allagion (almost a negative picture). And whenever I tried to start a game it made a CTD.
So I'm in th proccess of re-installing.
BTW, since the Byz Inf has been made better it might be quite unbalancing to let them stay at 175 florins. Up them to 200 or 225.
Also since the Hoplites are equal to Chivalric Sergeants why do they cost 400? Why are the new Pronoiai Allagion so expensive, they are almost the same as before... The Horsarioi are the same as the Arm heavies lamost but cost 100 more. These units will simply be lest in the dust by other units.
Last point, you must have modded the old pre-patch game as all factions have the Swiss units again.
Lord Krazy
01-12-2003, 21:49
It looks more like the prod11 from the CA development
files.It doesn't matter just copy fenirs into
V1.1 prod for the moment and that will solve that problem.
I'll add them to the community prod11 later tonight http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
LBA's Grey horses, to replace LiHorse, will be posted
later also.
LK
Rosacrux
01-12-2003, 22:15
Kraxis
I did it the way Lord Krazy described - I copied the extra units into the existing prod file. Actually I copied the whole thing manually from a dummy dir, because I've had my MTW installation screwed up many times by selfinstallers already http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
And nothing is going to vanish, I've got dual installation, one in my WinXP disk, another in my WinMe disk http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
I used to keep one of them clean, and experiment on the other (in case I'd go online some day) but now they are both screwed http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
BTW I also see the problems you mention (the Bythcav is incomplete, that's why it doesn't work, I didn't install it at all).
Anyway, what gives with the no-early problem? I really am in the dark here.
Lord Krazy
01-12-2003, 22:23
Not sure about your early.txt myself.
This is strange http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif
Will it take mods
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Rosa it seems I have to go through the labour of copying the whole thing myself again. Did it the first time as I extracted to the game rather than the Total War directory.
So how does the Kataphraktoi work using swords? And the Pronoiai Allagion look rather strange being a negative pic.
Lord Krazy
01-13-2003, 02:55
I'm sorry I didn't get time to add fenirs stuff tonight
The Pronoiai Allagion looks fine to me apart from
a few black dots.The negative thing sounds strange to me.
I'll check it out more tomorrow must sleep.
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Sorry, been busy and had a cable outage the last few days.
Kraxis
Yeah I don't really what to leave http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif
Kataphraktoi, you enter the two weapons.
Kataphraktoi_W file, notice the two numbers, they correspond to the two weapon folders in weapons.
The First number in Kataphraktoi_W "2" relates to the Original weapon, in Weapons2 folder. Then the 2nd number "1" relates to the Sword in the weapons1 Folder.
Have a look in those two folders and you will see the diffence, hopefully.
Lord Krazy
Quote[/b] ]does this mean your gone from home or from
where you live
Gone from where I live at the moment. I haven't been home for many years, but i hope to be going home in about 4 years time.
Quote[/b] ]then the Lords will miss you very much
as will the patrons here.
Nah the patrons have you and Wellington to pester. http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
And the lords will be kept so busy you won't know I am gone http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
Wellington
Well you have about 8days to get it to me, thursday week to be exact, but yes, if you send it, I will work though the night and finish it. As I lose my cable on Friday morning.
I fly out on the Monday Local time, Sunday your time.
But I will be gone from here to staging area on Saturday my time(Friday yours).
Rosacrux
Ummmm trying to think what I did wrong?
OH DAMNIT, you will need to change the Spearman to Skutaktoi for all the orthodox factions on the Startpos File early.txt
So they start with Skutaktoi not spearman, sorry i thought I had included that.
Let me know if there is anything I can do.
I sent out my Early.txt hope this helps.
I have made quite a few changes to the Early.txt file. Some historical, and some for game play.
8 days and counting.
fenir http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
hmmmm It says I posted, But I can't see my post....
http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif
fenir http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Well problem solved
For some reason the computer doesn't like it whem i copy paste the new units in the script ,I still don't get how's that related with the deadpage coords but it doesn't realy matter .
Now for my question : Am I having another glitch or are a lot of units of units unarmed ? Altough i'm pretty sure its not me since i recently reinstalled .
besides that I'm having a great time with all the new units especialy my butch zuluwarriors who beat their opponents to death with their bare hands, and have a cool description too http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
but seriously great work i can't wait for the other 240 units cudos http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Rosacrux
01-16-2003, 09:52
Thanks fenir, I already have the problems worked around, figured out the Skutatoi thing myself http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
You did a good work, I am still having that negative image thing with the new Pronoiai Allagion, but the rest work great. You did a good job, and the units are fairly balanced, allthough they beat the crap out of each and every faction there is.
I think the other factions need some extra units to compensate.
Hi Fenir. I know this is going to sound rather dim, so please bear with me. I got the e-mail with the early.txt file you sent, but did you not send the units? The message says "try this with the units", but I still don't have them? http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif Not sent yet? or is it my e-mail server? Or should I download them from somewhere?
Lord Krazy
01-17-2003, 05:47
cugel,
I'v sent fenirs units unedited
kaaskop,
did you download the bifs?
btw I'm glad you like my tounge in cheek description http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
"but seriously great work i can't wait for the other 240 units "
I think I said the max was 290 excluding the mounts
and we started with 115 so we can "only" add
175 extra units.This might change with the expantion pack
but I doubt it.I hope this is finished before the expantion
but I doubt that too http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
I'm still hoping the expantion pack will let us
rename the bifs also.
I'v had some problems with my main pc
so not much got done in the last few days http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif
well of any use to you that is http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Back to normal tomorrow I hope http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Rosacrux
Sweet, glad you got it working ok. Hopefully LK will have a look at the Pronoiai bif.
I tried to make the units as balanced as possible.
But they are still only excellent units in there time frame...eg: until the late High period.
After that they still have to contend with the more powerful knights, etc...
cugel
ummmm I checked, and I did send you the units. Same pplace I sent the early.txt file.
fenir http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
[QUOTE]kaaskop,
did you download the bifs?
I've only found one bif file wich contains six bif all for cav, so the zulu's will be un armed for a little while longer http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif . What bif file are you (insert diffecult english word here ,stars with r) too? .
Also I now have version 52 since its the newest version on the download section ,if there are any more recent units
I would to have them ......for playtesting of course :P
shadowrunt@hotmail.com
Lord Krazy
01-19-2003, 03:56
Quote[/b] (kaaskop @ Jan. 18 2003,10:09)][QUOTE]kaaskop,
did you download the bifs?
I've only found one bif file wich contains six bif all for cav, so the zulu's will be un armed for a little while longer http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif . What bif file are you (insert diffecult english word here ,stars with r) too? .
Also I now have version 52 since its the newest version on the download section ,if there are any more recent units
I would to have them ......for playtesting of course :P
shadowrunt@hotmail.com
http://www.totalwar.org/Downloads/Mtw_Uploads/MTWbeta/TEST_MEN_BIFS_FOR_Lords_mod_Part2.zip
I think it's this one.
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Lord Of Storms
01-20-2003, 17:18
How about German "Landsknecht" pikemen ,The French had a particularly potent heavy cav the Compagnie d'ordonnance. or spanish mounted harquebusiers ,called "Hackbutters by the English . Maybe these are not in the scope of the game datewise I just thought they would be of interest.
WOW
you actually gave the zulu's their own unique weapons very nice indeed (too bad i can't find the worship smily)
Well i'm running out of stuff to complain about ,i hope i'm not too annoying http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif but for noobs like me who are just starting to mod it would be handy if you put the units in a 1.1 unit crusader pro.. file *slithers in dark corner in utter shame*
O.K lets try this quote thing again:
Quote[/b] ] think I said the max was 290 excluding the mounts
and we started with 115 so we can "only" add
175 extra units.This might change with the expantion pack
but I doubt it.I hope this is finished before the expantion
well i stand corrected ,when do we get the other 175 http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif
Well the quote almost worked http://www.totalwar.org/forum/non-cgi/emoticons/dizzy.gif
Lord Krazy
01-22-2003, 06:29
Quote[/b] ]WOW
you actually gave the zulu's their own unique weapons
This was to stop people like you complaining http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
Quote[/b] ]Well i'm running out of stuff to complain about ,i hope i'm not too annoying http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif but for noobs like me who are just starting to mod it would be handy if you put the units in a 1.1 unit crusader pro.. file *slithers in dark corner in utter shame*
Well if your just starting to mod than this
would be a good thing to start with http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Copy the new units and paste them
into Version1.1 http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Your interest in our project does not annoy me
in the least. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
It's called feedback and I don't get enough of it http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
These units are still unbalanced and not really
sorted for campaignes yet, so having them in
another prod doesn't matter much at the moment.
Quote[/b] ]well i stand corrected ,when do we get the other 175 http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif]
Well last time I checked we had about 100
units on the wish list so I'll need some more suggestions
or better still other people sending the units they
made http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif(such as jagger and fenir and others)
so if anyone is modding their own units,
please send them to me.
So the only answers I can give at the moment is,
when they are finished http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif http://www.totalwar.org/forum/non-cgi/emoticons/dizzy.gif http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
Lord Krazy
01-22-2003, 06:44
Quote[/b] (The Sword Of Storms @ Jan. 20 2003,10:18)]How about German "Landsknecht" pikemen ,The French had a particularly potent heavy cav the Compagnie d'ordonnance. or spanish mounted harquebusiers ,called "Hackbutters by the English . Maybe these are not in the scope of the game datewise I just thought they would be of interest.
They sound ok to me.
More background would be nice.
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
shand994
01-22-2003, 07:00
LK
Sounds like you need some feedback on your units. I got the 52 unit pack, and so far im impressed with it. Ive only played one campaign with them so far as the english. this is what ive found.
The Norman, Frankish and Spanish knights are quite good. Theyre strong early on in the game but the later you get the other units cactch up to them. Although the spanish knights are pretty fast for knights, not sure if you meant them to be this way.
The saxon fyrdmen, are one of my favourites so far, theyre a good early game unit, theyre not too powerful but their morale makes them a better alternative to spearman or peasants, they even better urban militia.
Welsh spearman are pretty good, as with the saxon fyrdmen, although ive only used them once in battle.
The Wessex Heavy Cav are very good. I like using them as theyre a bit better than Mounted seargents, and good enough even to take on knights if need be. but its a toss up who would win, i think the knights would just tip the balance their way.
Irsih footknights are cool, thyre like a better version of galloglass. once again theyre not too strong but a good alternative.
bonnacht spearman, are not much different to normal spearman, but i like to use them just to make my armies sound more english.
The housecarles are good havnet really seen them too much yet, i made them availible to only the danes and made them the royal units, but as i said havent been up against them too much.
zulu warriors are good theyre pretty strong and a good addition to the muslim factions, as i think they need some more strong units to make up for lack of good cav.
as for now thats all the units ive seen or used, will give more input when i have it.
As for more unit suggestions, how about a saxon mercenary unit, maybe a infantry unit using swords or axes. with good morale and a strong charge bonus, not sure how historical that is but to me it sounds fun and might add some more dyanmics to the game.
I might have some more unit suggestions tomorrow, id do them myself but have no clue at all how to do unit icons or anything like that, but i can do most of the unitprod stuff. Im thinking of starting a mod myself and will have a whole heap of units if you feel like helping with those i could give you a list of what i want and theyre stats, but if not no worries.
Quote[/b] ]Your interest in our project does not annoy me
in the least.
It's called feedback and I don't get enough of it
Then feedback you shall have:
The late-royal-foot-knight has floating longswords
and the light irish cav has no in battle bif just a black field
Quote[/b] ]Well if your just starting to mod than this
would be a good thing to start with
Copy the new units and paste them
into Version1.1
well i do know how to alter units and ad new ones ,like the serbia campain wich copy paste just fine .
But for some reason when i ad your units to an already existing script i get the "unknown unit in the deadpage coords" message wich i don't understand
Quote[/b] ]
Quote
WOW
you actually gave the zulu's their own unique weapons
This was to stop people like you complaining
HHhhhmmm ok
let me get this straight I whine you create ? http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
how about pot helmets for feudal foot and royalknights,
just like their pic shows and elephants , war chariots ,gazelle ehhrr no this isn't going to work http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
copycat kaaskop http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Lord Of Storms
01-24-2003, 02:22
To Lord Krazy I have some background on the "Landsknechte" Pikemen. The term "Landsknechte" translated means "servant of the country" and first began appearing in the German language in 1470 . The term applied to mercenary soldiers of the areas of Alsace , Baden Wurttemburg ,Austrian Tyrol ,and other areas of Northern Germany, These soldiers served under the Holy Roman Emperor Maximillian the 1st, Charles the 5th ,Ferdinand, and Maximillian the 2nd .Originally created by the "Father of Landsknechte" Maximillian the 1st , to uphold his claim to the Burgundian Legacy of the Netherlands . This was one reason for the Swabian alliance in 1487 , this alliance needed an army and so the "Landsknechte" were born . Afetr the siege of Stuhlweissenberg, Maximillian had his troops swear their allegiance to him and their cause, this event brought about the discipline and integrity that would mold the future Landsknechte .The new military force was closely modelled on the fierce and well trained halberdiers and pikemen of the Swiss Confederation. The Landsknechte were trained in large numbers and fast became the main body of mercenary armies throughout Europe .The Landsknechte army was , as it was , was a fearsome army to behold. Thousands of men wearing what would appear to be brightly colored rags and hats with many gaudy ,colored feathers .Their clothes being taken from fallen enemies did not always fit properly so began the slashing and tied together look of the Landsknechte (this look was later adopted by many nobles as a fashion trend)Landsknechte fought for food, money, beer and religion .They would not fight for enemies of the empire, and those who did were hunted down and killed with extreme perjudice The most notable was the "BlackBand" ann entire legion of Landsknechte led by George Langenmantel that joined the French at the battle of Pavia 1525 none of the 4,000 survived . As time passed the Landsknechte started to suffer from the lack of internal discipline,they started to sell their allegiance for a price and the army started to dwindle in number many sick or wounded .many falling victim to internal squabbles ,Maximillans original concept of the ultimate body of pikemen ,superior to the Swiss fell to the wayside with the passing of time and the development of firearms. The wild clothing disappeared by the second half of the 16th century and even the term 'Landsknechte" became obsolete. Now they were "Kaiserliche Fusknecht " Imperial foot soldiers, thus marked the end of oner of the most colorful periods of military history in Europe .
Rosacrux
01-24-2003, 12:36
Hmm... didn't the Landsknechts utilize mostly the two-handed sword? I know I have an image of a Schwarzer Band Landsknecht somewhere chopping some heads with one of those beasties...
And didn't they usually fell prey to the Swiss Pikemen? They did in Padova (Pavia)
Lord Of Storms
01-24-2003, 23:02
No the Landsknechte units main body consisted of pikemen consistent with Maximillians plan, and the Landsknechte wiped out at the battle of Pavia were turncoats a unit of 4,000 men called the "Blackband" led by George Langenmantel who decided to sell their allegiance to the French .And the variety of weapons used by other "Landsknechte" did include a large two handed sword called the "Zweihander" and was wielded by the "Doppelsoldner" or bottom troops so called because they were used to to fight in the front rank and were payed extra to charge enemy pike lines with their 66 inch long blade which in somecases was either double edged or undulating in the Kris style of blade these men were considered fearless as were the pikemen, who in one battle of note under Georg Von Frndsberg decimated some 3,000 plus swiss mercenaries who were trying newer weapons like the "arquebus" a qoute by Italian historian Guicciardini "The Swiss retreated to their mountain homes humbled to such a degree that for several years they did noy show theor accustomed vigor" So the true "Landsknechte" were true colorful characters , but indeed fierce and most feared warriors. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif P.S. At the Battle of Pavia in 1525 the Swiss Mercenaries hired by Francis the 1st broke ranks and ran from the field, a result of siege warfare which the Swiss hated, and also poor conditions and lack of pay .
how about sword&buckler inf ?
they have been used for centuries but became popular after
1300
for instance: the Flemish used them at courtrai and their equipment consisted of chainhauberk longsword and buckler.
altough at the end of the 14th century this unit type became anti pike. The most famous of these where the spanish infantery of gonsalvo de gordova of whom machiavelli wrote a short phrase: "When they came to engage, the Swiss pressed so hard on their enemy with their pikes, that they soon opened their ranks; but the Spaniards, under the cover of their bucklers, nimbly rushed in upon them with their swords, and laid about them so furiously, that they made a very great slaughter of the Swiss, and gained a complete victory"
These guys used short thrusting swords and bucklers, wore steel caps, breast and back plates.
if you need more info ask
Flemish "Goedendag" milita
the goedendag was a twohanded club with a iron with a spike on it ,good against armor i guess.
By the way goedendag roughly translates in
"have a nice day" http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
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