siegfriedfr
07-14-2010, 12:29
Hello,
I know that you can get reforms easily by modifying the minimum number of settlements in EBBS , however this is not what i want.
I like the reform system as it is, except the marian/imperial come too late in the game.
I tried to modify the reforms like this:
>>>>>>>>>>>>>original version:
;Conditional Reforms
monitor_event FactionTurnEnd FactionType seleucid
and I_CompareCounter Romanii_Reform = 1
and I_CompareCounter Latifundia > 6
and I_TurnNumber > 399
and I_NumberOfSettlements seleucid > 44
;and BattlesFought > 249
and I_CompareCounter ReformatorCounter = 1
>>>>>>>>>>>>> modified version: getting the reforms in 210 BC with 40 settlements:
;Conditional Reforms
monitor_event FactionTurnEnd FactionType seleucid
and I_CompareCounter Romanii_Reform = 1
and I_CompareCounter Latifundia > 6
and I_TurnNumber > 248 [210 BC]
and I_NumberOfSettlements seleucid > 40
;and BattlesFought > 199
and I_CompareCounter ReformatorCounter = 1
Doing this, the game ran fine. But it wasnt enough to get the reforms in 210 BC as i needed to get the reformator trait earlier as well.
So i modified the trait file like this:
Original:
;------------------------------------------
Trigger General_PotentialReformator_Triggers_Reforms
WhenToTest CharacterTurnEnd
Condition FactionType seleucid
and Trait Reformator = 1
and I_TurnNumber > 399
Affects Reformator 1 Chance 100
;------------------------------------------
Modified:
;------------------------------------------
Trigger General_PotentialReformator_Triggers_Reforms
WhenToTest CharacterTurnEnd
Condition FactionType seleucid
and Trait Reformator = 1
and I_TurnNumber > 248
Affects Reformator 1 Chance 100
;------------------------------------------
After modifying the traits file, the game crashes irremediably.
So if anyone has some experience modifying traits, i'd really like some input about why modifying the trait file makes the game crash ! Thanks!
I know that you can get reforms easily by modifying the minimum number of settlements in EBBS , however this is not what i want.
I like the reform system as it is, except the marian/imperial come too late in the game.
I tried to modify the reforms like this:
>>>>>>>>>>>>>original version:
;Conditional Reforms
monitor_event FactionTurnEnd FactionType seleucid
and I_CompareCounter Romanii_Reform = 1
and I_CompareCounter Latifundia > 6
and I_TurnNumber > 399
and I_NumberOfSettlements seleucid > 44
;and BattlesFought > 249
and I_CompareCounter ReformatorCounter = 1
>>>>>>>>>>>>> modified version: getting the reforms in 210 BC with 40 settlements:
;Conditional Reforms
monitor_event FactionTurnEnd FactionType seleucid
and I_CompareCounter Romanii_Reform = 1
and I_CompareCounter Latifundia > 6
and I_TurnNumber > 248 [210 BC]
and I_NumberOfSettlements seleucid > 40
;and BattlesFought > 199
and I_CompareCounter ReformatorCounter = 1
Doing this, the game ran fine. But it wasnt enough to get the reforms in 210 BC as i needed to get the reformator trait earlier as well.
So i modified the trait file like this:
Original:
;------------------------------------------
Trigger General_PotentialReformator_Triggers_Reforms
WhenToTest CharacterTurnEnd
Condition FactionType seleucid
and Trait Reformator = 1
and I_TurnNumber > 399
Affects Reformator 1 Chance 100
;------------------------------------------
Modified:
;------------------------------------------
Trigger General_PotentialReformator_Triggers_Reforms
WhenToTest CharacterTurnEnd
Condition FactionType seleucid
and Trait Reformator = 1
and I_TurnNumber > 248
Affects Reformator 1 Chance 100
;------------------------------------------
After modifying the traits file, the game crashes irremediably.
So if anyone has some experience modifying traits, i'd really like some input about why modifying the trait file makes the game crash ! Thanks!