View Full Version : Eleutheroi loyalties...
Gaius Sempronius Gracchus
07-15-2010, 08:33
Yep.., yet another question regarding the Eleutheroi. I have noticed, during my campaigns, that if I besiege an Eleutheroi town sometimes a nearby Eleutheroi stack will come to their aid, and sometimes they'll leave me well alone.
It appears (from what experience I can remember) that it is those stacks with the same 'subfaction' name that will come to the town's aid. Is this just coincidence, or are these 'sub-factions' in some way scripted to loyalty to each other ( like a trait or something)?
There is no script that I know of: this is part of R:TW's strategic A.I. In other words: we cannot know. I have often wondered if these "subfactions" had any meaning beyond a name.
Fulminatrix
07-16-2010, 05:13
when i destroyed the lusotanian a powerfull last stack of them turned into rebels including their leader and 3 other memebers then i attacked it and it retreated to tolosa and joined up with the tolosan eluetherois in the city.
Unintended BM
07-16-2010, 05:17
I'm pretty sure Eleutheroi armies are bound to their region unless you somehow kick them out. The Pergamon stack only attacks me if I go into that area, even if I'm stnading right next to them in the region next door. Other than that, I don't think they act special at all.
Gaius Sempronius Gracchus
07-16-2010, 09:24
I'm pretty sure Eleutheroi armies are bound to their region unless you somehow kick them out. The Pergamon stack only attacks me if I go into that area, even if I'm stnading right next to them in the region next door. Other than that, I don't think they act special at all.
I know they don't act special at all, that's what I'm trying to understand. That a stack belonging to a faction (the eleutheroi) is 'managed' in such a way - within the programming/scripting - that it ignores a greater 'loyalty' (to the eleutheroi faction) and yet has a 'loyalty' to it's province ( a virtual sub-faction). Does anybody know how this is facilitated (coded/scripted). I ask because I'm looking at doing something with the agents (specifically, in this instance, the diplomats) which might allow for a fuller interaction with the eleutheroi sub-factions, and which also might be able to produce events like rebellions/civil wars within the factions themselves.
What I was trying to say is that it isn't scripted, and we don't have access to the A.I. codes so we can't tell how it works. Apologies if I was unclear.
Gaius Sempronius Gracchus
07-16-2010, 18:51
Yes... that's what I thought you were trying to say. Just wasn't sure if that was through hard experience or just as you understood it (in a looser way, if you know what I mean). Not the answer I was hoping for, but the one I sort of expected. Still, not the end of the world - just because we can't know directly what controls it doesn't mean an indirect method of 'manipulation' can't be ascertained (necessarily)... it'll just take a lot of hit and miss, 'suck it and see' kind of experimenting. Time to get me thinking cap on.
Cheers anyhow :2thumbsup:
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