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View Full Version : The Sims go Medieval



Martok
08-04-2010, 00:40
Website (http://www.thesimsmedieval.com/) (mostly non-functioning at this point)


Press release (http://www.ea.com/news/get-medieval-with-new-series-from-the-sims-studio)





Get Medieval with New Series from EA’s Award-Winning the Sims Studio


Aug 03, 2010


The Sims Medieval Provides a Fresh Setting, Innovative Gameplay, and All-New Features Unlike Anything Ever Seen within the Franchise


Go back in time and get medieval! The EA Play Label of EA today announced The Sims Medieval, a new series currently in development that places the popular Sims characters from The Sims game into the Middle Ages and brings players robust, compelling gameplay never seen before in the history of The Sims. For the first time, players can create heroes, venture on quests, build and control a kingdom, and play every Hero Sim character in the land. Creativity will soar as players tell stories like never before full of drama, romance, conflict, and comedy.

“The Middle Ages is a time of intrigue, legend, and excitement. It offers a perfect backdrop for a brand new series from The Sims studio due to the limitless stories that can be told,” said Scott Evans, General Manager of The Sims Studio at EA. “The Sims Medieval offers a new way for players to experience The Sims which we hope fans will enjoy, and it features gameplay that fans of strategy and role-playing games will find appealing such as controlling an entire kingdom and quest-based gameplay mechanics.”

The Sims Medieval offers players a chance to build up a medieval kingdom, controlling characters from all walks of life, from Kings and Queens, to Knights and Wizards, Blacksmiths and Bards. It provides a host of storytelling possibilities in the form of quests, from crafting a legendary sword to arranging a royal wedding, to protecting the kingdom from an evil sorcerer, to finding the fountain of youth. Every quest plays out differently depending on which Hero Sim the player is controlling.

The destiny of the kingdom rests in the players’ hands. Will players build up their kingdom through internal expansion, or perhaps look for a more imperial type of domination, expanding their rule by conquering territories? Will they take on quests in pursuit of fame, or focus on the health and wellbeing of their people? The choice is theirs! With the start of every new game, players will be able to select a new ambition for their kingdom, and embark on a new set of stories.

Everything in The Sims Medieval is crafted to create an immersive medieval world, from the quest-based gameplay, to the medieval objects such as swords and stocks and thrones, right down to the warm look of the characters, and the painterly approach to the world itself. Players can choose to customize every new Hero that comes to the kingdom, including selecting their traits and their fatal flaw. Players get close to their characters, not only sending them on epic quests, but also making sure they carry out their daily responsibilities such as healing the sick, trading for exotic goods, or forging armor. From having a baby to competing in a royal tournament, what happens to their Sims is up to the player. The time of romance and chivalry is back with The Sims Medieval.

Developed by The Sims Studio, The Sims Medieval for PC / Mac will be available in spring 2011 and has not yet been rated by the ESRB. For more information about The Sims Medieval please visit the Official Website.





I'm at a loss for words with this one. I was sure it was a prank til I saw the press release. :inquisitive:

Monk
08-04-2010, 00:49
Call me an oddball but this sounds like a lot of fun. If it is more akin to "The Sims meet SimCity" rather than "The Sims meet Spore" I think it could very cool. ~D

Funny part? Kotaku comment section was filled with photoshops of The Sims Medieval: Total War. :laugh4:

pevergreen
08-04-2010, 02:04
:laugh4:

Should be interesting

Husar
08-04-2010, 04:04
I think so, too, probably low on violence and more like a medieval everyday life "SIMulator" but if they do it right, it could be very interesting to simulate a small kingdom of sorts. :shrug:

Vladimir
08-04-2010, 13:29
The press release makes it seem like a fantasy setting.

Besides, who wants to simulate the drudgery, poor hygiene, and chastity belts of Medieval Europe? It's just Europe, right?

seireikhaan
08-04-2010, 13:35
The press release makes it seem like a fantasy setting. Besides, who wants to simulate the drudgery, poor hygiene, and chastity belts of Medieval Europe? It's just Europe, right?
Well, the sims has always been a pretty pointless game series, if you ask me. Why would I play a game to simulate life? I play games to get away from that. :inquisitive:

Although the sim city/sim town games were fairly fun for awhile, but those are pretty different games.

Vladimir
08-04-2010, 14:07
Well, the sims has always been a pretty pointless game series, if you ask me. Why would I play a game to simulate life? I play games to get away from that. :inquisitive:

Although the sim city/sim town games were fairly fun for awhile, but those are pretty different games.

True. The first thing I thought about was how 90% of the players would pay a monthly subscription fee to simulate tending fields and how 1/3 of the female characters would die in childbirth. :laugh4:

I shouldn't laugh but I can imagine the look of dismay in someone's face when their crops fail.

seireikhaan
08-04-2010, 14:45
True. The first thing I thought about was how 90% of the players would pay a monthly subscription fee to simulate tending fields and how 1/3 of the female characters would die in childbirth. :laugh4:

I shouldn't laugh but I can imagine the look of dismay in someone's face when their crops fail.
Who knows, might be somewhat successful. Oregon trail was always pretty fun despite all the constant death. :beam:

'S long as people don't mind getting something like this every so often, they'll be fine.

https://i182.photobucket.com/albums/x246/greaterkhaan/cholera.jpg?t=1280929495