View Full Version : EB for Macintosh - questions & support thread
Edwin@Feral
08-27-2010, 11:27
Hi,
My name is Edwin and I work for Feral Interactive who ported Rome Total War to the Mac.
I have extracted all the EB 1.2 data out of the Windows installers and I have the mod working on the Mac I wanted to know who I should ask about permission to host (with full credit) a Mac download of the Mod for Mac users so they don't need to install it on the PC and copy the data across which is a little tricky for most people.
I would like to have this hosted on our downloads page (downloads.feralinteractive.com) so Mac fans can join in. The only edits I have done to the mod are to convert the video files from wmv to a Mac friendly format, after the edit I also edited descr_sm_factions.txt with the new file endings.
As a Rome fan I just want to make sure Mac players can access all the cool mods but I also want to make sure that everyone who made the mod gets the credits they deserve.
If someone could let me know who I should contact that would be great thanks!
Edwin
Tellos Athenaios
08-27-2010, 17:30
I will post your request in the internal forums (if another team member hasn't done so already yet). I expect it'll be fine with the rest of the team but it's tradition we let everyone take part in these kind of decisions.
Edwin@Feral
08-27-2010, 17:38
I will post your request in the internal forums (if another team member hasn't done so already yet). I expect it'll be fine with the rest of the team but it's tradition we let everyone take part in these kind of decisions.
Thanks sounds good.
Edwin
Tellos Athenaios
09-01-2010, 11:30
From the feedback so far: it seems like the rest of the team agrees, too. So as far as we are concerned you can go ahead and host a Mac version of the mod. A couple of things I/we think you should take into account however, are:
The best thing to do would be to host a combined 1.1 & 1.2 version of the mod. It should also include the EB 1.2 fixes (https://forums.totalwar.org/vb/showthread.php?109936-1.2-fixes-you-should-try-before-posting).
We'd would like to get an URL from you we can use for a hyperlink on our website to refer Mac OSX users to your Mac version of the mod.
We won't be able to provide any tech support of substance.
And we think you should refer people to this forum thread too: https://forums.totalwar.org/vb/showthread.php?106931-Important-Information-For-Forum-Users
Edwin@Feral
09-01-2010, 12:44
From the feedback so far: it seems like the rest of the team agrees, too. So as far as we are concerned you can go ahead and host a Mac version of the mod. A couple of things I/we think you should take into account however, are:
The best thing to do would be to host a combined 1.1 & 1.2 version of the mod. It should also include the EB 1.2 fixes (https://forums.totalwar.org/vb/showthread.php?109936-1.2-fixes-you-should-try-before-posting).
We'd would like to get an URL from you we can use for a hyperlink on our website to refer Mac OSX users to your Mac version of the mod.
We won't be able to provide any tech support of substance.
And we think you should refer people to this forum thread too: https://forums.totalwar.org/vb/showthread.php?106931-Important-Information-For-Forum-Users
Already done :) I only plan on hosting a single version for the Mac, 1.2 with all the patches.
Once it is hosted I will ping you a url for you to link to
I would not expect Mac specific support however Mac users will I am sure head to the forums and ask for mod specific help (issues or gamplay questions NOT related getting it to work). As the Mac and PC data structure and engine are idential any mod issues will usually be cross platform in nature. I understand not being able to help Mac people with Mac problems but I hope actual issues inside the mod you would treat the Mac users the same as Windows and offer them the same advice? I am happy to make this point clear to Mac users in the download so you don't get any help requests for Mac installation issues.
Sure we can refer people to the forum rules page if you would like that is no problem at all.
I hope to get the Mac mod packaged up later this week will let you know how I progress.
Cheers,
Edwin
Tellos Athenaios
09-01-2010, 13:19
I would not expect Mac specific support however Mac users will I am sure head to the forums and ask for mod specific help (issues or gamplay questions NOT related getting it to work). As the Mac and PC data structure and engine are idential any mod issues will usually be cross platform in nature. I understand not being able to help Mac people with Mac problems but I hope actual issues inside the mod you would treat the Mac users the same as Windows and offer them the same advice? I am happy to make this point clear to Mac users in the download so you don't get any help requests for Mac installation issues.
Yes we (and for that matter other fans) will be able to deal with “how do I get Marian legions” type of questions. However things like CTD's may prove more tricky as we can't really be sure that Feral's version of Rome Total War contains all the idiosyncrasies and bugs of the original...
Sure we can refer people to the forum rules page if you would like that is no problem at all.
It's actually a collection of FAQ-type threads that one.
I hope to get the Mac mod packaged up later this week will let you know how I progress.
Cheers,
Looking forward to it!
Edwin@Feral
09-01-2010, 14:28
Yes we (and for that matter other fans) will be able to deal with “how do I get Marian legions” type of questions. However things like CTD's may prove more tricky as we can't really be sure that Feral's version of Rome Total War contains all the idiosyncrasies and bugs of the original...
It's actually a collection of FAQ-type threads that one.
Looking forward to it!
I did my best to make sure that the Mac behaves like the PC (bugs and all) so mods would work with out any editing...
I tested a few mods like this one during development and it looked OK but then again I did not have time to complete any mods as I was a bit busy on the full game :)
I will try and keep a look out in the forums but if something Mac specific crops up feel free to bug me and I will see if I can get it fixed so the Mac and PC behave the same bugs and all. We don't officially support any mods but I will do my best to get them fixed in between other things.
Edwin
Edwin@Feral
09-08-2010, 16:45
Hi Everyone,
My initial Mac version of the mod is now available.
Europa Barbarorum (1.3GB) - http://www.feralinteractive.com/downloads/rometw/EuropaBarbarorum.dmg
This link contains the DATA only, I also have written an installer script for this mod and a few others, as installing a mod on the mac involves making the data image read/write I recommend downloading the install/image modifier script.
http://www.feralinteractive.com/downloads/rometw/RomeModSetup.dmg
KNOWN ISSUES
Video files don't play correctly I think I need to remap a few more links in the desc text files so they have the new mov line endings. I will have a look at this when I have time but if someone solves it please let me know, I will gladly take your solution and make it available inside the mod image.
Thanks again to all the original modding team!
Edwin
Tellos Athenaios
09-08-2010, 18:20
I have added links on the Europa Barbarorum website. Please let me know if there are errors in the text: https://www.europabarbarorum.com/downloads_mod.html#feral
XSamatan
09-08-2010, 20:32
Great stuff!
ganstamaori
09-09-2010, 06:59
Okay, I tried installing manually, automatically, and through getting it via .rar on a memory stick. Each time it goes to the Europa Barbarorum screen then CTD.
Would that be a mac specific problem, or other?
Thanks.
Edwin@Feral
09-09-2010, 12:29
Okay, I tried installing manually, automatically, and through getting it via .rar on a memory stick. Each time it goes to the Europa Barbarorum screen then CTD.
Would that be a mac specific problem, or other?
Thanks.
I would delete your install of the game and reinstall a vanilla install.
Delete all your preferences apart form your save game folder (~/Library/Preferences/Feral Interactive/Rome Total War/)
Run the installer after watching the video guide.
I know we have had loads of machines and so far you are the first CTD apart from one mac in the office and deleting the old prefs solved the issue.
Edwin
ganstamaori
09-09-2010, 12:43
Okay, I'll try reinstalling again.
Do you want be to only delete the contents of the folders in ~/Library/Preferences/Feral Interactive/Rome Total War/) or the whole folders?
Edwin@Feral
09-09-2010, 14:19
I have added links on the Europa Barbarorum website. Please let me know if there are errors in the text: https://www.europabarbarorum.com/downloads_mod.html#feral
If you could point out in the known issues that I plan to try and fix video problems if I have a spare moment (I just wanted to get the initial version out to everyone). Also if Mac users do fix anything themselves please drop me a line at Feral or post in the Mac thread and I will merge them in for everyone to enjoy.
Thanks again!
Edwin
Edwin@Feral
09-09-2010, 15:27
Okay, I'll try reinstalling again.
Do you want be to only delete the contents of the folders in ~/Library/Preferences/Feral Interactive/Rome Total War/) or the whole folders?
Either but I think I deleted the folders.
Edwin
Tellos Athenaios
09-09-2010, 16:06
Added a request in the website text to post bugs & fixes for the Mac OSX packages in this thread.
Edwin@Feral
09-09-2010, 17:00
Added a request in the website text to post bugs & fixes for the Mac OSX packages in this thread.
Thanks!
Edwin
Blazing141
09-09-2010, 19:47
This is Great!! One Question: Can I play using the Alex executable or the BI executable? Does it have night battles, retraining, etc.?
Edwin@Feral
09-10-2010, 09:06
This is Great!! One Question: Can I play using the Alex executable or the BI executable? Does it have night battles, retraining, etc.?
Alexander is not available on the Mac
I have not tested using the BI executable but it should work fine as BI & Rome code wise are extremely similar.
ganstamaori
09-10-2010, 14:06
Thanks, Edwin. I'm now playing EB.
Something you might be interested to know, as I think this might be causing problems for others who have been crashing at the same spot:
It seems that whenever I install the rtw patch upon reinstalling the game, it results in the game CTD whenever I hit -mod:EB. As long as I do not install the patch, EB works fine. I don't really mind though, as the patch only seemed to fix problems my mac wasn't experiencing playing rtw.
Edwin@Feral
09-10-2010, 15:24
Thanks, Edwin. I'm now playing EB.
Something you might be interested to know, as I think this might be causing problems for others who have been crashing at the same spot:
It seems that whenever I install the rtw patch upon reinstalling the game, it results in the game CTD whenever I hit -mod:EB. As long as I do not install the patch, EB works fine. I don't really mind though, as the patch only seemed to fix problems my mac wasn't experiencing playing rtw.
That does seem bizarre did you get any errors pop up during the installer process? If you ever do it again and can reproduce it it would be great if you can send me the logs from the installer terminal window for me to have a look at. thanks for letting me know
Cheers,
Edwin
ganstamaori
09-11-2010, 01:48
No errors seem pop up during the installer process at all, oddly enough.
Blazing141
09-11-2010, 17:23
Ok, I realize this may be an awkward question, but I literally just but the Mac version of the game to try out your mod (happy to send you a proof of purchase), and I installed it and it works and all, but it always asks for the CD to be in the drive, which is rather annoying. Is there anything to be done about this?
Blazing141
09-12-2010, 08:45
Also, I notice that for some reason I can't play the mac version in resolution greater than 1980x1200, but when I play the PC version on my Boot Camp partition I can get the game to fill my iMac's entire screen (2560 x ????)...is that an EB issue or an RTW issue?
SOrry for all the questions, and thanks for any insight you can offer.
TheLastAssasin1
09-12-2010, 22:30
:help: thx for the mod, it works great, but when i go on custom battles, every faction has the same units, the romans for example have soldiers for 10 different factions, is the same for all other factions, how can I fix this
Edwin@Feral
09-13-2010, 10:23
Hi All,
Just a quick reminder for the fastest response please make sure you post questions in the right place.
Mac Retail Game issues - Feral Support Email
Mac Mod issues - Post in this thread (after searching the forums as someone on the PC might have had the same issue).
Mac / PC Mod issues - This forum and the EB website has loads of great information I suggest searching around before posting a question as the answer might already exist.
Just trying to keep this thread on topic and make sure everyone gets a response to their question quickly as I cannot be guaranteed to have time to drop into this thread every day :)
Ok, I realize this may be an awkward question, but I literally just but the Mac version of the game to try out your mod (happy to send you a proof of purchase), and I installed it and it works and all, but it always asks for the CD to be in the drive, which is rather annoying. Is there anything to be done about this?
No, DVD protection is the system used on Mac Rome. We plan on launching our online store which will work on serial based activation later this year.
Also, I notice that for some reason I can't play the mac version in resolution greater than 1980x1200, but when I play the PC version on my Boot Camp partition I can get the game to fill my iMac's entire screen (2560 x ????)...is that an EB issue or an RTW issue?
SOrry for all the questions, and thanks for any insight you can offer.
Try with FSAA off. I know the VRAM Usage for Mac and PC is different so the upper limit might be lower. If you contact support we can look into it further (for the retail game not the mod). I suspect the max resolution for the full game and the mod will be the same.
:help: thx for the mod, it works great, but when i go on custom battles, every faction has the same units, the romans for example have soldiers for 10 different factions, is the same for all other factions, how can I fix this
I don't know the expected behaviour as I spent most of my time making the installer and getting the mod to load and very little playing it :( I have no clue on how to fix it or what the PC version of the Mod does instead. I will see if I can have a look at it when I have time but anything you can do to help solve this for everyone else would be appreciated as right now I have a team of one working on the Mac installer and bugs :)
Edwin
Tellos Athenaios
09-13-2010, 14:39
That'll be the Trivial Script, which switches between 2 different sets of a few files and is capable of editing a couple of settings. It does these things:
Basic edits of preferences.txt
Switch between various lighting settings and apply modesty patch if needed
Switch between single- & multi- player versions of a few EB files like export_descr_units.txt Those files are found in EB/sp game edu backup/ and EB/mp game edu backup/ folders respectively.
Launch the game with a number of configurable commandline parameters (e.g. -ne, -nm atop of -mod:eb)
Edwin@Feral
09-13-2010, 14:42
That'll be the Trivial Script, which switches between 2 different sets of a few files and is capable of editing a couple of settings. It does these things:
Basic edits of preferences.txt
Switch between various lighting settings and apply modesty patch if needed
Switch between single- & multi- player versions of a few EB files like export_descr_units.txt Those files are found in EB/sp game edu backup/ and EB/mp game edu backup/ folders respectively.
Launch the game with a number of configurable commandline parameters (e.g. -ne, -nm atop of -mod:eb)
Thanks, the mod was based off having all the options in the Windows installer NOT installed. I figured I would work out the rest later. You have a link for how it all works?
Edwin
Tellos Athenaios
09-13-2010, 15:07
If you mean “do you know how it all works?” the answer is no. I didn't write the tool... The single/multiplayer thing is simply a matter of copying the right files.
Blazing141
09-13-2010, 15:26
Edwin,
Thanks for the replies. I take the hint and would post to the Feral support site for game (as opposed to mod) issues, but I just checked and there is no forum on the Feral site dedicated to Rome: Total War....Also, tried to start the game with FSAA turned completely off and the max resolution was still 1980x1200 as opposed to the full screen on my iMac...
Thanks again.
Tellos Athenaios
09-13-2010, 15:34
If there is a preferences.txt file on the Mac, simply try to edit it by hand and set the resolution. That approach works on Windows with various “odd” resolutions; and it might just work on the Mac, too.
Edwin@Feral
09-13-2010, 15:41
Edwin,
Thanks for the replies. I take the hint and would post to the Feral support site for game (as opposed to mod) issues, but I just checked and there is no forum on the Feral site dedicated to Rome: Total War....Also, tried to start the game with FSAA turned completely off and the max resolution was still 1980x1200 as opposed to the full screen on my iMac...
Thanks again.
The Feral support is email based, we don't have forums right now. About your problem that sounds like a limit in the Mac version will have a look at why and see if it can be extended in the next patch. Usually if we block a resolution it is for good reason though.
Edwin
Hey guys. Thanks for all your hard work getting this mod worked up for RTW Mac. Saves me a lot of trouble maintaining a windows partition and switching back and forth.
I have a question regarding sound in the game. I'm having a wide variety of issues with SFX and music. There are no voice responses from any of the units (i.e. they don't identify themselves when clicked on, don't sound off formation orders, and don't make any noise when charging). Additionally, there is a really, really annoying "white noise" sound present on the strategic map, especially near coasts. This same white noise seems to occur when zoomed in near marching units, as well. I've gone through and checked the sound files, and they all seem to work fine outside EB. There is also no problem when playing vanilla RTW.
Any help you can give me regarding these issues would be greatly appreciated. I've looked around a bit, but not seen this question answered anywhere.
Edwin@Feral
09-13-2010, 17:41
Hey guys. Thanks for all your hard work getting this mod worked up for RTW Mac. Saves me a lot of trouble maintaining a windows partition and switching back and forth.
I have a question regarding sound in the game. I'm having a wide variety of issues with SFX and music. There are no voice responses from any of the units (i.e. they don't identify themselves when clicked on, don't sound off formation orders, and don't make any noise when charging). Additionally, there is a really, really annoying "white noise" sound present on the strategic map, especially near coasts. This same white noise seems to occur when zoomed in near marching units, as well. I've gone through and checked the sound files, and they all seem to work fine outside EB. There is also no problem when playing vanilla RTW.
Any help you can give me regarding these issues would be greatly appreciated. I've looked around a bit, but not seen this question answered anywhere.
I need to investigate but I think this is down to supported audio formats in the sound library we used for Rome (Mac), this might improve in future patches as our sound library will get better and have wider support as it is used in more games.
Edwin
I need to investigate but I think this is down to supported audio formats in the sound library we used for Rome (Mac), this might improve in future patches as our sound library will get better and have wider support as it is used in more games.
Edwin
would you be able to share what formats are currently supported? if it is in fact just a format issue, I could probably convert the sound files. looking at the vanilla sounds, it seems like they are in .dat. is this the only compatible format?
Thanks again, Edwin.
Blazing141
09-14-2010, 06:23
Ok, so I did some digging. The EB Data file does have preferences.txt in there and I did change the resolution to the max resolution on my iMac. It runs smoothly and beautifully at that resolution with all graphics option cranked to max....BUT, for some reason I cannot set it as the default resolution...I have to select it each time I boot up the game....also, the title and loading pages do not seem to expand to that resolution (only the strategy map and the battle map do)...maybe there is something in there that tells the game that the default resolution is 1920x1200?
Interestingly, when I boot up the game without the mod, it does not even offer me the 2560x1440 option, and I can find the prefs file that would allow me to modify this...
Any ideas on how to resolve?
Many thanks in advance! And again thanks for your efforts!
T
Blazing141
09-14-2010, 07:05
Sorry, meant to say I CANNOT find the preferences.txt file in vanilla RTW to modify the resolution....
Edwin@Feral
09-14-2010, 12:27
would you be able to share what formats are currently supported? if it is in fact just a format issue, I could probably convert the sound files. looking at the vanilla sounds, it seems like they are in .dat. is this the only compatible format?
Thanks again, Edwin.
I think they are all in the same format but the encoder might make a slight change that makes it no longer work, a bit like an mp3 that plays in one app but not another. I don't have anything specific for you right now on why.
Interestingly, when I boot up the game without the mod, it does not even offer me the 2560x1440 option, and I can find the prefs file that would allow me to modify this...
T
~/Library/Preferences/Feral Interactive/Rome Total War/Preferences.xml
open the file an edit the resolution information.
Edwin
Blazing141
09-14-2010, 15:29
Thanks Edwin that works! The vanilla game now also offers 2560x1440x32 resolution. However, neither EB nor Vanilla allow me to keep that setting as the default. I bet it has something to do with the pop-up window hat appears wherein you enter the "-mod:eb" command..in that window, I do not have the option to pick 2560x1440...the highest it goes is 1980x1200....is there a way to increase available resolutions for that window or to make it check what the last resolution used in game was? Thanks again for your help.
Edwin@Feral
09-14-2010, 16:33
Thanks Edwin that works! The vanilla game now also offers 2560x1440x32 resolution. However, neither EB nor Vanilla allow me to keep that setting as the default. I bet it has something to do with the pop-up window hat appears wherein you enter the "-mod:eb" command..in that window, I do not have the option to pick 2560x1440...the highest it goes is 1980x1200....is there a way to increase available resolutions for that window or to make it check what the last resolution used in game was? Thanks again for your help.
If you disable that menu from appearing that might work, I think the game checks for resolutions it thinks are crazy and resets if it see's them as a security feature (some people try and play games on a 30" Apple display and a GMA950 mini), this was designed to reset dangerously high resolutions, I will see if we can push the limits on this for the next patch.
Edwin
If you disable that menu from appearing that might work, I think the game checks for resolutions it thinks are crazy and resets if it see's them as a security feature (some people try and play games on a 30" Apple display and a GMA950 mini), this was designed to reset dangerously high resolutions, I will see if we can push the limits on this for the next patch.
Edwin
Edwin, Thank you so much for the support of mods! This is the final motivation I needed for buying the MAC version of Rome Total War!! Thanks again!!! Btw, do you plan on supporting more mods? (i.e., support the automated installation of mods for the Mac version).
Blazing141
09-14-2010, 22:22
Edwin,
tried turning off the menu...no effect. Whatever controls that menu will have the key to this issue. Hope it gets fixed soon. When do you guys think you will do a patch?
Edwin@Feral
09-15-2010, 09:45
Edwin,
tried turning off the menu...no effect. Whatever controls that menu will have the key to this issue. Hope it gets fixed soon. When do you guys think you will do a patch?
I don't know if it will make the next patch but it will make a patch at some stage, kind of busy working on new games for all of you guys as well as Rome and Rome mods like EB :) Will let you know once I have something concrete for you.
Edwin
Edwin
Do you want me to change the title into "EB for Macintosh - questions & support thread" or something similar?
Edwin@Feral
09-16-2010, 14:06
Do you want me to change the title into "EB for Macintosh - questions & support thread" or something similar?
Yes, that might be a good idea as the thread has changed topic now. Thanks for cleaning up the troll as well :)
Edwin
vxvmosesvxv
09-16-2010, 22:31
Every time I run the RomeModSetup, it always takes me to this RomeModSetup.command. Can somebody help me out here?
Edwin@Feral
09-17-2010, 09:08
Every time I run the RomeModSetup, it always takes me to this RomeModSetup.command. Can somebody help me out here?
Watch the video that comes with the image and watch how to run the installer. The RomeModSetup.command is the installer script so it should open terminal and run. If you still need help tell me where your computer does not match the video guide.
Edwin
dunbarrover
09-17-2010, 15:54
Anyone had success loading EB historical battles? The menu just comes up empty for me.
Shame, as the Historical Battles mod 2.0 ( http://www.twcenter.net/forums/showthread.php?t=379935) looks v. tasty.
Many thanks Edwin for making RTR and EB available
ganstamaori
09-19-2010, 12:49
:help: thx for the mod, it works great, but when i go on custom battles, every faction has the same units, the romans for example have soldiers for 10 different factions, is the same for all other factions, how can I fix this
Um, this is normal, I believe. Remember all the merc units that are available.
Hello, I can seem to get EB to launch from BI. It works fine with RTW and saved games open with BI.
Is this to be expected? Or should I re-install?
Edwin@Feral
09-21-2010, 09:36
Hello, I can seem to get EB to launch from BI. It works fine with RTW and saved games open with BI.
Is this to be expected? Or should I re-install?
I am not 100% sure what you are asking but I will try and give you some information
The mod has been checked on the Mac using Rome TW.
Rome BI might work but I have not tried it.
If you get EB running using BI save games should also work.
Edwin
XSamatan
09-21-2010, 15:01
Bi and RTW are compatible without handling with files (you won't get the BI abilities though, 'just' the improved CAI) but be aware that this does not count for RTW/BI and the Alexander expansion!
XSamatan
First of all: Thanx a VERY lot, Edwin, to make it work on the mac, that is GREAT!! Couldn't believe my eyes - Feral Folks, you are my heroes!
And thanx for the mods too, of course, to all of those, who made them!
Something one may need to know when playing the german version of the game: with enabling the mods (-mod:EB, -mod:RTRPE) one needs to change the language settings in the startup menu from automatic or german to english, otherwise the game crashes to desktop. when changing to english language, everything works fine.
(almost) SOLVED SFX issue:
Installed EB and RTR manually over an unpatched 1.0 RTW Gold, everything worked fine but of the sfx within the campaign map: same issue like Seoinin described above, strange sounds within the stratmap, no voices at battle, stratmap voices very low. that occurred with both mods EB and RTRPE.
Patched the game to 1.1 (after the modinstall) and now the weird stratmap-noise is totally gone. voiceless battle remains, strategic map voices are still very low, almost unhearable even when 100% in audio menu, but I don't mind that low strat voices, because I don't like ancient roman generals to repeat with "sir"... in battle of course it would be something, when my men repeat in latin, but anyway the game is running smooth now, great pleasure!
Thanx again for that port to the mac, greez out of vienna, austria
fredvs
my hardware:
MacBookPro late 2008
OSX 10.6.4
2.5 GHz Intel Core 2 Duo
4GB 667 MHz DDR2 SDRAM
GeForce 8600M GT (1440x900)
Intel High Definition Audio
Hello, I can seem to get EB to launch from BI. It works fine with RTW and saved games open with BI.
Is this to be expected? Or should I re-install?
Basically I cannot start a new EB campaign from the BI.app. It keeps asking me to make a selection when I click the option.
However BI opens saved games (that were started on RTW).
Perdiccas
09-28-2010, 09:51
Hello,
Having problems loading EB
2 weeks ago I successfully downloaded EB for mac and played many hours.
last week, when I went through the normal steps to load EB, Vanilla RTW loaded instead.
even though EB files show up on my computer, I can't load anything but RTW.
I decided to put the EB download in the trash and start from scratch, downloading from the site all over again.
when i get to the point of clicking on Rome data script (from rome mod setup download). it asks me if i am administrator and if i have 20GB of space.... i say yes. but the script says error i am not an administrator.
this is my home computer and this was not an issue 2 weeks ago when i successfully downloaded and played EB .
any ideas?
thanks
Edwin@Feral
09-29-2010, 11:30
any ideas?
thanks
Cut and paste the contents of the terminal script that has the error message it might have some clues.
Edwin
b_tambaschi
10-10-2010, 13:43
Hi Everyone,
Enjoying this on 17-inch MacBook Pro OS X 10.6.4 2.66GHz Intel Core i7, but am having a couple issues and wonder if anyone can help...
Still experiencing CTD after some large battles.
During battles in which my defending armies are besieged and sally, the battle sometimes won't complete even if all enemies are killed/driven off. The battle screen remains empty, and no dialog window ever pops up to end the battle... only way out is to quit with a draw and losses, city remains besieged.
Regarding patches, are the EB 1.2 patches recommended for Mac version? And, is it necessary to have a patched version of RTW 1.5 before install, as it is with EB for PC? If so, can anyone recommend a reliable place to download?
Many thanks in advance,
BT
Edwin@Feral
10-11-2010, 10:05
Regarding patches, are the EB 1.2 patches recommended for Mac version? And, is it necessary to have a patched version of RTW 1.5 before install, as it is with EB for PC? If so, can anyone recommend a reliable place to download?
Many thanks in advance,
BT
The Mac version of EB is v1.2 with all patches already installed.
The Mac version of RTW is version 1.5/1.6 final patched versions of the PC game.
You should not need to upgrade either version. However make sure you have upgraded your game to the latest version currently 1.1.1.
Cheers,
Edwin
Feral Interactive
Edwin
Jackaloboulos
10-12-2010, 03:19
Alexander is not available on the Mac
I have not tested using the BI executable but it should work fine as BI & Rome code wise are extremely similar.
Awesome!! How do I play EB on the BI executable, though? I've heard a number of people say different things, but I'm not sure I understand how to do it on my MacBook.
Ferromancer
10-12-2010, 05:25
Edwin, I maintain an installer which patches BI so it can run with EB. Most of the hard work is done in a .NET 2.0 dll which should be directly portable to Mono. There is also an NSIS installer script, which would need to be translated into whatever Mac uses an installer. There are very few files copied unpacked from the installer, as that would bloat it beyond belief. PM me if you're interested in knowing more about it.
b_tambaschi
10-12-2010, 10:16
Thanks, Edwin! Thanks especially for creating the Mod... it's the only reason I even bought RTW again (formerly had it for PC).
I reloaded everything, and upgraded to 1.1.1, but am still having the same curious problem and wonder if you think it could be a bug...
During battles in which my defending armies are besieged (either in a city or fort) and sally, the battle sometimes won't complete even if all enemies are killed/driven off. The battle screen remains empty, and no dialog window ever pops up to "Continue" or "End" the battle... the only way out is to quit with a draw and troop losses, and the city/fort remains besieged.
Cheers,
Ben
Could it be that a single enemy soldier is stuck behind a tree, so he cannot leave the battlefield?
This is why I enable the timer, even though I find it unrealistic.
Edwin@Feral
10-12-2010, 14:58
Could it be that a single enemy soldier is stuck behind a tree, so he cannot leave the battlefield?
This is why I enable the timer, even though I find it unrealistic.
This is a good workaround and the stuck soldier is a distinct possibility of why you are having the issue.
Edwin
b_tambaschi
10-16-2010, 00:44
Unfortunately, no... I've had battles on fields completely devoid of trees and it still happens. It will also, occasionally, affect the battle that immediately follows at the same location.
Is there a command I can enter in RomeShell to force victory in such instances? I've looked around online, but can only find codes to use before a battle begins.
Thanks again,
Ben
I followed the instructions in the video - which was super helpful for a borderline technophobe like me, but the game won't load.
it's telling me that there is an invalid installation and the file "data:fmv:rome_title.mov" is missing and that I need to re-install the game. I tried that, and it repeated the problem.
Tellos Athenaios
10-18-2010, 13:13
Might get past that by disabling movies (-nm).
Edwin@Feral
10-19-2010, 10:07
I followed the instructions in the video - which was super helpful for a borderline technophobe like me, but the game won't load.
it's telling me that there is an invalid installation and the file "data:fmv:rome_title.mov" is missing and that I need to re-install the game. I tried that, and it repeated the problem.
It sounds like your application is not in the same location as your data image but I could be wrong.
Edwin
Edwin - that's exactly what my problem was. Thanks for the help, and thanks again for making my favorite game/mod compatible with my mac.
Edwin@Feral
10-21-2010, 10:11
Edwin - that's exactly what my problem was. Thanks for the help, and thanks again for making my favorite game/mod compatible with my mac.
No worries glad I could help :)
AspisPhalanx90
10-21-2010, 15:56
Edwin,
Already knew this was happening, (its tyler from fb hehe), but quick question. Every file is identical apart from the .mov files and corresponding paths correct? and if so, that should mean any issue i have with slight tweaks leading to CTDs are because of my own error in making the tweaks.
Edwin@Feral
10-21-2010, 16:41
Edwin,
Already knew this was happening, (its tyler from fb hehe), but quick question. Every file is identical apart from the .mov files and corresponding paths correct? and if so, that should mean any issue i have with slight tweaks leading to CTDs are because of my own error in making the tweaks.
Correct while I am tweaking I create a copy of the entire mod dmg so I have my tweaked version and the vanilla version means I can work out if a crash was my tweak or not. This method is pretty handy although it does use up a fair bit of HD space. I am kind of busy on Xmas titles for Feral right now but I plan on giving the mods an update once the Xmas rush is over.
Edwin
AspisPhalanx90
10-21-2010, 17:00
Ok, awesome. Im in the process of trying to tweak MarcusCamillius's Roman leadership mod for eb to include Greek Leadership as well...unfortunately, my last attempt ended in a perpetual loading splash screen...im not exactly sure what went wrong there, any thoughts?
Jackaloboulos
10-21-2010, 18:46
Dear Edwin,
Sorry to be reposting, but I'm very intrigued about something that you said earlier regarding the BI executable--that it can be used with EB on a Mac.
Alexander is not available on the Mac
I have not tested using the BI executable but it should work fine as BI & Rome code wise are extremely similar.
How do I play EB on the BI executable, though? I've heard a number of people say different things, but I'm not sure I understand how to do it on my MacBook. In any case, thank you so much for porting EB onto the Mac--I got a Mac for college, and I thought that I'd have to leave Europa Barbarorum behind until I found your work.
AspisPhalanx90
10-21-2010, 19:01
Dear Edwin,
How do I play EB on the BI executable, though? I've heard a number of people say different things, but I'm not sure I understand how to do it on my MacBook. In any case, thank you so much for porting EB onto the Mac--I got a Mac for college, and I thought that I'd have to leave Europa Barbarorum behind until I found your work.
Ive tried, the only thing that doesnt work is the campaign, but you can still load saved games. You also would need to add BI features into the edu files if u wanted them. again, under advanced option add " -mod:eb "when running BI, (without the quotes) and you should be good to go...idk how to make custom battles and new campaigns work, but im positive the BI features can be used on an existing campaign
Jackaloboulos
10-21-2010, 21:14
You also would need to add BI features into the edu files if u wanted them.
Ok, thanks. Do you happen to know into which files I would have to paste, and what I would be inserting?
AspisPhalanx90
10-21-2010, 21:25
Ok, cool. Do you happen to know into which files I would have to paste, and what I would be inserting?
well, if you want hoplites to have shield wall for example, you need to open export_descr_units and add next to the units formation line (should be next to square) shield_wall. so it should read .......square, shield_wall
and now the unit has shield wall capability. havent tried it with shiltrom or anything, or many for other units, but it def works for hoplites...i just wouldnt recommend giving every unit shield wall
Jackaloboulos
10-21-2010, 21:26
well, if you want hoplites to have shield wall for example, you need to open export_descr_units and add next to the units formation line (should be next to square) shield_wall. so it should read .......square, shield_wall
and now the unit has shield wall capability. havent tried it with shiltrom or anything, or many for other units, but it def works for hoplites...i just wouldnt recommend giving every unit shield wall
But all units that have shields?
AspisPhalanx90
10-21-2010, 21:42
But all units that have shields?
well, i give hoplites shield wall to better show their historical formation...tight, lots of pushing, shoulder to shoulder. its also not as easy to break through like the standard formation for hoplites are, so i gave all hoplites shield wall ability. giving it to too many units would become ahistorical, and also it might make it a little too easy
Jackaloboulos
10-22-2010, 17:18
Thanks a bunch! One more thing, though...when using the BI or the RTW .exe, I get a CTD whenever I try to open the recruitment, mercenary recruitment, or unit retraining scrolls in Taras (the city or the region). Any idea which file would have to be messed up to cause this?
leeburgh
10-25-2010, 18:11
Hi there, I bought rome:total war for mac and have installed the EB mod, however upon first playing rome: total war I set it as a default to not give me the start-up options menu. Therefore i tried opening it on Barbarian invasion but the campaign wont start, everytime i click on EB campaign it says 'please choose an item from the list'. I AM A NOOB PLEASE HELP ME!
James
Edwin@Feral
10-25-2010, 18:23
Hi there, I bought rome:total war for mac and have installed the EB mod, however upon first playing rome: total war I set it as a default to not give me the start-up options menu. Therefore i tried opening it on Barbarian invasion but the campaign wont start, everytime i click on EB campaign it says 'please choose an item from the list'. I AM A NOOB PLEASE HELP ME!
James
You have to use Rome (I don't know if BI works and if it does side effects are likely). You can hold down cmd when Rome is bouncing in the dock and it will force the panel to reappear. You can then use Rome as intended.
Edwin
Good day to everyone, I'm a new enter here and first of all I want to say you that I'm sorry for my bad English.
Probably what I'm going to ask you was already asked from someone else but I can't find it on the forums so I ask here.
I have Rome (I live in Rome yeah! :D ) Total War and I've also a mac, I downloaded European Barbarorum and follow the instructions taked from here: https://www.europabarbarorum.com/downloads_mod.html but unfortunately when I launch the script it shows me this error:
http://b2.s3.quickshareit.com/schermata20101110a1356png50c9f.png
but the game is in the Application folder, as you can see:
http://b3.s3.quickshareit.com/schermata20101110a1347png49c1e.png
What could be the problem according to you ?
Thanks for the attention
Have a good day
Edwin@Feral
11-10-2010, 14:30
but the game is in the Application folder, as you can see:
http://b3.s3.quickshareit.com/schermata20101110a1347png49c1e.png
What could be the problem according to you ?
Thanks for the attention
Have a good day
Your Rome game folder does not have any icons on it, if you bought the game using genuine DVD this folder will have a custom folder image. I think you might be using a pirated version of the game. As you also have SerialBox (a serial code piracy tool) installed I think we can safely say that your problem is because you don't own a genuine version of the game.
So the solution is to buy a copy from an Apple store or the Feral website.
Edwin
whitejamest
01-10-2011, 17:58
Edwin, thanks for the beautiful work bringing EB to Mac, I'm really looking forward to getting back into it. I have one problem though. Although I am able to run the mod fine, in either Rome or Barbarian Invasion, I can't play the main campaign. When I click on it it just tells me to chose an item from the list (no list displayed). So I am limited to playing someone else's saved game that came with the install for some reason, a Sarmatian game I'm not really into. Also there are no historical battles to play, though that is less of an interest to me. Custom battles are OK I think.
Anyone have an idea about what I need to do to access that main campaign?
Thanks for the help!
James
Edwin@Feral
01-10-2011, 18:28
Can you please email support with screenshots of the menu with no options, your pre game options panel set to the advanced tab and a support report generated in the support tab? You can take screenshots with Cmd + Shift + 3 or using Cmd + Shift + P when in game. Please mention to support the email is for me and I will have a quick look. We are massively busy working on downloadable versions of our games so I don't have to much free time.
However I should be able to work out what is going wrong.
Edwin
iwknspry
01-22-2011, 13:44
Edwin,
I have been trying to play EB on my iMac for some time now but it does not work, no matter what i do it CTD. I have uninstalled RTW over and over again. Nothing RTR works just fine. I need help!!!!!
Blazing141
01-28-2011, 09:20
Hi Edwin,
I have just downloaded the app from the App Store..and therefore am certainly running a legit copy of the game, however, I seem to be getting the same error as the gentleman above. To wit, the terminal script seems to not be able to find the game depite its being in the applications folder as that is where the App store put it...as a result, I am unable to install mods and unable to run EB. please help. Thanks.
Imperator Silas
01-29-2011, 05:33
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x0000000029a5b3d1
Crashed Thread: 0
Thread 0 Crashed:
0 libSystem.B.dylib 0xffff07c2 __memcpy + 34 (cpu_capabilities.h:246)
1 com.feralinteractive.rome_bi 0x00d1c8cb 0x1000 + 13744331
2 ....audio.toolbox.AudioToolbox 0x92815487 Seekable_DataSource::ReadBytes(unsigned short, long long, unsigned long, void*, unsigned long*) + 295
3 ....audio.toolbox.AudioToolbox 0x9281d5b0 ID3TagParser::Init() + 112
4 ....audio.toolbox.AudioToolbox 0x928789dc MPEGAudioFile::ParseID3Tags() + 252
5 ....audio.toolbox.AudioToolbox 0x9287afb3 MPEGAudioFile::ParseAudioFile() + 19
6 ....audio.toolbox.AudioToolbox 0x92885693 AudioFileOpenWithCallbacks + 243
7 com.feralinteractive.rome_bi 0x00d1bebe 0x1000 + 13741758
8 com.feralinteractive.rome_bi 0x00d1cdb9 0x1000 + 13745593
9 com.feralinteractive.rome_bi 0x00d2fc42 0x1000 + 13823042
10 com.feralinteractive.rome_bi 0x009c5550 0x1000 + 10241360
11 com.feralinteractive.rome_bi 0x009d05ca 0x1000 + 10286538
12 com.feralinteractive.rome_bi 0x009d0e21 0x1000 + 10288673
13 com.feralinteractive.rome_bi 0x0094f833 0x1000 + 9758771
14 com.feralinteractive.rome_bi 0x009cf8e2 0x1000 + 10283234
15 com.feralinteractive.rome_bi 0x009d11ab 0x1000 + 10289579
16 com.feralinteractive.rome_bi 0x009d1825 0x1000 + 10291237
17 com.feralinteractive.rome_bi 0x009d236c 0x1000 + 10294124
18 com.feralinteractive.rome_bi 0x008f386d 0x1000 + 9381997
19 com.feralinteractive.rome_bi 0x008f687f 0x1000 + 9394303
20 com.feralinteractive.rome_bi 0x008f78d0 0x1000 + 9398480
21 com.feralinteractive.rome_bi 0x00da1b89 0x1000 + 14289801
22 com.feralinteractive.rome_bi 0x00da264b 0x1000 + 14292555
23 com.feralinteractive.rome_bi 0x00ce4e3c 0x1000 + 13516348
24 com.apple.CoreFoundation 0x949418f5 CFRunLoopRunSpecific + 4469
25 com.apple.CoreFoundation 0x94941aa8 CFRunLoopRunInMode + 88
26 com.apple.HIToolbox 0x945172ac RunCurrentEventLoopInMode + 283
27 com.apple.HIToolbox 0x94516ffe ReceiveNextEventCommon + 175
28 com.apple.HIToolbox 0x94575b56 _AcquireNextEvent + 58
29 com.apple.HIToolbox 0x945742b3 RunApplicationEventLoop + 207
30 com.feralinteractive.rome_bi 0x00ce4e2a 0x1000 + 13516330
31 com.feralinteractive.rome_bi 0x00d9fc87 0x1000 + 14281863
32 com.feralinteractive.rome_bi 0x00151c05 0x1000 + 1379333
33 com.feralinteractive.rome_bi 0x0015199f 0x1000 + 1378719
34 com.feralinteractive.rome_bi 0x001518cd 0x1000 + 1378509
This is what I got after EB crashed, after a minute or so of the title screen loading. What went wrong, and how can I fix it without worsening the problem? Thank you in advance, this is rather frustrating.
chrism5084
01-29-2011, 18:13
I bought Rome Total War: Gold for Mac, and downloaded the RomeModSetup, as well as RTR and EB. I followed the instructions but I get the "please select item from list". I saw earlier someone mentioned not having properly updated. Also I don't have a separate item for Rome and Barbarian Invasion, they are combined and was wondering if maybe my problem is I am using Gold. Is there anyway to fix this for the Gold version? Thanks
jobbysucks
02-05-2011, 05:46
Edwin, thanks for the beautiful work bringing EB to Mac, I'm really looking forward to getting back into it. I have one problem though. Although I am able to run the mod fine, in either Rome or Barbarian Invasion, I can't play the main campaign. When I click on it it just tells me to chose an item from the list (no list displayed). So I am limited to playing someone else's saved game that came with the install for some reason, a Sarmatian game I'm not really into. Also there are no historical battles to play, though that is less of an interest to me. Custom battles are OK I think.
Anyone have an idea about what I need to do to access that main campaign?
Thanks for the help!
James
James, I had exactly the same problem but I've found a workaround. The forum won't let me post a link until I've got at least one post though so read my next one.
jobbysucks
02-05-2011, 05:51
I found a fix to a very similar problem here https://forums.totalwar.org/vb/showthread.php?75667-EB-with-BI&p=1433613&viewfull=1#post1433613
I basically did what Oleo said:Made a copy of Rome Data\EB\Data\world\maps\campaign\imperial_campaign and renamed it barbarian_invasion
Made a copy of Rome Data\EB\Data\text\imperial_campaign_regions_and_settlement_names.txt and renamed it barbarian_invasion_regions_and_settlement_names.txt
Deleted Rome Data\EB\Data\world\maps\base\map.rwm
Loaded the EB mod through Barbarian Invasion. The campaign seems to work fine but the historical battles screen is still empty.
I'm using a direct download version of RTW. Not the CD. Don't know if that's important. Many thanks to Edwin, Feral and all the moders!
Blazing141
02-07-2011, 06:19
I got it working that way too, also managed to fix the Custom Battle issue by swapping the MP SP EDU's....but does using the BI executable give you night battles, shield wall, etc...?
Hi all
First time ont he forum here. Bought the game from the App Store last night and can't wait to get into the EB mod, but having some problems installing it using the rome mod setup.
The problem is pretty much the same as Efilzeo had above:
1. I bought RTW from the App Store and it installed and is now in the applications folder
2. I run the rome mod setup tool
3. it says it can't find Rome Total War int he Applications folder
4. looking in the applications folder RTW is definitely there
Can it be a problem because i bought it fromt he APp Store and it installs it when you download it? I had it download over night and when i came out in the morning it said an error had occured, but when i clicked install it continued downloading and then installed the game.
When i run the normal RTW game it seems to work fine.
Any help is much appreciated. And thanks heaps for giving us RTW for Mac. Swapped over to Mac about a year ago and have been waiting for this moment!
Cheers
Hi all,
I have RTW gold edition, i modified the romedata.dmg, i installed RTRPE (without the romemodsetup.dmg, i made it manually), and all worked out fine.
I'm trying to use the Napoleonic Total War 2 (found on the lordz website, just google it).
I executed the .exe installer, using crossover demo (free). I end up with a folder called napoleonic, with the standard armature:
(can't find how to post a picture, so i'll describe it here)
I have 9 folders:
-campaign_map
-custom
-Data
-extras (apparently some files you can use to replace textures and smoke effects with more Hi-res ones)
-preferences
-presets
-replays
-saves
-terra (apparently some kind of new graphics for the battles, according to the season: autumn, winter, ..)
My problem is that the mod stops right after the opening picture (the one with the french grenadiers), just before the feral intro and cinematics.
I looked around, and it appears that there is no fmv folder in the Napoleonic folder.
I copied the one from the RTRPE folder, but now i'd like to know what are the .txt files i need to modify to make the intros play?
When the mod crashes, i have the following statement from console:
11/02/11 14:54:58 ReportCrash[265] Symbolication warning: fde.addrRange.location 0x012dd8d0 isn't in the the __TEXT segment [0x00001000 - 0x0110a000)
11/02/11 14:54:58 ReportCrash[265] Symbolication warning: fde.addrRange.location 0x012ddb90 isn't in the the __TEXT segment [0x00001000 - 0x0110a000)
11/02/11 14:54:58 ReportCrash[265] Symbolication warning: fde.addrRange.location 0x012dde50 isn't in the the __TEXT segment [0x00001000 - 0x0110a000)
11/02/11 14:54:58 ReportCrash[265] Symbolication warning: fde.addrRange.location 0x012de110 isn't in the the __TEXT segment [0x00001000 - 0x0110a000)
11/02/11 14:54:58 ReportCrash[265] Symbolication warning: fde.addrRange.location 0x012de160 isn't in the the __TEXT segment [0x00001000 - 0x0110a000)
11/02/11 14:54:58 ReportCrash[265] Symbolication warning: fde.addrRange.location 0x012de1b0 isn't in the the __TEXT segment [0x00001000 - 0x0110a000)
11/02/11 14:54:58 ReportCrash[265] Symbolication warning: fde.addrRange.location 0x012de520 isn't in the the __TEXT segment [0x00001000 - 0x0110a000)
11/02/11 14:54:58 ReportCrash[265] Symbolication warning: fde.addrRange.location 0x012de8e0 isn't in the the __TEXT segment [0x00001000 - 0x0110a000)
11/02/11 14:54:58 ReportCrash[265] Formulating crash report for process Rome Total War - Barbarian Invasion[257]
11/02/11 14:54:58 ReportCrash[265] Saved crashreport to /Users/Me/Library/Logs/CrashReporter/Rome Total War - Barbarian Invasion_2011-02-11-145456_macbook-pro-de-me.crash using uid: 501 gid: 20, euid: 501 egid: 20
11/02/11 14:54:58 com.apple.launchd[64] ([0x0-0x33033].com.feralinteractive.rome_bi[257]) Exited abnormally: Segmentation fault
...
What does that mean???
cheers
Tellos Athenaios
02-11-2011, 17:51
I suggest contacting Feral staff more directly, it seems to be a bug in their port: the game tries to use an invalid memory address.
Thanks for the advice, i didn't go to them first, as they said they would not support modding.
Well, let's see.
Anyway, what are the files i need to convert in order to have a fully convertible mod?
I was thinking about the sound files (i have MP3 and Wav formats), the videos (.wmv).
What else?
Can somebody help me with the files i then need to modify? (like descr_sounds.txt)?
Thanks
Tellos Athenaios
02-12-2011, 13:59
I have no idea, I don't have a Mac ...
Hi guys, I've downloaded EB and it runs fine on my Mac. However, for some reason it keeps crashing constantly at 217 BC no matter what faction I've chosen. Any ideas?
VAE VICTUS
02-13-2011, 03:36
I would love to buy this game and be able to play EB on my Mac; my fear is that EB would crash and there I would be with no idea of how to fix it...
XSamatan
02-13-2011, 12:28
Hi guys, I've downloaded EB and it runs fine on my Mac. However, for some reason it keeps crashing constantly at 217 BC no matter what faction I've chosen. Any ideas?
Check the frequent encountered issues (https://forums.totalwar.org/vb/showthread.php?t=103681) about persistant crashes!
BTW: Welcome to the forum!
XSamatan
ambereyes
02-17-2011, 05:00
Ive downloaded EB and the mod installer and have successfully installed EB over a newly downloaded and patched version of RTW. However, I can only get to the first intro screen and it crashes to desktop any ideas whats wrong?
Edit, I just saw that this is a repost ill reinstall and delete my preferences
VAE VICTUS
02-22-2011, 11:53
EB works fine. Their are random CTD's, often when an enemy general is killed in battle. The issue that bothers me, is the game is fine a a few minutes, then everything(except the mouse) stops for a second before resuming. it occurs more frequently in battles. any way i can fix this?
Model Name: MacBook Pro
Model Identifier: MacBookPro5,5
Processor Name: Intel Core 2 Duo
Processor Speed: 2.26 GHz
Number Of Processors: 1
Total Number Of Cores: 2
L2 Cache: 3 MB
Memory: 2 GB
Roma_Victrix
02-24-2011, 02:20
Hello everyone,
It's my first post. I have EB for Windows on my desktop, but I'm going overseas and will only be able to use my Macbook. I recently downloaded EB on Mac and the game seemed fine at first when it brought me to the first loading page and main menu. However, as soon as I tried selecting the new campaign button under Single Player, the game gave me an error message saying something like "you must select a faction", even though I hadn't even reached that page yet for choosing a playable faction. I was able to play custom battles, but I also noticed all the Historical Battles were missing from the list when I went to the Historical Battles page in the Single Player menu.
So to reiterate, the game wouldn't allow me to get to the page where playable factions are chosen for campaigns, and the Historical Battles were entirely missing from the list (with just a blank space in their place).
Has anyone encountered this before? I installed the game following the explicit instructions of RomeModSetup. Is there a simple fix to this problem? Such as moving a data file into another?
Any immediate help would be very appreciated. Thank you.
Eric, aka Roma_Victrix
noelinho
02-24-2011, 11:39
Ive downloaded EB and the mod installer and have successfully installed EB over a newly downloaded and patched version of RTW. However, I can only get to the first intro screen and it crashes to desktop any ideas whats wrong?
Edit, I just saw that this is a repost ill reinstall and delete my preferences
Hey, i've got the same problem, how did you solve it? i already tried to reinstall the game but it's still not working...
Roma_Victrix
02-27-2011, 10:38
Um...hello? Anybody home? I'm guessing that no one has the slightest clue on how to fix my problem, but I hope I'm just being pessimistic. In the meantime, I'm playing the mod Rome Total Realism, but it's just not as good.
VAE VICTUS
03-05-2011, 08:49
1. LOVE THIS! THANK YOU FERAL AND EDWIN!
2. Ive got a nice Baktria campaign going on in EB, but it now CTD on start up. It would do this before, but it would start back up with the next try, now title screen then crash. What to do?
VAE VICTUS
03-05-2011, 08:52
here is the CTD report
Process: Rome Total War [417]
Path: /Volumes/Rome Total War/Rome Total War/Rome Total War.app/Contents/MacOS/Rome Total War
Identifier: com.feralinteractive.rome
Version: 1.1.2 (1.1.2)
Code Type: X86 (Native)
Parent Process: launchd [110]
Date/Time: 2011-03-05 01:50:20.074 -0600
OS Version: Mac OS X 10.6.6 (10J567)
Report Version: 6
Interval Since Last Report: 186039 sec
Crashes Since Last Report: 11
Per-App Interval Since Last Report: 51111 sec
Per-App Crashes Since Last Report: 11
Anonymous UUID: 9274ED88-D070-42F8-97E4-AC761A0050D9
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x0000000039329000
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Thread 0 Crashed: Dispatch queue: com.apple.main-thread
0 libSystem.B.dylib 0xffff0bac __memcpy + 1036
1 com.feralinteractive.rome 0x00d1c42b 0x1000 + 13743147
2 ....audio.toolbox.AudioToolbox 0x90995403 AudioFileOpenWithCallbacks + 119
3 com.feralinteractive.rome 0x00d1ba1e 0x1000 + 13740574
4 com.feralinteractive.rome 0x00d1c919 0x1000 + 13744409
5 com.feralinteractive.rome 0x00d2fad2 0x1000 + 13822674
6 com.feralinteractive.rome 0x009c3b10 0x1000 + 10234640
7 com.feralinteractive.rome 0x009ceb8a 0x1000 + 10279818
8 com.feralinteractive.rome 0x009cf3e1 0x1000 + 10281953
9 com.feralinteractive.rome 0x00950645 0x1000 + 9762373
10 com.feralinteractive.rome 0x009cdea2 0x1000 + 10276514
11 com.feralinteractive.rome 0x009cf76b 0x1000 + 10282859
12 com.feralinteractive.rome 0x009cfe6b 0x1000 + 10284651
13 com.feralinteractive.rome 0x009cfde5 0x1000 + 10284517
14 com.feralinteractive.rome 0x009cfde5 0x1000 + 10284517
15 com.feralinteractive.rome 0x009d092c 0x1000 + 10287404
16 com.feralinteractive.rome 0x008f1ded 0x1000 + 9375213
17 com.feralinteractive.rome 0x008f4dff 0x1000 + 9387519
18 com.feralinteractive.rome 0x008f5e90 0x1000 + 9391760
19 com.feralinteractive.rome 0x00d9e3a9 0x1000 + 14275497
20 com.feralinteractive.rome 0x00d9ee6b 0x1000 + 14278251
21 com.feralinteractive.rome 0x00ce438c 0x1000 + 13513612
22 com.apple.CoreFoundation 0x946f2adb __CFRunLoopRun + 8059
23 com.apple.CoreFoundation 0x946f0464 CFRunLoopRunSpecific + 452
24 com.apple.CoreFoundation 0x946f0291 CFRunLoopRunInMode + 97
25 com.apple.HIToolbox 0x96b8a004 RunCurrentEventLoopInMode + 392
26 com.apple.HIToolbox 0x96b89cf7 ReceiveNextEventCommon + 158
27 com.apple.HIToolbox 0x96d121a2 _AcquireNextEvent + 54
28 com.apple.HIToolbox 0x96d07e54 RunApplicationEventLoop + 228
29 com.feralinteractive.rome 0x00ce437a 0x1000 + 13513594
30 com.feralinteractive.rome 0x00d9c4a7 0x1000 + 14267559
31 com.feralinteractive.rome 0x00151795 0x1000 + 1378197
32 com.feralinteractive.rome 0x0015152f 0x1000 + 1377583
33 com.feralinteractive.rome 0x0015145d 0x1000 + 1377373
Thread 1: Dispatch queue: com.apple.libdispatch-manager
0 libSystem.B.dylib 0x94339982 kevent + 10
1 libSystem.B.dylib 0x9433a09c _dispatch_mgr_invoke + 215
2 libSystem.B.dylib 0x94339559 _dispatch_queue_invoke + 163
3 libSystem.B.dylib 0x943392fe _dispatch_worker_thread2 + 240
4 libSystem.B.dylib 0x94338d81 _pthread_wqthread + 390
5 libSystem.B.dylib 0x94338bc6 start_wqthread + 30
Thread 2:
0 libSystem.B.dylib 0x943130fa mach_msg_trap + 10
1 libSystem.B.dylib 0x94313867 mach_msg + 68
2 com.apple.CoreFoundation 0x946f137f __CFRunLoopRun + 2079
3 com.apple.CoreFoundation 0x946f0464 CFRunLoopRunSpecific + 452
4 com.apple.CoreFoundation 0x946f0291 CFRunLoopRunInMode + 97
5 com.apple.Foundation 0x950707d0 +[NSURLConnection(NSURLConnectionReallyInternal) _resourceLoadLoop:] + 329
6 com.apple.Foundation 0x95037bf0 -[NSThread main] + 45
7 com.apple.Foundation 0x95037ba0 __NSThread__main__ + 1499
8 libSystem.B.dylib 0x9434085d _pthread_start + 345
9 libSystem.B.dylib 0x943406e2 thread_start + 34
Thread 3: com.apple.CFSocket.private
0 libSystem.B.dylib 0x943320c6 select$DARWIN_EXTSN + 10
1 com.apple.CoreFoundation 0x94730c83 __CFSocketManager + 1091
2 libSystem.B.dylib 0x9434085d _pthread_start + 345
3 libSystem.B.dylib 0x943406e2 thread_start + 34
Thread 4:
0 libSystem.B.dylib 0x94338a12 __workq_kernreturn + 10
1 libSystem.B.dylib 0x94338fa8 _pthread_wqthread + 941
2 libSystem.B.dylib 0x94338bc6 start_wqthread + 30
Thread 5:
0 libSystem.B.dylib 0x9431315a semaphore_timedwait_signal_trap + 10
1 libSystem.B.dylib 0x94340ce5 _pthread_cond_wait + 1066
2 libSystem.B.dylib 0x9436fac8 pthread_cond_timedwait_relative_np + 47
3 com.apple.audio.CoreAudio 0x965c93c7 CAGuard::WaitFor(unsigned long long) + 219
4 com.apple.audio.CoreAudio 0x965cc3f9 CAGuard::WaitUntil(unsigned long long) + 289
5 com.apple.audio.CoreAudio 0x965c9cf6 HP_IOThread::WorkLoop() + 1892
6 com.apple.audio.CoreAudio 0x965c958d HP_IOThread::ThreadEntry(HP_IOThread*) + 17
7 com.apple.audio.CoreAudio 0x965c94a4 CAPThread::Entry(CAPThread*) + 140
8 libSystem.B.dylib 0x9434085d _pthread_start + 345
9 libSystem.B.dylib 0x943406e2 thread_start + 34
Thread 6:
0 libSystem.B.dylib 0x943410a6 __semwait_signal + 10
1 libSystem.B.dylib 0x94340d62 _pthread_cond_wait + 1191
2 libSystem.B.dylib 0x943429f8 pthread_cond_wait$UNIX2003 + 73
3 GLEngine 0x1bcea432 gleCmdProcessorPTHREAD + 186
4 libSystem.B.dylib 0x9434085d _pthread_start + 345
5 libSystem.B.dylib 0x943406e2 thread_start + 34
Thread 0 crashed with X86 Thread State (32-bit):
eax: 0xffff0b75 ebx: 0x00000000 ecx: 0x00000000 edx: 0xffffffc0
edi: 0x028f7e00 esi: 0x39329008 ebp: 0xbfff76b8 esp: 0xbfff76b0
ss: 0x0000001f efl: 0x00010286 eip: 0xffff0bac cs: 0x00000017
ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037
cr2: 0x39329000
Binary Images:
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0x1b40000 - 0x1bf5fe7 libcrypto.0.9.7.dylib 0.9.7 (compatibility 0.9.7) <AACC86C0-86B4-B1A7-003F-2A0AF68973A2> /usr/lib/libcrypto.0.9.7.dylib
0x1c3b000 - 0x1c51ff7 com.apple.openplay 1.0 (2.2r1) <CCD7B051-830E-F85B-FD10-0C829A6C50EC> /Volumes/Rome Total War/Rome Total War/Rome Total War.app/Contents/Frameworks/OpenPlay.framework/Versions/A/OpenPlay
0x1c5c000 - 0x1c69fe7 +org.andymatuschak.Sparkle ??? (1.1) <368D514F-2AE3-5590-D7E2-92977BC10338> /Volumes/Rome Total War/Rome Total War/Rome Total War.app/Contents/Frameworks/Sparkle.framework/Versions/A/Sparkle
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0x1cf0000 - 0x1cf9ff7 +tcpip 2.2r2 (2.2r2) <CF6C6D2E-A9FB-CC00-C7F1-86D6A8383A47> /Volumes/Rome Total War/Rome Total War/Rome Total War.app/Contents/Frameworks/OpenPlay.framework/Resources/modules/tcpip.bundle/Contents/MacOS/tcpip
0x14a72000 - 0x14a8dff7 com.apple.OpenTransport 10.6.0 (10.6.0) <ECA6FEC6-5ECD-51BA-162F-CFC43899196A> /System/Library/PrivateFrameworks/OpenTransport.framework/OpenTransport
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0x198e1000 - 0x19946fde com.apple.LiveType.framework 2.1.3 (2.1.3) /System/Library/PrivateFrameworks/LiveType.framework/Versions/A/LiveType
0x19966000 - 0x19969ff3 +com.divx.divxtoolkit 1.0 (1.0) /Library/Frameworks/DivX Toolkit.framework/Versions/A/DivX Toolkit
0x199a0000 - 0x199c4fe7 GLRendererFloat ??? (???) <1274B762-2FB9-48FE-EAFD-C459B2B4BECC> /System/Library/Frameworks/OpenGL.framework/Resources/GLRendererFloat.bundle/GLRendererFloat
0x1ab73000 - 0x1abc8fdf +com.DivXInc.DivXDecoder 6.8.3.5 (6.8.3.5) /Library/QuickTime/DivX Decoder.component/Contents/MacOS/DivX Decoder
0x1bc00000 - 0x1bd78fe7 GLEngine ??? (???) <3A6C5513-7428-2242-2892-B429C72343CB> /System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine
0x1bdaa000 - 0x1c1affe7 libclh.dylib 3.1.1 C (3.1.1) <745CBD72-DF1F-EC12-BE51-4EEA9847EADF> /System/Library/Extensions/GeForceGLDriver.bundle/Contents/MacOS/libclh.dylib
0x1c1f7000 - 0x1c1fbff3 com.apple.audio.AudioIPCPlugIn 1.1.6 (1.1.6) <6A211097-72ED-1461-4050-72C9101D79E4> /System/Library/Extensions/AudioIPCDriver.kext/Contents/Resources/AudioIPCPlugIn.bundle/Contents/MacOS/AudioIPCPlugIn
0x1ef9a000 - 0x1efa0ffb com.apple.audio.AppleHDAHALPlugIn 1.9.9 (1.9.9f12) <404165FF-1BA0-706B-F48A-10AC997162B1> /System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bundle/Contents/MacOS/AppleHDAHALPlugIn
0x70000000 - 0x700cbff3 com.apple.audio.units.Components 1.6.3 (1.6.3) <5DA35A22-1B05-6BD3-985A-26A7A2CD6289> /System/Library/Components/CoreAudio.component/Contents/MacOS/CoreAudio
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0x90046000 - 0x9004dff7 com.apple.agl 3.0.12 (AGL-3.0.12) <61A74CE1-750D-9CAB-B780-306841739EE1> /System/Library/Frameworks/AGL.framework/Versions/A/AGL
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0x9041f000 - 0x90431ff7 com.apple.MultitouchSupport.framework 207.10 (207.10) <32CE2895-DAF0-2137-F9BE-8150359F43A1> /System/Library/PrivateFrameworks/MultitouchSupport.framework/Versions/A/MultitouchSupport
0x90432000 - 0x904e8ff7 libFontParser.dylib ??? (???) <33F62EE1-E457-C6FD-369E-E86745B94A4B> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/Resources/libFontParser.dylib
0x904e9000 - 0x9051aff7 libGLImage.dylib ??? (???) <E3EC8E92-4DDD-E7B8-3D38-C5A5160A4930> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLImage.dylib
0x9051b000 - 0x90530fff com.apple.ImageCapture 6.0.1 (6.0.1) <E7ED2AC1-834C-A44E-531E-EC05F0496DBF> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/ImageCapture.framework/Versions/A/ImageCapture
0x90553000 - 0x90590ff7 com.apple.SystemConfiguration 1.10.5 (1.10.2) <362DF639-6E5F-9371-9B99-81C581A8EE41> /System/Library/Frameworks/SystemConfiguration.framework/Versions/A/SystemConfiguration
0x9059f000 - 0x905e8fe7 libTIFF.dylib ??? (???) <72AC8D6B-F187-1462-901F-999E68C24848> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libTIFF.dylib
0x905e9000 - 0x90954ff7 com.apple.QuartzCore 1.6.3 (227.34) <0B59EAF1-4892-C5CE-4A67-66EBD383359E> /System/Library/Frameworks/QuartzCore.framework/Versions/A/QuartzCore
0x90955000 - 0x9097bffb com.apple.DictionaryServices 1.1.2 (1.1.2) <43E1D565-6E01-3681-F2E5-72AE4C3A097A> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/DictionaryServices.framework/Versions/A/DictionaryServices
0x9097c000 - 0x90988ff7 libkxld.dylib ??? (???) <9D8378E0-1C58-EED8-EA00-F4515B8BE7A3> /usr/lib/system/libkxld.dylib
0x90992000 - 0x90ac1fe3 com.apple.audio.toolbox.AudioToolbox 1.6.5 (1.6.5) <0A0F68E5-4806-DB51-764B-D97554B801AD> /System/Library/Frameworks/AudioToolbox.framework/Versions/A/AudioToolbox
0x90ac2000 - 0x90cbfff7 com.apple.JavaScriptCore 6533.19 (6533.19.1) <85A6BFDD-CBB6-7490-748D-8EA8B9B7FDD8> /System/Library/Frameworks/JavaScriptCore.framework/Versions/A/JavaScriptCore
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0x9101d000 - 0x91020ff7 libCoreVMClient.dylib ??? (???) <973B9E1F-70B3-2E76-B14B-E57F306AD2DF> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libCoreVMClient.dylib
0x91021000 - 0x91021ff7 com.apple.Carbon 150 (152) <734BDB59-8B13-54FA-0653-AA8623DF9846> /System/Library/Frameworks/Carbon.framework/Versions/A/Carbon
0x910f0000 - 0x910f0ff7 com.apple.ApplicationServices 38 (38) <8012B504-3D83-BFBB-DA65-065E061CFE03> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/ApplicationServices
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0x911a3000 - 0x911a3ff7 liblangid.dylib ??? (???) <B99607FC-5646-32C8-2C16-AFB5EA9097C2> /usr/lib/liblangid.dylib
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0x912d7000 - 0x912fbff7 libJPEG.dylib ??? (???) <E064CF03-8CC2-C83E-C951-D46610834D1C> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libJPEG.dylib
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0x9158f000 - 0x91593ff7 libGIF.dylib ??? (???) <FA466D54-68CF-D1AB-47A0-4134C8B1B6FD> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libGIF.dylib
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0x92426000 - 0x92431ff7 libGL.dylib ??? (???) <48405993-0AE9-292B-6705-C3525528682A> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib
0x92432000 - 0x924dffe7 libobjc.A.dylib 227.0.0 (compatibility 1.0.0) <C8925910-B927-968B-4B71-D83A4CEF8646> /usr/lib/libobjc.A.dylib
0x924e0000 - 0x926e7feb com.apple.AddressBook.framework 5.0.3 (875) <759B660B-00F6-F08C-37CD-69468C774B5E> /System/Library/Frameworks/AddressBook.framework/Versions/A/AddressBook
0x92792000 - 0x92792ff7 com.apple.CoreServices 44 (44) <51CFA89A-33DB-90ED-26A8-67D461718A4A> /System/Library/Frameworks/CoreServices.framework/Versions/A/CoreServices
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0x92a85000 - 0x92b91ff7 libGLProgrammability.dylib ??? (???) <A077BFEA-19C6-9F48-2F36-8E4E55376F49> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLProgrammability.dylib
0x92b92000 - 0x92d6dff3 libType1Scaler.dylib ??? (???) <A7AB841A-3F40-E0B8-ADDD-44014C7287C9> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/Resources/libType1Scaler.dylib
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0x94070000 - 0x9407dff7 com.apple.NetFS 3.2.1 (3.2.1) <94A52A6D-F071-09D7-E80F-F633F17233FE> /System/Library/Frameworks/NetFS.framework/Versions/A/NetFS
0x9407e000 - 0x941acfe7 com.apple.CoreData 102.1 (251) <87FE6861-F2D6-773D-ED45-345272E56463> /System/Library/Frameworks/CoreData.framework/Versions/A/CoreData
0x94290000 - 0x942f1fe7 com.apple.CoreText 3.5.0 (???) <BB50C045-25F5-65B8-B1DB-8CDAEF45EB46> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreText.framework/Versions/A/CoreText
0x942f2000 - 0x94311ff7 com.apple.CoreVideo 1.6.2 (45.6) <EB53CAA4-5EE2-C356-A954-5775F7DDD493> /System/Library/Frameworks/CoreVideo.framework/Versions/A/CoreVideo
0x94312000 - 0x944b9ff7 libSystem.B.dylib 125.2.1 (compatibility 1.0.0) <4FFBF71A-D603-3C64-2BC6-BFBFFFD562F0> /usr/lib/libSystem.B.dylib
0x944cf000 - 0x94512ff7 libGLU.dylib ??? (???) <BB66EDB2-D5FE-61C9-21BE-747F9862819C> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLU.dylib
0x945c0000 - 0x9469dff7 com.apple.vImage 4.0 (4.0) <64597E4B-F144-DBB3-F428-0EC3D9A1219E> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vImage.framework/Versions/A/vImage
0x946b4000 - 0x9482ffe7 com.apple.CoreFoundation 6.6.4 (550.42) <C78D5079-663E-9734-7AFA-6CE79A0539F1> /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation
0x94891000 - 0x948d5ff3 com.apple.coreui 2 (114) <2234855E-3BED-717F-0BFA-D1A289ECDBDA> /System/Library/PrivateFrameworks/CoreUI.framework/Versions/A/CoreUI
0x948d6000 - 0x948e6ff7 libsasl2.2.dylib 3.15.0 (compatibility 3.0.0) <C8744EA3-0AB7-CD03-E639-C4F2B910BE5D> /usr/lib/libsasl2.2.dylib
0x94956000 - 0x94d8bff7 libLAPACK.dylib 219.0.0 (compatibility 1.0.0) <5E2D2283-57DE-9A49-1DB0-CD027FEFA6C2> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libLAPACK.dylib
0x94d8c000 - 0x94dadfe7 com.apple.opencl 12.3 (12.3) <DEA600BF-4F54-66B5-DB2F-DC57FD518543> /System/Library/Frameworks/OpenCL.framework/Versions/A/OpenCL
0x94dcc000 - 0x94ecdfe7 libxml2.2.dylib 10.3.0 (compatibility 10.0.0) <ED8E45C6-B078-15E8-938D-99D8FD1EAE64> /usr/lib/libxml2.2.dylib
0x94f01000 - 0x94fdcfeb com.apple.DesktopServices 1.5.9 (1.5.9) <CED00AC1-924B-0E45-7D5E-1CEA8929F5BE> /System/Library/PrivateFrameworks/DesktopServicesPriv.framework/Versions/A/DesktopServicesPriv
0x94fdd000 - 0x94fdfff7 libRadiance.dylib ??? (???) <68BF4654-B74A-C843-759F-7FC62385F251> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libRadiance.dylib
0x95020000 - 0x95020ff7 com.apple.Accelerate 1.6 (Accelerate 1.6) <3891A689-4F38-FACD-38B2-4BF937DE30CF> /System/Library/Frameworks/Accelerate.framework/Versions/A/Accelerate
0x95021000 - 0x95294fe7 com.apple.Foundation 6.6.4 (751.42) <65F16BF4-D106-F2F5-53F3-5BFBC2FCE608> /System/Library/Frameworks/Foundation.framework/Versions/C/Foundation
0x95315000 - 0x95419fe7 libcrypto.0.9.8.dylib 0.9.8 (compatibility 0.9.8) <BDEFA030-5E75-7C47-2904-85AB16937F45> /usr/lib/libcrypto.0.9.8.dylib
0x9541a000 - 0x9542efe7 libbsm.0.dylib ??? (???) <14CB053A-7C47-96DA-E415-0906BA1B78C9> /usr/lib/libbsm.0.dylib
0x95439000 - 0x95440ff3 com.apple.print.framework.Print 6.1 (237.1) <F5AAE53D-5530-9004-A9E3-2C1690C5328E> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Print.framework/Versions/A/Print
0x95441000 - 0x95469ff7 libxslt.1.dylib 3.24.0 (compatibility 3.0.0) <769EF4B2-C1AD-73D5-AAAD-1564DAEA77AF> /usr/lib/libxslt.1.dylib
0x9546a000 - 0x95d4aff7 com.apple.AppKit 6.6.7 (1038.35) <ABC7783C-E4D5-B848-BED6-99451D94D120> /System/Library/Frameworks/AppKit.framework/Versions/C/AppKit
0x95d4b000 - 0x95dc2ff3 com.apple.backup.framework 1.2.2 (1.2.2) <D65F2FCA-15EB-C200-A08F-7DC4089DA6A2> /System/Library/PrivateFrameworks/Backup.framework/Versions/A/Backup
0x9627d000 - 0x9659dff3 com.apple.CoreServices.CarbonCore 861.23 (861.23) <96534EF7-C22E-0C01-C56F-FF7047E41224> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonCore.framework/Versions/A/CarbonCore
0x965a9000 - 0x96623fff com.apple.audio.CoreAudio 3.2.6 (3.2.6) <A02CEAE9-943A-CBE2-2350-4631C1E7B0A7> /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio
0x9664f000 - 0x96786ff7 com.apple.CoreAUC 6.04.04 (6.04.04) <050D9D16-AAE7-3460-4318-8449574F26C7> /System/Library/PrivateFrameworks/CoreAUC.framework/Versions/A/CoreAUC
0x96787000 - 0x9678dfff com.apple.CommonPanels 1.2.4 (91) <2438AF5D-067B-B9FD-1248-2C9987F360BA> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CommonPanels.framework/Versions/A/CommonPanels
0x969a5000 - 0x969c7fef com.apple.DirectoryService.Framework 3.6 (621.9) <3171B16F-E4E1-89AA-B846-D698E3D6D457> /System/Library/Frameworks/DirectoryService.framework/Versions/A/DirectoryService
0x969c8000 - 0x969fffe7 libssl.0.9.8.dylib 0.9.8 (compatibility 0.9.8) <7DCB5938-3140-E71A-92BD-8C242F30C8F5> /usr/lib/libssl.0.9.8.dylib
0x96a00000 - 0x96a03ffb com.apple.help 1.3.1 (41) <67F1F424-3983-7A2A-EC21-867BE838E90B> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Help.framework/Versions/A/Help
0x96a43000 - 0x96a94ff7 com.apple.HIServices 1.8.2 (???) <F6EAC2D1-902A-9374-FC4B-43B50E054416> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/HIServices.framework/Versions/A/HIServices
0x96a95000 - 0x96b45fe3 com.apple.QuickTimeImporters.component 7.6.6 (1756) <AAFF5828-C712-617F-E4EA-D8C261C89FC2> /System/Library/QuickTime/QuickTimeImporters.component/Contents/MacOS/QuickTimeImporters
0x96b46000 - 0x96b54ff7 com.apple.opengl 1.6.12 (1.6.12) <9F13B279-F289-18AC-5D86-DCD52BAF087D> /System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL
0x96b55000 - 0x96e79fef com.apple.HIToolbox 1.6.4 (???) <4699C8BB-DE74-C530-564B-D131F74C9B54> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HIToolbox.framework/Versions/A/HIToolbox
0x96e7a000 - 0x96f33fe7 libsqlite3.dylib 9.6.0 (compatibility 9.0.0) <52438E77-55D1-C231-1936-76F1369518E4> /usr/lib/libsqlite3.dylib
0x96f34000 - 0x96f35ff7 com.apple.audio.units.AudioUnit 1.6.5 (1.6.5) <BE4C2495-B758-AD22-DCC0-56A6791E948E> /System/Library/Frameworks/AudioUnit.framework/Versions/A/AudioUnit
0x96f36000 - 0x96fdeffb com.apple.QD 3.36 (???) <FA2785A4-BB69-DCB4-3BA3-7C89A82CAB41> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/QD.framework/Versions/A/QD
0x9710c000 - 0x97116fe7 com.apple.audio.SoundManager 3.9.3 (3.9.3) <5F494955-7290-2D91-DA94-44B590191771> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CarbonSound.framework/Versions/A/CarbonSound
0x9716c000 - 0x971afff7 com.apple.NavigationServices 3.5.4 (182) <8DC6FD4A-6C74-9C23-A4C3-715B44A8D28C> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/NavigationServices.framework/Versions/A/NavigationServices
0x9721d000 - 0x97223fe7 com.apple.CommerceCore 1.0 (6) <41C2A87D-93D8-56C1-9292-0400699F23C1> /System/Library/PrivateFrameworks/CommerceKit.framework/Versions/A/Frameworks/CommerceCore.framework/Versions/A/CommerceCore
0x97265000 - 0x97268ff7 libCGXType.A.dylib 545.0.0 (compatibility 64.0.0) <B624AACE-991B-0FFA-2482-E69970576CE1> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCGXType.A.dylib
0x97269000 - 0x9729bfe3 libTrueTypeScaler.dylib ??? (???) <6E9D1A50-330E-F1F4-F93D-9ECC8A61B21A> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/Resources/libTrueTypeScaler.dylib
0x97354000 - 0x9735dff7 com.apple.DiskArbitration 2.3 (2.3) <E9C40767-DA6A-6CCB-8B00-2D5706753000> /System/Library/Frameworks/DiskArbitration.framework/Versions/A/DiskArbitration
0x9753b000 - 0x9779efff com.apple.security 6.1.1 (37594) <B6F2A8BF-C1B7-A0E2-83FB-4FF265E9BDDC> /System/Library/Frameworks/Security.framework/Versions/A/Security
0x9779f000 - 0x977adfe7 libz.1.dylib 1.2.3 (compatibility 1.0.0) <33C1B260-ED05-945D-FC33-EF56EC791E2E> /usr/lib/libz.1.dylib
0x977ae000 - 0x9781dff7 libvMisc.dylib 268.0.1 (compatibility 1.0.0) <595A5539-9F54-63E6-7AAC-C04E1574B050> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvMisc.dylib
0x9781e000 - 0x97860ff7 libvDSP.dylib 268.0.1 (compatibility 1.0.0) <8A4721DE-25C4-C8AA-EA90-9DA7812E3EBA> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvDSP.dylib
0x97861000 - 0x9786cff7 com.apple.CrashReporterSupport 10.6.6 (256) <C8FFD4F5-5B5B-8ED4-AD82-E434A76ADC96> /System/Library/PrivateFrameworks/CrashReporterSupport.framework/Versions/A/CrashReporterSupport
0x978dc000 - 0x97986fe7 com.apple.CFNetwork 454.11.5 (454.11.5) <DD575760-7A29-111D-5A69-EAFD3410F74D> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CFNetwork.framework/Versions/A/CFNetwork
0x979bc000 - 0x979bcff7 com.apple.Cocoa 6.6 (???) <EA27B428-5904-B00B-397A-185588698BCC> /System/Library/Frameworks/Cocoa.framework/Versions/A/Cocoa
0x979bd000 - 0x97a55fe7 edu.mit.Kerberos 6.5.10 (6.5.10) <DC19F49B-184E-FD0F-13F8-3A31924A3B66> /System/Library/Frameworks/Kerberos.framework/Versions/A/Kerberos
0x97a56000 - 0x97a76fe7 libresolv.9.dylib 41.0.0 (compatibility 1.0.0) <BF7FF2F6-5FD3-D78F-77BC-9E2CB2A5E309> /usr/lib/libresolv.9.dylib
0x97a77000 - 0x989c9fef com.apple.QuickTimeComponents.component 7.6.6 (1756) /System/Library/QuickTime/QuickTimeComponents.component/Contents/MacOS/QuickTimeComponents
0x989ca000 - 0x98b83feb com.apple.ImageIO.framework 3.0.4 (3.0.4) <6D8C6C54-9F39-0D0F-564D-2ABA12E97BBC> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/ImageIO
0x98b84000 - 0x98be1ff7 com.apple.framework.IOKit 2.0 (???) <A769737F-E0D6-FB06-29B4-915CF4F43420> /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit
0x98c2a000 - 0x99010ffb com.apple.RawCamera.bundle 3.4.1 (546) <D966727B-B687-3029-067F-87FC6CCEBB55> /System/Library/CoreServices/RawCamera.bundle/Contents/MacOS/RawCamera
0x99011000 - 0x99075ffb com.apple.htmlrendering 72 (1.1.4) <4D451A35-FAB6-1288-71F6-F24A4B6E2371> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HTMLRendering.framework/Versions/A/HTMLRendering
0x990f4000 - 0x99104ff7 com.apple.DSObjCWrappers.Framework 10.6 (134) <81A0B409-3906-A98F-CA9B-A49E75007495> /System/Library/PrivateFrameworks/DSObjCWrappers.framework/Versions/A/DSObjCWrappers
0x99105000 - 0x99120ff7 libPng.dylib ??? (???) <DF9BC42C-13E0-3080-A106-75121FD577CF> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libPng.dylib
0x99143000 - 0x99189ff7 libauto.dylib ??? (???) <29422A70-87CF-10E2-CE59-FEE1234CFAAE> /usr/lib/libauto.dylib
0x9918a000 - 0x9918eff7 IOSurface ??? (???) <235E7E3D-B6E5-0AAA-C41A-7AC1F54A7EBF> /System/Library/Frameworks/IOSurface.framework/Versions/A/IOSurface
0x9931a000 - 0x993b7fe3 com.apple.LaunchServices 362.2 (362.2) <F3952CAB-322F-A12F-57AF-8B91B1D76DDE> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/LaunchServices.framework/Versions/A/LaunchServices
0x993b8000 - 0x9944afe7 com.apple.print.framework.PrintCore 6.3 (312.7) <7410D1B2-655D-68DA-D4B9-2C65747B6817> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/PrintCore.framework/Versions/A/PrintCore
0x9944b000 - 0x994cdffb SecurityFoundation ??? (???) <2E1F1AF0-A258-D215-2600-5DF03896D1F1> /System/Library/Frameworks/SecurityFoundation.framework/Versions/A/SecurityFoundation
0x995ab000 - 0x9962bfeb com.apple.SearchKit 1.3.0 (1.3.0) <9E18AEA5-F4B4-8BE5-EEA9-818FC4F46FD9> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/SearchKit.framework/Versions/A/SearchKit
0x9962c000 - 0x996c7ff7 com.apple.ApplicationServices.ATS 4.4 (???) <ECB16606-4DF8-4AFB-C91D-F7947C26040F> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/ATS
0x997da000 - 0x9981bff7 libRIP.A.dylib 545.0.0 (compatibility 64.0.0) <16DAE1A5-937A-1CA2-D98F-2AF958B62993> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libRIP.A.dylib
0x9981c000 - 0x99857feb libFontRegistry.dylib ??? (???) <4FB144ED-8AF9-27CF-B315-DCE5575D5231> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/Resources/libFontRegistry.dylib
0x99a3b000 - 0x99a40ff7 com.apple.OpenDirectory 10.6 (10.6) <C1B46982-7D3B-3CC4-3BC2-3E4B595F0231> /System/Library/Frameworks/OpenDirectory.framework/Versions/A/OpenDirectory
0xffff0000 - 0xffff1fff libSystem.B.dylib ??? (???) <4FFBF71A-D603-3C64-2BC6-BFBFFFD562F0> /usr/lib/libSystem.B.dylib
Model: MacBookPro5,5, BootROM MBP55.00AC.B03, 2 processors, Intel Core 2 Duo, 2.26 GHz, 2 GB, SMC 1.47f2
Graphics: NVIDIA GeForce 9400M, NVIDIA GeForce 9400M, PCI, 256 MB
Memory Module: global_name
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x8D), Broadcom BCM43xx 1.0 (5.10.131.36.1)
Bluetooth: Version 2.3.8f7, 2 service, 12 devices, 1 incoming serial ports
Network Service: AirPort, AirPort, en1
Serial ATA Device: ST9160314ASG, 149.05 GB
Serial ATA Device: HL-DT-ST DVDRW GS23N, 7.91 GB
USB Device: Built-in iSight, 0x05ac (Apple Inc.), 0x8507, 0x24400000
USB Device: Internal Memory Card Reader, 0x05ac (Apple Inc.), 0x8403, 0x26500000
USB Device: Apple Internal Keyboard / Trackpad, 0x05ac (Apple Inc.), 0x0236, 0x04600000
USB Device: IR Receiver, 0x05ac (Apple Inc.), 0x8242, 0x04500000
USB Device: BRCM2046 Hub, 0x0a5c (Broadcom Corp.), 0x4500, 0x06100000
USB Device: Bluetooth USB Host Controller, 0x05ac (Apple Inc.), 0x8213, 0x06110000
ozymandias42
03-11-2011, 05:25
I'm having the exact same problem! Can someone help me out? How do I fix this? EB is just loading the very first screen you see when you launch it, and then crashing.
Jackaloboulos
03-20-2011, 00:06
[Post no longer relevant]
Jackaloboulos
03-24-2011, 15:44
Hello,
I have been getting strange, inexplicable crashes in Europa Barbarorum on my Mac, which I have not seen described in the forums or elsewhere. The crashes occur when I click on the Recruitment tab in Atiqa. I am posting below the error report produced by one such crash. Please let me know if anyone recognizes the roots of this error.
Process: Rome Total War - Barbarian Invasion [3262]
Path: /Applications/Rome Total War/Rome Total War - Barbarian Invasion.app/Contents/MacOS/Rome Total War - Barbarian Invasion
Identifier: com.feralinteractive.rome_bi
Version: 1.1.2 (1.1.2)
Code Type: X86 (Native)
Parent Process: launchd [119]
Date/Time: 2011-03-24 10:27:36.955 -0400
OS Version: Mac OS X 10.6.7 (10J869)
Report Version: 6
Interval Since Last Report: 17350 sec
Crashes Since Last Report: 2
Per-App Interval Since Last Report: 501 sec
Per-App Crashes Since Last Report: 2
Anonymous UUID: F4ED0D42-78AE-44A4-A7C6-54A68C78237B
Exception Type: EXC_BAD_ACCESS (SIGBUS)
Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000000
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Thread 0 Crashed: Dispatch queue: com.apple.main-thread
0 com.feralinteractive.rome_bi 0x0014b7e4 0x1000 + 1353700
1 com.feralinteractive.rome_bi 0x00a554c9 0x1000 + 10831049
2 com.feralinteractive.rome_bi 0x00a5a948 0x1000 + 10852680
3 com.feralinteractive.rome_bi 0x00a5d191 0x1000 + 10862993
4 com.feralinteractive.rome_bi 0x00a5429b 0x1000 + 10826395
5 com.feralinteractive.rome_bi 0x00b2d824 0x1000 + 11716644
6 com.feralinteractive.rome_bi 0x00bd0eb2 0x1000 + 12385970
7 com.feralinteractive.rome_bi 0x00b32ac5 0x1000 + 11737797
8 com.feralinteractive.rome_bi 0x00b333e0 0x1000 + 11740128
9 com.feralinteractive.rome_bi 0x00b37f8a 0x1000 + 11759498
10 com.feralinteractive.rome_bi 0x00b4078e 0x1000 + 11794318
11 com.feralinteractive.rome_bi 0x00bb4af2 0x1000 + 12270322
12 com.feralinteractive.rome_bi 0x008fcab2 0x1000 + 9419442
13 com.feralinteractive.rome_bi 0x00e2efdf 0x1000 + 14868447
14 com.feralinteractive.rome_bi 0x001358fa 0x1000 + 1263866
15 com.feralinteractive.rome_bi 0x00135341 0x1000 + 1262401
16 com.feralinteractive.rome_bi 0x00e21fe6 0x1000 + 14815206
17 com.feralinteractive.rome_bi 0x00e36550 0x1000 + 14898512
18 com.feralinteractive.rome_bi 0x008fdb45 0x1000 + 9423685
19 com.feralinteractive.rome_bi 0x008f4805 0x1000 + 9385989
20 com.feralinteractive.rome_bi 0x008f7ce0 0x1000 + 9399520
21 com.feralinteractive.rome_bi 0x00da0329 0x1000 + 14283561
22 com.feralinteractive.rome_bi 0x00da0deb 0x1000 + 14286315
23 com.feralinteractive.rome_bi 0x00ce630c 0x1000 + 13521676
24 com.apple.CoreFoundation 0x9478cadb __CFRunLoopRun + 8059
25 com.apple.CoreFoundation 0x9478a464 CFRunLoopRunSpecific + 452
26 com.apple.CoreFoundation 0x9478a291 CFRunLoopRunInMode + 97
27 com.apple.HIToolbox 0x92b43e04 RunCurrentEventLoopInMode + 392
28 com.apple.HIToolbox 0x92b43af5 ReceiveNextEventCommon + 158
29 com.apple.HIToolbox 0x92ccc084 _AcquireNextEvent + 54
30 com.apple.HIToolbox 0x92cc1d40 RunApplicationEventLoop + 228
31 com.feralinteractive.rome_bi 0x00ce62fa 0x1000 + 13521658
32 com.feralinteractive.rome_bi 0x00d9e427 0x1000 + 14275623
33 com.feralinteractive.rome_bi 0x00152015 0x1000 + 1380373
34 com.feralinteractive.rome_bi 0x00151daf 0x1000 + 1379759
35 com.feralinteractive.rome_bi 0x00151cdd 0x1000 + 1379549
Thread 1: Dispatch queue: com.apple.libdispatch-manager
0 libSystem.B.dylib 0x95b8e922 kevent + 10
1 libSystem.B.dylib 0x95b8f03c _dispatch_mgr_invoke + 215
2 libSystem.B.dylib 0x95b8e4f9 _dispatch_queue_invoke + 163
3 libSystem.B.dylib 0x95b8e29e _dispatch_worker_thread2 + 240
4 libSystem.B.dylib 0x95b8dd21 _pthread_wqthread + 390
5 libSystem.B.dylib 0x95b8db66 start_wqthread + 30
Thread 2:
0 libSystem.B.dylib 0x95b680fa semaphore_timedwait_signal_trap + 10
1 libSystem.B.dylib 0x95b95c85 _pthread_cond_wait + 1066
2 libSystem.B.dylib 0x95bc4aa8 pthread_cond_timedwait_relative_np + 47
3 com.apple.audio.CoreAudio 0x91bc03c7 CAGuard::WaitFor(unsigned long long) + 219
4 com.apple.audio.CoreAudio 0x91bc33f9 CAGuard::WaitUntil(unsigned long long) + 289
5 com.apple.audio.CoreAudio 0x91bc0cf6 HP_IOThread::WorkLoop() + 1892
6 com.apple.audio.CoreAudio 0x91bc058d HP_IOThread::ThreadEntry(HP_IOThread*) + 17
7 com.apple.audio.CoreAudio 0x91bc04a4 CAPThread::Entry(CAPThread*) + 140
8 libSystem.B.dylib 0x95b957fd _pthread_start + 345
9 libSystem.B.dylib 0x95b95682 thread_start + 34
Thread 3:
0 libSystem.B.dylib 0x95b96046 __semwait_signal + 10
1 libSystem.B.dylib 0x95b95d02 _pthread_cond_wait + 1191
2 libSystem.B.dylib 0x95b97998 pthread_cond_wait$UNIX2003 + 73
3 GLEngine 0x1b40f432 gleCmdProcessorPTHREAD + 186
4 libSystem.B.dylib 0x95b957fd _pthread_start + 345
5 libSystem.B.dylib 0x95b95682 thread_start + 34
Thread 4:
0 libSystem.B.dylib 0x95b680d6 semaphore_wait_trap + 10
1 ...ickTimeComponents.component 0x93ab27fc QTThreadWaitSignal + 107
2 ...ickTimeComponents.component 0x93476969 audioprepThreadEntry + 68
3 ...ickTimeComponents.component 0x93ab2776 start_thread + 54
4 libSystem.B.dylib 0x95b957fd _pthread_start + 345
5 libSystem.B.dylib 0x95b95682 thread_start + 34
Thread 5:
0 libSystem.B.dylib 0x95b680fa semaphore_timedwait_signal_trap + 10
1 libSystem.B.dylib 0x95b95c85 _pthread_cond_wait + 1066
2 libSystem.B.dylib 0x95bc4aa8 pthread_cond_timedwait_relative_np + 47
3 ...ple.CoreServices.CarbonCore 0x91d56e3d TSWaitOnConditionTimedRelative + 242
4 ...ple.CoreServices.CarbonCore 0x91d56b7b TSWaitOnSemaphoreCommon + 511
5 ...ple.CoreServices.CarbonCore 0x91d7adeb TimerThread + 97
6 libSystem.B.dylib 0x95b957fd _pthread_start + 345
7 libSystem.B.dylib 0x95b95682 thread_start + 34
Thread 6:
0 libSystem.B.dylib 0x95b680fa semaphore_timedwait_signal_trap + 10
1 libSystem.B.dylib 0x95b95c85 _pthread_cond_wait + 1066
2 libSystem.B.dylib 0x95bc4aa8 pthread_cond_timedwait_relative_np + 47
3 ...ple.CoreServices.CarbonCore 0x91d56e3d TSWaitOnConditionTimedRelative + 242
4 ...ple.CoreServices.CarbonCore 0x91d56b7b TSWaitOnSemaphoreCommon + 511
5 ...ickTimeComponents.component 0x933ec591 ReadSchedulerThreadEntryPoint + 4698
6 libSystem.B.dylib 0x95b957fd _pthread_start + 345
7 libSystem.B.dylib 0x95b95682 thread_start + 34
Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x22d64af4 ebx: 0xbfff8914 ecx: 0x00000009 edx: 0x00000000
edi: 0x000000b0 esi: 0x15039520 ebp: 0xbfff87f8 esp: 0xbfff87f0
ss: 0x0000001f efl: 0x00010282 eip: 0x0014b7e4 cs: 0x00000017
ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037
cr2: 0x00000000
Binary Images:
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0x1b42000 - 0x1bf7fe7 libcrypto.0.9.7.dylib 0.9.7 (compatibility 0.9.7) <78B6EEB6-50D9-4479-D1A5-B4C381A07E4D> /usr/lib/libcrypto.0.9.7.dylib
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0x1c5e000 - 0x1c6bfe7 +org.andymatuschak.Sparkle ??? (1.1) <368D514F-2AE3-5590-D7E2-92977BC10338> /Applications/Rome Total War/Rome Total War - Barbarian Invasion.app/Contents/Frameworks/Sparkle.framework/Versions/A/Sparkle
0x1c77000 - 0x1c7aff7 com.apple.ForceFeedback 1.0.4 (1.0.4) <90EE6FC4-015D-2163-4748-95BE02F7EDE1> /System/Library/Frameworks/ForceFeedback.framework/Versions/A/ForceFeedback
0x1c7f000 - 0x1ca8fff com.apple.audio.OpenAL 1.4 (1.4) <CDC6D2B8-3DCA-E511-2250-75567E4C94BD> /System/Library/Frameworks/OpenAL.framework/Versions/A/OpenAL
0x1f00000 - 0x1f09ff7 +tcpip 2.2r2 (2.2r2) <CF6C6D2E-A9FB-CC00-C7F1-86D6A8383A47> /Applications/Rome Total War/Rome Total War - Barbarian Invasion.app/Contents/Frameworks/OpenPlay.framework/Resources/modules/tcpip.bundle/Contents/MacOS/tcpip
0x14a7a000 - 0x14a94ff7 com.apple.OpenTransport 10.6.0 (10.6.0) <9571BE66-BDE4-7499-FF79-C3D63D3776E2> /System/Library/PrivateFrameworks/OpenTransport.framework/OpenTransport
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0x1b8f8000 - 0x1b91cfe7 GLRendererFloat ??? (???) <0C6A1BCF-97F0-F7D6-C840-2991681BB67C> /System/Library/Frameworks/OpenGL.framework/Resources/GLRendererFloat.bundle/GLRendererFloat
0x1e405000 - 0x1e409ff3 com.apple.audio.AudioIPCPlugIn 1.1.6 (1.1.6) <F402CF88-D96C-42A0-3207-49759F496AE8> /System/Library/Extensions/AudioIPCDriver.kext/Contents/Resources/AudioIPCPlugIn.bundle/Contents/MacOS/AudioIPCPlugIn
0x1e40e000 - 0x1e414ffb com.apple.audio.AppleHDAHALPlugIn 1.9.9 (1.9.9f12) <82BFF5E9-2B0E-FE8B-8370-445DD94DA434> /System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bundle/Contents/MacOS/AppleHDAHALPlugIn
0x1e66a000 - 0x1e66cff7 com.apple.PDFImporter 2.1 (???) <23C79166-0DE3-C646-FD0A-99FF84AB55FF> /System/Library/Components/PDFImporter.component/Contents/MacOS/PDFImporter
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0x5775e000 - 0x57b43fe3 QuickTimeH264.scalar ??? (???) <275FEF5D-B116-979D-9637-CDCEE2DDC820> /System/Library/QuickTime/QuickTimeH264.component/Contents/Resources/QuickTimeH264.scalar
0x70000000 - 0x700cbfff com.apple.audio.units.Components 1.6.4 (1.6.4) <67DA329D-A571-6066-953C-4BBFCBF87BD5> /System/Library/Components/CoreAudio.component/Contents/MacOS/CoreAudio
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0x8fe00000 - 0x8fe4162b dyld 132.1 (???) <A4F6ADCC-6448-37B4-ED6C-ABB2CD06F448> /usr/lib/dyld
0x90003000 - 0x901dfffb libType1Scaler.dylib ??? (???) <494D1BE1-8395-9A53-1224-1CFD4236D40E> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/Resources/libType1Scaler.dylib
0x901e3000 - 0x901f5ff7 com.apple.CoreMediaAuthoring 0.706 (706) <81D68084-D7BD-E52E-9B1C-C8EC0FCECE3C> /System/Library/PrivateFrameworks/CoreMediaAuthoring.framework/Versions/A/CoreMediaAuthoring
0x903d3000 - 0x904d4fe7 libxml2.2.dylib 10.3.0 (compatibility 10.0.0) <C75F921C-F027-6372-A0A1-EDB8A6234331> /usr/lib/libxml2.2.dylib
0x9090d000 - 0x90945ff7 com.apple.LDAPFramework 2.0 (120.1) <70B1F9EB-F6DE-3367-A90B-3467143DEEF3> /System/Library/Frameworks/LDAP.framework/Versions/A/LDAP
0x90946000 - 0x90946ff7 com.apple.Accelerate 1.6 (Accelerate 1.6) <3891A689-4F38-FACD-38B2-4BF937DE30CF> /System/Library/Frameworks/Accelerate.framework/Versions/A/Accelerate
0x90947000 - 0x9098bfe7 com.apple.Metadata 10.6.3 (507.15) <A23633F1-E913-66C2-A073-E2B174C09B18> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/Metadata.framework/Versions/A/Metadata
0x9098c000 - 0x909c7feb libFontRegistry.dylib ??? (???) <4FB144ED-8AF9-27CF-B315-DCE5575D5231> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/Resources/libFontRegistry.dylib
0x909d4000 - 0x90a71fe3 com.apple.LaunchServices 362.2 (362.2) <F3952CAB-322F-A12F-57AF-8B91B1D76DDE> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/LaunchServices.framework/Versions/A/LaunchServices
0x90a72000 - 0x90a80fe7 libz.1.dylib 1.2.3 (compatibility 1.0.0) <3CE8AA79-F077-F1B0-A039-9103A4A02E92> /usr/lib/libz.1.dylib
0x90a8b000 - 0x90a97ff7 libkxld.dylib ??? (???) <F0E915AD-6B32-0D5E-D24B-B188447FDD23> /usr/lib/system/libkxld.dylib
0x90a98000 - 0x90a98ff7 com.apple.Cocoa 6.6 (???) <5A785062-1ABB-2A54-BAAC-8FEF95275E05> /System/Library/Frameworks/Cocoa.framework/Versions/A/Cocoa
0x90a99000 - 0x90ba8fe7 com.apple.WebKit 6533.20 (6533.20.25) <0C572899-8558-34EE-ABB4-3D163FFF5192> /System/Library/Frameworks/WebKit.framework/Versions/A/WebKit
0x90bb1000 - 0x90bbfff7 com.apple.opengl 1.6.12 (1.6.12) <81AEF74E-E33A-B021-9CDB-6199104105FF> /System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL
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0x90dd7000 - 0x90ddbff7 libGFXShared.dylib ??? (???) <4F2199F0-320F-0B59-0380-D3131D644CBA> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGFXShared.dylib
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0x910b6000 - 0x910edfe7 libssl.0.9.8.dylib 0.9.8 (compatibility 0.9.8) <7DCB5938-3140-E71A-92BD-8C242F30C8F5> /usr/lib/libssl.0.9.8.dylib
0x9126b000 - 0x912b1ff7 libauto.dylib ??? (???) <29422A70-87CF-10E2-CE59-FEE1234CFAAE> /usr/lib/libauto.dylib
0x912b2000 - 0x9146cfeb com.apple.ImageIO.framework 3.0.4 (3.0.4) <C96F11A7-2569-3037-C4C3-0342708FA3CB> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/ImageIO
0x9146d000 - 0x91524feb libFontParser.dylib ??? (???) <DDBBB503-5289-2E2B-AD35-F3BA00D00D5F> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/Resources/libFontParser.dylib
0x91525000 - 0x91527ff7 com.apple.securityhi 4.0 (36638) <38D36D4D-C798-6ACE-5FA8-5C001993AD6B> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SecurityHI.framework/Versions/A/SecurityHI
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0x91598000 - 0x9159efff com.apple.CommonPanels 1.2.4 (91) <CE92759E-865E-8A3B-1488-ECD497E4074D> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CommonPanels.framework/Versions/A/CommonPanels
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0x92e34000 - 0x93d87fe3 com.apple.QuickTimeComponents.component 7.6.6 (1756.15) /System/Library/QuickTime/QuickTimeComponents.component/Contents/MacOS/QuickTimeComponents
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0x94014000 - 0x9405dfe7 libTIFF.dylib ??? (???) <5CE284EC-F637-EDBB-FDB3-61E86407CBB8> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libTIFF.dylib
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0x94062000 - 0x94093ff7 libGLImage.dylib ??? (???) <1AF72191-087A-5D75-B3B9-3F537315F635> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLImage.dylib
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0x940a5000 - 0x940c0ff7 libPng.dylib ??? (???) <65E824F7-523A-CC34-ABDD-2A3B12DE1CA9> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libPng.dylib
0x940cf000 - 0x9416aff7 com.apple.ApplicationServices.ATS 4.4 (???) <FD63F92B-8DDE-4DBA-A7A5-0294E3607083> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/ATS
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0x94375000 - 0x94378ff7 libCGXType.A.dylib 545.0.0 (compatibility 64.0.0) <B84D7376-EE9C-2B7F-04FA-D622E2C10CA6> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCGXType.A.dylib
0x94379000 - 0x94389ff7 com.apple.DSObjCWrappers.Framework 10.6 (134) <95DC4010-ECC4-3A75-5DEE-11BB2AE895EE> /System/Library/PrivateFrameworks/DSObjCWrappers.framework/Versions/A/DSObjCWrappers
0x94395000 - 0x94443ff3 com.apple.ink.framework 1.3.3 (107) <E215794C-F3E9-C067-8882-9054796DDA8A> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Ink.framework/Versions/A/Ink
0x9450e000 - 0x94522ffb com.apple.speech.synthesis.framework 3.10.35 (3.10.35) <9F5CE4F7-D05C-8C14-4B76-E43D07A8A680> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/SpeechSynthesis.framework/Versions/A/SpeechSynthesis
0x94523000 - 0x945eefef com.apple.CoreServices.OSServices 359 (359) <EC340F74-8192-C9DD-40B3-AE4E519A38D7> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/OSServices.framework/Versions/A/OSServices
0x94729000 - 0x94745fe3 com.apple.openscripting 1.3.1 (???) <0E6B81D1-C1BD-1B5F-836F-256E6701B5DE> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/OpenScripting.framework/Versions/A/OpenScripting
0x94746000 - 0x94746ff7 com.apple.vecLib 3.6 (vecLib 3.6) <FF4DC8B6-0AB0-DEE8-ADA8-7B57645A1F36> /System/Library/Frameworks/vecLib.framework/Versions/A/vecLib
0x94747000 - 0x9474dfe7 com.apple.CommerceCore 1.0 (9) <928FCA4F-1366-AE18-CF67-87C79F5DAC21> /System/Library/PrivateFrameworks/CommerceKit.framework/Versions/A/Frameworks/CommerceCore.framework/Versions/A/CommerceCore
0x9474e000 - 0x948c9fe7 com.apple.CoreFoundation 6.6.4 (550.42) <C78D5079-663E-9734-7AFA-6CE79A0539F1> /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation
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0x949e3000 - 0x94a75fe7 com.apple.print.framework.PrintCore 6.3 (312.7) <7410D1B2-655D-68DA-D4B9-2C65747B6817> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/PrintCore.framework/Versions/A/PrintCore
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0x94a94000 - 0x94ac7ffb libTrueTypeScaler.dylib ??? (???) <574C2C51-65EC-7D2A-086D-C9312287DE22> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/Resources/libTrueTypeScaler.dylib
0x94b0b000 - 0x94b4bff3 com.apple.securityinterface 4.0.1 (40418) <26D84A83-F5B9-93CF-71BB-0712698181EE> /System/Library/Frameworks/SecurityInterface.framework/Versions/A/SecurityInterface
0x94b4c000 - 0x94b89ff7 com.apple.SystemConfiguration 1.10.5 (1.10.2) <362DF639-6E5F-9371-9B99-81C581A8EE41> /System/Library/Frameworks/SystemConfiguration.framework/Versions/A/SystemConfiguration
0x94ba8000 - 0x94c64fff com.apple.ColorSync 4.6.6 (4.6.6) <D00B95AE-2379-CB8E-B18C-FF5B66741C23> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ColorSync.framework/Versions/A/ColorSync
0x94c65000 - 0x94d0dffb com.apple.QD 3.36 (???) <FA2785A4-BB69-DCB4-3BA3-7C89A82CAB41> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/QD.framework/Versions/A/QD
0x94d98000 - 0x94ea4ff7 libGLProgrammability.dylib ??? (???) <2D172B4E-432F-D18E-EA99-3BD56DBE7649> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLProgrammability.dylib
0x94ea5000 - 0x94ea7ff7 libRadiance.dylib ??? (???) <B83179D4-E41C-D2BA-1E4C-A64CB45C15E6> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libRadiance.dylib
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Model: MacBookPro7,1, BootROM MBP71.0039.B0B, 2 processors, Intel Core 2 Duo, 2.4 GHz, 4 GB, SMC 1.62f6
Graphics: NVIDIA GeForce 320M, NVIDIA GeForce 320M, PCI, 256 MB
Memory Module: global_name
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x8D), Broadcom BCM43xx 1.0 (5.10.131.36.9)
Bluetooth: Version 2.4.0f1, 2 service, 12 devices, 1 incoming serial ports
Network Service: AirPort, AirPort, en1
Serial ATA Device: TOSHIBA MK5055GSXF, 465.76 GB
Serial ATA Device: MATSHITADVD-R UJ-898, 7.91 GB
USB Device: Built-in iSight, 0x05ac (Apple Inc.), 0x8507, 0x24600000
USB Device: Internal Memory Card Reader, 0x05ac (Apple Inc.), 0x8403, 0x26100000
USB Device: BRCM2046 Hub, 0x0a5c (Broadcom Corp.), 0x4500, 0x06600000
USB Device: Bluetooth USB Host Controller, 0x05ac (Apple Inc.), 0x8213, 0x06610000
USB Device: IR Receiver, 0x05ac (Apple Inc.), 0x8242, 0x06500000
USB Device: Apple Internal Keyboard / Trackpad, 0x05ac (Apple Inc.), 0x0236, 0x06300000
Zarathustra Baktrios
03-25-2011, 22:09
Thanks a lot Edwin ! You did an amazing job making EB working on Mac. Now I can enjoy the mighty work EB team did without going through... windows.
I used to have lots of CTD, but not anymore, since the last update of RTR. There are still a few, but not more than it happened with the vanilla one.
As said before, there's some issues with sounds (specially in battle, they're sometimes cut), music (some of them are never played right) and videos (oddly, the Epeirote one does work). Well, as far as I can tell, none of the flaws above hurt my pleasure in playing EB.
Thank to Jobbysucks too. Now I can enjoy the BI improved AI.
talossun
04-09-2011, 03:34
hi edwin
i installed the rome gold edition for mac on CD on my macbook and have tried installing the EB mod but im having problems. btw this is my first post.
i installed EB onto a fresh install of rome with your mod installer as shown on the EB website. when i run the game with the -mod:eb command it runs the EB intro screen, but after a minute or so CTD. this happens every-time.
i have tried deleting the preference folder; turned on the romeshell; checked that the rome folder (blue and red folder) is in applications, which it is; adding -nm to the command incase the movie is crashing the game; setting the language to english but all to no avail. it just crashes at the same point and the mac asks if i would like to send an error report with the following error kern_invalid_address.
i have also tried running BI with the command -mod:eb with the same results.
im a bit of a technophobe and had the assistance of a friend to install the mod, but both of us are stumped as for what to do now. this post is more or less my last hope.
any help would be appreciated! thanks!
VAE VICTUS
04-12-2011, 03:38
I've found that if i want to play EB i have to restart my mac. It then starts up fine. But it seems i must restart after EVERY CTD which is maddening as they can be frequent. Could this speak to an alternative fix besides rebooting every 5 minutes? thx guys..
:balloon2: <----Balloon of Hope.
XSamatan
04-12-2011, 10:09
Can't say anything about Mac-specific crashes, but the engine related CTD's can be solved in most times. Read the section about it in the frequent issues (https://forums.totalwar.org/vb/showthread.php?t=103681).
If the crash is not Mac-specific it should be solvable!
XSamatan
Mysticpriest
04-18-2011, 19:44
I noticed someone else asked the same question, but I did not see a solution. (unless I overlooked it)
I have all the files needed and am following the install instruction video. All is fine until I run the script to enable mods. Here is the error message I get:
RomemodSetup.command ; exit;
************************************************
** Checking Rome is installed in Applications **
************************************************
****************************************
** ERROR OCCURRED **
** Please check you have installed **
** Rome into your Applications folder **
** and that you have admin privileges **
****************************************
logout
I am the admin on my mac. I have more than 20gb of space on hard drive. Must the version of TW be rome only? No barbarian and alexander expansions?
Any suggestions? :inquisitive:
Thanks Edwin for all this, looks amazing.
Mysticpriest
04-19-2011, 17:30
I noticed someone else asked the same question, but I did not see a solution. (unless I overlooked it)
I have all the files needed and am following the install instruction video. All is fine until I run the script to enable mods. Here is the error message I get:
RomemodSetup.command ; exit;
************************************************
** Checking Rome is installed in Applications **
************************************************
****************************************
** ERROR OCCURRED **
** Please check you have installed **
** Rome into your Applications folder **
** and that you have admin privileges **
****************************************
logout
I am the admin on my mac. I have more than 20gb of space on hard drive. Must the version of TW be rome only? No barbarian and alexander expansions?
Any suggestions? :inquisitive:
Thanks Edwin for all this, looks amazing.
If someone could point me to a post on how to install EB (for mac) manually? Is it just putting the EB file into the Data directory of RTW? If that is the case, how do I activate the mod once the manual install is complete.
Thanks.
XSamatan
04-19-2011, 22:16
I'm sorry, there is nobody on the team who uses his mac for playing EB, so you won't receive support in this are from us.
Maybe asking on Ferals own homepage/forum will get you a solution.
XSamatan
Mysticpriest
04-21-2011, 13:42
Thanks XSamatan
Hey just a quick question, so if i download the Mod setup package, it tells me how to install the game? EB? and the download the second piece right? I have never modded before but i really want to play this game.
Should the EuropabARBARORUM.DMG DOWNLOAD take 48 minutes???
Hi all.
I had the problem with the 'please select an item from the list' message. I did as @jobbysucks suggested, and I can now get to the faction selection screen.
However, when I choose my faction and click on the arrow to proceed, I get returned to the 'New Game' screen rather than into the campaign. I'm trying this on a brand new install of RTW and BI from the App Store.
Any suggestions at all?
Cheers.
I was among many people with the "please select an item from the list" error when trying to start EB, however, I found a way around this with some other people. Not sure if this was mentioned in this thread but here are the directions anyway. Make sure you follow them precisely.
For EB to work, install it onto the RomeData.dmg. (make original .dmg read/write the copy paste the downloaded EB1.2 from the EB website onto the .dmg)
If you try to start the EB campaign you will probably encounter the above campaign error. To fix this, go in EB / data / world / maps / campaign, and copy the 'imperial campaign' folder- paste in the same directory- rename as 'Barbarian Invasion'. Then, go into EB/ data / text, and find 'imperial_campaign_regions_and#_settlement_names.txt'. C/P the same directory - rename as 'barbarian_invasion_regions_an#d_settlement_names.txt'.
Some say you can play with bi, but seeing that on twc EB people mention bi being incompatible I just play with regular rome total war through the feral launcher.
By the way, I am not sure if I am the only one who gets this minor glitch in vanilla or eb campaign, but my characters do not make any sounds as opposed to the PC version. If anyone knows a way to get around this issue please let me know how. :)
I am a moderator on twcenter.net, my name is YD23, so if you need me to be even more clear with the above directions please send me a PM on that forum. (I'm more likely to be there)
EDIT:
For those trying to install EB through the feral mod installer you're a bit out of luck. I as well get the "please make sure Rome is in the application folder" even though it is. I found a way around this. First make a folder called Rome Total War in your application folder. Move Rome Total War.app in there. I would also put the mod installer in that same folder and run it. When it says would you like to enable mod support press NO. Then press "yes" when it asks if you want to rebuild your data. It will go through and will actually make the .dmg read/write and will also install any mounted mods. It's very strange because when you press "yes I would like to enable mods", that doesn't work, but when you press NO, it does.
EB WILL not be installed through this, however. After the "mod installer" converts your .dmg to read/write you still have to paste the EB (freshly downloaded original copy of EB from EB site) into the RomeData.dmg. Then proceed with the very first directions in my post to get into the campaign.
Hope this helps. :)
NemhainsCurse
09-13-2011, 17:59
Hey, did you find a solution? Because i have the same problem.
thanks
hello
sorry i have an installation problem for EB. i just installed the RTW gold edition for mac, and i downloaded both the EB data file and the script file. i followed the video instructions, mounted both RomeModSetup and EuropaBarbarorum and ran the RomeDataScript file. But I don't get the command line saying EB has been installed, i get this instead:
************************************************
** Checking Rome is installed in Applications **
************************************************
***********************************************
** Check if RomeData is already Read Write **
***********************************************
/dev/disk3 Apple_partition_scheme
/dev/disk3s1 Apple_partition_map
/dev/disk3s2 Apple_HFS /Volumes/RomeData
touch: readwritecheck: Read-only file system
logout
[Process completed]
could somebody please help? what am i doing wrong?
XSamatan
10-14-2011, 17:05
Could you be missing certain rights to write new data?
Other than that, I'd start by searching the web for the particular error message, doubt that it is a RTW-specific thing.
XSamatan
alright i'll check, thanks
hobbes519
10-28-2011, 14:42
@foojer did you ever find an answer for that script problem? i have the same thing where it just checks the read/write and doesn't install
Hey this is for Edwin,
Im a pretty big fan of the mod and personally insanely happen with your Mac friendly version. Except for a few bugs. Not only the movie files but the sound files as well. The music for the game is kind of glitctch and "lags" or just stops for a second then starts again every couple seconds. This happens about 90% of the time. Also Im playing as the Romani and I've been looking forward to the latin commands....There aren't any. There are completely silent on the field except for death cries and that kind of stuff. Theres also some English on the campaign map... I know this is kind of alot and Im wonderin if theres somethin im doing wrong? Message me back if other people have this problem or not... Thanks :D
I have the same issue at this, among other in this forum:
I noticed someone else asked the same question, but I did not see a solution. (unless I overlooked it)
I have all the files needed and am following the install instruction video. All is fine until I run the script to enable mods. Here is the error message I get:
RomemodSetup.command ; exit;
************************************************
** Checking Rome is installed in Applications **
************************************************
****************************************
** ERROR OCCURRED **
** Please check you have installed **
** Rome into your Applications folder **
** and that you have admin privileges **
****************************************
logout
rtw bought from feral d2d is installed in applications, I have enabled admin privileges, both eb and romedata are enabled as read/write, and my new macbook pro has the ability to run the game.
any word on this issue?
any word on what the issue is?
Jackaloboulos
12-17-2011, 22:44
hello
sorry i have an installation problem for EB. i just installed the RTW gold edition for mac, and i downloaded both the EB data file and the script file. i followed the video instructions, mounted both RomeModSetup and EuropaBarbarorum and ran the RomeDataScript file. But I don't get the command line saying EB has been installed, i get this instead:
************************************************
** Checking Rome is installed in Applications **
************************************************
***********************************************
** Check if RomeData is already Read Write **
***********************************************
/dev/disk3 Apple_partition_scheme
/dev/disk3s1 Apple_partition_map
/dev/disk3s2 Apple_HFS /Volumes/RomeData
touch: readwritecheck: Read-only file system
logout
[Process completed]
could somebody please help? what am i doing wrong?
The exact same thing is happening to me! I'm beginning to worry if I'll be able to play Evropa Barbarorvm on my Mac again...
Jackaloboulos
12-18-2011, 04:13
I was among many people with the "please select an item from the list" error when trying to start EB, however, I found a way around this with some other people. Not sure if this was mentioned in this thread but here are the directions anyway. Make sure you follow them precisely.
For EB to work, install it onto the RomeData.dmg. (make original .dmg read/write the copy paste the downloaded EB1.2 from the EB website onto the .dmg)
If you try to start the EB campaign you will probably encounter the above campaign error. To fix this, go in EB / data / world / maps / campaign, and copy the 'imperial campaign' folder- paste in the same directory- rename as 'Barbarian Invasion'. Then, go into EB/ data / text, and find 'imperial_campaign_regions_and#_settlement_names.txt'. C/P the same directory - rename as 'barbarian_invasion_regions_an#d_settlement_names.txt'.
Some say you can play with bi, but seeing that on twc EB people mention bi being incompatible I just play with regular rome total war through the feral launcher.
By the way, I am not sure if I am the only one who gets this minor glitch in vanilla or eb campaign, but my characters do not make any sounds as opposed to the PC version. If anyone knows a way to get around this issue please let me know how. :)
I am a moderator on twcenter.net, my name is YD23, so if you need me to be even more clear with the above directions please send me a PM on that forum. (I'm more likely to be there)
EDIT:
For those trying to install EB through the feral mod installer you're a bit out of luck. I as well get the "please make sure Rome is in the application folder" even though it is. I found a way around this. First make a folder called Rome Total War in your application folder. Move Rome Total War.app in there. I would also put the mod installer in that same folder and run it. When it says would you like to enable mod support press NO. Then press "yes" when it asks if you want to rebuild your data. It will go through and will actually make the .dmg read/write and will also install any mounted mods. It's very strange because when you press "yes I would like to enable mods", that doesn't work, but when you press NO, it does.
EB WILL not be installed through this, however. After the "mod installer" converts your .dmg to read/write you still have to paste the EB (freshly downloaded original copy of EB from EB site) into the RomeData.dmg. Then proceed with the very first directions in my post to get into the campaign.
Hope this helps. :)
Okay, I did this, and I can now start campaigns, at least. Problem is, it won't let me save! Any idea what could be up?
PureEvil[PIE]
12-22-2011, 15:25
hello
sorry i have an installation problem for EB. i just installed the RTW gold edition for mac, and i downloaded both the EB data file and the script file. i followed the video instructions, mounted both RomeModSetup and EuropaBarbarorum and ran the RomeDataScript file. But I don't get the command line saying EB has been installed, i get this instead:
************************************************
** Checking Rome is installed in Applications **
************************************************
***********************************************
** Check if RomeData is already Read Write **
***********************************************
/dev/disk3 Apple_partition_scheme
/dev/disk3s1 Apple_partition_map
/dev/disk3s2 Apple_HFS /Volumes/RomeData
touch: readwritecheck: Read-only file system
logout
[Process completed]
could somebody please help? what am i doing wrong?
I'm having the same problem as this :/. Any solution would be great.
Jackaloboulos
12-30-2011, 00:23
Anyone know what's going on here? I'm suffering from terrible EB withdrawal. Got those ants under the skin...always...always the ants...
YES!! This worked for me. Thanks for posting. I had the "please select" error, campaign not working on Intel iMac
Seriously, tried all kinds of fixes on the Mac but this was the only one i could get to work.
I'm running RTW 1.2 (the Ferral direct download version with BI in the same app)
I have the app set to run RTW (not BI)
In the advanced tab of the app I have set
-mod:EB
Followed all your instructions and finally got a result. Nice one!
Roman Consul
01-08-2012, 19:48
when i click on the romedata script to download it goes to the terminal then this comes ************************************************
** Checking Rome is installed in Applications **
************************************************
***********************************************
** Check if RomeData is already Read Write **
***********************************************
/dev/disk3 Apple_partition_scheme
/dev/disk3s1 Apple_partition_map
/dev/disk3s2 Apple_HFS /Volumes/RomeData
touch: readwritecheck: Read-only file system
logout
[Process completed]
any ideas
XSamatan
01-09-2012, 12:54
I don't use my Mac as gaming platform, so no help from the team here :(
Try to ask Feral about your error.
XSamatan
Im missing the Latin voicemod....every language change in general....All the commanders and campaign map pieces still speak English. On the battle map, I don't hear commands in general other than battlecries, charges, some groans, what not. Help?
iPizzle19
02-14-2012, 20:58
I was among many people with the "please select an item from the list" error when trying to start EB, however, I found a way around this with some other people. Not sure if this was mentioned in this thread but here are the directions anyway. Make sure you follow them precisely.
For EB to work, install it onto the RomeData.dmg. (make original .dmg read/write the copy paste the downloaded EB1.2 from the EB website onto the .dmg)
If you try to start the EB campaign you will probably encounter the above campaign error. To fix this, go in EB / data / world / maps / campaign, and copy the 'imperial campaign' folder- paste in the same directory- rename as 'Barbarian Invasion'. Then, go into EB/ data / text, and find 'imperial_campaign_regions_and#_settlement_names.txt'. C/P the same directory - rename as 'barbarian_invasion_regions_an#d_settlement_names.txt'.
Some say you can play with bi, but seeing that on twc EB people mention bi being incompatible I just play with regular rome total war through the feral launcher.
By the way, I am not sure if I am the only one who gets this minor glitch in vanilla or eb campaign, but my characters do not make any sounds as opposed to the PC version. If anyone knows a way to get around this issue please let me know how. :)
I am a moderator on twcenter.net, my name is YD23, so if you need me to be even more clear with the above directions please send me a PM on that forum. (I'm more likely to be there)
EDIT:
For those trying to install EB through the feral mod installer you're a bit out of luck. I as well get the "please make sure Rome is in the application folder" even though it is. I found a way around this. First make a folder called Rome Total War in your application folder. Move Rome Total War.app in there. I would also put the mod installer in that same folder and run it. When it says would you like to enable mod support press NO. Then press "yes" when it asks if you want to rebuild your data. It will go through and will actually make the .dmg read/write and will also install any mounted mods. It's very strange because when you press "yes I would like to enable mods", that doesn't work, but when you press NO, it does.
EB WILL not be installed through this, however. After the "mod installer" converts your .dmg to read/write you still have to paste the EB (freshly downloaded original copy of EB from EB site) into the RomeData.dmg. Then proceed with the very first directions in my post to get into the campaign.
Hope this helps. :)
I did this and I still get the "Please select an item from the list" message.
Hello,
Ive read that a lot of people were having problem getting Europe Barbarorum on Mac with the Rome Total War Gold Edition, downloaded from the Apple Store.
Either some of you find the "Please select an item from the list" message, or get redirected to the main screen when you are able to choose a faction.
I downloaded Rome Total War Gold edition, and does not have the "Rome TW" red logo separated from the "Barbaric Invasion" blue logo, it has both colors and the "R/BI" icon to activate it.
I managed to get it to run using "Rome Total War Barbarian Invasion" option from the menu, making the adjustments that Oleo and other people mentioned before. I really dont know which one did the trick because I tried EVERYTHING I FOUND around here...
1) Used the Mod Installer as recommended in the official Europa Barbarorum page.
2) In Apps, look for the folder "Rome Total War". You will see there the Rome Total War icon and the RomeData.dmg
3) Change the permissions for RomeData.dmg to "Read/Write" using the "Get Info" option in the right click menu.
4) Copy the whole freshly downloaded "EB" folder into the "RomeData.dmg"
5) In that same EB folder, create a copy of Rome Data\EB\Data\text\imperial_campaign_regions_and_settlement_names.txt and rename it barbarian_invasion_regions_and_settlement_names.txt
6) In the EB folder, make a copy of Rome Data\EB\Data\world\maps\campaign\imperial_campaign and renamed it barbarian_invasion
7) Delete Rome Data\EB\Data\world\maps\base\map.rwm
Now, here comes the trick.
When you open the RomeData.DMG directly from the main folder, you will open it and you will spot the EB folder you copied and modified, and the readwrite.txt file.
When you open the application using the icon "Rome Total War", it will load a RomeData.DMG that DOESNT have the EB folder in it, or the readwrite.txt file, and it will also show you the Play options window where you can select the game you want to play, and the advanced options to load EB.
So what I did to get it running is open RomeData.DMG through both methods, spotting in Finder that I had two "RomeData" disk images mounted.
I ejected the RomeData.DMG that was not modified, keeping the Play options window open, and my good modified RomeData.DMG disk image open.
In the options window I chose "Rome Total War - Barbaric Invasions" and in advanced I selected the old "Advanced Options" checkbox, adding ye old -mod:EB
And, well, at least for me, tadah! Could enter Imperial Campaign, select a faction and get into the map. I have not played more cause I already used up all my morning and should be working. But, bleh, wanted to share it with all you enthusiasts.
Abrazos desde Cancún, and happy warring!
Perdiccas
03-21-2012, 00:51
when i click on the romedata script to download it goes to the terminal then this comes ************************************************
** Checking Rome is installed in Applications **
************************************************
***********************************************
** Check if RomeData is already Read Write **
***********************************************
/dev/disk3 Apple_partition_scheme
/dev/disk3s1 Apple_partition_map
/dev/disk3s2 Apple_HFS /Volumes/RomeData
touch: readwritecheck: Read-only file system
logout
[Process completed]
any ideas
did you ever get this worked out? i have the same problem
Hello I was wondering if anyone could help me out with the install. I am trying to download EB to my MacBook Pro but both times it has not worked. I downloaded the EB file and the script to do the installing but both times after it ends it doesn't work. I type in the advanced options and when I open Rome it is the same thing. The only difference is I can't play a campaign. On the single player the only option I can pick is "Provincial Campaign" but once I click on it it is the same old vanilla factions. Any ideas of what I can do?
dinoscool3
03-31-2012, 12:25
I have the same problem. It has something to do with folder permissions, however they are unchangeable. I will post an answer if i can figure it out.
edgaraurelius
04-21-2012, 21:39
Bah, disregard my post. I had the problem of double RomeData.img that Garouza had. His workaround is PERFECT. I am very much indebted to him.
hugocorvin
04-22-2012, 00:39
Hi, I did the same thing as Garouzza (except I didn't delete map.rwm) , and I can launch the game, and start it, and start a campaign, but when I try to save it doesn't work! Any idea why and any idea on how to fix this?
I have a MacBook Pro from 2009, RTW and BI Vanilla are working fine on it. I tried to use the ModInstaller but it plain didn't work. (I got stuck with a process completed message a few seconds after launching the script.)
I see from this topic that I'm not the only one who has this problem (saving when I'm in the game but didn't see a solution? Does any of you have one?
Thank you very much :)
hugocorvin
04-27-2012, 01:16
Hey, anyone as any idea of why I can't save? Thank you
Jackaloboulos
05-15-2012, 21:58
Hey, anyone as any idea of why I can't save? Thank you
I've been having the same issue. I have heard users speculate that it is a matter of read/write permissions, so I've been taking each level of my RomeData--first the RomeData itself, then EB, then saves, etc) and placing it inside a new folder, which I have then set to read/write; I then applied the permissions to enclosed items. Items such as my save folder now appear as read/write. But the "save game" button on the menu in EB is still greyed out.
Speedysteve1980
05-16-2012, 18:24
did you ever get this worked out? i have the same problem
I have this exact same problem and am a total newbie to the mod and using this stuff etc. Any ideas how I can fix this?
Thanks
Speedysteve1980
05-16-2012, 18:30
I also can't seem to do the manual installation as the RomeData.dmg is showing as a 'drive' and I can't copy anything into it :wall:
XSamatan
05-17-2012, 00:18
In case of the greyed out save button, try to manually create this folder ...\EB\saves and take possession of it.
XSamatan
Speedysteve1980
05-17-2012, 05:30
when i click on the romedata script to download it goes to the terminal then this comes ************************************************
** Checking Rome is installed in Applications **
************************************************
***********************************************
** Check if RomeData is already Read Write **
***********************************************
/dev/disk3 Apple_partition_scheme
/dev/disk3s1 Apple_partition_map
/dev/disk3s2 Apple_HFS /Volumes/RomeData
touch: readwritecheck: Read-only file system
logout
[Process completed]
any ideas
Anyone have any ideas on this? Really frustrating as I can't play EB on the Mac it seems
Speedysteve1980
05-17-2012, 14:46
Ok I made some progress by manually creating a dmg via the disk utility program and manually entering the data files needed for EB.
Now.....the load game intro screen hangs for about 20 seconds but it does load up = great.
However. It's CTD every time I start a campaign and choose a faction and hit the forward arrow. I've got this report. Any ideas anyone?
Process: Rome Total War [256]
Path: /Applications/Rome Total War/Rome Total War.app/Contents/MacOS/Rome Total War
Identifier: com.feralinteractive.rome
Version: 1.2.1 (1.2.1)
Code Type: X86 (Native)
Parent Process: launchd [111]
Date/Time: 2012-05-17 14:35:27.198 +0100
OS Version: Mac OS X 10.7.4 (11E53)
Report Version: 9
Speedysteve1980
05-17-2012, 15:38
Ok my saga continues.....The above CTD was due to me forgetting to delete: Data\EB\Data\world\maps\base\map.rwm
Now I am stuck.
Whenever I select my faction on the campaign screen and click on the arrow it takes me back to the new game screen and I can sit here 'happily' in an infinite loop of choosing my faction and constantly being returned to the new game screen. Has anyone experienced this and got a solution?
Thanks
Whenever I select my faction on the campaign screen and click on the arrow it takes me back to the new game screen and I can sit here 'happily' in an infinite loop of choosing my faction and constantly being returned to the new game screen. Has anyone experienced this and got a solution?
Thanks
I also have this problem, please advise!
Hi!
This may be a stupid question, but I have some difficulties trying to rund EB on my macbook. When I try to run the script on the rome mod setup this text shows up: Last login: Sun May 27 05:54:38 on ttys000
Eiriks-MacBook:~ eirik$ /Volumes/RomeModSetup/Files/RomeModSetup.command ; exit;
************************************************
** Checking Rome is installed in Applications **
************************************************
***********************************************
** Check if RomeData is already Read Write **
***********************************************
/dev/disk3 Apple_partition_scheme
/dev/disk3s1 Apple_partition_map
/dev/disk3s2 Apple_HFS /Volumes/RomeData
touch: readwritecheck: Read-only file system
logout
[Prosess completed]
Then when I tried to write -mod:EB in the advanced options. Then I clicked play, but then the usual RTW ran.
So what could the problem be? Any help would be appreciated :) Sorry if my english is bad
it seems to work fine until I select eb campaign and the message ''Select an item from the list " appears
Beaubishesky
07-07-2012, 04:37
I have the same problem...
marko.sraka
07-12-2012, 23:05
Anyone knows how to solve this problem yet??
Last login: Thu Jul 12 23:56:26 on ttys000
b8-8d-12-05-11-98:~ markosraka$ /Volumes/RomeModSetup/Files/RomeModSetup.command ; exit;
************************************************
** Checking Rome is installed in Applications **
************************************************
***********************************************
** Check if RomeData is already Read Write **
***********************************************
/dev/disk3 Apple_partition_scheme
/dev/disk3s1 Apple_partition_map
/dev/disk3s2 Apple_HFS /Volumes/RomeData
touch: readwritecheck: Read-only file system
logout
[Process completed]
Mouthwash
07-13-2012, 02:52
Please help me install the game: https://forums.totalwar.org/vb/showthread.php?141965-The-mod-will-not-work-no-matter-what-I-do-10
EDIT: Wait, this is Macintosh. Help me anyway.
So I'm finally back after about three months of EB withdrawal on my mac.....I NEED IT BACK TO KEEP ME SATISIFIED UNTIL R2TW. I unistalled along time ago when it worked fine, except for the common sound glitches (missing voicemods.) I was wondering if peoples problems with installing the mod have to do with the fact that its been updated to 1.6.
I've just downloaded new RomeModSetups and EuropaBarbarorum data files from the website but I'm encountering the same problems that I did months ago. I've tried to rebuild my data and install the mod. Whenever I try to rebuild my data, I get this....
Last login: Thu Jul 19 12:27:00 on ttys000
/Volumes/RomeModSetup/Files/FixDataImage.command ; exit;
localhost:~ samuelminick1$ /Volumes/RomeModSetup/Files/FixDataImage.command ; exit;
************************************************
** Checking Rome is installed in Applications **
************************************************
***********************************************
** Check if RomeData is already Read Write **
***********************************************
/dev/disk4 Apple_partition_scheme
/dev/disk4s1 Apple_partition_map
/dev/disk4s2 Apple_HFS /Volumes/RomeData
******************************************************
** RomeData is already Read Write no action needed **
** This script requires the unmodified data to work **
******************************************************
logout
[Process completed]
I think I remember using the DiskUtility to convert the Rome Data to a read/write format. Other than that I don't think the data has changed at all to my knowledge. I've been trying this because whenever I try to install the mod, i get this....
Last login: Thu Jul 19 12:27:37 on ttys000
/Volumes/RomeModSetup/Files/RomeModSetup.command ; exit;
localhost:~ samuelminick1$ /Volumes/RomeModSetup/Files/RomeModSetup.command ; exit;
************************************************
** Checking Rome is installed in Applications **
************************************************
***********************************************
** Check if RomeData is already Read Write **
***********************************************
/dev/disk4 Apple_partition_scheme
/dev/disk4s1 Apple_partition_map
/dev/disk4s2 Apple_HFS /Volumes/RomeData
logout
[Process completed]
Help please? I need help from an expert with this mod on macs, preferably Edwin I guess since he made the thing.
Thanks.
chamill625
08-10-2012, 21:08
I basically did what Oleo said:Made a copy of Rome Data\EB\Data\world\maps\campaign\imperial_campaign and renamed it barbarian_invasion
Made a copy of Rome Data\EB\Data\text\imperial_campaign_regions_and_settlement_names.txt and renamed it barbarian_invasion_regions_and_settlement_names.txt
Deleted Rome Data\EB\Data\world\maps\base\map.rwm
Loaded the EB mod through Barbarian Invasion. The campaign seems to work fine but the historical battles screen is still empty.
I'm using a direct download version of RTW. Not the CD. Don't know if that's important. Many thanks to Edwin, Feral and all the moders![/QUOTE]
Hey there,
I was getting the 'select from list' error, and I followed this through except deleting the map.rwm, and as a result was able to get into the faction chooser menu, however, when i clicked the continue arrow, the game crashed to desktop. I then deleted the map.rwm, and this solved my crashing problem, but now when I click 'continue' the game boots me back to the single player menu, which says 'main campaign', 'custom battle' etc.
Any thoughts on how to solve this issue?
Cheers
blistered2
08-11-2012, 00:30
Hey guys, I installed the EB mod ok after dropping it into the RomeData file. However the campaign wasnt working, so i did as quoted here:
"
I basically did what Oleo said:Made a copy of Rome Data\EB\Data\world\maps\campaign\imperial_campaign and renamed it barbarian_invasion
Made a copy of Rome Data\EB\Data\text\imperial_campaign_regions_and_settlement_names.txt and renamed it barbarian_invasion_regions_and_settlement_names.txt
Deleted Rome Data\EB\Data\world\maps\base\map.rwm
Loaded the EB mod through Barbarian Invasion. The campaign seems to work fine but the historical battles screen is still empty.
"
I get through to the selection of a faction, but when i click proceed to campaign it brings me back to the Single Player / New Game menu (with options "Start EB campaign, custom battle, historic battle" etc.
Has anybody else had this problem?
Hello.
I had the same problem with the script as many other people here. When I ran the script, all I got was this:
/Volumes/RomeModSetup/Files/RomeModSetup.command ; exit;
localhost:~ samuelminick1$ /Volumes/RomeModSetup/Files/RomeModSetup.command ; exit;
************************************************
** Checking Rome is installed in Applications **
************************************************
***********************************************
** Check if RomeData is already Read Write **
***********************************************
/dev/disk4 Apple_partition_scheme
/dev/disk4s1 Apple_partition_map
/dev/disk4s2 Apple_HFS /Volumes/RomeData
logout
[Process completed]
However... I found a solution. I can't guarantee it will work for everyone(although I see no reason for it not to). What I figured was that the RomeData.dmg disc image was set to 'read', while it should have been 'read-write'.
Here is what I did:
1. Download & install following program, DMGConverter(ww w.macupdate.com/app/mac/24630/dmgconverter).
2. Backup RomeData.dmg found in the Application folder under the Rome Total War folder in some place not Desktop(if you copy it to the desktop, there will be duplicates).
3. Launch DMGConverter and open the Rome Total War folder in Applications.
4. Drag RomeData.dmg from the Rome Total War folder over into DMGConverter and let it work its magic. A new RomeData.dmg file with brand new 'read-write' capabilities will now appear on your desktop.
5. Now simply delete the RomeData.dmg found in the Rome Total War folder, and replace it with the RomeData.dmg created by DMGConverter.
6. Launch, and you should now be good to go.
I got the 'missing from list' error after I had done this, but if you get the same error, just follow the previous instruction mentioned by the other folks here.
I hope this helps anyone with the same problem:)
calenyulmaion
08-30-2012, 20:44
EDWIN! Please come back! Someone please help or I will have a mental breakdown haha
I used to play all the time on my 2007 Macbook Aluminum when I had OS Leopard 10.5. I now have the same one, upgraded to Lion 10.7, and EB just won't work!
PROBLEM: Everything is fine until I start campaign as any faction, and 5 seconds into the campaign (the map is loaded and things are moving), it freezes and then CTD. I have tried everything from disabling movies, switching to launching from BI, setting the graphics to low, to crazy high, to turning off the sound, etc etc.
Here is the factory crash report, dunno if this is what you're looking for:
Process: Rome Total War [763]
Path: /Applications/Rome Total War/Rome Total War.app/Contents/MacOS/Rome Total War
Identifier: com.feralinteractive.rome
Version: 1.2 (1.2)
Code Type: X86 (Native)
Parent Process: launchd [129]
Date/Time: 2012-08-30 15:39:58.522 -0400
OS Version: Mac OS X 10.7.4 (11E53)
Report Version: 9
Interval Since Last Report: 141023 sec
Crashes Since Last Report: 8
Per-App Interval Since Last Report: 3718 sec
Per-App Crashes Since Last Report: 8
Anonymous UUID: 80544876-838A-4C5E-ABF7-95AE758407A0
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Exception Type: EXC_BAD_ACCESS (SIGBUS)
Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000000
VM Regions Near 0:
--> __PAGEZERO 0000000000000000-0000000000001000 [ 4K] ---/--- SM=NUL /Applications/Rome Total War/Rome Total War.app/Contents/MacOS/Rome Total War
__TEXT 0000000000001000-0000000001231000 [ 18.2M] r-x/rwx SM=COW /Applications/Rome Total War/Rome Total War.app/Contents/MacOS/Rome Total War
Application Specific Information:
objc[763]: garbage collection is OFF
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 com.feralinteractive.rome 0x001889f0 0x1000 + 1604080
1 com.feralinteractive.rome 0x007889b3 0x1000 + 7895475
2 com.feralinteractive.rome 0x008aa1b6 0x1000 + 9081270
3 com.feralinteractive.rome 0x008ab5e5 0x1000 + 9086437
4 com.feralinteractive.rome 0x008a274c 0x1000 + 9049932
5 com.feralinteractive.rome 0x008a598e 0x1000 + 9062798
6 com.feralinteractive.rome 0x00d66009 0x1000 + 14045193
7 com.feralinteractive.rome 0x00d6a36b 0x1000 + 14062443
8 com.feralinteractive.rome 0x00c8342c 0x1000 + 13116460
9 com.apple.HIToolbox 0x9a971ee1 TimerVector + 22
10 com.apple.CoreFoundation 0x9085d2a6 __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 22
11 com.apple.CoreFoundation 0x9085cc37 __CFRunLoopDoTimer + 743
12 com.apple.CoreFoundation 0x9083bcd0 __CFRunLoopRun + 1888
13 com.apple.CoreFoundation 0x9083b1dc CFRunLoopRunSpecific + 332
14 com.apple.CoreFoundation 0x9083b088 CFRunLoopRunInMode + 120
15 com.apple.HIToolbox 0x9a956723 RunCurrentEventLoopInMode + 318
16 com.apple.HIToolbox 0x9a95d9b6 ReceiveNextEventCommon + 168
17 com.apple.HIToolbox 0x9a9abf47 AcquireNextEventInMode + 67
18 com.apple.HIToolbox 0x9aaf3b3b _AcquireNextEvent + 58
19 com.apple.HIToolbox 0x9aae0d58 RunApplicationEventLoop + 221
20 com.feralinteractive.rome 0x00c83484 0x1000 + 13116548
21 com.feralinteractive.rome 0x00d69c15 0x1000 + 14060565
22 com.feralinteractive.rome 0x00131315 0x1000 + 1245973
23 com.feralinteractive.rome 0x0013117f 0x1000 + 1245567
24 com.feralinteractive.rome 0x001310ad 0x1000 + 1245357
Thread 1:: Dispatch queue: com.apple.libdispatch-manager
0 libsystem_kernel.dylib 0x99b6290a kevent + 10
1 libdispatch.dylib 0x99ddbe10 _dispatch_mgr_invoke + 969
2 libdispatch.dylib 0x99dda85f _dispatch_mgr_thread + 53
Thread 2:
0 libsystem_kernel.dylib 0x99b5fc22 mach_msg_trap + 10
1 libsystem_kernel.dylib 0x99b5f1f6 mach_msg + 70
2 com.apple.CoreFoundation 0x908329da __CFRunLoopServiceMachPort + 170
3 com.apple.CoreFoundation 0x9083bb04 __CFRunLoopRun + 1428
4 com.apple.CoreFoundation 0x9083b1dc CFRunLoopRunSpecific + 332
5 com.apple.CoreFoundation 0x9084bf01 CFRunLoopRun + 129
6 com.feralinteractive.rome 0x00cbd715 0x1000 + 13354773
7 com.feralinteractive.rome 0x00cb4ff3 0x1000 + 13320179
8 libsystem_c.dylib 0x9ae1aed9 _pthread_start + 335
9 libsystem_c.dylib 0x9ae1e6de thread_start + 34
Thread 3:
0 libsystem_kernel.dylib 0x99b6183e __psynch_cvwait + 10
1 libsystem_c.dylib 0x9ae1ee78 _pthread_cond_wait + 914
2 libsystem_c.dylib 0x9ae1ef7b pthread_cond_timedwait_relative_np + 47
3 com.apple.CoreServices.CarbonCore 0x90a163a7 TSWaitOnConditionTimedRelative + 178
4 com.apple.CoreServices.CarbonCore 0x90a1611d TSWaitOnSemaphoreCommon + 490
5 com.apple.CoreServices.CarbonCore 0x90a15f2e TSWaitOnSemaphoreRelative + 24
6 com.apple.QuickTimeComponents.component 0x94bdf516 0x945f3000 + 6210838
7 libsystem_c.dylib 0x9ae1aed9 _pthread_start + 335
8 libsystem_c.dylib 0x9ae1e6de thread_start + 34
Thread 4:: com.apple.audio.IOThread.client
0 libsystem_kernel.dylib 0x99b5fc22 mach_msg_trap + 10
1 libsystem_kernel.dylib 0x99b5f1f6 mach_msg + 70
2 com.apple.audio.CoreAudio 0x941f79fe HALB_MachPort::SendMessageWithReply(unsigned int, unsigned int, unsigned long, unsigned long, mach_msg_header_t*, unsigned int) + 122
3 com.apple.audio.CoreAudio 0x941f7a6a HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, unsigned int) + 60
4 com.apple.audio.CoreAudio 0x941efe5f HALC_ProxyIOContext::IOWorkLoop() + 1145
5 com.apple.audio.CoreAudio 0x941ef926 HALC_ProxyIOContext::IOThreadEntry(void*) + 136
6 com.apple.audio.CoreAudio 0x941ef898 __HALC_ProxyIOContext_block_invoke_6 + 20
7 com.apple.audio.CoreAudio 0x941ef81d HALB_IOThread::Entry(void*) + 69
8 libsystem_c.dylib 0x9ae1aed9 _pthread_start + 335
9 libsystem_c.dylib 0x9ae1e6de thread_start + 34
Thread 5:
0 libsystem_kernel.dylib 0x99b6183e __psynch_cvwait + 10
1 libsystem_c.dylib 0x9ae1ee21 _pthread_cond_wait + 827
2 libsystem_c.dylib 0x9adcf42c pthread_cond_wait$UNIX2003 + 71
3 GLEngine 0x0d9842ee gleCmdProcessorPTHREAD + 129
4 libsystem_c.dylib 0x9ae1aed9 _pthread_start + 335
5 libsystem_c.dylib 0x9ae1e6de thread_start + 34
Thread 6:
0 libsystem_kernel.dylib 0x99b5fc5e semaphore_wait_trap + 10
1 com.apple.QuickTimeComponents.component 0x950baf00 0x945f3000 + 11304704
2 com.apple.QuickTimeComponents.component 0x94c4f63d 0x945f3000 + 6669885
3 com.apple.QuickTimeComponents.component 0x950bae33 0x945f3000 + 11304499
4 libsystem_c.dylib 0x9ae1aed9 _pthread_start + 335
5 libsystem_c.dylib 0x9ae1e6de thread_start + 34
Thread 7:
0 libsystem_kernel.dylib 0x99b6183e __psynch_cvwait + 10
1 libsystem_c.dylib 0x9ae1ee78 _pthread_cond_wait + 914
2 libsystem_c.dylib 0x9ae1ef7b pthread_cond_timedwait_relative_np + 47
3 com.apple.CoreServices.CarbonCore 0x90a163a7 TSWaitOnConditionTimedRelative + 178
4 com.apple.CoreServices.CarbonCore 0x90a1611d TSWaitOnSemaphoreCommon + 490
5 com.apple.CoreServices.CarbonCore 0x90a15f2e TSWaitOnSemaphoreRelative + 24
6 com.apple.CoreServices.CarbonCore 0x90a8b398 TimerThread + 292
7 libsystem_c.dylib 0x9ae1aed9 _pthread_start + 335
8 libsystem_c.dylib 0x9ae1e6de thread_start + 34
Thread 8:
0 libsystem_kernel.dylib 0x99b6183e __psynch_cvwait + 10
1 libsystem_c.dylib 0x9ae1ee78 _pthread_cond_wait + 914
2 libsystem_c.dylib 0x9ae1ef7b pthread_cond_timedwait_relative_np + 47
3 com.apple.CoreServices.CarbonCore 0x90a163a7 TSWaitOnConditionTimedRelative + 178
4 com.apple.CoreServices.CarbonCore 0x90a1611d TSWaitOnSemaphoreCommon + 490
5 com.apple.CoreServices.CarbonCore 0x90a15f2e TSWaitOnSemaphoreRelative + 24
6 com.apple.CoreServices.CarbonCore 0x90a48e53 AIOFileThread(void*) + 1019
7 libsystem_c.dylib 0x9ae1aed9 _pthread_start + 335
8 libsystem_c.dylib 0x9ae1e6de thread_start + 34
Thread 9:
0 libsystem_kernel.dylib 0x99b6202e __workq_kernreturn + 10
1 libsystem_c.dylib 0x9ae1cccf _pthread_wqthread + 773
2 libsystem_c.dylib 0x9ae1e6fe start_wqthread + 30
Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x00000000 ebx: 0x458accf4 ecx: 0x00015f00 edx: 0x4589e000
edi: 0x459a5400 esi: 0xffffffff ebp: 0xbfff6fc8 esp: 0xbfff6f40
ss: 0x00000023 efl: 0x00010216 eip: 0x001889f0 cs: 0x0000001b
ds: 0x00000023 es: 0x00000023 fs: 0x00000000 gs: 0x0000000f
cr2: 0x00000000
Logical CPU: 1
Binary Images:
0x1000 - 0x1230fff +com.feralinteractive.rome (1.2 - 1.2) <79777508-871D-C1FF-E6C9-400501C33A6F> /Applications/Rome Total War/Rome Total War.app/Contents/MacOS/Rome Total War
0x1b5f000 - 0x1c0cff7 libcrypto.0.9.7.dylib (0.9.7 - compatibility 0.9.7) <7B6DB792-C9E5-3772-8734-8D0052757B8C> /usr/lib/libcrypto.0.9.7.dylib
0x1c51000 - 0x1c67ffb com.apple.openplay (1.0 - 2.2r1) <E59930CD-30D2-6193-32B8-5FC0D5911165> /Applications/Rome Total War/Rome Total War.app/Contents/Frameworks/OpenPlay.framework/Versions/A/OpenPlay
0x1c70000 - 0x1c7dfe7 +org.andymatuschak.Sparkle (??? - 1.1) <A974F3FF-653D-6816-3DEC-D156177A4812> /Applications/Rome Total War/Rome Total War.app/Contents/Frameworks/Sparkle.framework/Versions/A/Sparkle
0x1c89000 - 0x1c8cfff com.apple.ForceFeedback (1.0.4 - 1.0.4) <1668DFC7-95FF-3E4F-B5FA-DD224A15BE69> /System/Library/Frameworks/ForceFeedback.framework/Versions/A/ForceFeedback
0x1c91000 - 0x1cbafff com.apple.audio.OpenAL (1.5.1 - 1.5.1) <66AB8BA7-6F8A-3D8C-9DAE-D82AF54139BB> /System/Library/Frameworks/OpenAL.framework/Versions/A/OpenAL
0x1e0d000 - 0x1e12ffb +tcpip (2.2r2 - 2.2r2) <F84755A2-5391-D3B1-4C9A-33B8D584E72B> /Applications/Rome Total War/Rome Total War.app/Contents/Frameworks/OpenPlay.framework/Resources/modules/tcpip.bundle/Contents/MacOS/tcpip
0x4a8e000 - 0x4aa6fff com.apple.OpenTransport (10.6.0 - 10.6.0) <8B4CB8E9-0260-36DE-9B39-C6AB173BBAB2> /System/Library/PrivateFrameworks/OpenTransport.framework/OpenTransport
0xab57000 - 0xab59ffd com.apple.PDFImporter (2.2 - ???) <97B2F1FB-8D5F-3F55-A071-736C41662BC4> /System/Library/Components/PDFImporter.component/Contents/MacOS/PDFImporter
0xac45000 - 0xac72ff8 GLRendererFloat (??? - ???) <70ADE58D-B399-3279-9774-2D5929D5FCB1> /System/Library/Frameworks/OpenGL.framework/Resources/GLRendererFloat.bundle/GLRendererFloat
0xd894000 - 0xda01ffb GLEngine (??? - ???) <D73F1031-6DD3-38EB-966B-7A2C9F17F023> /System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine
0xda35000 - 0xdb2cffb libGLProgrammability.dylib (??? - ???) <FA509930-D201-372B-B787-18CBD8477D06> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLProgrammability.dylib
0xe71e000 - 0xe913fe2 +net.telestream.wmv.import (2.4.4.2 - 2.4.4.2) <FF8C3F37-9865-F04A-928F-C8BAE5AF122F> /Library/QuickTime/Flip4Mac WMV Import.component/Contents/MacOS/Flip4Mac WMV Import
0xe948000 - 0xe955ffb +net.telestream.license (1.0.9.3-GC - 1.0.9.3-GC) <77301FCB-B789-671B-9FEC-9852A1240F83> /Library/Frameworks/TSLicense.framework/Versions/A/TSLicense
0xe9a1000 - 0xeb63fe2 +net.telestream.wmv.advanced (2.4.4.2 - 2.4.4.2) <611D64FD-48DB-356C-D3FB-D96F131B00F5> /Library/QuickTime/Flip4Mac WMV Advanced.component/Contents/MacOS/Flip4Mac WMV Advanced
0xeba7000 - 0xec0dfff com.apple.AppleProResDecoder (3.0 - 542.6) <262D3868-74C4-38E6-8448-3BEB84721650> /System/Library/QuickTime/AppleProResDecoder.component/Contents/MacOS/AppleProResDecoder
0xec3e000 - 0xec7dff7 com.apple.AppleVAH264HW.component (3.0 - 3.0) <952FB556-4DBA-35E5-9390-0B944801C63A> /System/Library/QuickTime/AppleVAH264HW.component/Contents/MacOS/AppleVAH264HW
0xed40000 - 0xed47ffe com.apple.AppleGVAHW.component (1.0 - 1) <B7C2F235-194D-36F8-8EAC-9A70B5A29B03> /System/Library/QuickTime/AppleGVAHW.component/Contents/MacOS/AppleGVAHW
0xed4d000 - 0xee63ff3 com.apple.AppleGVAFramework (2.2.80 - 2.2.80) <D615A7A9-F326-3A95-AAFD-F9AFF8E55517> /System/Library/PrivateFrameworks/AppleGVA.framework/Versions/A/AppleGVA
0xee7c000 - 0xeeb5ff3 com.apple.QuickTimeFireWireDV.component (7.7.1 - 2330) <8C6BCE18-BB4B-3507-AF89-433E582DB4F0> /System/Library/QuickTime/QuickTimeFireWireDV.component/Contents/MacOS/QuickTimeFireWireDV
0xeec0000 - 0xeee1fe7 com.apple.AppleIntermediateCodec (2.0 - 542.4) <1999D33E-4FF4-3282-B357-D68A30427FB7> /Library/QuickTime/AppleIntermediateCodec.component/Contents/MacOS/AppleIntermediateCodec
0xeef0000 - 0xeef5ffb com.apple.AppleMPEG2Codec (1.0.2 - 220.1) <A9023E7A-7A60-3EB9-9AB1-AAFC8C87B2C1> /Library/QuickTime/AppleMPEG2Codec.component/Contents/MacOS/AppleMPEG2Codec
0xeefa000 - 0xef12ff2 com.apple.applepixletvideo (1.2.30 - 1.2d30) <72A0B4BD-DB7A-3C7F-ADB9-6D059F7ABA2B> /System/Library/QuickTime/ApplePixletVideo.component/Contents/MacOS/ApplePixletVideo
0xf2c8000 - 0xf2ccffb com.apple.audio.AudioIPCPlugIn (1.2.2 - 1.2.2) <D4092467-5BBE-3ED6-A493-7DB1EE8E6686> /System/Library/Extensions/AudioIPCDriver.kext/Contents/Resources/AudioIPCPlugIn.bundle/Contents/MacOS/AudioIPCPlugIn
0xf2d1000 - 0xf2d6fff com.apple.audio.AppleHDAHALPlugIn (2.2.0 - 2.2.0f3) <BAD1E0E6-10E6-342C-BEB8-B1706F0CE2CF> /System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bundle/Contents/MacOS/AppleHDAHALPlugIn
0x26b7c000 - 0x26d48ff7 com.apple.audio.codecs.Components (2.2 - 2.2) <6D0FEBA5-0913-3BEF-9551-AFF7D0918845> /System/Library/Components/AudioCodecs.component/Contents/MacOS/AudioCodecs
0x4f7a9000 - 0x4fb36ff3 QuickTimeH264.scalar (??? - ???) <07251F94-A930-38A8-BB7A-5F21BD5FACFF> /System/Library/QuickTime/QuickTimeH264.component/Contents/Resources/QuickTimeH264.scalar
0x70000000 - 0x70141fff com.apple.audio.units.Components (1.7.2 - 1.7.2) <44C7D574-F577-30B8-B74D-F2EF8A5A282A> /System/Library/Components/CoreAudio.component/Contents/MacOS/CoreAudio
0x8effe000 - 0x8f7a3ffb com.apple.GeForceGLDriver (7.18.18 - 7.1.8) <106B3686-32B8-3717-AAE1-95313E72034E> /System/Library/Extensions/GeForceGLDriver.bundle/Contents/MacOS/GeForceGLDriver
0x8fe71000 - 0x8fea3aa7 dyld (195.6 - ???) <60FD3471-A1D7-342E-99A7-3EDECDAEC6EC> /usr/lib/dyld
0x90005000 - 0x900bbff3 com.apple.QuickTimeMPEG4.component (7.7.1 - 2330) <FF7D591B-9C17-3743-98F1-86146EC5CB86> /System/Library/QuickTime/QuickTimeMPEG4.component/Contents/MacOS/QuickTimeMPEG4
0x900ff000 - 0x90116ff8 com.apple.CoreMediaAuthoring (2.0 - 891) <69D569FD-670C-3BD0-94BF-7A8954AA2953> /System/Library/PrivateFrameworks/CoreMediaAuthoring.framework/Versions/A/CoreMediaAuthoring
0x907b2000 - 0x907b3ff7 libsystem_sandbox.dylib (??? - ???) <EBC6ED6B-7D94-32A9-A718-BB9EDA1732C9> /usr/lib/system/libsystem_sandbox.dylib
0x907b7000 - 0x907ffff7 com.apple.SystemConfiguration (1.11.3 - 1.11) <68B92FEA-F754-3E7E-B5E6-D512E26144E7> /System/Library/Frameworks/SystemConfiguration.framework/Versions/A/SystemConfiguration
0x90800000 - 0x909d7fe7 com.apple.CoreFoundation (6.7.2 - 635.21) <4D1D2BAF-1332-32DF-A81B-7E79D4F0A6CB> /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation
0x909d8000 - 0x90cdafff com.apple.CoreServices.CarbonCore (960.24 - 960.24) <9692D838-85A5-32C1-B7FB-7C141FFC2557> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonCore.framework/Versions/A/CarbonCore
0x90cdb000 - 0x90e8fff3 libicucore.A.dylib (46.1.0 - compatibility 1.0.0) <6AD14A51-AEA8-3732-B07B-DEA37577E13A> /usr/lib/libicucore.A.dylib
0x90e90000 - 0x90e98ff5 libcopyfile.dylib (85.1.0 - compatibility 1.0.0) <BB0C7B49-600F-3551-A460-B7E36CA4C4A4> /usr/lib/system/libcopyfile.dylib
0x90e99000 - 0x90ea9fff libsasl2.2.dylib (3.15.0 - compatibility 3.0.0) <D6F728DA-990A-32A3-86FA-4A3F4D88E309> /usr/lib/libsasl2.2.dylib
0x90ebb000 - 0x90ed0ff7 com.apple.ImageCapture (7.0.1 - 7.0.1) <1C8933A9-C7C6-36E9-9D8B-0EF08ACA3315> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/ImageCapture.framework/Versions/A/ImageCapture
0x90f09000 - 0x90f13ff2 com.apple.audio.SoundManager (3.9.4.1 - 3.9.4.1) <2A089CE8-9760-3F0F-B77D-29A78940EA17> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CarbonSound.framework/Versions/A/CarbonSound
0x90f18000 - 0x9102ffe9 com.apple.WebKit (7534.56 - 7534.56.5) <1EFE77EE-97B8-3D3C-B2ED-0FA4328E418B> /System/Library/Frameworks/WebKit.framework/Versions/A/WebKit
0x91038000 - 0x9105bfff com.apple.CoreVideo (1.7 - 70.3) <4234C11C-E8E9-309A-9465-27D6D7458895> /System/Library/Frameworks/CoreVideo.framework/Versions/A/CoreVideo
0x9105c000 - 0x9105cfff com.apple.quartzframework (1.5 - 1.5) <49B5CA00-083A-3D4A-9A68-4759A5CC35A6> /System/Library/Frameworks/Quartz.framework/Versions/A/Quartz
0x91062000 - 0x910daff8 com.apple.CorePDF (3.1 - 3.1) <0074267B-F74A-30FC-8508-A14C821F0771> /System/Library/PrivateFrameworks/CorePDF.framework/Versions/A/CorePDF
0x910db000 - 0x910e8fff libGL.dylib (??? - ???) <30E6DED6-0213-3A3B-B2B3-310E33301CCB> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib
0x910e9000 - 0x910eeffb com.apple.phonenumbers (1.0 - 47) <1830301D-5409-3949-9614-C43C62B39DDA> /System/Library/PrivateFrameworks/PhoneNumbers.framework/Versions/A/PhoneNumbers
0x910ef000 - 0x91126fef com.apple.DebugSymbols (2.1 - 87) <EB951B78-31A5-379F-AFA1-B5C9A7BB3D23> /System/Library/PrivateFrameworks/DebugSymbols.framework/Versions/A/DebugSymbols
0x91127000 - 0x9115bff8 libssl.0.9.8.dylib (44.0.0 - compatibility 0.9.8) <567E922C-E64F-321B-9A47-6B18BF481625> /usr/lib/libssl.0.9.8.dylib
0x9115c000 - 0x91184ff7 libxslt.1.dylib (3.24.0 - compatibility 3.0.0) <AB530FB2-8BD1-3328-95E8-CF449F0429CA> /usr/lib/libxslt.1.dylib
0x91185000 - 0x9139fff7 com.apple.imageKit (2.1.2 - 1.0) <0A14D083-5217-3180-A354-A5FDC754E3FC> /System/Library/Frameworks/Quartz.framework/Versions/A/Frameworks/ImageKit.framework/Versions/A/ImageKit
0x913e2000 - 0x9146cffb com.apple.SearchKit (1.4.0 - 1.4.0) <CF074082-64AB-3A1F-831E-582DF1667827> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/SearchKit.framework/Versions/A/SearchKit
0x9146d000 - 0x91487fff com.apple.Kerberos (1.0 - 1) <D7920A1C-FEC4-3460-8DD0-D02491578CBB> /System/Library/Frameworks/Kerberos.framework/Versions/A/Kerberos
0x914e2000 - 0x914e4ff9 com.apple.securityhi (4.0 - 1) <39157216-5E43-392A-AE3F-716726D8C8BF> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SecurityHI.framework/Versions/A/SecurityHI
0x914e5000 - 0x9150effe com.apple.opencl (1.50.69 - 1.50.69) <2601993F-F3B3-3737-91AE-4A5795C52CD5> /System/Library/Frameworks/OpenCL.framework/Versions/A/OpenCL
0x9150f000 - 0x91fa4ff6 com.apple.AppKit (6.7.3 - 1138.47) <D8CD06D7-F18C-39BE-BC68-B343F87F0469> /System/Library/Frameworks/AppKit.framework/Versions/C/AppKit
0x91fa5000 - 0x91fbafff com.apple.speech.synthesis.framework (4.0.74 - 4.0.74) <92AADDB0-BADF-3B00-8941-B8390EDC931B> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/SpeechSynthesis.framework/Versions/A/SpeechSynthesis
0x91fbb000 - 0x91fbfff3 libsystem_network.dylib (??? - ???) <62EBADDA-FC72-3275-AAB3-5EDD949FEFAF> /usr/lib/system/libsystem_network.dylib
0x920f8000 - 0x92209ff7 libJP2.dylib (??? - ???) <845C74F4-1074-3983-945F-EB669538CAA9> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libJP2.dylib
0x9230a000 - 0x926feffb com.apple.VideoToolbox (1.0 - 705.78) <BE955448-F79F-3136-A4AF-6EDBAFEDD9C2> /System/Library/PrivateFrameworks/VideoToolbox.framework/Versions/A/VideoToolbox
0x926ff000 - 0x92851fff com.apple.audio.toolbox.AudioToolbox (1.7.2 - 1.7.2) <E369AC9E-F548-3DF6-B320-9D09E486070E> /System/Library/Frameworks/AudioToolbox.framework/Versions/A/AudioToolbox
0x928c1000 - 0x929d0fff com.apple.DesktopServices (1.6.3 - 1.6.3) <18CAAA9E-7065-3FF7-ACFE-CDB60E5426A2> /System/Library/PrivateFrameworks/DesktopServicesPriv.framework/Versions/A/DesktopServicesPriv
0x929d1000 - 0x92a2cff3 com.apple.Symbolication (1.3 - 91) <B5A9433A-0915-343A-90FF-5C469D4DC508> /System/Library/PrivateFrameworks/Symbolication.framework/Versions/A/Symbolication
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0x99c13000 - 0x99c14ffd libCVMSPluginSupport.dylib (??? - ???) <22B85645-AA98-372B-BB55-55DCCF0EC716> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libCVMSPluginSupport.dylib
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0x9a0c3000 - 0x9a113ff8 libTIFF.dylib (??? - ???) <4DC2025D-15E7-35CA-B7C5-9F73B26C8B53> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libTIFF.dylib
0x9a114000 - 0x9a232fec com.apple.vImage (5.1 - 5.1) <7757F253-B281-3612-89D4-F2B04061CBE1> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vImage.framework/Versions/A/vImage
0x9a233000 - 0x9a241ff7 libxar-nossl.dylib (??? - ???) <5BF4DA8E-C319-354A-967E-A0C725DC8BA3> /usr/lib/libxar-nossl.dylib
0x9a242000 - 0x9a294ffb com.apple.CoreMediaIO (212.0 - 3199.1.1) <BBC14F4C-2748-3583-85E3-EF3A1F249370> /System/Library/Frameworks/CoreMediaIO.framework/Versions/A/CoreMediaIO
0x9a295000 - 0x9a29dff3 liblaunch.dylib (392.38.0 - compatibility 1.0.0) <D7F6E875-263A-37B5-B403-53F76710538C> /usr/lib/system/liblaunch.dylib
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0x9a954000 - 0x9ac9aff3 com.apple.HIToolbox (1.9 - ???) <409E6397-0DCB-3431-9CCC-368317C62545> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HIToolbox.framework/Versions/A/HIToolbox
0x9ac9b000 - 0x9accaff7 libsystem_info.dylib (??? - ???) <37640811-445B-3BB7-9934-A7C99848250D> /usr/lib/system/libsystem_info.dylib
0x9ad29000 - 0x9ad2cff9 libCGXType.A.dylib (600.0.0 - compatibility 64.0.0) <1211BEEB-31C9-3A5D-9E71-10FC4A541D1E> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCGXType.A.dylib
0x9ad2d000 - 0x9ad33ffd com.apple.CommerceCore (1.0 - 17) <E59CD307-58E2-35FD-9131-B38978799910> /System/Library/PrivateFrameworks/CommerceKit.framework/Versions/A/Frameworks/CommerceCore.framework/Versions/A/CommerceCore
0x9ad34000 - 0x9ad5eff1 com.apple.CoreServicesInternal (113.17 - 113.17) <41979516-2F26-3707-A6CA-7A95A1B0D963> /System/Library/PrivateFrameworks/CoreServicesInternal.framework/Versions/A/CoreServicesInternal
0x9ad5f000 - 0x9adbcffb com.apple.htmlrendering (76 - 1.1.4) <409EF0CB-2997-369A-9326-BE12436B9EE1> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HTMLRendering.framework/Versions/A/HTMLRendering
0x9adbe000 - 0x9ae89fff libsystem_c.dylib (763.13.0 - compatibility 1.0.0) <52421B00-79C8-3727-94DE-62F6820B9C31> /usr/lib/system/libsystem_c.dylib
0x9ae8a000 - 0x9aed9ffb com.apple.AppleVAFramework (5.0.14 - 5.0.14) <7FF10781-5418-37BB-A6B3-1606DA82CBFF> /System/Library/PrivateFrameworks/AppleVA.framework/Versions/A/AppleVA
0x9aeda000 - 0x9af0eff3 libTrueTypeScaler.dylib (??? - ???) <93B9316F-95F1-3C56-AF12-EE8EEAA3CAC8> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/Resources/libTrueTypeScaler.dylib
0x9af0f000 - 0x9af20fff libbsm.0.dylib (??? - ???) <54ACF696-87C6-3652-808A-17BE7275C230> /usr/lib/libbsm.0.dylib
0x9af21000 - 0x9af63ff7 com.apple.CoreMedia (1.0 - 705.78) <D88AC852-8844-3B73-81C8-DF605F00AB40> /System/Library/Frameworks/CoreMedia.framework/Versions/A/CoreMedia
0x9b421000 - 0x9b425ffa libcache.dylib (47.0.0 - compatibility 1.0.0) <56256537-6538-3522-BCB6-2C79DA6AC8CD> /usr/lib/system/libcache.dylib
0x9b426000 - 0x9b42dffd com.apple.NetFS (4.0 - 4.0) <AE731CFE-1B2E-3E46-8759-843F5FB8C24F> /System/Library/Frameworks/NetFS.framework/Versions/A/NetFS
0x9b43a000 - 0x9b43dffc libpam.2.dylib (3.0.0 - compatibility 3.0.0) <6FFDBD60-5EC6-3EFA-996B-EE030443C16C> /usr/lib/libpam.2.dylib
0x9b459000 - 0x9b461fff com.apple.DiskArbitration (2.4.1 - 2.4.1) <28D5D8B5-14E8-3DA1-9085-B9BC96835ACF> /System/Library/Frameworks/DiskArbitration.framework/Versions/A/DiskArbitration
0x9b462000 - 0x9b93eff6 libBLAS.dylib (??? - ???) <134ABFC6-F29E-3DC5-8E57-E13CB6EF7B41> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libBLAS.dylib
0x9b93f000 - 0x9c370fff com.apple.WebCore (7534.56 - 7534.56.5) <568036DA-63F6-33E5-B25D-D66DF1B1C2E7> /System/Library/Frameworks/WebKit.framework/Versions/A/Frameworks/WebCore.framework/Versions/A/WebCore
0x9c44e000 - 0x9c4c2fff com.apple.CoreSymbolication (2.2 - 73.2) <FA9305CA-FB9B-3646-8C41-FF8DF15AB2C1> /System/Library/PrivateFrameworks/CoreSymbolication.framework/Versions/A/CoreSymbolication
0x9c4c3000 - 0x9c4e0ff3 com.apple.openscripting (1.3.3 - ???) <33713C0B-B7D5-37AA-87DB-2727FDCC8007> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/OpenScripting.framework/Versions/A/OpenScripting
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0x9c89e000 - 0x9c8a0ffb libRadiance.dylib (??? - ???) <4721057E-5A1F-3083-911B-200ED1CE7678> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libRadiance.dylib
0x9c8a1000 - 0x9c9b5ff3 com.apple.QuickTimeImporters.component (7.7.1 - 2330) <4EFF594F-DC0B-3DAC-9149-15D01478DD99> /System/Library/QuickTime/QuickTimeImporters.component/Contents/MacOS/QuickTimeImporters
0x9c9f3000 - 0x9ca01fff com.apple.opengl (1.7.7 - 1.7.7) <2D362F15-5EA6-37B6-9BCB-58F2C599ACDA> /System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL
0x9ca02000 - 0x9ca06ffd IOSurface (??? - ???) <EDDBEE65-1EB8-33A7-9972-E361A3508234> /System/Library/Frameworks/IOSurface.framework/Versions/A/IOSurface
0x9cd37000 - 0x9cd75fff libRIP.A.dylib (600.0.0 - compatibility 64.0.0) <19174EC0-DE0F-38EA-B5F3-7580E84677DD> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libRIP.A.dylib
0x9cd76000 - 0x9cddeff3 com.apple.ISSupport (1.9.8 - 56) <59225A65-41C1-35CA-9F29-229AC427B728> /System/Library/PrivateFrameworks/ISSupport.framework/Versions/A/ISSupport
0x9cddf000 - 0x9ceb7ff6 com.apple.QuickLookUIFramework (3.2 - 500.16) <1598FDEB-8F90-3D42-AAA1-CD227F3C16BF> /System/Library/Frameworks/Quartz.framework/Versions/A/Frameworks/QuickLookUI.framework/Versions/A/QuickLookUI
0x9ceda000 - 0x9cee1ff9 libsystem_dnssd.dylib (??? - ???) <D3A766FC-C409-3A57-ADE4-94B7688E1C7E> /usr/lib/system/libsystem_dnssd.dylib
External Modification Summary:
Calls made by other processes targeting this process:
task_for_pid: 4
thread_create: 0
thread_set_state: 0
Calls made by this process:
task_for_pid: 0
thread_create: 0
thread_set_state: 0
Calls made by all processes on this machine:
task_for_pid: 903
thread_create: 0
thread_set_state: 0
VM Region Summary:
ReadOnly portion of Libraries: Total=246.8M resident=121.2M(49%) swapped_out_or_unallocated=125.6M(51%)
Writable regions: Total=1.3G written=754.4M(56%) resident=915.6M(67%) swapped_out=0K(0%) unallocated=442.4M(33%)
REGION TYPE VIRTUAL
=========== =======
ATS (font support) 32.9M
CG backing stores 6624K
CG image 128K
CG raster data 184K
CG shared images 3384K
CoreGraphics 8K
CoreServices 1732K
IOKit 82.4M
IOKit (reserved) 256.0M reserved VM address space (unallocated)
MALLOC 55.1M
MALLOC guard page 32K
MALLOC_LARGE (reserved) 1024K reserved VM address space (unallocated)
Memory tag=240 4K
Memory tag=242 12K
Memory tag=243 4K
Memory tag=249 156K
SBRK 4096K
Stack 68.6M
VM_ALLOCATE 850.2M
__CI_BITMAP 80K
__DATA 24.4M
__DATA/__OBJC 168K
__IMAGE 528K
__IMPORT 44K
__LINKEDIT 44.2M
__OBJC 2988K
__OBJC/__DATA 20K
__PAGEZERO 4K
__TEXT 202.6M
__UNICODE 544K
mapped file 110.3M
shared memory 48.1M
shared pmap 5072K
=========== =======
TOTAL 1.8G
TOTAL, minus reserved VM space 1.5G
Model: MacBook5,1, BootROM MB51.007D.B03, 2 processors, Intel Core 2 Duo, 2 GHz, 8 GB, SMC 1.32f8
Graphics: NVIDIA GeForce 9400M, NVIDIA GeForce 9400M, PCI, 256 MB
Memory Module: BANK 0/DIMM0, 4 GB, DDR3, 1333 MHz, 0x04CD, 0x46332D3130363636434C392D344742535100
Memory Module: BANK 0/DIMM1, 4 GB, DDR3, 1333 MHz, 0x04CD, 0x46332D3130363636434C392D344742535100
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x8D), Broadcom BCM43xx 1.0 (5.106.198.4.20)
Bluetooth: Version 4.0.5f11, 2 service, 11 devices, 1 incoming serial ports
Network Service: Wi-Fi, AirPort, en1
Serial ATA Device: WDC WD5000BPKT-00PK4T0, 500.11 GB
Serial ATA Device: HL-DT-ST DVDRW GS21N
USB Device: Built-in iSight, apple_vendor_id, 0x8507, 0x24400000 / 2
USB Device: IR Receiver, apple_vendor_id, 0x8242, 0x04500000 / 3
USB Device: Apple Internal Keyboard / Trackpad, apple_vendor_id, 0x0236, 0x04600000 / 2
USB Device: BRCM2046 Hub, 0x0a5c (Broadcom Corp.), 0x4500, 0x06100000 / 2
USB Device: Bluetooth USB Host Controller, apple_vendor_id, 0x8213, 0x06110000 / 3
calenyulmaion
08-31-2012, 17:12
I did it! I fixed my problem with CTD!
Turns out the culprit was..... the RAM! I forgot that I had not played EB since last year, and half a year ago I had upgraded the RAM from 2GB apple generic 1067mhz ddr3 to 8GB G-Skill 1333mhz ddr3. I guess EB just doesn't seem to want to be friends with the new RAM, so I swapped out the 8GB for the 2GB and BOOM. flawless performance.
Perhaps a couple of seconds slower than before, but I will sacrifice speed for ability to play EB.
AVE CAESAR MORITURI TE SALUTANT
calenyulmaion
08-31-2012, 18:17
Just as a postscript from the previous two posts: I figured, why waste the two dimms of 4GB each? So I combined one of the stock 1GB 1067mhz ddr3 with one of the 4GB G-Skill 1333mhz ddr3...... and it works as well! It's not that visible of a jump between 5 and 8GB of RAM (for a basic laptop with no graphic/movie/music editing requirements), but between 2 and 5- you better believe it is!
The 8GB 1333mhz simply and automatically adjust its clock speed to the slower 1GB 1067mhz, so they're both running at a total of 5GB 1067mhz, with all my applications (word, excel, interwebs, itunes) running as if I had 8GB; but with EB being functional!! Praise the Lord!
For everyone who needs to troubleshoot problems with EB on mac: Edwin put a lot of effort to ensure the game runs well, so the problem will most likely lie in your comp's configurations and hardware. The biggest indication for me that the problem may lie outside the software was that after seeing EB crash upon the campaign map loading, I fired up the plain-jane vanilla Rome Total War and it crashed in the exact same fashion. It appeared that either the whole RTW game was somehow corrupt (which didn't seem like it because the same disk image had worked for me before on an older comp), or it was my comp's configurations that needed to be changed.
I subsequently googled portions of my long-ass error report (two posts above) and some forum mentioned that "it can be a lot of things, but it may be your RAM." So I googled how to check your Mac's RAM, and did a Memcheck through the Terminal application, and everything came out as ok, good to go.
So I figured I might just switch out the two sticks back to 2GB and see what happens. The rest you know.
good luck to everyone!
Dillon353535
09-05-2012, 06:36
i did the same thing u did but instead i didnt touch the Rome Data\EB\Data\world\maps\base\map.rwm i left it were it was and i no longer have the campaign problem sayin please select item from list, i am able to choose anyfaction i want and it works perfectly.... hope this helps
Hey, I'm having a pretty big problem installing EB, or actually just modifying my Rome game at all. I did everything successfully before, when I had a normal CD Mac version of Rome, but my CD drive broke and I've been unable to insert any disc into it or for it to read it. I tried to find a way to run Rome without a disc but eventually gave up, not finding a crack. Anyway, I rebought Rome from Feral as a download, the one you don't need a CD for. The problem is that the same method of changing the image to read/write through the full-download script doesn't seem to work, nor have my attempts to make a new image file with the same information. Is there any work around for this?
A billion thanks
bold is so that you'll PAY ATTENTION TO ME!!!!
wendel17
09-11-2012, 01:29
Having similar problems to some others on here....
Managed to install EB and get past the 'please select from list' problem, but now when I try to start a campaign, I choose my faction and click next and it returns me to the menu. I can't start a campaign.
Does anyone know how to solve this?
formaldehyde
09-26-2012, 00:50
Hey, here's what I did to try and fix things for EB on my mac, it appears to have worked ;
Firstly, I couldn't get the installer for mac to work, so I used disk utility convert the RomeData disk image to read/write. If you do this and the image doesn't have enough free space on it use disk utility to make a new disk with the same name, "RomeData", and put the original in another location as a back up.
So, now you have a read/write disk image with the original data on. Mount the EB disk image and copy the folder in that into RomeData. Make sure your new RomeData with EB and the original data files on is in the same folder as the RTW application.
Then I followed these instructions from jobbysucks ;
"
I basically did what Oleo said:Made a copy of Rome Data\EB\Data\world\maps\campaign\imperial_campaign and renamed it barbarian_invasion
Made a copy of Rome Data\EB\Data\text\imperial_campaign_regions_and_se ttlement_names.txt and renamed it barbarian_invasion_regions_and_settlement_names.tx t
Deleted Rome Data\EB\Data\world\maps\base\map.rwm
Loaded the EB mod through Barbarian Invasion. The campaign seems to work fine but the historical battles screen is still empty."
Then I downloaded the 1.2 fixes which you can find in this forum, and copied them over to where they need to be in the RomeData data files, EB folder.
I'm launching the mod using RTW, not BI, but I think you can do either, and in the advanced option you have to put "-mod:EB" without quotes.
This worked, and I could play the campaign, but I was experiencing a large amount of CTDs, especially in battles. After looking at various forums I noticed a few people suggesting that running an older game such as this one on a multiple core system could lead to CTDs as the programme found it difficult to work between cores. On windows you can switch a core off on a per application basis, but not so on a mac, we don't have task manager. So I downloaded the CHUD developer tools. You can get them for free online, check google. They're kinda fun and have a bunch of stuff in them, but also come with a processor preference tool, which you can use to switch your processors off. So I did, I turned one off to play EB with (I only have dual core). Although I've had to turn my graphics down slightly I haven't had a CTD for a while. The processor comes on again straight away after you restart your computer (you can switch it on in with the app, but I always forget to...)
So, that's what I've done, and it seems to work! Hope it helps, and I'll report back any changes.
Hi, I have the "Gold version" of RTW, got through App Store and am having problems installing EB. I am also quite new to using Macintosh which might explain some of the confusion. I've downloaded the Mac-version of EB, the "Mod setup pack", through the EB-website and followed the video instruction.
The problem:
After I started the installation through the mod setup, the Terminal popped-up and I let it work for the recommended 15 mins. I then start RTW, but it crashes instantly, before the window ,where I'm supposed to write "-mod:EB", comes up. I then read the Terminal and it says something about that the installation wasn't successful - more than that I don't remember.
Now, as I open the RomeData.dmg there sure is an EB-map, together with the Data-map and BI-map. But it is only a few kB:s big, confirming the unsuccessful installation. So, now I want to try to make an install again, but now that I start the mod setup it only gives me the option to Enable mods for RTW in difference to the option of Installing the EB-mod. In other words there's something that stopping the setup from installing the game. What could it be?
Afterwards I happened to restart my computer ,and when I tried launching R:TW after the restart it didn't crash like it did before. So I wrote "-mod:EB" and tried starting the game, but it was the vanilla R:TW that launched anyway (well not entirely vanilla - I couldn't launch the campaign or load previous games).
Even after downloading another copy of the mod setup pack, the copy only gives me the option to Enable mods.
I have also tried downloading the "Europa Barbarorum Data files" from the EB website but it didn't succeed - I'm unable to download it.
I've read above comments about a Read & Write-problem, but I'm not sure that I have that problem since both the RomeData.dmg and the RomeModSetup.dmg are Read & Write for my user - though not for "staff" or "everyone".
I wonder what I should do - to make the mod setup pack work, to add the mod manually? I feel I need some (perhaps very) easily comprehensible instructions on installation.
Appreciate your time.
I've now understood I got a few things wrong - one need both the EB-files and the Mod-setup (if one doesn't know how to install through the EB-files alone). I thought the files were included in the setup. Anyway I actually got the Mod-setup working after having reinstalled RTW and (which I think was what made it work) convert all files in the context to read & write. Now the problem is that I can't actually get the EB-files to download completely. Is there any alternate site I could download it from?
After having made some progress with help from Garouza's (among others) post (#139) in this thread. Now I am experiencing this problem:
I followed the instructions in the video - which was super helpful for a borderline technophobe like me, but the game won't load.
it's telling me that there is an invalid installation and the file "data:fmv:rome_title.mov" is missing and that I need to re-install the game. I tried that, and it repeated the problem.
Edwin replied to Clovis:
It sounds like your application is not in the same location as your data image but I could be wrong.a
Edwin
What should I do about that? Please note that my RomeData from Rome Total War.app is read only when it is mounted (is that the problem? How do I make it read/write?), though the Rome Total War.app itself is supposed to be read/write.
I've also tried adding "-nm" to the command, so that it says "-nm-mod:EB" with no luck.
I should add that I have a RomeData with original files and a RomeData with EB (and a readwritecheck) in the same "Rome Total War"-folder in Applications. Then I've followed formaldehyde's information but I'm stuck at the problem mentioned in above post.
Sigh...I really think there should be an extensive guide on this. It's disappointing not being able to access a mod such as this.
Thank Internet! I finally actually got to the opening screen. The problem was that I was unable to add the EB-folder to the RomeData.dmg, inside the RTW.app (game is Gold Edition), because the dmg was read only.
So I created a new RomeData.dmg with help from DropDMG (Preferences -> Configurations -> read/write DMG 9 gb), where I put the Data-folder and the BI-folder, from the original RomeData.dmg, together with the EB-folder and bam! It worked.
Then, when trying to start the campaign, I got the problem with "please choose an item from the list". I solved it through jobbysucks's guiding post #91 in this thread.
Thanks everyone, I have been using tips from a lot of posters on several forums to solve this puzzle.
Edwin@Feral
01-11-2013, 18:37
Hi Everyone,
I am in the process of fixing the scripts for installing mods in Rome so they work with the Mac AppStore and the DVD / Digital Releases. One of our servers HD's died so the mods are currently down but they will be back up again shortly with a new url. Will post here once that is up and running again.
OK, thanks for the heads-up ~:thumb: .
Edwin@Feral
01-14-2013, 14:13
Hi All,
I have fixed the issues reported with the Mac App Store and the uploads have completed. Please note the links are now all in new locations.
http://downloads.feralinteractive.com/mods/rome/RomeModSetup.dmg - Sets up and installs mods
http://downloads.feralinteractive.com/mods/rome/RomeTotalRealism.dmg - EB Data this has not been updated just a new url location.
If you have the mod data you have no need to redownload all the fixes are in the Setup mod link.
Cheers,
Edwin
Hi, I used a App Store version. I might have done it in the same time Edwin updated the installer, so I would have either old issue or remaining ones.
Here is the issues and how I fixed them
- App Store installed files are owned by root. The installer script write error in the terminal in the beginning (and continue..)
so I'll have to stop it (spamming Ctrl-C in the terminal) and fix the permissions with
sudo chown $(id -u) /Applications/Rome\ Total\ War.app
(and typing my password)
Maybe a more elegant fix would do the job as well.
- Then whatever I did, it crashed after the first red screen. I eventually figured it works only in English (my RTW is localised in French). I then switched the language from "Automatic" to "English". Maybe you can add something in the video about this.
- Lastly, It refused to start a new campaign. Reading the forum, I mounted the data image, then created links to allow it to run with BI, with this terminal commands:
ln -s imperial_campaign_regions_and_settlement_names.txt /Volumes/RomeData/EB/Data/text/barbarian_invasion_regions_and_settlement_names.txt
ln -s imperial_campaign /Volumes/RomeData/EB/Data/world/maps/campaign/barbarian_invasion
Finally it's working. Thank you very much for the setup image; it was very helpful.
Edwin@Feral
01-15-2013, 12:27
Hi, I used a App Store version. I might have done it in the same time Edwin updated the installer, so I would have either old issue or remaining ones.
Here is the issues and how I fixed them
- App Store installed files are owned by root. The installer script write error in the terminal in the beginning (and continue..)
so I'll have to stop it (spamming Ctrl-C in the terminal) and fix the permissions with
sudo chown $(id -u) /Applications/Rome\ Total\ War.app
(and typing my password)
Maybe a more elegant fix would do the job as well.
I was sure all the commands that needed sudo were already are covered in the script but I could have missed one. I have updated the script to request sudo as soon as it starts the Mac App Store conversion just in case so you no longer need to do this. For those interested I just embedded the above command into the script at the correct place.
- Then whatever I did, it crashed after the first red screen. I eventually figured it works only in English (my RTW is localised in French). I then switched the language from "Automatic" to "English". Maybe you can add something in the video about this.
There is now a warning in the script on launch for this as well.
- Lastly, It refused to start a new campaign. Reading the forum, I mounted the data image, then created links to allow it to run with BI, with this terminal commands:
ln -s imperial_campaign_regions_and_settlement_names.txt /Volumes/RomeData/EB/Data/text/barbarian_invasion_regions_and_settlement_names.txt
ln -s imperial_campaign /Volumes/RomeData/EB/Data/world/maps/campaign/barbarian_invasion
Finally it's working. Thank you very much for the setup image; it was very helpful.
You don't need to do this, in fact it will likely cause side effects in your Rome games. You just need to go to the about panel and select "Barbarian Invasion" as the game before launching, this causes the mod to load in BI mode without needing to damage your data files.
I also added a warning about this in the install script.
The new version of the ModSetup dmg is uploading now (1.2.1) and will be available to download in the next few hours.
Thanks for the feedback.
Edwin
chipirone
01-17-2013, 21:50
I edwin, after infinite failures i downloaded your latest version of mode setup. i was very pleased because the installation was ok, all the messages was positive (EB succeffully installed and so on). then i followed your instructions, english, BI, -mod:EB and then... the same result i've experienced before!
no EB loading screen, no imperial campaign (message: select an item), imperial campaign starting with provincial campaign... nothing more than Vanilla.
i play with appstore version.
any suggestion?
Chip
Random_Total_War_Player
02-03-2013, 17:27
I followed all of jobbysucks's instructions, but when I try to access the campaign map it links it back to the Main page. What should I do?
Edwin@Feral
02-08-2013, 12:46
Hi All,
I have a new 1.2.2 beta of Rome in testing, would anyone like to help test it? I have also gotten the mod to work 100% reliably using this new beta thanks to some feedback from the users in this thread.
Interested people should email terry.ester@feralinteractive.com, bonus points if people get the joke.
Edwin
emperorromanov
03-01-2013, 22:43
Hi, am using your EB version for mac, I did everything, but when I double click the RomeData Script, the Terminal window opens and this text appears:
************************************************
** Checking Rome is installed in Applications **
************************************************
***********************************************
** Check if RomeData is already Read Write **
***********************************************
/dev/disk4 Apple_partition_scheme
/dev/disk4s1 Apple_partition_map
/dev/disk4s2 Apple_HFS /Volumes/RomeData 1
touch: readwritecheck: Read-only file system
logout
[Opération terminée]
What should I do? Thank you very much for your help!!
emp
Edwin@Feral
03-04-2013, 10:16
A few things changed with the OS so if you want an installer you wil have to wait for the new patch for the game (and the updated script). Else you can attempt a manual installation in the meantime.
We do have some spaces left on the Rome beta if you are interested.
Edwin
Phaseshift
03-15-2013, 02:04
I've been trying to install EB for the past day. I have RTW Gold Edition with just one game icon that has both RTW and BI and romedata.
Does anyone have a step by step guide for installing it? I tried using the script but when it gets to installing EB it says it can't copy the files do to the directory not being there.
Edwin@Feral
03-15-2013, 11:37
What version do you have?
What script are you trying to use?
Where did you dowmload it from?
Also finally EB has some issues which will be fixed in a patch, I am handing out public beta access to the patches if anyone would like to test.
Edwin
Phaseshift
03-15-2013, 16:11
I figured it out and I can confirm that I am able to play EB through BI and can save the game etc. here is what I did:
Step 1:
- Mount RomeData found in your Rome Total War folder under Applications.
- Copy both folders(Data and BI) from the mounted RomeData on to your desktop(this step is just copying the contents of the mounted RomeData into the Desktop
-Unmount RomeData once the steps above are done.
Step 2
- Create a new IMG by going to disk utility and clicking the icon "new img", you should have a screen as follows:
http://i49.tinypic.com/qs2sms.jpg
-use the same settings as above but for "colume size" I used 10gb enough room for EB and RTRE. Make sure that the name of the new img and volume name are both RomeData.
-click create and wait for it to finish
-No take the new RomeData IMG that you just made and copy it into the Rome Total War applications folder. This should replace the old one.
- Mount the NEW RomeData IMG
- Copy both Data and BI from your desktop into RomeData
Step 3:
- Mount your EB dmg
- Copy EB folder into your New RomeData IMG(same place you just copied Data and BI folders)
After you do that follow these steps:
-Make a copy of Rome Data\EB\Data\world\maps\campaign\imperial_campaign and renamed it barbarian_invasion
-Make a copy of Rome Data\EB\Data\text\imperial_campaign_regions_and_se ttlement_names.txt and renamed it barbarian_invasion_regions_and_settlement_names.tx t
-Delete Rome Data\EB\Data\world\maps\base\map.rwm
- Also go to RomeData/EB/Data/world/maps/campaign/barbarian_invasion/descr_strat.txt and open it with textedit
at the top it will say "Campaign Imperial_Campaign"
change "Imperial_Campaign" to "Barbarian_Invasion" without the quotes. Save it.
Step 4
- Launch the game; remember to go to the "advanced option tab" and put in -mod:EB
it takes a minute or two for the whole game to load (atleast it did for me) if you get the splash screen that says Europa Barbarorum just wait.
Belisarios
03-16-2013, 17:59
Thank you immensely, that procedure worked. The game still has a few issues, like the missing voices, but I hope the next patch will resolve that.
Hello Edwin
I'm also trying to install EB on my MacBook 2010. I downloaded the game from the Apple app store and downloaded the romemodsetup and EB.dmg files from the EB site. Tried to follow the instructions but came unstuck when the video appeared different to what I have on my screen. Do you have a link for specifically app store downloaded games? Thanks
Hello Total War players,
This is my first post on the site, though I have been a frequent reader and a guest for a while and a player for many years. I've always been quite happy with Vanilla RTW, but recently decided to try something new. I'm using the Gold Edition version of RTW published by Feral Interactive for Mac, and while my laptop is 4-5 years old it runs the game perfectly well. I decided to try the Mac version of Europa Barbarorum and followed the video and readme instructions as best I could (the script didn't do anything for me so I had to make a read-write copy myself with Disk Utility). I got it to load and everything absolutely fine, but when I click on "EB Main Campaign" I get the "Choose an Item from the List" box and can't go forward. I left the game and deleted the map.rwm file-- same problem. To make things more confusing, the game wouldn't launch custom battles either-- I could select armies, but when I clicked the enter game button, it sent me back to the panel where the player chooses the factions. I deleted the whole mod setup, created a new read-write RomeData, redownloaded EB, reinstalled it-- same problem. Can anyone help me?!
Thanks so much!
(PS-- same exact problem when I tried modding with Mundus Magnus instead)
lagraf05
05-02-2013, 14:44
Ok, so I'm running Mac OSX 10.6.8, and have just downloaded Rome Total Realism and E. Barbarorum mods, both for mac.
The version of Rome I have is the gold edition off the App Store, and it is entirely up to date.
I ran the script to allow Rome to run mods, and it went completely to plan. My account is an admin account and I had more than enough space. The only unexpected thing was having to enter my password to allow the script to continue operating. Apart from that, smooth as silk.
So I did as the instruction asked and simply typed -mod:EB into the 'advanced' window, whereupon it refused to start and cited the following reason:
'RTW could not be run because the file "data:fmv:rome_title.mov" is missing from the installation.
I took that to mean the intro video which always plays when the game is booted up. I then discovered it also refuses to play the original game, as well as BI, and Realism. It also has 'locked' my video preferences and does not allow me to choose anything other that 640x400 resolution for the battles and campaign map.
I then tried to do so manually, i.e. move the EB and TR files into the RomeData directory, but again, same issue, and no joy.
Help?
lagraf05
fallen851
05-02-2013, 15:37
The problem with Apple is they think they know what is better for you than you do.
This is fine for the tech ignorant masses who are in awe of the touch screen IPod, IPhone, and IPad even though Xerox copiers had touch screen technology since 1979. But it sucks for anyone else, including you apparently.
I wish I could help, but my only suggestion is to install Windows and play EB.
lagraf05
05-02-2013, 15:43
Oh trust me, I'm not a Mac fan anymore. I used to be, when I first got this thing a few years ago. Now I hate it. First thing I'm doing at the end of summer is shifting straight to a fairly powerful Windows laptop running 7 64bit.
Blazing141
05-20-2013, 16:15
Hi Edwin,
I've downloaded 1.3 and Managed to add EB to the bundle, but I can't successfully save a game...I've changed the bundle permissions to read/write....but I still can't save. It says "Save Failed - Can't Write Save File to Disk" -- Any ideas anyone? FYI, Vanilla saves fine, maybe it has to do with where EB saves files? Please help. thanks
Edwin@Feral
05-20-2013, 16:45
Hi Edwin,
I've downloaded 1.3 and Managed to add EB to the bundle, but I can't successfully save a game...I've changed the bundle permissions to read/write....but I still can't save. It says "Save Failed - Can't Write Save File to Disk" -- Any ideas anyone? FYI, Vanilla saves fine, maybe it has to do with where EB saves files? Please help. thanks
Don't use the Finder to alter permissions it will not alter the files inside the bundle which are the ones you need to modify.
1. Open Terminal (in Utilities)
2. Type the following (without quotes but with the extra space at the end).
"sudo chmod -R 777 "
3. Then drag the Rome application into the window and release. It should look something like this.
sudo chmod -R 777 /Applications/Rome\ Total\ War.app
4. Press enter then enter your admin password, it will not appear when you type, once done press enter.
5. Once it completes try the game again.
Blazing141
05-20-2013, 17:23
Tried this. It has not worked.
Edwin@Feral
05-20-2013, 17:49
Tried this. It has not worked.
Are you using the Mac App Store sandboxed version of the game? Apple have loads of wonderful anti modding restrictions in the AppStore. :(
Edwin
Cabbagio
06-02-2013, 19:22
Hi Edwin.
Firstly, I'd like to say thanks for taking the time to port this wonderful mod to the mac. Truly made my day.
However, I'm having trouble getting it to install. I just got the latest version of RTW for the mac (1.3, I believe). This version does not have a RomeData.dmg anywhere that I can see. It only has one application called R:TW - Gold Edition. Because of this the RomeData script cant find the proper files that it needs to. Is there a way that you know of to manually install EB, or am I just missing something?
Edwin@Feral
06-03-2013, 09:45
Hi Edwin.
Firstly, I'd like to say thanks for taking the time to port this wonderful mod to the mac. Truly made my day.
However, I'm having trouble getting it to install. I just got the latest version of RTW for the mac (1.3, I believe). This version does not have a RomeData.dmg anywhere that I can see. It only has one application called R:TW - Gold Edition. Because of this the RomeData script cant find the proper files that it needs to. Is there a way that you know of to manually install EB, or am I just missing something?
Is this Mac App Store or download/DVD?
Mac App Store version cannot save progress due to Apple rules on Sandbox security even if you install the current mod. If the mod is altered from a mod: switch to a standard mod it will likely allow saving as the save files will be inside the game container folder as per Apple rules not inside the game data.
None App Store copies don't have any of these issues as we don't need to strictly follow Apple's rules for the Mac App Store.
Edwin
Hi all, and especially Edwin
Hats off to Feral for releasing such an extensive update to a game they've already had out for so long! It's great work and really appreciated.
Unfortunately it's screwed my Europa Barbarorum use, though - I can't save anymore! No matter what I try (and I think I've tried all the old fixes for the problem) I still just get 'Failed to Write to Disk' when I try to save the game. Autosave doesn't work either.
It makes playing the game impossible. I'd really love some help from you or anyone on how to fix this - Europa Barbarorum is the reason I still play Rome Total War!
Edwin@Feral
06-07-2013, 11:46
Hi all, and especially Edwin
Hats off to Feral for releasing such an extensive update to a game they've already had out for so long! It's great work and really appreciated.
Unfortunately it's screwed my Europa Barbarorum use, though - I can't save anymore! No matter what I try (and I think I've tried all the old fixes for the problem) I still just get 'Failed to Write to Disk' when I try to save the game. Autosave doesn't work either.
It makes playing the game impossible. I'd really love some help from you or anyone on how to fix this - Europa Barbarorum is the reason I still play Rome Total War!
Tarka, the answer was in my post above.
Mac App Store version cannot save progress due to Apple rules on Sandbox security even if you install the current mod. If the mod is altered from a mod: switch to a standard mod it will likely allow saving as the save files will be inside the game container folder as per Apple rules not inside the game data.
None App Store copies don't have any of these issues as we don't need to strictly follow Apple's rules for the Mac App Store.
I am kinda busy right now but perhaps when I get a spare moment.
Tarka, the answer was in my post above.
Mac App Store version cannot save progress due to Apple rules on Sandbox security even if you install the current mod. If the mod is altered from a mod: switch to a standard mod it will likely allow saving as the save files will be inside the game container folder as per Apple rules not inside the game data.
None App Store copies don't have any of these issues as we don't need to strictly follow Apple's rules for the Mac App Store.
I am kinda busy right now but perhaps when I get a spare moment.
Hi Edwin, thanks very much for above and I understand you're busy (sorry).
Being something of a doofus, I dont really understand what you mean. How do I switch to a 'standard mod', and how can I know if my mod is an 'altered' mod? All I have done is downloaded Europa Barbarorum and tried to install it.
Sorry to be dumb, but I'm 31 years old and much as I used to be computer literate when I was younger I feel technology gradually running away from me.
Edwin@Feral
06-10-2013, 11:04
Hi Edwin, thanks very much for above and I understand you're busy (sorry).
Being something of a doofus, I dont really understand what you mean. How do I switch to a 'standard mod', and how can I know if my mod is an 'altered' mod? All I have done is downloaded Europa Barbarorum and tried to install it.
Sorry to be dumb, but I'm 31 years old and much as I used to be computer literate when I was younger I feel technology gradually running away from me.
Currently all of EB is contained in a folder called EB. If you look inside you will find it is just a collection of files in folders laid out exactly like the main game data folder. If you move all the EB files into the correct location inside the main game data folder if you start up the standard game it will load EB not Rome.
As the game thinks it is running Rome not EB it will use the (Apple allowed) Rome save game location allowing you to save your progress. However this will take a little trial and error to get right.
The Mac App Store runs by Apple's rules and modding is tricky with all the codesigning and security rules Apple demand for MAS releases. I will see if I can get an Apple store compatible version in the future so you don't have to do all this manually.
Edwin
Currently all of EB is contained in a folder called EB. If you look inside you will find it is just a collection of files in folders laid out exactly like the main game data folder. If you move all the EB files into the correct location inside the main game data folder if you start up the standard game it will load EB not Rome.
As the game thinks it is running Rome not EB it will use the (Apple allowed) Rome save game location allowing you to save your progress. However this will take a little trial and error to get right.
The Mac App Store runs by Apple's rules and modding is tricky with all the codesigning and security rules Apple demand for MAS releases. I will see if I can get an Apple store compatible version in the future so you don't have to do all this manually.
Edwin
Thanks for all the work porting EB. It really makes an excellent game out of the RTW engine.
I've been tinkering and figuring out how to do what you describe above. So far, I merged the EB directory into the original data one, overwriting the original files. (Really merged, not mac-replaced).
I opened the preference folder from the startup dialogue and found that many of the EB subfolders that are not in the "data" directory are there... Those that were not I put there anyway for lack of a better option.
I got to the screen where you choose your faction, making the computer think EB is the original... and then CTD.
Any advice would be very welcome.
Edwin@Feral
06-14-2013, 09:20
Thanks for all the work porting EB. It really makes an excellent game out of the RTW engine.
I've been tinkering and figuring out how to do what you describe above. So far, I merged the EB directory into the original data one, overwriting the original files. (Really merged, not mac-replaced).
I opened the preference folder from the startup dialogue and found that many of the EB subfolders that are not in the "data" directory are there... Those that were not I put there anyway for lack of a better option.
I got to the screen where you choose your faction, making the computer think EB is the original... and then CTD.
Any advice would be very welcome.
I don't have anything concrete just need to work through the errors, I am sure the CTD is a missing/incorrect file path issue that might need some minor data tweaking.
http://rtw.heavengames.com/rtw/mods/tutorials/command_line/index.shtml
This page is handy specifically enable the -show_err command so you can see what errors happen before CTD and fix them. With the Empire patch and Napoleon coming I am pretty busy but...
For NONE Mac App Store players I have updated EB to install and run without errors and hosted it on the Feral modding area. I have also written an update script that will convert any users with the older RomeData.dmg to start using the Data folder inside the Application instead which makes modding a lot easier.
I also fixed the Rome Total Realism Mac mod and added a new mod "Fourth Age". All three mods have issues with saving progress in MAS versions. The none playable factions mod is compatible with the MAS release unlike the other mods.
http://downloads.feralinteractive.com/mods/rome/
Edwin
I don't have anything concrete just need to work through the errors, I am sure the CTD is a missing/incorrect file path issue that might need some minor data tweaking.
http://rtw.heavengames.com/rtw/mods/tutorials/command_line/index.shtml
This page is handy specifically enable the -show_err command so you can see what errors happen before CTD and fix them. With the Empire patch and Napoleon coming I am pretty busy but...
Edwin
Thanks for responding and for all that great work bringing these games to mac users.
I tried running the -show_err command from the "advanced" tab on the start-up menu, but no message displayed after the CTD. Just to double check I was in the right place, I used -nm, which did work.
Does -show_err not work on a mac? Is it possible to generate a log some other way?
Understand you are very busy. No hurries.
If I manage to save an EB game, I will post the solution here.
Cabbagio
06-15-2013, 00:02
I don't have anything concrete just need to work through the errors, I am sure the CTD is a missing/incorrect file path issue that might need some minor data tweaking.
http://rtw.heavengames.com/rtw/mods/tutorials/command_line/index.shtml
This page is handy specifically enable the -show_err command so you can see what errors happen before CTD and fix them. With the Empire patch and Napoleon coming I am pretty busy but...
For NONE Mac App Store players I have updated EB to install and run without errors and hosted it on the Feral modding area. I have also written an update script that will convert any users with the older RomeData.dmg to start using the Data folder inside the Application instead which makes modding a lot easier.
I also fixed the Rome Total Realism Mac mod and added a new mod "Fourth Age". All three mods have issues with saving progress in MAS versions. The none playable factions mod is compatible with the MAS release unlike the other mods.
http://downloads.feralinteractive.com/mods/rome/
Edwin
So I downloaded EB from the directory you have listed there and I tried to install using the installer and got this:
*******************************************
* Europa Barbarorum Mod *
*********** 1.0.0 ***********
*******************************************
************************************************
** Checking Rome is installed in Applications **
************************************************
***********************************************
** Please upgrade to Rome v1.3 or later **
** This script only works with v1.3+ **
***********************************************
logout
I have never even had any other versions of RTW on this mac besides 1.3 so why is it not recognizing it? It does the same thing when I run any of the mod installers including the RomeModSetup. And, no, I do not have the app store version, I have the direct downloaded version that I got off of feral's website.
Edwin@Feral
06-17-2013, 14:24
So I downloaded EB from the directory you have listed there and I tried to install using the installer and got this:
*******************************************
* Europa Barbarorum Mod *
*********** 1.0.0 ***********
*******************************************
************************************************
** Checking Rome is installed in Applications **
************************************************
***********************************************
** Please upgrade to Rome v1.3 or later **
** This script only works with v1.3+ **
***********************************************
logout
I have never even had any other versions of RTW on this mac besides 1.3 so why is it not recognizing it? It does the same thing when I run any of the mod installers including the RomeModSetup. And, no, I do not have the app store version, I have the direct downloaded version that I got off of feral's website.
Run the conversion script on the site then re-run the mod installer. It sounds very much like you have an older version of the data (RomeData.dmg) that has not been converted for modding yet.
You need to run the script in the new "RomeModSetup" installer to convert your game over to using the new Data packs. Please note all these scripts insist you have installed the game into the Applications folder and you have not used any sub folders or renamed anything.
In your case you should have a folder called Rome Total War and inside the folder the Rome applications and the RomeData.dmg data file. The important script to test is the RomeModSetup without running that your data will not be ready for modding.
Edwin
ARGH frustrating. I had just finished explaining my progress getting EB to save games on the app store version when my post got lost. All I got back were a couple of lines.
Let me briefly recap:
Presently, the problem is that the App store version only lets you save in the designated "saves" folder in the RTW preferences folder. EB, however, has a different notion and has its own save folder. The app store version just won't let you save there.
Following Edwin, I am trying to make RTW run EB as if it were vanilla. This has meant merging the data folder in EB into the vanilla data folder. Then moving the custom/preferences/presets/saves folders from EB into the RTW preferences folders accessed from the startup menu.
This gets me as far as the faction selection screen, but as soon as I select and press the arrow, CTD. It is interesting that it crashes before you even hear the "steel upon steel" sound when you press the arrow... Could it mean that the problem is related to sound files?
Edwin suggested it might be missing files or incorrect paths, so I took some time to make sure things in the merged EB/data folder were where they should be, as far as I can tell. Unfortunately, I can't figure out how to make -show_err run on a mac.
I am a bit stumped now, and my illiterate thinking is that:
a) EB is asking RTW to look for some files where they would be if we were running from the EB folder - are there "master files" that tell EB where to look for resources?
b) RTW does not bother to look for certain files/folders unless it is running with -mod. When running with -mod, it evidently gives priority to the preferences/presets/saves/custom files in the mod folder rather than those in the preferences folder.
Two items continue to intrigue me: what does ebignoreList.txt in EB/Validation do? What about "sp game edu backup"? Why are those files there?
Anyone's wisdom and ideas would be very welcome. I know the Ferals are busy.
Edwin@Feral
06-19-2013, 09:32
ARGH frustrating. I had just finished explaining my progress getting EB to save games on the app store version when my post got lost. All I got back were a couple of lines.
Let me briefly recap:
Presently, the problem is that the App store version only lets you save in the designated "saves" folder in the RTW preferences folder. EB, however, has a different notion and has its own save folder. The app store version just won't let you save there.
Following Edwin, I am trying to make RTW run EB as if it were vanilla. This has meant merging the data folder in EB into the vanilla data folder. Then moving the custom/preferences/presets/saves folders from EB into the RTW preferences folders accessed from the startup menu.
This gets me as far as the faction selection screen, but as soon as I select and press the arrow, CTD. It is interesting that it crashes before you even hear the "steel upon steel" sound when you press the arrow... Could it mean that the problem is related to sound files?
Edwin suggested it might be missing files or incorrect paths, so I took some time to make sure things in the merged EB/data folder were where they should be, as far as I can tell. Unfortunately, I can't figure out how to make -show_err run on a mac.
I am a bit stumped now, and my illiterate thinking is that:
a) EB is asking RTW to look for some files where they would be if we were running from the EB folder - are there "master files" that tell EB where to look for resources?
b) RTW does not bother to look for certain files/folders unless it is running with -mod. When running with -mod, it evidently gives priority to the preferences/presets/saves/custom files in the mod folder rather than those in the preferences folder.
Two items continue to intrigue me: what does ebignoreList.txt in EB/Validation do? What about "sp game edu backup"? Why are those files there?
Anyone's wisdom and ideas would be very welcome. I know the Ferals are busy.
-show_err just needs to be added to the advanced options as written here. If a file is missing or cannot be found a dialog will appear with the details of what file cannot be found and where it was looking for it.
a) That's likely, it could be one of the modding files has hard coded links in it, I would perhaps use EasyFind (handy application) to look through all the text files for any file patches with EB in them.
b) On the PC all save games are saved in the game data folder! For the Mac we modified the main game (in the code) to save in the preferences folder however mods still use the other location, if you could get the game to use the containers folder this would be solved, however that's proving tricky to do without patching.
That said I just had a sneaky idea, I will try it later today if I have time.
Edwin
Edwin@Feral
06-19-2013, 10:42
SOLVED IT FOR MAC APP STORE!!!!
Hi All,
If you have the Mac App Store version do the following:
1. Install EB mod as usual and check it loads correctly etc.
2. Quit Rome and open the Rome preferences container folder using the button in the pre game about tab.
3. Copy (not a Shortcut it has to be copy) Rome (with the mod installed) into the Rome preferences folder in the top level.
4. Launch the game from inside the Preferences folder.
5. You can now save successfully with mods.
I will try and get this all cleaned up into the installer scripts but for now this method works. For those interested Apple sandboxing states you can only have Read/Write permissions for your application inside your application specific containers folder inside the Library folder. This folder is usually used for save games, preferences etc. By placing the entire game inside the folder as well it means the game has Read/Write permissions on itself which is required for some mods to work.
Simples ;)
Edwin
SOLVED IT FOR MAC APP STORE!!!!
Hi All,
If you have the Mac App Store version do the following:
1. Install EB mod as usual and check it loads correctly etc.
2. Quit Rome and open the Rome preferences container folder using the button in the pre game about tab.
3. Copy (not a Shortcut it has to be copy) Rome (with the mod installed) into the Rome preferences folder in the top level.
4. Launch the game from inside the Preferences folder.
5. You can now save successfully with mods.
I will try and get this all cleaned up into the installer scripts but for now this method works. For those interested Apple sandboxing states you can only have Read/Write permissions for your application inside your application specific containers folder inside the Library folder. This folder is usually used for save games, preferences etc. By placing the entire game inside the folder as well it means the game has Read/Write permissions on itself which is required for some mods to work.
Simples ;)
Edwin
Brilliant. Technically, we are saving the game in the preferences folder. Thanks so much! Can't wait to get some of your other ports.
Edwin@Feral
06-19-2013, 17:33
Brilliant. Technically, we are saving the game in the preferences folder.
Correct, its a dirty solution but it works :)
Thanks so much! Can't wait to get some of your other ports.
Great :) We have Empire out now and Napoleon coming in a few weeks if you want more Total War :)
Hi Edwin. Just wanted to drop in and thank you for working so hard on a really niche issue. Also, general thanks to Feral for having great CS. I sent you guys an email asking about the phalanx bug and you were kind enough to shoot back a very specific answer, and even update me when the patch was ready. Top notch stuff.
quick question though: when you say "install EB as usual", under 1.3 MAS version, does that mean merging all the EB files into the Rome data folders etc? What further steps need to be done to get EB working like this, seeing as the MAS version now lacks the data.dmg?
Edwin@Feral
06-21-2013, 09:13
quick question though: when you say "install EB as usual", under 1.3 MAS version, does that mean merging all the EB files into the Rome data folders etc? What further steps need to be done to get EB working like this, seeing as the MAS version now lacks the data.dmg?
Mac EB mod download on the feral site comes with instructions inside the "Read Me FIRST!!!" document ;)
"Manual Install
Place the EB folder inside the in the following location "Rome Total War.app/Contents/Resources/Data/data/ folder and then use the "-mod:EB" (no quotes) in the advanced tab to enable the mod in the game. "
After you have done that move the entire application inside the containers as I described above. I have a working updated script here that does all this automatically but i have yet to package it and upload to the modding area as I have been busy on Napoleon Total War and other projects this week. Will try and get the upload done before the weekend if I get a chance.
Edwin
p.s. Thanks for all the kind words.
Mac EB mod download on the feral site comes with instructions inside the "Read Me FIRST!!!" document ;)
"Manual Install
Place the EB folder inside the in the following location "Rome Total War.app/Contents/Resources/Data/data/ folder and then use the "-mod:EB" (no quotes) in the advanced tab to enable the mod in the game. "
After you have done that move the entire application inside the containers as I described above. I have a working updated script here that does all this automatically but i have yet to package it and upload to the modding area as I have been busy on Napoleon Total War and other projects this week. Will try and get the upload done before the weekend if I get a chance.
Ah, I was looking at the pre 1.3 version of the mod! Thanks, that clears everything up.
njohns99
06-25-2013, 02:16
From what I've seen on this thread, I haven't run across a solution to this issue:
Before R:TW was updated via the MAS in May, EB was working perfectly fine for me -- however, after the update, the game will not launch EB at all.
I've looked through the files and everything is still in the right place. Even with "-mod:EB" entered into the Advanced tab, it still launches straight to vanilla R:TW. Barbarian Invasion will not even launch when selected.
I've toyed around with it a bit but I'm hoping there may be some other solution out there before I have to wipe everything and reinstall it. Any ideas?
Edwin@Feral
06-25-2013, 10:36
From what I've seen on this thread, I haven't run across a solution to this issue:
Have you read the posts? :p The last 5 or 6 posts if not the last few pages are all related to instructions on how to play on the MAS version (1.3) with step by step instructions. I have linked you to the posts and instructions below to save your fingers from scrolling :)
Before R:TW was updated via the MAS in May, EB was working perfectly fine for me -- however, after the update, the game will not launch EB at all.
I've looked through the files and everything is still in the right place. Even with "-mod:EB" entered into the Advanced tab, it still launches straight to vanilla R:TW. Barbarian Invasion will not even launch when selected.
I've toyed around with it a bit but I'm hoping there may be some other solution out there before I have to wipe everything and reinstall it. Any ideas?
If you have been "toying with it" I recommend you delete and reinstall even a single file out of place can cause a crash so to avoid issues caused by incorrect data a reinstall is prudent. Before deleting Rome I would backup any EB saves you have inside the EB folder. Once you have backed up your EB saves and deleted both EB and Rome follow the steps below to install.
Install Rome.
Download the latest EB mod from the Rome modding area (http://downloads.feralinteractive.com/mods/rome/) on the Feral website.
Follow the manual install instructions from this post (https://forums.totalwar.org/vb/showthread.php?130342-EB-for-Macintosh-questions-support-thread&p=2053533915&viewfull=1#post2053533915) just above this one.
Follow the MAS specific steps you need to take in this post further up the page (https://forums.totalwar.org/vb/showthread.php?130342-EB-for-Macintosh-questions-support-thread&p=2053533626&viewfull=1#post2053533626)
Edwin
njohns99
06-25-2013, 12:56
Alright -- thank you. Am I just copying "Rome Total War.app" to the Preferences folder after I've installed EB?
Edwin@Feral
06-25-2013, 13:53
Alright -- thank you. Am I just copying "Rome Total War.app" to the Preferences folder after I've installed EB?
Yep follow the instructions and you should be fine.
Edwin
njohns99
06-25-2013, 18:28
Success! I guess I didn't realize there was an updated version of the mod on Feral's website but not on the EB site.
Thank you so much for the help. Looking forward to Napoleon!
Edwin@Feral
06-25-2013, 22:23
Success! I guess I didn't realize there was an updated version of the mod on Feral's website but not on the EB site.
Thank you so much for the help. Looking forward to Napoleon!
I guess I need to remind them of the new location when I updated it for 1.3 :)
Enjoy!
Edwin
colemadi
06-27-2013, 08:37
Hi edwin,
First off thanks for all your great work on this. You really have helped (unknowingly) a computer fool like me to get the most out of the game. Just a could of queries.
Firstly for multiplayer. I have the cd version of the game but in games ranger I can participate in games but cannot host. The gamesranger for app doesn't work for me, is there something else I need to download?
Secondly viz. The fourth age mod. It immediately ctd after the load up screen when I run it. i have downloaded loads of other mods and many of them have done this and only a couple of them (e.g the greek wars) worked. Is there something specific I need to do? I just unpack them and slot them into the rtw data file at present and away it goes?
Thanks for your time.
Diarmuid (colemadi)
Edwin@Feral
06-27-2013, 09:28
Hi edwin,
First off thanks for all your great work on this. You really have helped (unknowingly) a computer fool like me to get the most out of the game. Just a could of queries.
Firstly for multiplayer. I have the cd version of the game but in games ranger I can participate in games but cannot host. The gamesranger for app doesn't work for me, is there something else I need to download?
That is a port forwarding issue with your router and GameRanger. Let me try to explain.
A host (server) need to be contactable directly by the client players. Being a client only requires you to be able to send out messages to the server (and get reply messages). To be a host (server) you need to not only be able to get reply messages but also accept direct messages. If you are behind a home router these messages need to be forwarded to the right local machine.
For replies that easy as it has the sendersID on the packet but accepting direct messages no sender ID is listed so your modem does not know what Machine on your network to pass the messages onto. Port forwarding rules or more modern modems with automatic port forwarding have made this less likely to happen but depending on your setup and other machines on the network it can occur.
Forwarding port 16000 to your Mac using router settings will usually allow you to host. If you are interested here is some extra reading :)
http://en.wikipedia.org/wiki/Port_triggering
http://en.wikipedia.org/wiki/Port_forwarding
Secondly viz. The fourth age mod. It immediately ctd after the load up screen when I run it. i have downloaded loads of other mods and many of them have done this and only a couple of them (e.g the greek wars) worked. Is there something specific I need to do? I just unpack them and slot them into the rtw data file at present and away it goes?
Thanks for your time.
Diarmuid (colemadi)
I ported Fourth Age mod and the hosted version on our mods area works perfectly in Rome 1.3. Remember Fourth Age is a Barbarian Invasion mod as I recall so make sure you Rome set to Barbarian Invasion mode before trying to play.
Edwin
Hi Edwin,
First of all sorry for my bad english,
I own the MAS version of the game and I'd like to tell you that you and Feral did an amazing work on this game to make it playable on Mac.
I'd like to install EB so I followed your last instructions, installed EB in Rome Total War.app/Contents/Resources/Data/data/ and then I have to copy the application in the preferences folder, but I didn't understand if you mean the one that opens when I hit the "Open Preferences Folder" button (which is called "Rome Total War") or the one that is called "preferences" and which is inside the "Rome Total War" folder, or another folder. I tried to copy the app in the two folders but it didn't work in the two cases.
Thanks once again
sabermammoth
07-12-2013, 15:06
Greetings,
I'm running into a rather unusual problem when starting up the latest EB game. The game starts up normally and gets me to the main menu and allows me to click single player. But whenever I click on the EB campaign button (i.e. to send me to the faction selection screen) a notice pops up saying "Please select an option from the menu" Basically it seems like this button is not working as all the other buttons (custom battles, load saved game, etc...) work fine. Please help so I can get back to playing the wonder that is EB for Mac!!!
Best,
Nathaniel
Hi
I downloaded the installer but whenever I click on EB main campaign it says "please select an item from the list"
I have tried multiple things to get it fixed but it won't work
please help.
sabermammoth
08-09-2013, 19:08
Hi Edwin
First of all, I like to thank you so much for your support and CS that has allowed me to play EB on the mac in the past. Also, congrats on the successful release of Napoleon TW for mac. I was hoping that I might ask for a minute of your time to fix a EB mac issue that many people still seem to be having (based on my own experiences and several numerous posts in this thread). I am referring to my previous post where I mentioned that I was able to get the EB mod started but was unable to start a new campaign as the phrase "please select an item from the list" would pop up. I have looked through this entire thread and tried each and every solution to no avail (including reinstillation, replacing imperial_campaign files with barbarian_invasion) etc. . . I am running a digital download copy of the game downloaded from feral although I was having this problem with my CD copy as well. Please Help if you can!!!
Thanks!
Edwin@Feral
08-09-2013, 19:12
Are you using the new mod link from here?
I fixed that a while ago as I recall.
http://downloads.feralinteractive.com/mods/rome/
Edwin
sabermammoth
08-09-2013, 19:38
Oh alright! I'll reinstall and let you know what happens!
Thanks again!
sabermammoth
08-10-2013, 08:19
Hmm something still seems to be wrong...
sabermammoth
08-10-2013, 08:26
My RTW vanilla stopped working for a bit but I think I fixed it
sabermammoth
08-10-2013, 20:08
Hi Edwin,
Ok I figured out why the vanilla wasn't working, i still had -mod:EB in the advanced options but not EB mod installed. Woops! So I got the vanilla Rome Total War to work at version 1.3! The problem I am still encountering however is whenever I run the rome_mod_setup.command (downloaded from your link) or the rome total realism setup.command or even the EB setup command, I get this message
*******************************************
* Welcome to the Rome Mod Installer *
*********** 1.3.0 ***********
*******************************************
************************************************
** Checking Rome is installed in Applications **
************************************************
***********************************************
** Please upgrade to Rome v1.3 or later **
** This script only works with v1.3+ **
***********************************************
So basically although my RTW version is 1.3 (information obtained through right-clicking on RTW and clicking "get info" although when i go in the game, it does not show a version in the bottom corner, but in the options menu it shows "ver 1.6" in the upper right corner. Therefore, I have no clue what the problem is! I cannot initiate any of the mod installations since they claim that I haven't updated, but I cannot update because the game seems to think that my version is 1.3 already! Please help!
Let me know if you need any screenshots or my computer specifics and Any advice would be greatly appreciated!
Thanks!
jtrent82
08-18-2013, 01:47
Greetings all. First off, thanks to Edwin for working on this. Second, I'm a computer moron so please speak to me as such. Third, apologies if my question has been answered elsewhere. I can't get EB to launch. I've tried to run the mod setup, and I didn't get any error messages, but the process took about 15 seconds instead of the 15 minutes the video suggests.
************************************************
** Checking Rome is installed in Applications **
************************************************
***********************************************
** Check if RomeData is already Read Write **
***********************************************
/dev/disk3 Apple_partition_scheme
/dev/disk3s1 Apple_partition_map
/dev/disk3s2 Apple_HFS /Volumes/RomeData
touch: readwritecheck: Read-only file system
logout
[Process completed]
I've tried to do a fresh install of RTW with no effect. I've tried manually copying the EB files into RomeData, but it acts like the folder is write protected, and I'm not sure how to change that. I've tried rebuilding my data image, nada. I have RomeData, EB, and RomeModSetup all mounted. I'm using the "-mod:EB" command in the advanced options and I have RomeShell enabled. No matter what I do, the game starts up in vanilla. Am I missing something? Like I said, I'm a moron, so I'm sure it's something obvious. Any help would be appreciated. Thanks!
EDIT: Yes, this is a problem. The mounted RomeData image is read only. How can I change that, or am I SOL?
euknemarchon
08-26-2013, 01:00
Hi,
Thanks for all the work put in on trying to make this work. Unfortunately, I cannot make EB work. I am using MAS and have followed the instructions closely. I
o deleted everything—including preferences and the application
o downloaded and installed a fresh copy of RTW from MAS
o downloaded a fresh copy of EB from the Feral site linked above
o made sure RTW runs correctly
o copied the EB folder from the dmg into Rome Total War.app/Contents/Resources/Data/data
o attempted to run EB by opening RTW and placing -mod:EB into the advanced box (with the check)
After all that, everything loads as if I'm running RTW normally except that clicking on "Imperial Campaign" gives me the error that I need to select an item from the list and a new "Provincial Campaign" option appears, which contains a working version of the vanilla RTW campaign.
I tried to fix the problem myself by trying some things in response to what I've read but don't completely understand:
o used chmod to set permissions on everything inside of Contents folder to 777 (sudo chmod -r 777 Contents) (did nothing)
o went ahead and copied the .app folder into the Preferences folder, which I accessed from the "Open preferences folder" button on the launcher (did nothing)
So, what am I doing wrong? Any help would be appreciated.
I can make screenshots if desired.
edgaraurelius
08-29-2013, 08:19
Hi,
After all that, everything loads as if I'm running RTW normally except that clicking on "Imperial Campaign" gives me the error that I need to select an item from the list and a new "Provincial Campaign" option appears, which contains a working version of the vanilla RTW campaign.
+1 to everything euknemarchon said. Did a fresh install of RTW from MAS and got the fresh copy of EB from Edwin's link above, pasted EB into Rome Total War.app/Contents/Resources/Data/data/ and I got the same vanilla loadout and same Imperial Campaign error.
Augustus Caesar
09-14-2013, 16:32
Hi there,
I bought a new MbP last week and today I bought the Rome:Total War gold edition from the mac apple store, then downloaded the EB mod with the links provided from the EB site:
I started up the mod scrip thingy and this is what i got:
Last login: Sat Sep 14 15:57:25 on ttys000
unknown-a8:bb:cf:08:f9:80:~ $ /Volumes/RomeModSetup/Files/RomeModSetup.command ; exit;
************************************************
** Checking Rome is installed in Applications **
************************************************
****************************************
** ERROR OCCURRED **
** Please check you have installed **
** Rome into your Applications folder **
** and that you have admin privileges **
****************************************
logout
[Process completed]
I dont understand?
My game is in applications
I am an admin?
Why does it not work
I am totally unfamiliar with Macs and have 0 tech intelligence. PLEASE HELP!
Hello Edwin@Feral. Thanks in advance for all of the help and good info in this thread. I've been trying to get the mods working on my mac for two days now, and nothing. Tried all the old stuff and new stuff. Not sure if I have failed too many times, and have just gone braindead by now. It looks like everything loaded correctly (although it only took two seconds to load) but when i go to the preference folder I dont see anything. What am I missing? I appreciate the help.
Last login: Wed Sep 18 21:26:33 on ttys000
Bennos-MacBook-Pro:~ bennocooper$ /Users/bennocooper/Library/Containers/com.feralinteractive.rome/Data/Library/Application\ Support/Feral\ Interactive/Rome\ Total\ War/Barbarian\ Invasion/RomeModSetup_AppStore.command ; exit;
*******************************************
* Welcome to the Rome Mod Installer *
*********** 1.3.1 ***********
*******************************************
************************************************
** Checking Rome is installed in Applications **
************************************************
***********************
** Version 1.3 found **
** Mac AppStore **
***********************
mv: rename Rome Total War.app to /Users/yodigga##33/Library/Containers/com.feralinteractive.rome/Data/Library/Application Support/Feral Interactive/Rome Total War/Rome Total War.app: Permission denied
ln: Rome Total War.app/Rome Total War.app: File exists
***********************************************
** Rome AppStore Ready for Modding **
** Alias setup in Applications **
** Application moved to inside Preferences **
***********************************************
logout
[Process completed]
I checked the Preference folder and I dont see anything.
Sebastianus V
01-02-2014, 06:44
Hi, I finally managed to get EB working on my MAC and its really great!! But I cant save campaign games! Its really frustrating....Neither the Autosave works...Any help?
Edwin,
I have bought Rome: Total War - Gold Edition from the Mac App Store, and want to install Europa Barbarorum. I didn't really get the steps on the previous page, so could you post a more in-depth from-the-beginning post with all the details? Thanks!
Morshu9001
02-28-2014, 04:33
I have the 1.2 version from the DVD, and I still can't get EB working in BI or regular. First, it was giving me the "you must select an item" error when I start the campaign and wasn't letting me start a custom battle. I tried the fixes like deleting that map file, copying/renaming folders, etc that are posted above. Now, it crashes when I start a custom battle, and when I choose my faction in campaign, it goes back to the main menu.
Is it my RAM? Something I have to limit for the game to work?
I'd play it in my Windows VM if it weren't for that bug in RTW where the campaign map lags extremely badly on some systems.
Never mind, I managed to download and install it, but I can't play the campaign because when I click it it says "Please select an item from the list." Also, custom battles are totally messed up i.e. first, the units are all the same, and second the battle literally doesn't load, but just goes back to select factions page.
Morshu9001
04-01-2014, 17:57
Iabma, same thing happens with me.
goodcossutius
10-03-2014, 14:51
Hello, any updates here?
I have the same issues described in the above posts where clicking on the EB Campaign I get a dialog box that says 'please select an item from the list'
For reference sakes this is my install info...
Launcher About Rome: Total War - Gold Edition v1.4.2
Launcher Advanced: -mod:EB
Copied the entire EB directory from the EuropaBarbarorum.dmg into /Applications/Rome Total War/Rome Total War.app/Contents/Resources/Data
(nb: a previous post stated to copy into the data subdirectory, that's incorrect)
Moved the Rome Total War.app directory to ~/Library/Containers/com.feralinteractive.rome/Data/Library/Application Support/Feral Interactive/Rome Total War
Start the game. I can see the mod's different logo, read the different wise men quotes. I can load the save game included and the game starts. I can hear the mod's music, I can see the different graphics and even accept a betrothal. Sadly I'm really not interested in playing whichever that faction is.
TLDR:
1- Click Play EB campaign don't work says select an item from list
2- Custom battles don't work, after setting up armies it sends you back to faction select
BTW, thanks to all involved here
Khozemnian
12-04-2014, 17:30
Hi guys,
I did something rather silly the other day but I cant remember doing it and dont even know how I went about doing it. I was playing away just fine 2 days ago, shut the game down and then went back to open the game back up today and I got this weird message saying that Rome Total War is installing.
A bit of background: I'm playing on a Mac (works absolutely fine, a few CTD's here and there but I'm several hundred turns in and still going strong with the Macedonians) I have neglected to update RTW:BI for ages and it has been sitting there waiting to be updated for ages with that little empty bar sitting above in the applications folder. So I have had to open that game a different way for a while. I go into the RTW folder, right click in the RTW:BI image and select "Show Package contents". From there I click on MACOS folder, then once in there click on the black/gray image that says "Rome Total War". This opens the game through the terminal window and Presto, the game opens and runs perfectly. However, I noticed today that the folder had a lot less files in it than normal for some bizarre reason but tried to open it anyway, and then I got the message about it trying to install again. After some not so difficult sleuth work, I found a bunch of missing files in the damn trash. These are the files I found:
-barbarian_invasion (normal blue folder)
-barbarian_invasion 6.18.09 PM (normal blue folder)
-barbarian_invasion_regions_and_settlement_names 6.18.24 PM.txt
-barbarian_invasion_regions_and_settlement_names.txt
-imperial_campaign_regions_and_settlement_names copy.txt
-map.rwm (back/gray image)
-map.rwm 8.01.54 PM
What I'm hoping will work is if one of you guys applies your massive brains to this issue and can find out where these files actually belong (I just stuck them into some arbitrary folder in the hopes of it working, shocking news: it didn't) then the game will be able to fire back up again. Otherwise I might have to install the whole thing again? Massive thanks whoever can help me out on this!
Moving above post to EB for mac thread
I don't run the mac version myself, but AFAIK map.rwm should be regenerated if missing, so that can't be the problem. The barbarian invasion invasion files likewise shouldn't matter. Only the missing imperial_campaign file may cause problems. I think it belongs in the data or world/map folders.
Khozemnian
12-06-2014, 20:07
Thanks for that. I tired it but that didnt work either. I'm not surprised really because with my limited technical know-how I was liable to throw the files anywhere. SO what I chose to do is go for a clean install.
This is where I have stalled again.
I downloaded from the app store that latest RTW with BI. In my applications folder the image for this looks split in half horizontally, with the RTW above the BI image. It is the latest version as well. Then I downloaded the EB files and the installer for them. I have been getting the same message in the terminal about making sure that RTW is installed in the Applications folder and have tried moving the RTWBI image into a separate folder WITH the Rome data script in the Applications folder (the one with the image that looks like a little robot) and running it from there but to no avail. I remember last time I tried installing I had the same problem but somehow I found someone with the same issue and they managed to solve. Please believe me when I say I have pored over many of the pages in this forum and others before asking for help here but I'm really stuck. It also doesnt help that I am not very IT gifted so any explanations I find are usually have far too many tech terms in them that I just dont understand.
But if someone has had this problem in the past or has experience fixing this or knows anyone that can help I'd really appreciate it. Many thanks.
Khozemnian
12-07-2014, 12:12
Alright, update to that latest issue.
I found some instructions on Reddit, of all places on how to install EB. So, I put the EB file into the RomeData file, put the "-mod:EB" business in there and hey presto, EB fired up. Then I ran into my next two obstacles. First, I have RTW from the app store with the BI expansion but I can tell that EB is running off the RTW executable and not BI because when the game starts I see the original start video and not the new BI video. So, any thoughts on how to make EB run through the BI executable? When I had it installed last time it was so I know for sure that it is possible.
Second obstacle is that I am getting the "Please select an item from the list" message come up when I select EB main campaign. However, I have seen that many people are having this issue in this thread so I'll do some research on how to fix that, but I need to hurdle obstacle one first.
Any thoughts? Thanks heaps to anyone who can help.
Khozemnian
03-16-2015, 23:03
Hi all,
I'm guessing that most people are probably playing EBII right about now, but I've got a really good campaign going still on EBI and I'm itching to get back to it so I'm hoping someone can help me out a little here.
As per my previous post, I am still having installation issues, primarily the one which just says "process complete" without actually installing EB. After some research, I found that with the app version of the game (which has the BI and Rome icon appear as a split color circle icon) does not come with the RomeData.dmg that I need to install EB. Does anybody know where I can find this at all? Once i find this little file, I will probably be able to install the game.
Any help here would really be appreciated. Many thanks.
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