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mitra
08-28-2010, 19:04
http://www.pcgamersworld.com/2010/07/1c-company-announces-real-warfare-2-northern-crusades/?action=register&instance=tml-1

Real Warfare 2 Northern Crusades is the next step in this series of realistic real-time strategy games covering various periods in the development of the present day civilization – from the Middle Ages to today.
This new title helps players witness the key events in the history of the Teutonic Order in 13th century, namely conquering the pagan Prussia. All battles form a single storyline campaign. The player will act as a Komtur of the Teutonic Order as they relive the battles of the crusaders, regardless of the low manpower of the Order and the strong resistance of the heathens.
Real-warfare-2-northern-crusades-gallery
Features
State-of-the-art graphics engine
Two different gameplay modes: strategic map and tactical battles
Strategic map gameplay – real-time vivid integral world with absolute freedom of actions with dialogue, RPG elements and a quest system
Tactical battles – field combat, conquering and defense of settlements, towns and castles
Troops gain experience throughout the campaign and carry it over from mission to mission
More than 10,000 3D warriors can participate in a single battle
A unique combat system dependent on up to 80 game factors
Moral component of the combat system evaluates the battlefield situation every second to bring the simulation of combat behavior for the “living” warriors as close to reality as possible
Variable modifiers consider the environment a unit is battling in and make the game tactically versatile
Various multiplayer modes

Veho Nex
08-29-2010, 05:53
Definitely going to keep an eye on this game series, and if they ever do make it to modern times <3

mitra
08-29-2010, 10:01
From 1C forum
"
We have the official announce complete with screenshots planned for next week, but i can give you some info now
This new title in the series will focus on the Teutonic Order in the 13th century, namely conquering the pagan Prussia. The player will act as a Komtur of the Teutonic Order and face historically accurate problems like low manpower of the Order and strong resistance of the heathens.
The biggest improvement IMO is the strategic mode played in real-time with RPG elements thrown in, first time in the series! You'll be able to train troops, send them across the map to conquer new territories, castles and settlements, etc. - the usual 'grand strategy' stuff.
"

A demo playable was prepared for Gamescom but 1C at the end don't display the game here, so at the end is possible the demo will be released to final users. I think the game is in beta status, so is possible for winter will be ready, but the end the release date depend from the commercial guys of 1C.

Monk
08-30-2010, 03:21
Hm, very interesting stuff and very similar to total war. The over world map, at least from appearances, looks like a much closer view of the world. In comparison to Total War's world view, this looks more like a province style view which would allow greater maneuverability. Definitely going to keep an eye on this one's progress, who knows it might surprise me.

mitra
09-09-2010, 17:40
Official announce:

http://www.1cpublishing.eu/game/real-warfare-2-northern-crusades/features

mitra
09-26-2010, 13:10
From 1C russian site:

https://www.youtube.com/watch?v=fb2CGutGYFI

you see the strategic map is in real time.

and gallery

http://games.1c.ru/teutonic_order/?type=gallery

mitra
10-06-2010, 17:42
English trailer

https://www.youtube.com/watch?v=R--jLsSA5ms&feature=player_embedded

mitra
10-08-2010, 21:09
Second addendum with the first lessons for multiplayer battle tactics

[link removed]

here the original strategic guide and the first addendum

[links removed]

mitra
01-29-2011, 11:44
A russian preview with new images:

http://www.lki.ru/text.php?id=6035

With google translator is sufficient clear for understand the game features

mitra
03-17-2011, 10:55
Open the website of game: http://www.realwarfare.com/

mitra
07-16-2011, 10:40
THe game site change to this http://www.real-warfare.com/

It appears some articles and new images and trailers


https://www.youtube.com/watch?v=iJEH4xsucZs&feature=player_embedded

https://www.youtube.com/watch?v=zMFnH3Rxc-c&feature=player_embedded
http://www.gamersglobal.de/sites/gamersglobal.de/files/galerie/3498/Real_Warfare_2_Northern_Crusades%20(22).jpg
http://www.gamersglobal.de/sites/gamersglobal.de/files/galerie/3498/Real_Warfare_2_Northern_Crusades%20(15).jpg
http://www.gamersglobal.de/sites/gamersglobal.de/files/galerie/3498/Real_Warfare_2_Northern_Crusades%20(17).jpg
http://www.gamersglobal.de/sites/gamersglobal.de/files/galerie/3498/Real_Warfare_2_Northern_Crusades%20(20).jpg
http://real-warfare.com/pics/articles/army3.jpg
http://real-warfare.com/pics/articles/army4.jpg


Modding article

"Many players interested in historical games want the game to support modding natively, i.e. without need to hack resource files or other unneccessary obstacles. We are pleased to announce that Real Warfare 2: Northern Crusades will let you make the game a turn-based strategy with hot-seat multiplayer if you want to, since it will be shipped with full-blown editor used by developers themselves.
GUI, game mechanics, AI, resources and map generator settings - all script components of the game are stored in XML and AIX files for the ease of editing so that the players can do anything they want. For example, if you want to create a new unique unit, you’ll need only to repaint existing soldier textures because there are tons of existing 3D models for heads, helmets, shields of various types and so on. There are plenty of existing animations as well, enough for most warriors who walked the Earth (excluding exotic ones like samurai or indians maybe). If this is not enough, developers promise to provide full toolkit for converting models and animations created in a third-party 3D editor.
Strategic map can be also changed as you want for your project which opens almost endless possibilities for creative minds.
Creators of “Real Warfare 2: Northern Crusades” want to give those who like to tinker with the game and not just complete it all neccessary tools to create something new - be it a new content for the vanilla game or even a completely different experience.
"

Command and army article

"Let’s talk about recruiting a survivable army in Real Warfare 2: Northern Crusades. Should all of its warriors belong to one nation? In fact, this is not required, you can create a multi-national army hiring warriors of different lands. If you have good relations with a faction, you can hire new troops or reinforce existing ones in its castles and settlements. Different troops are available in different places - you can find ragtags willing to trade their life for a couple of coins and illusory hope of future wealth in almost every village, while knights can be found only in large castles and you’ll need quite an income to afford them. In the end you can find yourself in command of a rather mixed army where Russian druzhina archers fight together with western knights.
Of course, given experience and gold all regiments can be upgraded and you have a list of various options here. You can re-train soldiers and make them use crossbows, converting a militia swordsmen to militia crossbowmen. You can increase unit strength - fielding 200 pikemen instead of 120 is always a plus - and increase their weapon proficiency. Increasing unit class is also possible - with sufficient battle experience you can upgrade your militia swordsmen to sergeants or buy horses and turn them into a light cavalry regiment. In short, you have plenty of options within limits - a Teutonic knight won’t become a Mongol horse archer even if you want him to.
Commander skills are not to be neglected either, since they effect army as a whole or specific regiment types. Increased march speed of an entire army, boosted experience gain rate, inspired morale and many other commander abilities can be quite helpful in battles to come.
To sum this up, don’t be afraid to experiment, but don’t forget about balance either, since every regiment has strengths and weaknesses and strong points of one regiment should compensate for weak points of another.
"

A Nerd
07-16-2011, 19:02
I haven't been following this thread closely for I apoligize if this is a silly question, but is this game similar to a TW/M&B hybrid. It looks like fun, I would like to get a feel for game play based on what I am familiar with. :)

mitra
07-16-2011, 19:09
Yes they merged the idea of strategic campaign of M&B with a RTT battle like TW.

A Nerd
07-16-2011, 19:09
Oooh. Sounds interesting. I shall keep my eye on this as the release approaches! :)

Hooahguy
07-16-2011, 20:39
Yeah, this also looks very interesting.

mitra
07-29-2011, 18:23
A new video from Prague&Play, you see the gameplay better than the previous one


https://www.youtube.com/watch?v=DP0UUmkXJhI&feature=player_embedded

For who know the finnish here a preview http://dome.fi/pelit/artikkelit/pelit/real-warfare-2-northern-crusades-ensikosketus-total-warit-on-pelattu-juu

Hooahguy
07-29-2011, 20:30
Really looks amazing, awesome how the battles are like in TW yet the campaign is like M&B.
Cant wait!

Samurai Waki
07-30-2011, 04:45
Hmmmmmmmmm.... I'm intrigued, that's a rare thing for games these days.

Hooahguy
07-30-2011, 04:50
Is it just me or does it look like arrows are ineffective? At least in the latest video posted?

mitra
07-30-2011, 10:27
Arrow effectiness depending from many factors: in the video the shooters are irregular troops with low level of ability with the weapon (power of weapon and ability to use it are evaluate separatly, the same crossbow in the hans of regular troops is more lethal), the distance is almost to range limit, the target is not in compact formation, and are hit frontally where there is the shield cover (shoot on the right side is more efficient), the shooters don't make a direct shot but parabolic. For these reasons if you see the men are more wounded (red colored), and only after a second hit they die (there 're two level of wound, one light and another hard, which give different penalties to soldier abilities). A high percentage of wounded in a unit give a penalties on moral and efficiency, the same being under and "arrow rain". The secret of RW battle is to destroy the moral of enemy not the men.

mitra
07-30-2011, 10:29
THe moral letal shooters in the game are russian younger druzhina archers and arabs elite archers, but they cost 10 and 9 time more than irregular troops.

mitra
11-01-2011, 21:53
THe game is in pre-purchase on gamersgate: http://www.gamersgate.com/DD-RW2NC/real-warfare-2-northern-crusades with a RW1242 free copy

attention they did a error, they set the wrong requirements the correct one are:

Minimum: *
* Windows 2000, Windows XP SP 2, Windows Vista or Windows 7
* Intel Pentium 2.0 GHz or AMD 2000 +
* 512 MB ​​RAM
* Graphic card GeForce 7300 or Radeon 9200, as well as the latest version
driver for it
* 3 GB free hard disk space
* DVD-ROM drive
* Sound card, keyboard, mouse
* To play on the Internet - high-speed connection of 128 kbit / s
* Minimum system requirements ensure the application will work
and correctness of her function at minimum settings the game
of graphics. To get the maximum satisfaction of the game and graphics should be
focus on the recommended system requirements.

Recommended configuration:
* Windows 2000, Windows XP SP 2, Windows Vista or Windows 7
* Intel Pentium 3.2 GHz or Intel Core 2 Duo 1.6 or AMD 3000 +
* 1.5 GB of RAM
* Graphic card GeForce 8800 or Radeon X1900, as well as the latest version
driver for it
* 3 GB free hard disk space
* DVD-ROM drive
* Sound card, keyboard, mouse
* To play on the Internet - high-speed connection of 256 kbit / s

Not guaranteed to work on laptops.

mitra
11-07-2011, 21:54
New images with siege equip: http://www.strategygamesitalia.eu/immagini-di-gioco-real-warfare-2-northern-crusades-t2119.html#p18224

mitra
01-21-2012, 11:25
New version (1.4) of my mod

https://rapidshare.com/files/449537808/mitra-modv1.4.rar

here the changes (in bold the new ones)


- Is not possible to do circle if more than the 25% of soldiers is in combat, for avoid too easy circle use for avoid encirclement
- retreat zones: if a not routed grup move on the map angle, it will retreat from the battle like a routed unit; for campaign battle at place of retreat button
- no more displayed the red bases on the enemy units
- now if a group is not visibile on the minimap will be invisible also on the battle map
- the fire on enemy units is stopped if they are in melee with friendly units; the only exception is in the case of short range fire (aimed shoot) if no friendly soldier is in the fire arc)
- implementation of wood zones density: effect on FOW range and visibility, effect on arrows precision, effect on movement velocity
- indirect fire penalty: if between the shooter and the target a friend unit is present the shoot is considered indirect and has precision penalty, with the exception in the case target friendly an shooter are at different height level.
- change of arrows precision on the base or arc and target rank numbers: if the shot is parabolic a bigger number of ranks increase the hits number, a low number decrease it; if the shot arc is low it works at contrary.
- Displayed the influence range of commander: Press X for display it
- Displayed the range of maximum influence of horn sound: Press CTRL+X for display it
- Routines for AI group actions:
Groups form Circle with attacked by Cavalry or a Cavalry unit is very near
Groups go in sparse formations if under fire and not enemy unit is very near
Groups enter in dense formation during the melee
Groups return in normal formation in the ohter situations
---v 1.4
- added new routine for AI cavalry groups
Groups form Wedge for attack heavy infantry or heavy cavalry
form line for attack light troops
They try to avoid infantry troops in circle formation
if between the target enemy and the attacker there is a heavy infantry unit the attacker is fall back.
- added new routine for crosswbowmen
now they move with loaded weapon and recharge it also when there is not enemy in range (lock and load)
- various corrections to previous changes

Prussian to the Iron
03-01-2012, 03:04
I don't mean to be ignorant or an ass of any sort, but judging by the screenshots, this game seems to be waaaaay too close to Medieval 2 to be coincidental. Even the units look almost exactly the same (most especially the catapults and trebuchets, but the other unit sprites are also near identical). I can't speak for gameplay, but it does seem suspiciously close to M2 in many respects.

mitra
04-01-2012, 10:38
I unified all my mods in one + two additions:

https://rapidshare.com/files/946556667/mitra-rw-mod.rar

Changes:


- Is not possible to do circle if more than the 25% of soldiers is in combat, for avoid too easy circle use for avoid encirclement
- retreat zones: if a not routed grup move on the map angle, it will retreat from the battle like a routed unit; for campaign battle at place of retreat button
- no more displayed the red bases on the enemy units
- now if a group is not visibile on the minimap will be invisible also on the battle map
- the fire on enemy units is stopped if they are in melee with friendly units; the only exception is in the case of short range fire (aimed shoot) if no friendly soldier is in the fire arc)
- implementation of wood zones density: effect on FOW range and visibility, effect on arrows precision, effect on movement velocity
- indirect fire penalty: if between the shooter and the target a friend unit is present the shoot is considered indirect and has precision penalty, with the exception in the case target friendly an shooter are at different height level.
- change of arrows precision on the base or arc and target rank numbers: if the shot is parabolic a bigger number of ranks increase the hits number, a low number decrease it; if the shot arc is low it works at contrary.
- Displayed the influence range of commander: Press X for display it
- Displayed the range of maximum influence of horn sound: Press CTRL+X for display it
- Routines for AI group actions:
Groups form Circle with attacked by Cavalry or a Cavalry unit is very near
Groups go in sparse formations if under fire and not enemy unit is very near
Groups enter in dense formation during the melee
Groups return in normal formation in the ohter situations
- added new routine for AI cavalry groups
Groups form Wedge for attack heavy infantry or heavy cavalry
form line for attack light troops
They try to avoid infantry troops in circle formation
if between the target enemy and the attacker there is a heavy infantry unit the attacker is fall back.
- added new routine for crosswbowmen
now they move with loaded weapon and recharge it also when there is not enemy in range (lock and load)
- various corrections to previous change
- corrected bug for use the mode in multiplayer
- improved auto-reaction of AI cavalry units (they don't avoid to attack low moral units or thin ranks units)
- AI employ different army formations on the basis of army composition


campaign changes

- possible to play campaign and custom battles with more than 20 units
- when a castle or cities is taken is possible a reconquest army is generated in one of enemy cities, this army will try or to reconquest the town\castle or to defeat the conquerors army
- when a village is burned, if in the town\castle of reference for the village is present a lord\warband\patrol army this will try to defeat the ravagers army (can be the army which attack is less strong than the ravagers).
- added a file config for generate bigger random map (for custom battles and campaign battles); the possible dimensione are 256x256 (the default of game),320x320,384x384,512x512). Enter in the file modsettings.cfg in the gui directory and change the parameters width and height according to your choice. Please note to use the 512x512 only if you have a good memory amount because can be heavy to load.


addition after the merge

- reduced the effect of stone weapons on the walls, for increase the value of ladders,towers and rams, and for be more historically realistic.
- added the deploy phase also to field battle during the campaign (no siege battles)

mitra
04-11-2012, 17:34
The game is in offer on Gamersgate at 6,24 euros