View Full Version : The Pirates of Western Gaul (Atlantic Coast)
Im currently having a problem of ridiculously sized pirate navies blockading Burdigala, Lemonum and Dartora bla bla. Theres no way the Arverni ( me) have enough money to buy them off and ive got no ports in the area. What can I do to make them go away coz a nice 3 city to mainland spain trade is being crippled :inquisitive:
Revoltie
08-29-2010, 16:26
auto_win
Pirates are a pain in the arse, I just despise them.
If you th ink cheating is not cool in this case, which many will, just wait, they'll go away some time, I guess.
Sadly there is no other option other than use military force. As the Arverni your economy is unlikely to be in a position to support the sort of fleet required to get rid of these pirates (as a Casse player I am all too aware of the huge stacks which roam the channel) therefore your only option, unfortunatly is to deny them harbours, if you can secure the Atlantic coast they will start to focus more on the Sweboz harbours in the Baltic, or so I have found. Sorry there is no quick solution to this problem.
Even a SINGLE ship would be a strain..... would the move charachter work? if so then where do I "teleport" them?
Megas Methuselah
08-29-2010, 17:54
Yep, the move character would work. Move them to that little landlocked Dead Sea in Judea.
move_character "Admiral Vindex" x, y
When you're moving fleets, don't forget to put the "admiral" in there. This was done assuming that the admiral's name was vindex. For the x and y co-ordinates, find a place on the map, put the mouse scroller over it, then open the console and type:
show_cursorstat
This will give you te x & y co-ordinates, which you can use to plug into the move_character command.
Do fleets have modified charachter names? as in would I have to look up the internal name?
Megas Methuselah
08-30-2010, 03:55
Oh yeah, I forgot.
EB has a strange name file. Anyways, it's like this: if "Admiral Vindex" doesn't work, then try "Admiral VindexA" through "Admiral VindexZ" ok?
Brave Brave Sir Robin
08-30-2010, 05:35
I just built a fleet of two or three of the largest ships the Gauls can build in that one province in the northwest, can't think of the name right now. They're expensive but they destroy just about anything a pirate fleet can throw at them. Once the pirates are gone, disband them and keep two of the smaller ships instead.
Im currently having a problem of ridiculously sized pirate navies blockading Burdigala, Lemonum and Dartora bla bla. Theres no way the Arverni ( me) have enough money to buy them off and ive got no ports in the area. What can I do to make them go away coz a nice 3 city to mainland spain trade is being crippled :inquisitive:
conquer west country-them people always spam pirates. for example, I once ran into a pirate from the area in EB-his name was Edward Teache :clown:
jk..jk..
but look, if you don't wanna cheat, and ye be worried about pirates, then just train a navy. of course, this is assuming you have the financial ability to do so. since you don't, I suggest you focus on what you have economically.
Oh I has no problem with teh cheatz... thanks guys :)
athanaric
08-30-2010, 10:22
Oh I has no problem with teh cheatz... thanks guys :)
If you take Darioritum, you can build very powerful ships there (first you have to build a Fleet port though). It is imperative that you build a Type I government in Darioritum, so as to be able to construct the biggest level of trade port as well.
Also, Arverni can build up a very decent economy if you're careful with it. Try to build paved roads ASAP.
Its 250 bc and Im at war on 3 sides. Plus Im pretty sure there wernt huge imba navies roaming the ATlantic coasts pillaging fishing villages:inquisitive: or am I wrong?
Any way, can be locked noow, I already moved them to a lake in north africa
Cambyses
08-30-2010, 17:01
Well, IMO pirates would better be represented by a negative income modifier in any coastal area that didnt have appropriate defences. ie a fleet, or certain buildngs. In real history they were present almost everywhere and almost always. The classic example of this is shown by Pompey's special command at a time when you would have thought the Western Mediterannean would be secure. ANyway, in EB constant pirate activity is represented by very large and powerful pirate stacks in extremely wild locations such as the Baltic. For practical purposes these are undefeatable without a massive investment in ships that will far outweigh any cost the pirates might cause from occasionally blockading a port. I would argue that there should be more pirates and more powerful fleets in the Mediterannean really and less in the cold north, where the inhabitants alreays suffer enough income and growth penalties. The Sweboz probably suffer the most from this as even their best ships are pretty awful and they can only build them in a couple of hard to reach places.
Meanwhile Rome, Carthage and the Ptolemies who suffered the most from pirates historically get a relatively easy time of it. So, teleporting pirate fleets from the Baltic to the Agean isnt so much cheating IMO, as allowing a more accurate depiction of historical fact.
Megas Methuselah
08-30-2010, 23:47
Any way, can be locked noow, I already moved them to a lake in north africa
Lol, that's awesome. You should give us a screenie.
Well, IMO pirates would better be represented by a negative income modifier in any coastal area that didnt have appropriate defences. ie a fleet, or certain buildngs. In real history they were present almost everywhere and almost always. The classic example of this is shown by Pompey's special command at a time when you would have thought the Western Mediterannean would be secure. ANyway, in EB constant pirate activity is represented by very large and powerful pirate stacks in extremely wild locations such as the Baltic. For practical purposes these are undefeatable without a massive investment in ships that will far outweigh any cost the pirates might cause from occasionally blockading a port. I would argue that there should be more pirates and more powerful fleets in the Mediterannean really and less in the cold north, where the inhabitants alreays suffer enough income and growth penalties. The Sweboz probably suffer the most from this as even their best ships are pretty awful and they can only build them in a couple of hard to reach places.
Meanwhile Rome, Carthage and the Ptolemies who suffered the most from pirates historically get a relatively easy time of it. So, teleporting pirate fleets from the Baltic to the Agean isnt so much cheating IMO, as allowing a more accurate depiction of historical fact.
this is true. As Sweboz, those uber-super-much-more-than-over-powered stack is a real pain in the ass... especially since they appear like 5 years after the start of the campaing. They cut some MUCH needed income
Ibn-Khaldun
08-31-2010, 11:27
AFAIK, the game places pirates randomly. If pirates appear in the Mediterranean then they are crushed by fleets of other factions and because of that you don't see large pirate fleets there. However, in the Atlantic and Baltic regions Barbarian factions don't have money to support fleets and thus pirates just merge their fleets and the results are multiple 20 unit pirate fleets.
Titus Marcellus Scato
08-31-2010, 13:54
I regard the barbarian pirate fleets as a side-effect of the EB Sweboz Confederation dominating a vast area of Germany and Scandinavia. The German tribes, instead of constantly fighting each other as they did historically, are all allies and living peacefully with each other. The Sweboz king won't let his subjects kill each other anymore, which really upsets many of them - but the Sweboz royal armies are too strong to be defeated by an internal rebellion.
So the many, many German warriors who don't want to be peaceful farmers and don't get recruited into the Sweboz royal army need another outlet for their aggression. Many of them rebel, but instead of trying to defeat the Sweboz as a land army, they run to remote coastal villages and become sailors and pirates - preying on the Sweboz themselves as often as not. There will be a great many pirates originating from Norway, Denmark, and northern Germany.
Basically, think of it as the Viking seafaring culture being created 1,000 years early!
Basically its not funny when your trade gets non existent
I always wondered if the pirate activity in the Baltic had something to do with the fact that the Gotland province is vanilla Rome. Wasn't it placed there because the province designated Rome was like a magnet for A.I. factions?
Luis Sera
09-01-2010, 04:23
Cheers for that coding, finally got some greek armies off rhodos to support halikarnassos. They went on to pinch Ipsos too!
Megas Methuselah
09-01-2010, 07:10
I always wondered if the pirate activity in the Baltic had something to do with the fact that the Gotland province is vanilla Rome. Wasn't it placed there because the province designated Rome was like a magnet for A.I. factions?
Yeah, it gets you wondering, doesn't it? I might just be getting paranoid, but I think I noticed pirate fleets slowly migrating from the Mediterranean to the Baltic.
athanaric
09-01-2010, 09:46
Yeah, it gets you wondering, doesn't it? I might just be getting paranoid, but I think I noticed pirate fleets slowly migrating from the Mediterranean to the Baltic.
Hum, I only saw it the other way round. Then again, they are usually annihilated by my own fleets before they reach either.
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